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Nathan Kirchner

Publications and source records attributed to Nathan Kirchner.

2 recordsLinked to original sources

Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing

Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can significantly influence user experience (UX). Height perception in VEs plays a crucial role in shaping UX, particularly in immersive applications such as climbing simulations. This study investigates the effects of height in various VEs and examines how user stance, sitting or standing, impacts immersion, perceived height, and motion sickness. A user study was conducted with 25 participants who played through five randomized climbing scenarios, ranging from indoor climbing gyms to outdoor cityscapes and mountainous terrains. Participants' UX was assessed using standardized questionnaires, including the IPQ for general presence, spatial presence, involvement, and experienced realism, as well as the SSQ to evaluate motion sickness symptoms such as nausea, oculomotor strain, and disorientation. Results indicate that seated participants experienced slightly higher immersion but were also more susceptible to motion sickness compared to those standing. While standing participants maintained consistent scores across different environments, seated participants reported increased immersion and discomfort as the VEs became larger, more physically demanding, and visually complex.

cs.HC

Toolbox Spotter: A Computer Vision System for Real World Situational Awareness in Heavy Industries

The majority of fatalities and traumatic injuries in heavy industries involve mobile plant and vehicles, often resulting from a lapse of attention or communication. Existing approaches to hazard identification include the use of human spotters, passive reversing cameras, non-differentiating proximity sensors and tag based systems. These approaches either suffer from problems of worker attention or require the use of additional devices on all workers and obstacles. Whilst computer vision detection systems have previously been deployed in structured applications such as manufacturing and on-road vehicles, there does not yet exist a robust and portable solution for use in unstructured environments like construction that effectively communicates risks to relevant workers. To address these limitations, our solution, the Toolbox Spotter (TBS), acts to improve worker safety and reduce preventable incidents by employing an embedded robotic perception and distributed HMI alert system to augment both detection and communication of hazards in safety critical environments. In this paper we outline the TBS safety system and evaluate its performance based on data from real world implementations, demonstrating the suitability of the Toolbox Spotter for applications in heavy industries.

cs.RO