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Nazanin Amini

Publications and source records attributed to Nazanin Amini.

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MoSAIC: Aligned Intervention Supervision for Part-Local Motion Style Transfer

Editing character motion often requires transferring a gesture or gait from one or more reference motions while preserving the source action, timing, root trajectory, and unselected body regions. Existing motion datasets, however, rarely provide paired targets for arbitrary part-local content--reference combinations, and self-reconstruction training may allow a diffusion model to reproduce the content motion while underusing the routed reference. We present MoSAIC, a latent diffusion framework for part-local reference-conditioned motion style transfer. MoSAIC factorizes content and reference features by anatomical region, preserves the root trajectory through a separate conditioning pathway, and routes user-selected references to individual body parts. Its central contribution is aligned intervention supervision, which constructs synchronized references and counterfactual targets through controlled local transformations, making both the requested regional response and the motion to be preserved directly observable during training. In a frozen evaluation comprising 128 motions and 896 routed conditions, part-masked routing reduces preserved-region error from 70.64 to 66.45~mm and matched-noise off-target leakage from 18.08 to 9.88~mm relative to whole-body routing, while retaining a positive selected-region response. A matched-budget continuation study further shows that retaining aligned intervention supervision produces an 8.8\% relative increase in selected-target response and a 2.0-percentage-point increase in requested-route influence concentration. These results demonstrate that MoSAIC improves the response--preservation trade-off required for selective and controllable part-local motion editing.

cs.CV

CLOTH-HUGS: Cloth Aware Human Gaussian Splatting

We present Cloth-HUGS, a Gaussian Splatting based neural rendering framework for photorealistic clothed human reconstruction that explicitly disentangles body and clothing. Unlike prior methods that absorb clothing into a single body representation and struggle with loose garments and complex deformations, Cloth-HUGS represents the performer using separate Gaussian layers for body and cloth within a shared canonical space. The canonical volume jointly encodes body, cloth, and scene primitives and is deformed through SMPL-driven articulation with learned linear blend skinning weights. To improve cloth realism, we initialize cloth Gaussians from mesh topology and apply physics-inspired constraints, including simulation-consistency, ARAP regularization, and mask supervision. We further introduce a depth-aware multi-pass rendering strategy for robust body-cloth-scene compositing, enabling real-time rendering at over 60 FPS. Experiments on multiple benchmarks show that Cloth-HUGS improves perceptual quality and geometric fidelity over state-of-the-art baselines, reducing LPIPS by up to 28% while producing temporally coherent cloth dynamics.

cs.CV