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Nathan F. Lepora

Publications and source records attributed to Nathan F. Lepora.

At least 55 records · Page 3Linked to original sources

Tactile Sim-to-Real Policy Transfer via Real-to-Sim Image Translation

Simulation has recently become key for deep reinforcement learning to safely and efficiently acquire general and complex control policies from visual and proprioceptive inputs. Tactile information is not usually considered despite its direct relation to environment interaction. In this work, we present a suite of simulated environments tailored towards tactile robotics and reinforcement learning. A simple and fast method of simulating optical tactile sensors is provided, where high-resolution contact geometry is represented as depth images. Proximal Policy Optimisation (PPO) is used to learn successful policies across all considered tasks. A data-driven approach enables translation of the current state of a real tactile sensor to corresponding simulated depth images. This policy is implemented within a real-time control loop on a physical robot to demonstrate zero-shot sim-to-real policy transfer on several physically-interactive tasks requiring a sense of touch.

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Tactile Image-to-Image Disentanglement of Contact Geometry from Motion-Induced Shear

Robotic touch, particularly when using soft optical tactile sensors, suffers from distortion caused by motion-dependent shear. The manner in which the sensor contacts a stimulus is entangled with the tactile information about the geometry of the stimulus. In this work, we propose a supervised convolutional deep neural network model that learns to disentangle, in the latent space, the components of sensor deformations caused by contact geometry from those due to sliding-induced shear. The approach is validated by reconstructing unsheared tactile images from sheared images and showing they match unsheared tactile images collected with no sliding motion. In addition, the unsheared tactile images give a faithful reconstruction of the contact geometry that is not possible from the sheared data, and robust estimation of the contact pose that can be used for servo control sliding around various 2D shapes. Finally, the contact geometry reconstruction in conjunction with servo control sliding were used for faithful full object reconstruction of various 2D shapes. The methods have broad applicability to deep learning models for robots with a shear-sensitive sense of touch.

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Goal-Driven Robotic Pushing Using Tactile and Proprioceptive Feedback

In robots, nonprehensile manipulation operations such as pushing are a useful way of moving large, heavy or unwieldy objects, moving multiple objects at once, or reducing uncertainty in the location or pose of objects. In this study, we propose a reactive and adaptive method for robotic pushing that uses rich feedback from a high-resolution optical tactile sensor to control push movements instead of relying on analytical or data-driven models of push interactions. Specifically, we use goal-driven tactile exploration to actively search for stable pushing configurations that cause the object to maintain its pose relative to the pusher while incrementally moving the pusher and object towards the target. We evaluate our method by pushing objects across planar and curved surfaces. For planar surfaces, we show that the method is accurate and robust to variations in initial contact position/angle, object shape and start position; for curved surfaces, the performance is degraded slightly. An immediate consequence of our work is that it shows that explicit models of push interactions might be sufficient but are not necessary for this type of task. It also raises the interesting question of which aspects of the system should be modelled to achieve the best performance and generalization across a wide range of scenarios. Finally, it highlights the importance of testing on non-planar surfaces and in other more complex environments when developing new methods for robotic pushing.

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Soft Biomimetic Optical Tactile Sensing with the TacTip: A Review

Reproducing the capabilities of the human sense of touch in machines is an important step in enabling robot manipulation to have the ease of human dexterity. A combination of robotic technologies will be needed, including soft robotics, biomimetics and the high-resolution sensing offered by optical tactile sensors. This combination is considered here as a SoftBOT (Soft Biomimetic Optical Tactile) sensor. This article reviews the BRL TacTip as a prototypical example of such a sensor. Topics include the relation between artificial skin morphology and the transduction principles of human touch, the nature and benefits of tactile shear sensing, 3D printing for fabrication and integration into robot hands, the application of AI to tactile perception and control, and the recent step-change in capabilities due to deep learning. This review consolidates those advances from the past decade to indicate a path for robots to reach human-like dexterity.

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Pose-Based Tactile Servoing: Controlled Soft Touch using Deep Learning

This article describes a new way of controlling robots using soft tactile sensors: pose-based tactile servo (PBTS) control. The basic idea is to embed a tactile perception model for estimating the sensor pose within a servo control loop that is applied to local object features such as edges and surfaces. PBTS control is implemented with a soft curved optical tactile sensor (the BRL TacTip) using a convolutional neural network trained to be insensitive to shear. In consequence, robust and accurate controlled motion over various complex 3D objects is attained. First, we review tactile servoing and its relation to visual servoing, before formalising PBTS control. Then, we assess tactile servoing over a range of regular and irregular objects. Finally, we reflect on the relation to visual servo control and discuss how controlled soft touch gives a route towards human-like dexterity in robots.

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A Robust Controller for Stable 3D Pinching using Tactile Sensing

This paper proposes a controller for stable grasping of unknown-shaped objects by two robotic fingers with tactile fingertips. The grasp is stabilised by rolling the fingertips on the contact surface and applying a desired grasping force to reach an equilibrium state. The validation is both in simulation and on a fully-actuated robot hand (the Shadow Modular Grasper) fitted with custom-built optical tactile sensors (based on the BRL TacTip). The controller requires the orientations of the contact surfaces, which are estimated by regressing a deep convolutional neural network over the tactile images. Overall, the grasp system is demonstrated to achieve stable equilibrium poses on various objects ranging in shape and softness, with the system being robust to perturbations and measurement errors. This approach also has promise to extend beyond grasping to stable in-hand object manipulation with multiple fingers.

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Spatio-temporal encoding improves neuromorphic tactile texture classification

With the increase in interest in deployment of robots in unstructured environments to work alongside humans, the development of human-like sense of touch for robots becomes important. In this work, we implement a multi-channel neuromorphic tactile system that encodes contact events as discrete spike events that mimic the behavior of slow adapting mechanoreceptors. We study the impact of information pooling across artificial mechanoreceptors on classification performance of spatially non-uniform naturalistic textures. We encoded the spatio-temporal activation patterns of mechanoreceptors through gray-level co-occurrence matrix computed from time-varying mean spiking rate-based tactile response volume. We found that this approach greatly improved texture classification in comparison to use of individual mechanoreceptor response alone. In addition, the performance was also more robust to changes in sliding velocity. The importance of exploiting precise spatial and temporal correlations between sensory channels is evident from the fact that on either removal of precise temporal information or altering of spatial structure of response pattern, a significant performance drop was observed. This study thus demonstrates the superiority of population coding approaches that can exploit the precise spatio-temporal information encoded in activation patterns of mechanoreceptor populations. It, therefore, makes an advance in the direction of development of bio-inspired tactile systems required for realistic touch applications in robotics and prostheses.

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Probabilistic Discriminative Models Address the Tactile Perceptual Aliasing Problem

In this paper, our aim is to highlight Tactile Perceptual Aliasing as a problem when using deep neural networks and other discriminative models. Perceptual aliasing will arise wherever a physical variable extracted from tactile data is subject to ambiguity between stimuli that are physically distinct. Here we address this problem using a probabilistic discriminative model implemented as a 5-component mixture density network comprised of a deep neural network that predicts the parameters of a Gaussian mixture model. We show that discriminative regression models such as deep neural networks and Gaussian process regression perform poorly on aliased data, only making accurate predictions when the sources of aliasing are removed. In contrast, the mixture density network identifies aliased data with improved prediction accuracy. The uncertain predictions of the model form patterns that are consistent with the various sources of perceptual ambiguity. In our view, perceptual aliasing will become an unavoidable issue for robot touch as the field progresses to training robots that act in uncertain and unstructured environments, such as with deep reinforcement learning.

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Uncertainty-aware deep learning for robot touch: Application to Bayesian tactile servo control

This work investigates uncertainty-aware deep learning (DL) in tactile robotics based on a general framework introduced recently for robot vision. For a test scenario, we consider optical tactile sensing in combination with DL to estimate the edge pose as a feedback signal to servo around various 2D test objects. We demonstrate that uncertainty-aware DL can improve the pose estimation over deterministic DL methods. The system estimates the uncertainty associated with each prediction, which is used along with temporal coherency to improve the predictions via a Kalman filter, and hence improve the tactile servo control. The robot is able to robustly follow all of the presented contour shapes to reduce not only the error by a factor of two but also smooth the trajectory from the undesired noisy behaviour caused by previous deterministic networks. In our view, as the field of tactile robotics matures in its use of DL, the estimation of uncertainty will become a key component in the control of physically interactive tasks in complex environments.

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Towards integrated tactile sensorimotor control in anthropomorphic soft robotic hands

In this work, we report on the integrated sensorimotor control of the Pisa/IIT SoftHand, an anthropomorphic soft robot hand designed around the principle of adaptive synergies, with the BRL tactile fingertip (TacTip), a soft biomimetic optical tactile sensor based on the human sense of touch. Our focus is how a sense of touch can be used to control an anthropomorphic hand with one degree of actuation, based on an integration that respects the hand's mechanical functionality. We consider: (i) closed-loop tactile control to establish a light contact on an unknown held object, based on the structural similarity with an undeformed tactile image; and (ii) controlling the estimated pose of an edge feature of a held object, using a convolutional neural network approach developed for controlling other sensors in the TacTip family. Overall, this gives a foundation to endow soft robotic hands with human-like touch, with implications for autonomous grasping, manipulation, human-robot interaction and prosthetics. Supplemental video: https://youtu.be/ndsxj659bkQ

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Slip detection for grasp stabilisation with a multi-fingered tactile robot hand

Tactile sensing is used by humans when grasping to prevent us dropping objects. One key facet of tactile sensing is slip detection, which allows a gripper to know when a grasp is failing and take action to prevent an object being dropped. This study demonstrates the slip detection capabilities of the recently developed Tactile Model O (T-MO) by using support vector machines to detect slip and test multiple slip scenarios including responding to the onset of slip in real time with eleven different objects in various grasps. We demonstrate the benefits of slip detection in grasping by testing two real-world scenarios: adding weight to destabilise a grasp and using slip detection to lift up objects at the first attempt. The T-MO is able to detect when an object is slipping, react to stabilise the grasp and be deployed in real-world scenarios. This shows the T-MO is a suitable platform for autonomous grasping by using reliable slip detection to ensure a stable grasp in unstructured environments. Supplementary video: https://youtu.be/wOwFHaiHuKY

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A Biomimetic Tactile Fingerprint Induces Incipient Slip

We present a modified TacTip biomimetic optical tactile sensor design which demonstrates the ability to induce and detect incipient slip, as confirmed by recording the movement of markers on the sensor's external surface. Incipient slip is defined as slippage of part, but not all, of the contact surface between the sensor and object. The addition of ridges - which mimic the friction ridges in the human fingertip - in a concentric ring pattern allowed for localised shear deformation to occur on the sensor surface for a significant duration prior to the onset of gross slip. By detecting incipient slip we were able to predict when several differently shaped objects were at risk of falling and prevent them from doing so. Detecting incipient slip is useful because a corrective action can be taken before slippage occurs across the entire contact area thus minimising the risk of objects been dropped.

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Tactile Model O: Fabrication and testing of a 3d-printed, three-fingered tactile robot hand

Bringing tactile sensation to robotic hands will allow for more effective grasping, along with the wide range of benefits of human-like touch. Here we present a 3D-printed, three-fingered tactile robot hand comprising an OpenHand Model O customized to house a TacTip soft biomimetic tactile sensor in the distal phalanx of each finger. We expect that combining the grasping capabilities of this underactuated hand with sophisticated tactile sensing will result in an effective platform for robot hand research -- the Tactile Model O (T-MO). The design uses three JeVois machine vision systems, each comprising a miniature camera in the tactile fingertip with a processing module in the base of the hand. To evaluate the capabilities of the T-MO, we benchmark its grasping performance using the Gripper Assessment Benchmark on the YCB object set. Tactile sensing capabilities are evaluated by performing tactile object classification on 26 objects and predicting whether a grasp will successfully lift each object. Results are consistent with the state of the art, taking advantage of advances in deep learning applied to tactile image outputs. Overall, this work demonstrates that the T-MO is an effective platform for robot hand research and we expect it to open-up a range of applications in autonomous object handling. Supplemental video: https://youtu.be/RTcCpgffCrQ.

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Learning to Live Life on the Edge: Online Learning for Data-Efficient Tactile Contour Following

Tactile sensing has been used for a variety of robotic exploration and manipulation tasks but a common constraint is a requirement for a large amount of training data. This paper addresses the issue of data-efficiency by proposing a novel method for online learning based on a Gaussian Process Latent Variable Model (GP-LVM), whereby the robot learns from tactile data whilst performing a contour following task thus enabling generalisation to a wide variety of tactile stimuli. The results show that contour following is successful with comparatively little data and is robust to novel stimuli. This work highlights that even with a simple learning architecture there are significant advantages to be gained in efficient and robust task performance by using latent variable models and online learning for tactile sensing tasks. This paves the way for a new generation of robust, fast, and data-efficient tactile systems.

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Walking on TacTip toes: A tactile sensing foot for walking robots

Little research into tactile feet has been done for walking robots despite the benefits such feedback could give when walking on uneven terrain. This paper describes the development of a simple, robust and inexpensive tactile foot for legged robots based on a high-resolution biomimetic TacTip tactile sensor. Several design improvements were made to facilitate tactile sensing while walking, including the use of phosphorescent markers to remove the need for internal LED lighting. The usefulness of the foot is verified on a quadrupedal robot performing a beam walking task and it is found the sensor prevents the robot falling off the beam. Further, this capability also enables the robot to walk along the edge of a curved table. This tactile foot design can be easily modified for use with any legged robot, including much larger walking robots, enabling stable walking in challenging terrain.

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Deep Reinforcement Learning for Tactile Robotics: Learning to Type on a Braille Keyboard

Artificial touch would seem well-suited for Reinforcement Learning (RL), since both paradigms rely on interaction with an environment. Here we propose a new environment and set of tasks to encourage development of tactile reinforcement learning: learning to type on a braille keyboard. Four tasks are proposed, progressing in difficulty from arrow to alphabet keys and from discrete to continuous actions. A simulated counterpart is also constructed by sampling tactile data from the physical environment. Using state-of-the-art deep RL algorithms, we show that all of these tasks can be successfully learnt in simulation, and 3 out of 4 tasks can be learned on the real robot. A lack of sample efficiency currently makes the continuous alphabet task impractical on the robot. To the best of our knowledge, this work presents the first demonstration of successfully training deep RL agents in the real world using observations that exclusively consist of tactile images. To aid future research utilising this environment, the code for this project has been released along with designs of the braille keycaps for 3D printing and a guide for recreating the experiments. A brief video summary is also available at https://youtu.be/eNylCA2uE_E.

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Sim-to-Real Transfer for Optical Tactile Sensing

Deep learning and reinforcement learning methods have been shown to enable learning of flexible and complex robot controllers. However, the reliance on large amounts of training data often requires data collection to be carried out in simulation, with a number of sim-to-real transfer methods being developed in recent years. In this paper, we study these techniques for tactile sensing using the TacTip optical tactile sensor, which consists of a deformable tip with a camera observing the positions of pins inside this tip. We designed a model for soft body simulation which was implemented using the Unity physics engine, and trained a neural network to predict the locations and angles of edges when in contact with the sensor. Using domain randomisation techniques for sim-to-real transfer, we show how this framework can be used to accurately predict edges with less than 1 mm prediction error in real-world testing, without any real-world data at all.

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Optimal Deep Learning for Robot Touch

This article illustrates the application of deep learning to robot touch by considering a basic yet fundamental capability: estimating the relative pose of part of an object in contact with a tactile sensor. We begin by surveying deep learning applied to tactile robotics, focussing on optical tactile sensors, which help bridge from deep learning for vision to touch. We then show how deep learning can be used to train accurate pose models of 3D surfaces and edges that are insensitive to nuisance variables such as motion-dependent shear. This involves including representative motions as unlabelled perturbations of the training data and using Bayesian optimization of the network and training hyperparameters to find the most accurate models. Accurate estimation of pose from touch will enable robots to safely and precisely control their physical interactions, underlying a wide range of object exploration and manipulation tasks.

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