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Nathanaël Fijalkow

Publications and source records attributed to Nathanaël Fijalkow.

52 records · Page 3Linked to original sources

Timed Comparisons of Semi-Markov Processes

Semi-Markov processes are Markovian processes in which the firing time of the transitions is modelled by probabilistic distributions over positive reals interpreted as the probability of firing a transition at a certain moment in time. In this paper we consider the trace-based semantics of semi-Markov processes, and investigate the question of how to compare two semi-Markov processes with respect to their time-dependent behaviour. To this end, we introduce the relation of being "faster than" between processes and study its algorithmic complexity. Through a connection to probabilistic automata we obtain hardness results showing in particular that this relation is undecidable. However, we present an additive approximation algorithm for a time-bounded variant of the faster-than problem over semi-Markov processes with slow residence-time functions, and a coNP algorithm for the exact faster-than problem over unambiguous semi-Markov processes.

cs.FL↗

Monadic Second-Order Logic with Arbitrary Monadic Predicates

We study Monadic Second-Order Logic (MSO) over finite words, extended with (non-uniform arbitrary) monadic predicates. We show that it defines a class of languages that has algebraic, automata-theoretic and machine-independent characterizations. We consider the regularity question: given a language in this class, when is it regular? To answer this, we show a substitution property and the existence of a syntactical predicate. We give three applications. The first two are to give very simple proofs that the Straubing Conjecture holds for all fragments of MSO with monadic predicates, and that the Crane Beach Conjecture holds for MSO with monadic predicates. The third is to show that it is decidable whether a language defined by an MSO formula with morphic predicates is regular.

cs.LO↗

Trading Bounds for Memory in Games with Counters

We study two-player games with counters, where the objective of the first player is that the counter values remain bounded. We investigate the existence of a trade-off between the size of the memory and the bound achieved on the counters, which has been conjectured by Colcombet and Loeding. We show that unfortunately this conjecture does not hold: there is no trade-off between bounds and memory, even for finite arenas. On the positive side, we prove the existence of a trade-off for the special case of thin tree arenas. This allows to extend the theory of regular cost functions over thin trees, and obtain as a corollary the decidability of cost monadic second-order logic over thin trees.

cs.FL↗

Two Recursively Inseparable Problems for Probabilistic Automata

This paper introduces and investigates decision problems for numberless probabilistic automata, i.e. probabilistic automata where the support of each probabilistic transitions is specified, but the exact values of the probabilities are not. A numberless probabilistic automaton can be instantiated into a probabilistic automaton by specifying the exact values of the non-zero probabilistic transitions. We show that the two following properties of numberless probabilistic automata are recursively inseparable: - all instances of the numberless automaton have value 1, - no instance of the numberless automaton has value 1.

cs.FL↗

Profinite Techniques for Probabilistic Automata and the Markov Monoid Algorithm

We consider the value 1 problem for probabilistic automata over finite words: it asks whether a given probabilistic automaton accepts words with probability arbitrarily close to 1. This problem is known to be undecidable. However, different algorithms have been proposed to partially solve it; it has been recently shown that the Markov Monoid algorithm, based on algebra, is the most correct algorithm so far. The first contribution of this paper is to give a characterisation of the Markov Monoid algorithm. The second contribution is to develop a profinite theory for probabilistic automata, called the prostochastic theory. This new framework gives a topological account of the value 1 problem, which in this context is cast as an emptiness problem. The above characterisation is reformulated using the prostochastic theory, allowing us to give a simple and modular proof.

cs.FL↗

Semialgebraic Invariant Synthesis for the Kannan-Lipton Orbit Problem

The \emph{Orbit Problem} consists of determining, given a linear transformation $A$ on $\mathbb{Q}^d$, together with vectors $x$ and $y$, whether the orbit of $x$ under repeated applications of $A$ can ever reach $y$. This problem was famously shown to be decidable by Kannan and Lipton in the 1980s. In this paper, we are concerned with the problem of synthesising suitable \emph{invariants} $\mathcal{P} \subseteq \mathbb{R}^d$, \emph{i.e.}, sets that are stable under $A$ and contain $x$ and not $y$, thereby providing compact and versatile certificates of non-reachability. We show that whether a given instance of the Orbit Problem admits a semialgebraic invariant is decidable, and moreover in positive instances we provide an algorithm to synthesise suitable invariants of polynomial size. It is worth noting that the existence of \emph{semilinear} invariants, on the other hand, is (to the best of our knowledge) not known to be decidable.

cs.CC↗

Lower Bounds for Alternating Online State Complexity

The notion of Online State Complexity, introduced by Karp in 1967, quantifies the amount of states required to solve a given problem using an online algorithm, which is represented by a deterministic machine scanning the input from left to right in one pass. In this paper, we extend the setting to alternating machines as introduced by Chandra, Kozen and Stockmeyer in 1976: such machines run independent passes scanning the input from left to right and gather their answers through boolean combinations. We devise a lower bound technique relying on boundedly generated lattices of languages, and give two applications of this technique. The first is a hierarchy theorem , stating that the polynomial hierarchy of alternating online state complexity is infinite, and the second is a linear lower bound on the alternating online state complexity of the prime numbers written in binary. This second result strengthens a result of Hartmanis and Shank from 1968, which implies an exponentially worse lower bound for the same model.

cs.CC↗

Deciding the value 1 problem for probabilistic leaktight automata

The value 1 problem is a decision problem for probabilistic automata over finite words: given a probabilistic automaton, are there words accepted with probability arbitrarily close to 1? This problem was proved undecidable recently; to overcome this, several classes of probabilistic automata of different nature were proposed, for which the value 1 problem has been shown decidable. In this paper, we introduce yet another class of probabilistic automata, called leaktight automata, which strictly subsumes all classes of probabilistic automata whose value 1 problem is known to be decidable. We prove that for leaktight automata, the value 1 problem is decidable (in fact, PSPACE-complete) by constructing a saturation algorithm based on the computation of a monoid abstracting the behaviours of the automaton. We rely on algebraic techniques developed by Simon to prove that this abstraction is complete. Furthermore, we adapt this saturation algorithm to decide whether an automaton is leaktight. Finally, we show a reduction allowing to extend our decidability results from finite words to infinite ones, implying that the value 1 problem for probabilistic leaktight parity automata is decidable.

cs.FL↗

What is known about the Value 1 Problem for Probabilistic Automata?

The value 1 problem is a decision problem for probabilistic automata over finite words: are there words accepted by the automaton with arbitrarily high probability? Although undecidable, this problem attracted a lot of attention over the last few years. The aim of this paper is to review and relate the results pertaining to the value 1 problem. In particular, several algorithms have been proposed to partially solve this problem. We show the relations between them, leading to the following conclusion: the Markov Monoid Algorithm is the most correct algorithm known to (partially) solve the value 1 problem.

cs.FL↗

Parity and Streett Games with Costs

We consider two-player games played on finite graphs equipped with costs on edges and introduce two winning conditions, cost-parity and cost-Streett, which require bounds on the cost between requests and their responses. Both conditions generalize the corresponding classical omega-regular conditions and the corresponding finitary conditions. For parity games with costs we show that the first player has positional winning strategies and that determining the winner lies in NP and coNP. For Streett games with costs we show that the first player has finite-state winning strategies and that determining the winner is EXPTIME-complete. The second player might need infinite memory in both games. Both types of games with costs can be solved by solving linearly many instances of their classical variants.

cs.LO↗

Infinite-state games with finitary conditions

We study two-player zero-sum games over infinite-state graphs with boundedness conditions. Our first contribution is about the strategy complexity, i.e the memory required for winning strategies: we prove that over general infinite-state graphs, memoryless strategies are sufficient for finitary Büchi games, and finite-memory suffices for finitary parity games. We then study pushdown boundedness games, with two contributions. First we prove a collapse result for pushdown omega B games, implying the decidability of solving these games. Second we consider pushdown games with finitary parity along with stack boundedness conditions, and show that solving these games is EXPTIME-complete.

cs.GT↗

The surprizing complexity of generalized reachability games

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such games is $\PSPACE$-complete, although it is fixed-parameter tractable with the number of reachability objectives as parameter. Moreover, we consider the memory requirements for both players and give matching upper and lower bounds on the size of winning strategies. In order to allow more efficient algorithms, we consider subclasses of generalized reachability games. We show that bounding the size of the reachability sets gives two natural subclasses where deciding the winner can be done efficiently.

cs.CC↗

Deciding the Value 1 Problem of Probabilistic Leaktight Automata

The value 1 problem is a decision problem for probabilistic automata over finite words: given a probabilistic automaton A, are there words accepted by A with probability arbitrarily close to 1? This problem was proved undecidable recently. We sharpen this result, showing that the undecidability result holds even if the probabilistic automata have only one probabilistic transition. Our main contribution is to introduce a new class of probabilistic automata, called leaktight automata, for which the value 1 problem is shown decidable (and PSPACE-complete). We construct an algorithm based on the computation of a monoid abstracting the behaviours of the automaton, and rely on algebraic techniques developed by Simon for the correctness proof. The class of leaktight automata is decidable in PSPACE, subsumes all subclasses of probabilistic automata whose value 1 problem is known to be decidable (in particular deterministic automata), and is closed under two natural composition operators.

cs.FL↗

A reduction from parity games to simple stochastic games

Games on graphs provide a natural model for reactive non-terminating systems. In such games, the interaction of two players on an arena results in an infinite path that describes a run of the system. Different settings are used to model various open systems in computer science, as for instance turn-based or concurrent moves, and deterministic or stochastic transitions. In this paper, we are interested in turn-based games, and specifically in deterministic parity games and stochastic reachability games (also known as simple stochastic games). We present a simple, direct and efficient reduction from deterministic parity games to simple stochastic games: it yields an arena whose size is linear up to a logarithmic factor in size of the original arena.

cs.GT↗

Pushing undecidability of the isolation problem for probabilistic automata

This short note aims at proving that the isolation problem is undecidable for probabilistic automata with only one probabilistic transition. This problem is known to be undecidable for general probabilistic automata, without restriction on the number of probabilistic transitions. In this note, we develop a simulation technique that allows to simulate any probabilistic automaton with one having only one probabilistic transition.

cs.FL↗

Finitary languages

The class of omega-regular languages provides a robust specification language in verification. Every omega-regular condition can be decomposed into a safety part and a liveness part. The liveness part ensures that something good happens "eventually". Finitary liveness was proposed by Alur and Henzinger as a stronger formulation of liveness. It requires that there exists an unknown, fixed bound b such that something good happens within b transitions. In this work we consider automata with finitary acceptance conditions defined by finitary Buchi, parity and Streett languages. We study languages expressible by such automata: we give their topological complexity and present a regular-expression characterization. We compare the expressive power of finitary automata and give optimal algorithms for classical decisions questions. We show that the finitary languages are Sigma 2-complete; we present a complete picture of the expressive power of various classes of automata with finitary and infinitary acceptance conditions; we show that the languages defined by finitary parity automata exactly characterize the star-free fragment of omega B-regular languages; and we show that emptiness is NLOGSPACE-complete and universality as well as language inclusion are PSPACE-complete for finitary parity and Streett automata.

cs.FL↗