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Navonil Majumder

Publications and source records attributed to Navonil Majumder.

At least 19 recordsLinked to original sources

MNIST-PRO: MNIST is Back as a Partially Observable World for AI Agents

AI agents in partially observable environments need to coordinate active sensing with working memory to maintain an evolving perceptual state. However, existing benchmarks struggle to isolate this perceptual-state construction and interpretation capability because they introduce physical and control complexities. We address this with MNIST-PRO, a benchmark that isolates agentic perception by converting MNIST digit recognition into a sequential, glimpse-based search task with lookback constraints. We evaluate ten multimodal models across four memory representations, including raw visual history, textual states, structured metric grid maps, and a consolidated visual canvas. While models excel under full observability, partial observability exposes a clear performance gap. We identify three distinct bottlenecks. First, perceptual-state construction and interpretation present a challenge, as agents struggle to integrate fragmented glimpses. Second, agents often stop exploring before they see the full sequence. Third, models often fail to revise early, incorrect beliefs even when faced with subsequent contradictory evidence. These results show that simply acquiring visual evidence is not enough. Agents must also be able to build and update a reliable perceptual state.

cs.AI

ScrambleToolBench: Agents Search Exhaustively Even When Their Own Map Points to the Next Step

To operate robustly in open-world environments, autonomous agents should be able to infer the behavior of unfamiliar systems through interaction alone, even in the absence of documentation. However, existing tool-use benchmarks expose semantic tool schemas in static environments, allowing agents to rely on prior knowledge rather than autonomous discovery. To address this limitation, we introduce ScrambleToolBench, an interactive terminal benchmark designed to isolate behavioral reasoning. By removing semantic cues and enforcing a continuous task curriculum, the benchmark requires agents to uncover hidden tool behaviors entirely through trial-and-error interaction. The benchmark further introduces dynamic challenges, including mapping drift, stochastic action failures, and temporal execution windows, to evaluate whether agents can revise and adapt their hypotheses as the environment changes. Our evaluation of state-of-the-art language models reveals that successful initial discovery does not translate into robust adaptation. When faced with structural changes such as mapping drift, agents fail to use deductive strategies such as cycle tracing, and instead exhibit belief inertia or fall back to exhaustive search. Increasing test-time reasoning only amplifies this expensive brute-force search rather than enabling deductive recovery. While equipping agents with persistent memory reduces compounding errors, they remain unable to efficiently infer structural changes, highlighting a gap in current agent reasoning.

cs.CL

IDEAgent: Agentic Quality-Diversity Search for Research Idea Generation

Large Language Models (LLMs) have significantly automated the process of scientific discovery over the past few years. However, existing systems share one core limitation: they generate and optimize ideas independently for either Quality or Diversity. This often leads to the generation of ideas in close proximity to one another or to a large set of trivial, unsound, or unclear concepts. In this work, we instead argue that research ideation should be treated as a conjunction of both objectives and framed as a Quality-Diversity (QD) search. In line with this perspective, we introduce IDEAgent, a multi-agent framework that manages the evolution of ideas through lineages. We jointly drive Quality using multi-objective feedback for dedicated repair and refinement, while Diversity is achieved through lightweight sequential memory and explicit comparison against completed ideas, their historical ancestors, and rejected proposals. To systematically evaluate this QD conjunction, we develop Yield, a joint metric that computes the largest set of mutually diverse ideas that satisfy a predetermined quality threshold. Finally, through evaluations across 32 topics spanning 8 domains of Computer Science, we show that IDEAgent outperforms the best baseline by 3.89x on Yield, while achieving non-zero Yield on 8x more topics. We further corroborate these findings through an analysis of quality improvements, showing that repair and refinement are crucial for building logical rigor and clarity while preserving non-obviousness. To encourage future research on QD-search-based ideation, we open-source IDEAgent at https://github.com/declare-lab/IDEAgent.

cs.AI

On the Limits of LLM-as-Judge for Scientific Novelty Assessment

LLMs are increasingly used to generate and judge scientific ideas. This makes novelty evaluation a central problem. Full idea evaluation is difficult because it often requires judging a method, its feasibility, and its empirical promise. We therefore study a cleaner upstream object: the research question (RQ). RQ generation is a prerequisite for scientific ideation, and RQs can be compared against questions pursued in real papers. We introduce RQ-Bench, a benchmark built from recent arXiv papers. For each paper, we reconstruct author-anchored RQs from its cited background, gaps, and contributions. These RQs are not the only valid questions for the same background. They are author-anchored reference points for testing novelty judgments. We evaluate model-generated RQs with standalone LLM judging, comparative LLM judging, and human expert evaluation. LLM judges consistently rate model-generated RQs as highly novel, producing a novelty mirage; in comparative evaluations, this preference becomes even stronger. Domain experts, however, reach the opposite conclusion and prefer the author-anchored reference questions. We further find that many generated RQs are narrow or source-bound, a dimension that LLM judges often miss unless explicitly tested. Overall, the contradictory novelty evaluations between LLM judges and human experts raise a serious concern about the reliability of using LLMs to assess the scientific novelty of research questions.

cs.DL

NORA-1.5: A Vision-Language-Action Model Trained using World Model- and Action-based Preference Rewards

Vision--language--action (VLA) models have recently shown promising performance on a variety of embodied tasks, yet they still fall short in reliability and generalization, especially when deployed across different embodiments or real-world environments. In this work, we introduce NORA-1.5, a VLA model built from the pre-trained NORA backbone by adding to it a flow-matching-based action expert. This architectural enhancement alone yields substantial performance gains, enabling NORA-1.5 to outperform NORA and several state-of-the-art VLA models across both simulated and real-world benchmarks. To further improve robustness and task success, we develop a set of reward models for post-training VLA policies. Our rewards combine (i) an action-conditioned world model (WM) that evaluates whether generated actions lead toward the desired goal, and (ii) a deviation-from-ground-truth heuristic that distinguishes good actions from poor ones. Using these reward signals, we construct preference datasets and adapt NORA-1.5 to target embodiments through direct preference optimization (DPO). Extensive evaluations show that reward-driven post-training consistently improves performance in both simulation and real-robot settings, demonstrating significant VLA model-reliability gains through simple yet effective reward models. Our findings highlight NORA-1.5 and reward-guided post-training as a viable path toward more dependable embodied agents suitable for real-world deployment.

cs.RO

10 Open Challenges Steering the Future of Vision-Language-Action Models

Due to their ability of follow natural language instructions, vision-language-action (VLA) models are increasingly prevalent in the embodied AI arena, following the widespread success of their precursors -- LLMs and VLMs. In this paper, we discuss 10 principal milestones in the ongoing development of VLA models -- multimodality, reasoning, data, evaluation, cross-robot action generalization, efficiency, whole-body coordination, safety, agents, and coordination with humans. Furthermore, we discuss the emerging trends of using spatial understanding, modeling world dynamics, post training, and data synthesis -- all aiming to reach these milestones. Through these discussions, we hope to bring attention to the research avenues that may accelerate the development of VLA models into wider acceptability.

cs.RO

JAM: A Tiny Flow-based Song Generator with Fine-grained Controllability and Aesthetic Alignment

Diffusion and flow-matching models have revolutionized automatic text-to-audio generation in recent times. These models are increasingly capable of generating high quality and faithful audio outputs capturing to speech and acoustic events. However, there is still much room for improvement in creative audio generation that primarily involves music and songs. Recent open lyrics-to-song models, such as, DiffRhythm, ACE-Step, and LeVo, have set an acceptable standard in automatic song generation for recreational use. However, these models lack fine-grained word-level controllability often desired by musicians in their workflows. To the best of our knowledge, our flow-matching-based JAM is the first effort toward endowing word-level timing and duration control in song generation, allowing fine-grained vocal control. To enhance the quality of generated songs to better align with human preferences, we implement aesthetic alignment through Direct Preference Optimization, which iteratively refines the model using a synthetic dataset, eliminating the need or manual data annotations. Furthermore, we aim to standardize the evaluation of such lyrics-to-song models through our public evaluation dataset JAME. We show that JAM outperforms the existing models in terms of the music-specific attributes.

cs.SD

Lessons from Training Grounded LLMs with Verifiable Rewards

Generating grounded and trustworthy responses remains a key challenge for large language models (LLMs). While retrieval-augmented generation (RAG) with citation-based grounding holds promise, instruction-tuned models frequently fail even in straightforward scenarios: missing explicitly stated answers, citing incorrectly, or refusing when evidence is available. In this work, we explore how reinforcement learning (RL) and internal reasoning can enhance grounding in LLMs. We use the GRPO (Group Relative Policy Optimization) method to train models using verifiable outcome-based rewards targeting answer correctness, citation sufficiency, and refusal quality, without requiring gold reasoning traces or expensive annotations. Through comprehensive experiments across ASQA, QAMPARI, ELI5, and ExpertQA we show that reasoning-augmented models significantly outperform instruction-only variants, especially in handling unanswerable queries and generating well-cited responses. A two-stage training setup, first optimizing answer and citation behavior and then refusal, further improves grounding by stabilizing the learning signal. Additionally, we revisit instruction tuning via GPT-4 distillation and find that combining it with GRPO enhances performance on long-form, generative QA tasks. Overall, our findings highlight the value of reasoning, stage-wise optimization, and outcome-driven RL for building more verifiable and reliable LLMs.

cs.CL

NORA: A Small Open-Sourced Generalist Vision Language Action Model for Embodied Tasks

Existing Visual-Language-Action (VLA) models have shown promising performance in zero-shot scenarios, demonstrating impressive task execution and reasoning capabilities. However, a significant challenge arises from the limitations of visual encoding, which can result in failures during tasks such as object grasping. Moreover, these models typically suffer from high computational overhead due to their large sizes, often exceeding 7B parameters. While these models excel in reasoning and task planning, the substantial computational overhead they incur makes them impractical for real-time robotic environments, where speed and efficiency are paramount. To address the limitations of existing VLA models, we propose NORA, a 3B-parameter model designed to reduce computational overhead while maintaining strong task performance. NORA adopts the Qwen-2.5-VL-3B multimodal model as its backbone, leveraging its superior visual-semantic understanding to enhance visual reasoning and action grounding. Additionally, our \model{} is trained on 970k real-world robot demonstrations and equipped with the FAST+ tokenizer for efficient action sequence generation. Experimental results demonstrate that NORA outperforms existing large-scale VLA models, achieving better task performance with significantly reduced computational overhead, making it a more practical solution for real-time robotic autonomy.

cs.RO

TangoFlux: Super Fast and Faithful Text to Audio Generation with Flow Matching and Clap-Ranked Preference Optimization

We introduce TangoFlux, an efficient Text-to-Audio (TTA) generative model with 515M parameters, capable of generating up to 30 seconds of 44.1kHz audio in just 3.7 seconds on a single A40 GPU. A key challenge in aligning TTA models lies in the difficulty of creating preference pairs, as TTA lacks structured mechanisms like verifiable rewards or gold-standard answers available for Large Language Models (LLMs). To address this, we propose CLAP-Ranked Preference Optimization (CRPO), a novel framework that iteratively generates and optimizes preference data to enhance TTA alignment. We demonstrate that the audio preference dataset generated using CRPO outperforms existing alternatives. With this framework, TangoFlux achieves state-of-the-art performance across both objective and subjective benchmarks. We open source all code and models to support further research in TTA generation.

cs.SD

Measuring and Enhancing Trustworthiness of LLMs in RAG through Grounded Attributions and Learning to Refuse

LLMs are an integral component of retrieval-augmented generation (RAG) systems. While many studies focus on evaluating the overall quality of end-to-end RAG systems, there is a gap in understanding the appropriateness of LLMs for the RAG task. To address this, we introduce Trust-Score, a holistic metric that evaluates the trustworthiness of LLMs within the RAG framework. Our results show that various prompting methods, such as in-context learning, fail to effectively adapt LLMs to the RAG task as measured by Trust-Score. Consequently, we propose Trust-Align, a method to align LLMs for improved Trust-Score performance. 26 out of 27 models aligned using Trust-Align substantially outperform competitive baselines on ASQA, QAMPARI, and ELI5. Specifically, in LLaMA-3-8b, Trust-Align outperforms FRONT on ASQA (up 12.56), QAMPARI (up 36.04), and ELI5 (up 17.69). Trust-Align also significantly enhances models' ability to correctly refuse and provide quality citations. We also demonstrate the effectiveness of Trust-Align across different open-weight models, including the LLaMA series (1b to 8b), Qwen-2.5 series (0.5b to 7b), and Phi3.5 (3.8b). We release our code at https://github.com/declare-lab/trust-align.

cs.CL

Tango 2: Aligning Diffusion-based Text-to-Audio Generations through Direct Preference Optimization

Generative multimodal content is increasingly prevalent in much of the content creation arena, as it has the potential to allow artists and media personnel to create pre-production mockups by quickly bringing their ideas to life. The generation of audio from text prompts is an important aspect of such processes in the music and film industry. Many of the recent diffusion-based text-to-audio models focus on training increasingly sophisticated diffusion models on a large set of datasets of prompt-audio pairs. These models do not explicitly focus on the presence of concepts or events and their temporal ordering in the output audio with respect to the input prompt. Our hypothesis is focusing on how these aspects of audio generation could improve audio generation performance in the presence of limited data. As such, in this work, using an existing text-to-audio model Tango, we synthetically create a preference dataset where each prompt has a winner audio output and some loser audio outputs for the diffusion model to learn from. The loser outputs, in theory, have some concepts from the prompt missing or in an incorrect order. We fine-tune the publicly available Tango text-to-audio model using diffusion-DPO (direct preference optimization) loss on our preference dataset and show that it leads to improved audio output over Tango and AudioLDM2, in terms of both automatic- and manual-evaluation metrics.

cs.SD

Improving Text-To-Audio Models with Synthetic Captions

It is an open challenge to obtain high quality training data, especially captions, for text-to-audio models. Although prior methods have leveraged \textit{text-only language models} to augment and improve captions, such methods have limitations related to scale and coherence between audio and captions. In this work, we propose an audio captioning pipeline that uses an \textit{audio language model} to synthesize accurate and diverse captions for audio at scale. We leverage this pipeline to produce a dataset of synthetic captions for AudioSet, named \texttt{AF-AudioSet}, and then evaluate the benefit of pre-training text-to-audio models on these synthetic captions. Through systematic evaluations on AudioCaps and MusicCaps, we find leveraging our pipeline and synthetic captions leads to significant improvements on audio generation quality, achieving a new \textit{state-of-the-art}.

cs.CL

Inference Time Alignment with Reward-Guided Tree Search

Inference-time computation methods enhance the performance of Large Language Models (LLMs) by leveraging additional computational resources to achieve superior results. Common techniques, such as Best-of-N sampling, Majority Voting, and variants of tree-search algorithms have proven to be effective in boosting the performance of LLMs. These approaches strategically trade increased computational resources for improved model responses. In this work, we proposed DARWIN, an inference-time alignment method that leverages the guidance of a reward model to achieve alignment through a reward-guided tree search. Empirical evidences indicates that our method outperforms other inference-time alignment methods such as Best-of-N and ARGS on two widely accepted alignment benchmarks AlpacaEval 2 and MT-Bench. Furthermore, we show that our inference-time approach achieves performance comparable to preference-tuned models on both benchmarks, highlighting the effectiveness of trading inference-time compute for enhanced performance during inference. We have released our codes at https://github.com/declare-lab/darwin.

cs.CL

Evaluating LLMs' Mathematical and Coding Competency through Ontology-guided Interventions

Recent advancements in Large Language Models (LLMs) have showcased striking results on existing logical reasoning benchmarks, with some models even surpassing human performance. However, the true depth of their competencies and robustness in reasoning tasks remains an open question. To this end, in this paper, we focus on two popular reasoning tasks: arithmetic reasoning and code generation. Particularly, we introduce (i) a general ontology of perturbations for math and coding questions, (ii) a semi-automatic method to apply these perturbations, and (iii) two datasets, GSMORE and HUMANEVAL-CORE, respectively, of perturbed math and coding problems to probe LLM capabilities in numeric reasoning and coding tasks. Through comprehensive evaluations of both closed-source and open-source LLMs, we show a significant performance drop across all the models against the perturbed questions, suggesting that the current LLMs lack robust problem solving skills and structured reasoning abilities in many areas, as defined by our ontology. We open-source the datasets and source codes at: https://github.com/declare-lab/LLM-ReasoningTest.

cs.CL

Mustango: Toward Controllable Text-to-Music Generation

The quality of the text-to-music models has reached new heights due to recent advancements in diffusion models. The controllability of various musical aspects, however, has barely been explored. In this paper, we propose Mustango: a music-domain-knowledge-inspired text-to-music system based on diffusion. Mustango aims to control the generated music, not only with general text captions, but with more rich captions that can include specific instructions related to chords, beats, tempo, and key. At the core of Mustango is MuNet, a Music-Domain-Knowledge-Informed UNet guidance module that steers the generated music to include the music-specific conditions, which we predict from the text prompt, as well as the general text embedding, during the reverse diffusion process. To overcome the limited availability of open datasets of music with text captions, we propose a novel data augmentation method that includes altering the harmonic, rhythmic, and dynamic aspects of music audio and using state-of-the-art Music Information Retrieval methods to extract the music features which will then be appended to the existing descriptions in text format. We release the resulting MusicBench dataset which contains over 52K instances and includes music-theory-based descriptions in the caption text. Through extensive experiments, we show that the quality of the music generated by Mustango is state-of-the-art, and the controllability through music-specific text prompts greatly outperforms other models such as MusicGen and AudioLDM2.

eess.AS

Language Guided Visual Question Answering: Elevate Your Multimodal Language Model Using Knowledge-Enriched Prompts

Visual question answering (VQA) is the task of answering questions about an image. The task assumes an understanding of both the image and the question to provide a natural language answer. VQA has gained popularity in recent years due to its potential applications in a wide range of fields, including robotics, education, and healthcare. In this paper, we focus on knowledge-augmented VQA, where answering the question requires commonsense knowledge, world knowledge, and reasoning about ideas and concepts not present in the image. We propose a multimodal framework that uses language guidance (LG) in the form of rationales, image captions, scene graphs, etc to answer questions more accurately. We benchmark our method on the multi-choice question-answering task of the A-OKVQA, Science-QA, VSR, and IconQA datasets using CLIP and BLIP models. We show that the use of language guidance is a simple but powerful and effective strategy for visual question answering. Our language guidance improves the performance of CLIP by 7.6% and BLIP-2 by 4.8% in the challenging A-OKVQA dataset. We also observe consistent improvement in performance on the Science-QA, VSR, and IconQA datasets when using the proposed language guidances. The implementation of LG-VQA is publicly available at https:// github.com/declare-lab/LG-VQA.

cs.CV

Flacuna: Unleashing the Problem Solving Power of Vicuna using FLAN Fine-Tuning

Recently, the release of INSTRUCTEVAL has provided valuable insights into the performance of large language models (LLMs) that utilize encoder-decoder or decoder-only architecture. Interestingly, despite being introduced four years ago, T5-based LLMs, such as FLAN-T5, continue to outperform the latest decoder-based LLMs, such as LLAMA and VICUNA, on tasks that require general problem-solving skills. This performance discrepancy can be attributed to three key factors: (1) Pre-training data, (2) Backbone architecture, and (3) Instruction dataset. In this technical report, our main focus is on investigating the impact of the third factor by leveraging VICUNA, a large language model based on LLAMA, which has undergone fine-tuning on ChatGPT conversations. To achieve this objective, we fine-tuned VICUNA using a customized instruction dataset collection called FLANMINI. This collection includes a subset of the large-scale instruction dataset known as FLAN, as well as various code-related datasets and conversational datasets derived from ChatGPT/GPT-4. This dataset comprises a large number of tasks that demand problem-solving skills. Our experimental findings strongly indicate that the enhanced problem-solving abilities of our model, FLACUNA, are obtained through fine-tuning VICUNA on the FLAN dataset, leading to significant improvements across numerous benchmark datasets in INSTRUCTEVAL. FLACUNA is publicly available at https://huggingface.co/declare-lab/flacuna-13b-v1.0.

cs.CL