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Nathan Yan

Publications and source records attributed to Nathan Yan.

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GRACE: Generative Recommender Acceleration Engine for Real-Time Ads Retrieval

Productionizing generative recommenders for high-volume, real-time ads retrieval creates two serving challenges: eligibility, ensuring that each generated ad is eligible for the request under the advertiser's audience targeting rules, and compute, which requires meeting strict latency and GPU cost requirements while remaining capable of generating thousands of ads per request with wide-beam decoding. This paper presents GRACE, a serving system for ads generative retrieval that addresses both challenges. For eligibility, GRACE introduces Generative Target Matching (GTM), which extends catalog-valid constrained decoding with personalized filtering over Semantic ID (SID) prefixes using bitmask and Bloom filter matchers derived from targeting rules. SID-level GTM improves final ad-level target matching pass rate from 23.55% to 40.42% over constrained decoding alone. For compute-cost and latency, GRACE targets encoder-decoder Transformers, which are more lightweight than LLMs. It redesigns the decoder around the wide-beam, short-sequence regime, covering attention kernels, KV cache, and beam search optimizations. On NVIDIA GH200, compared with the faster of FlashAttention-2 and FlashAttention-3 baselines, GRACE improves cross-attention latency by 68.0 times and self-attention latency by 23.4-25.8 times across decode steps. Together, these changes reduce decoder latency by 11.1 times, keeping ads generative retrieval within latency and compute requirements.

cs.IR

Experience Graphs: The Data Foundation for Self-Improving Agents

The database community has repeatedly advanced the state of the art by recognizing that new workloads demand new system architectures. We argue that long-horizon agentic tasks -- code generation, scientific discovery, hardware design -- are such a workload. These agents explore: they generate artifacts, execute tools, observe failures, branch, and repair over hundreds of steps. This search produces a structured object we call an experience graph: executable artifacts, tool outputs, rewards, sibling comparisons, and causal lineage. Yet existing agent frameworks treat this experience as disposable state -- JSON checkpoints and session logs that cannot be recovered after a crash, queried across users, or materialized into training data. We propose Trellis: a data foundation that treats the experience graph as first-class, governed, queryable database state. The core insight is that search over experience graphs is a database access pattern. Frontier selection is a query, cross-session reuse is vector-seeded graph retrieval, training-data extraction is a materialized view, and reconstructing what an agent knew at any past step is a time-travel query. When the database owns the experience graph, agents become stateless compute, and crash recovery, horizontal scaling, and a closed-loop training flywheel emerge as architectural byproducts. We ground the design in KernelEvolve, a production accelerator-kernel optimizer at Meta, where cross-session reuse reaches a target speedup roughly 10x faster at 52% lower token cost. More broadly, Trellis turns inference-time search from disposable computation into a durable institutional asset: logs made databases reliable; experience graphs may make agents cumulative.

cs.DB

KernelEvolve: Scaling Agentic Kernel Coding for Heterogeneous AI Accelerators at Meta

Making deep learning recommendation model (DLRM) training and inference fast and efficient is important. However, this presents three key system challenges - model architecture diversity, kernel primitive diversity, and hardware generation and architecture heterogeneity. This paper presents KernelEvolve-an agentic kernel coding framework-to tackle heterogeneity at-scale for DLRM. KernelEvolve is designed to take kernel specifications as input and automate the process of kernel generation and optimization for recommendation model across heterogeneous hardware architectures. KernelEvolve does so by operating at multiple programming abstractions, from Triton and CuTe DSL to low-level hardware agnostic languages, spanning the full hardware-software optimization stack. The kernel optimization process is described as graph-based search with selection policy, universal operator, fitness function, and termination rule, dynamically adapts to runtime execution context through retrieval-augmented prompt synthesis. We designed, implemented, and deployed KernelEvolve to optimize a wide variety of production recommendation models across generations of NVIDIA and AMD GPUs, as well as Meta's AI accelerators. We validate KernelEvolve on the publicly-available KernelBench suite, achieving 100% pass rate on all 250 problems across three difficulty levels, and 160 PyTorch ATen operators across three heterogeneous hardware platforms, demonstrating 100% correctness. KernelEvolve reduces development time from weeks to hours and achieves substantial performance improvements over PyTorch baselines across diverse production use cases and for heterogeneous AI systems at-scale. Beyond performance efficiency improvements, KernelEvolve significantly mitigates the programmability barrier for new AI hardware by enabling automated kernel generation for in-house developed AI hardware.

cs.LG