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Nawid Jamali

Publications and source records attributed to Nawid Jamali.

17 recordsLinked to original sources

Geometrically Plausible Object Pose Refinement using Differentiable Simulation

State-of-the-art object pose estimation methods are prone to generating geometrically infeasible pose hypotheses. This problem is prevalent in dexterous manipulation, where estimated poses often intersect with the robotic hand or are not lying on a support surface. We propose a multi-modal pose refinement approach that combines differentiable physics simulation, differentiable rendering and visuo-tactile sensing to optimize object poses for both spatial accuracy and physical consistency. Simulated experiments show that our approach reduces the intersection volume error between the object and robotic hand by 73\% when the initial estimate is accurate and by over 87\% under high initial uncertainty, significantly outperforming standard ICP-based baselines. Furthermore, the improvement in geometric plausibility is accompanied by a concurrent reduction in translation and orientation errors. Achieving pose estimation that is grounded in physical reality while remaining faithful to multi-modal sensor inputs is a critical step toward robust in-hand manipulation.

cs.RO

VisuoTactile 6D Pose Estimation of an In-Hand Object using Vision and Tactile Sensor Data

Knowledge of the 6D pose of an object can benefit in-hand object manipulation. In-hand 6D object pose estimation is challenging because of heavy occlusion produced by the robot's grippers, which can have an adverse effect on methods that rely on vision data only. Many robots are equipped with tactile sensors at their fingertips that could be used to complement vision data. In this paper, we present a method that uses both tactile and vision data to estimate the pose of an object grasped in a robot's hand. To address challenges like lack of standard representation for tactile data and sensor fusion, we propose the use of point clouds to represent object surfaces in contact with the tactile sensor and present a network architecture based on pixel-wise dense fusion. We also extend NVIDIA's Deep Learning Dataset Synthesizer to produce synthetic photo-realistic vision data and corresponding tactile point clouds. Results suggest that using tactile data in addition to vision data improves the 6D pose estimate, and our network generalizes successfully from synthetic training to real physical robots.

cs.RO

HyperTaxel: Hyper-Resolution for Taxel-Based Tactile Signals Through Contrastive Learning

To achieve dexterity comparable to that of humans, robots must intelligently process tactile sensor data. Taxel-based tactile signals often have low spatial-resolution, with non-standardized representations. In this paper, we propose a novel framework, HyperTaxel, for learning a geometrically-informed representation of taxel-based tactile signals to address challenges associated with their spatial resolution. We use this representation and a contrastive learning objective to encode and map sparse low-resolution taxel signals to high-resolution contact surfaces. To address the uncertainty inherent in these signals, we leverage joint probability distributions across multiple simultaneous contacts to improve taxel hyper-resolution. We evaluate our representation by comparing it with two baselines and present results that suggest our representation outperforms the baselines. Furthermore, we present qualitative results that demonstrate the learned representation captures the geometric features of the contact surface, such as flatness, curvature, and edges, and generalizes across different objects and sensor configurations. Moreover, we present results that suggest our representation improves the performance of various downstream tasks, such as surface classification, 6D in-hand pose estimation, and sim-to-real transfer.

cs.RO

ViHOPE: Visuotactile In-Hand Object 6D Pose Estimation with Shape Completion

In this letter, we introduce ViHOPE, a novel framework for estimating the 6D pose of an in-hand object using visuotactile perception. Our key insight is that the accuracy of the 6D object pose estimate can be improved by explicitly completing the shape of the object. To this end, we introduce a novel visuotactile shape completion module that uses a conditional Generative Adversarial Network to complete the shape of an in-hand object based on volumetric representation. This approach improves over prior works that directly regress visuotactile observations to a 6D pose. By explicitly completing the shape of the in-hand object and jointly optimizing the shape completion and pose estimation tasks, we improve the accuracy of the 6D object pose estimate. We train and test our model on a synthetic dataset and compare it with the state-of-the-art. In the visuotactile shape completion task, we outperform the state-of-the-art by 265% using the Intersection of Union metric and achieve 88% lower Chamfer Distance. In the visuotactile pose estimation task, we present results that suggest our framework reduces position and angular errors by 35% and 64%, respectively. Furthermore, we ablate our framework to confirm the gain on the 6D object pose estimate from explicitly completing the shape. Ultimately, we show that our framework produces models that are robust to sim-to-real transfer on a real-world robot platform.

cs.RO

"How Did They Come Across?" Lessons Learned from Continuous Affective Ratings

Social distance, or perception of the other, is recognized as a dynamic dimension of an interaction, but yet to be widely explored or understood. Through CORAE, a novel web-based open-source tool for COntinuous Retrospective Affect Evaluation, we collected retrospective ratings of interpersonal perceptions between 12 participant dyads. In this work, we explore how different aspects of these interactions reflect on the ratings collected, through a discourse analysis of individual and social behavior of the interactants. We found that different events observed in the ratings can be mapped to complex interaction phenomena, shedding light on relevant interaction features that may play a role in interpersonal understanding and grounding. This paves the way for better, more seamless human-robot interactions, where affect is interpreted as highly dynamic and contingent on interaction history.

cs.RO

Group Dynamics: Survey of Existing Multimodal Models and Considerations for Social Mediation

Social mediator robots facilitate human-human interactions by producing behavior strategies that positively influence how humans interact with each other in social settings. As robots for social mediation gain traction in the field of human-human-robot interaction, their ability to "understand" the humans in their environments becomes crucial. This objective requires models of human understanding that consider multiple humans in an interaction as a collective entity and represent the group dynamics that exist among its members. Group dynamics are defined as the influential actions, processes, and changes that occur within and between group interactants. Since an individual's behavior may be deeply influenced by their interactions with other group members, the social dynamics existing within a group can influence the behaviors, attitudes, and opinions of each individual and the group as a whole. Therefore, models of group dynamics are critical for a social mediator robot to be effective in its role. In this paper, we survey existing models of group dynamics and categorize them into models of social dominance, affect, social cohesion, conflict resolution, and engagement. We highlight the multimodal features these models utilize, and emphasize the importance of capturing the interpersonal aspects of a social interaction. Finally, we make a case for models of relational affect as an approach that may be able to capture a representation of human-human interactions that can be useful for social mediation.

cs.RO

What Could a Social Mediator Robot Do? Lessons from Real-World Mediation Scenarios

The use of social robots as instruments for social mediation has been gaining traction in the field of Human-Robot Interaction (HRI). So far, the design of such robots and their behaviors is often driven by technological platforms and experimental setups in controlled laboratory environments. To address complex social relationships in the real world, it is crucial to consider the actual needs and consequences of the situations found therein. This includes understanding when a mediator is necessary, what specific role such a robot could play, and how it moderates human social dynamics. In this paper, we discuss six relevant roles for robotic mediators that we identified by investigating a collection of videos showing realistic group situations. We further discuss mediation behaviors and target measures to evaluate the success of such interventions. We hope that our findings can inspire future research on robot-assisted social mediation by highlighting a wider set of mediation applications than those found in prior studies. Specifically, we aim to inform the categorization and selection of interaction scenarios that reflect real situations, where a mediation robot can have a positive and meaningful impact on group dynamics.

cs.RO

CORAE: A Tool for Intuitive and Continuous Retrospective Evaluation of Interactions

This paper introduces CORAE, a novel web-based open-source tool for COntinuous Retrospective Affect Evaluation, designed to capture continuous affect data about interpersonal perceptions in dyadic interactions. Grounded in behavioral ecology perspectives of emotion, this approach replaces valence as the relevant rating dimension with approach and withdrawal, reflecting the degree to which behavior is perceived as increasing or decreasing social distance. We conducted a study to experimentally validate the efficacy of our platform with 24 participants. The tool's effectiveness was tested in the context of dyadic negotiation, revealing insights about how interpersonal dynamics evolve over time. We find that the continuous affect rating method is consistent with individuals' perception of the overall interaction. This paper contributes to the growing body of research on affective computing and offers a valuable tool for researchers interested in investigating the temporal dynamics of affect and emotion in social interactions.

cs.HC

Modeling Group Dynamics for Personalized Robot-Mediated Interactions

The field of human-human-robot interaction (HHRI) uses social robots to positively influence how humans interact with each other. This objective requires models of human understanding that consider multiple humans in an interaction as a collective entity and represent the group dynamics that exist within it. Understanding group dynamics is important because these can influence the behaviors, attitudes, and opinions of each individual within the group, as well as the group as a whole. Such an understanding is also useful when personalizing an interaction between a robot and the humans in its environment, where a group-level model can facilitate the design of robot behaviors that are tailored to a given group, the dynamics that exist within it, and the specific needs and preferences of the individual interactants. In this paper, we highlight the need for group-level models of human understanding in human-human-robot interaction research and how these can be useful in developing personalization techniques. We survey existing models of group dynamics and categorize them into models of social dominance, affect, social cohesion, and conflict resolution. We highlight the important features these models utilize, evaluate their potential to capture interpersonal aspects of a social interaction, and highlight their value for personalization techniques. Finally, we identify directions for future work, and make a case for models of relational affect as an approach that can better capture group-level understanding of human-human interactions and be useful in personalizing human-human-robot interactions.

cs.RO

Hierarchical Graph Neural Networks for Proprioceptive 6D Pose Estimation of In-hand Objects

Robotic manipulation, in particular in-hand object manipulation, often requires an accurate estimate of the object's 6D pose. To improve the accuracy of the estimated pose, state-of-the-art approaches in 6D object pose estimation use observational data from one or more modalities, e.g., RGB images, depth, and tactile readings. However, existing approaches make limited use of the underlying geometric structure of the object captured by these modalities, thereby, increasing their reliance on visual features. This results in poor performance when presented with objects that lack such visual features or when visual features are simply occluded. Furthermore, current approaches do not take advantage of the proprioceptive information embedded in the position of the fingers. To address these limitations, in this paper: (1) we introduce a hierarchical graph neural network architecture for combining multimodal (vision and touch) data that allows for a geometrically informed 6D object pose estimation, (2) we introduce a hierarchical message passing operation that flows the information within and across modalities to learn a graph-based object representation, and (3) we introduce a method that accounts for the proprioceptive information for in-hand object representation. We evaluate our model on a diverse subset of objects from the YCB Object and Model Set, and show that our method substantially outperforms existing state-of-the-art work in accuracy and robustness to occlusion. We also deploy our proposed framework on a real robot and qualitatively demonstrate successful transfer to real settings.

cs.RO

Deep Tactile Experience: Estimating Tactile Sensor Output from Depth Sensor Data

Tactile sensing is inherently contact based. To use tactile data, robots need to make contact with the surface of an object. This is inefficient in applications where an agent needs to make a decision between multiple alternatives that depend the physical properties of the contact location. We propose a method to get tactile data in a non-invasive manner. The proposed method estimates the output of a tactile sensor from the depth data of the surface of the object based on past experiences. An experience dataset is built by allowing the robot to interact with various objects, collecting tactile data and the corresponding object surface depth data. We use the experience dataset to train a neural network to estimate the tactile output from depth data alone. We use GelSight tactile sensors, an image-based sensor, to generate images that capture detailed surface features at the contact location. We train a network with a dataset containing 578 tactile-image to depthmap correspondences. Given a depth-map of the surface of an object, the network outputs an estimate of the response of the tactile sensor, should it make a contact with the object. We evaluate the method with structural similarity index matrix (SSIM), a similarity metric between two images commonly used in image processing community. We present experimental results that show the proposed method outperforms a baseline that uses random images with statistical significance getting an SSIM score of 0.84 +/- 0.0056 and 0.80 +/- 0.0036, respectively.

cs.RO

VisuoSpatial Foresight for Physical Sequential Fabric Manipulation

Robotic fabric manipulation has applications in home robotics, textiles, senior care and surgery. Existing fabric manipulation techniques, however, are designed for specific tasks, making it difficult to generalize across different but related tasks. We build upon the Visual Foresight framework to learn fabric dynamics that can be efficiently reused to accomplish different sequential fabric manipulation tasks with a single goal-conditioned policy. We extend our earlier work on VisuoSpatial Foresight (VSF), which learns visual dynamics on domain randomized RGB images and depth maps simultaneously and completely in simulation. In this earlier work, we evaluated VSF on multi-step fabric smoothing and folding tasks against 5 baseline methods in simulation and on the da Vinci Research Kit (dVRK) surgical robot without any demonstrations at train or test time. A key finding was that depth sensing significantly improves performance: RGBD data yields an 80% improvement in fabric folding success rate in simulation over pure RGB data. In this work, we vary 4 components of VSF, including data generation, visual dynamics model, cost function, and optimization procedure. Results suggest that training visual dynamics models using longer, corner-based actions can improve the efficiency of fabric folding by 76% and enable a physical sequential fabric folding task that VSF could not previously perform with 90% reliability. Code, data, videos, and supplementary material are available at https://sites.google.com/view/fabric-vsf/.

cs.RO

VisuoSpatial Foresight for Multi-Step, Multi-Task Fabric Manipulation

Robotic fabric manipulation has applications in home robotics, textiles, senior care and surgery. Existing fabric manipulation techniques, however, are designed for specific tasks, making it difficult to generalize across different but related tasks. We extend the Visual Foresight framework to learn fabric dynamics that can be efficiently reused to accomplish different fabric manipulation tasks with a single goal-conditioned policy. We introduce VisuoSpatial Foresight (VSF), which builds on prior work by learning visual dynamics on domain randomized RGB images and depth maps simultaneously and completely in simulation. We experimentally evaluate VSF on multi-step fabric smoothing and folding tasks against 5 baseline methods in simulation and on the da Vinci Research Kit (dVRK) surgical robot without any demonstrations at train or test time. Furthermore, we find that leveraging depth significantly improves performance. RGBD data yields an 80% improvement in fabric folding success rate over pure RGB data. Code, data, videos, and supplementary material are available at https://sites.google.com/view/fabric-vsf/.

cs.RO

Learning Dense Visual Correspondences in Simulation to Smooth and Fold Real Fabrics

Robotic fabric manipulation is challenging due to the infinite dimensional configuration space, self-occlusion, and complex dynamics of fabrics. There has been significant prior work on learning policies for specific deformable manipulation tasks, but comparatively less focus on algorithms which can efficiently learn many different tasks. In this paper, we learn visual correspondences for deformable fabrics across different configurations in simulation and show that this representation can be used to design policies for a variety of tasks. Given a single demonstration of a new task from an initial fabric configuration, the learned correspondences can be used to compute geometrically equivalent actions in a new fabric configuration. This makes it possible to robustly imitate a broad set of multi-step fabric smoothing and folding tasks on multiple physical robotic systems. The resulting policies achieve 80.3% average task success rate across 10 fabric manipulation tasks on two different robotic systems, the da Vinci surgical robot and the ABB YuMi. Results also suggest robustness to fabrics of various colors, sizes, and shapes. See https://tinyurl.com/fabric-descriptors for supplementary material and videos.

cs.RO

Deep Imitation Learning of Sequential Fabric Smoothing From an Algorithmic Supervisor

Sequential pulling policies to flatten and smooth fabrics have applications from surgery to manufacturing to home tasks such as bed making and folding clothes. Due to the complexity of fabric states and dynamics, we apply deep imitation learning to learn policies that, given color (RGB), depth (D), or combined color-depth (RGBD) images of a rectangular fabric sample, estimate pick points and pull vectors to spread the fabric to maximize coverage. To generate data, we develop a fabric simulator and an algorithmic supervisor that has access to complete state information. We train policies in simulation using domain randomization and dataset aggregation (DAgger) on three tiers of difficulty in the initial randomized configuration. We present results comparing five baseline policies to learned policies and report systematic comparisons of RGB vs D vs RGBD images as inputs. In simulation, learned policies achieve comparable or superior performance to analytic baselines. In 180 physical experiments with the da Vinci Research Kit (dVRK) surgical robot, RGBD policies trained in simulation attain coverage of 83% to 95% depending on difficulty tier, suggesting that effective fabric smoothing policies can be learned from an algorithmic supervisor and that depth sensing is a valuable addition to color alone. Supplementary material is available at https://sites.google.com/view/fabric-smoothing.

cs.RO

Deep Transfer Learning of Pick Points on Fabric for Robot Bed-Making

A fundamental challenge in manipulating fabric for clothes folding and textiles manufacturing is computing "pick points" to effectively modify the state of an uncertain manifold. We present a supervised deep transfer learning approach to locate pick points using depth images for invariance to color and texture. We consider the task of bed-making, where a robot sequentially grasps and pulls at pick points to increase blanket coverage. We perform physical experiments with two mobile manipulator robots, the Toyota HSR and the Fetch, and three blankets of different colors and textures. We compare coverage results from (1) human supervision, (2) a baseline of picking at the uppermost blanket point, and (3) learned pick points. On a quarter-scale twin bed, a model trained with combined data from the two robots achieves 92% blanket coverage compared with 83% for the baseline and 95% for human supervisors. The model transfers to two novel blankets and achieves 93% coverage. Average coverage results of 92% for 193 beds suggest that transfer-invariant robot pick points on fabric can be effectively learned.

cs.RO

Controlled Tactile Exploration and Haptic Object Recognition

In this paper we propose a novel method for in-hand object recognition. The method is composed of a grasp stabilization controller and two exploratory behaviours to capture the shape and the softness of an object. Grasp stabilization plays an important role in recognizing objects. First, it prevents the object from slipping and facilitates the exploration of the object. Second, reaching a stable and repeatable position adds robustness to the learning algorithm and increases invariance with respect to the way in which the robot grasps the object. The stable poses are estimated using a Gaussian mixture model (GMM). We present experimental results showing that using our method the classifier can successfully distinguish 30 objects.We also compare our method with a benchmark experiment, in which the grasp stabilization is disabled. We show, with statistical significance, that our method outperforms the benchmark method.

cs.RO