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Nearchos Potamitis

Publications and source records attributed to Nearchos Potamitis.

5 recordsLinked to original sources

Atomix: Timely, Transactional Tool Use for Reliable Agentic Workflows

LLM agents execute multi-step workflows that mutate external state through tools. Common orchestrators treat tool return as the settlement trigger, so faults, speculation, and concurrent agents can leave partial effects, losing-branch residue, stale writes, or irreversible sends. Correct settlement needs two facts that retries, checkpoint replay, locks, and compensation each conflate: which effects must settle together, and when earlier conflicting work is exhausted. Atomix makes this split explicit with progress-aware transactions. The runtime records reads and effects during execution, seals a transaction when its footprint is complete, and commits only after per-resource frontiers show that no earlier conflicting work can still arrive. Commit is final settlement: Atomix releases bufferable effects, accepts reversible external effects as final, and lets irreversible effects leave the gate. Abort suppresses unreleased effects and compensates externalized reversible effects where possible. On representative agent workloads, this composition improves clean recovery under injected faults, isolates contending and speculative work, and prevents correctly classified irreversible actions from leaking; microbenchmarks show microsecond-scale wrapper overhead relative to tool latency.

cs.LG

ReasonBENCH: Benchmarking the (In)Stability of LLM Reasoning

Benchmark scores for LLM reasoning systems are reported as single numbers, yet the same model, strategy, and task can produce meaningfully different answers and costs across repeated executions, even under greedy decoding (T = 0). This variance is not a statistical nuisance: the highest-performing strategy wins only 77% of head-to-head runs against its nearest competitor, meaning a single observed score can silently misrank systems. We introduce ReasonBench, a benchmark suite recording 30 independent trials across 10 reasoning strategies, 12 models, and 6 tasks, treating quality and cost as distributions rather than point estimates. We find that this variance is structured rather than random: a two-component taxonomy -- Global Noise, capturing cross-benchmark unevenness, and Run Noise, capturing within-benchmark stochasticity -- reveals that strategy architecture predicts stability profiles, while models and strategies shift orthogonal aspects of the distribution. A hierarchical decomposition attributes three-quarters of score variance to benchmark, system, and item structure, with a persistent residual that single-run evaluation silently absorbs. Finally, cost and quality decouple asymmetrically: cheap methods are structurally immune to joint cost-quality failure, while expensive methods remain exposed regardless of their accuracy. These findings establish instability as an inherent property of reasoning systems and motivate distribution-aware evaluation as standard practice.

cs.AI

Participatory AI: A Scandinavian Approach to Human-Centered AI

AI's transformative impact on work, education, and everyday life makes it as much a political artifact as a technological one. Current AI models are opaque, centralized, and overly generic. The algorithmic automation they provide threatens human agency and democratic values in both workplaces and daily life. To confront such challenges, we turn to Scandinavian Participatory Design (PD), which was devised in the 1970s to face a similar threat from mechanical automation. In the PD tradition, technology is seen not just as an artifact, but as a locus of democracy. Drawing from this tradition, we propose Participatory AI as a PD approach to human-centered AI that applies five PD principles to four design challenges for algorithmic automation. We use concrete case studies to illustrate how to treat AI models less as proprietary products and more as shared socio-technical systems that enhance rather than diminish human agency, human dignity, and human values.

cs.HC

Are Retrials All You Need? Enhancing Large Language Model Reasoning Without Verbalized Feedback

Recent advancements in large language models (LLMs) have catalyzed the development of general-purpose autonomous agents, demonstrating remarkable performance in complex reasoning tasks across various domains. This surge has spurred the evolution of a plethora of prompt-based reasoning frameworks. A recent focus has been on iterative reasoning strategies that refine outputs through self-evaluation and verbalized feedback. However, these strategies require additional computational complexity to enable models to recognize and correct their mistakes, leading to a significant increase in their cost. In this work, we introduce the concept of ``retrials without feedback'', an embarrassingly simple yet powerful mechanism for enhancing reasoning frameworks by allowing LLMs to retry problem-solving attempts upon identifying incorrect answers. Unlike conventional iterative refinement methods, our method does not require explicit self-reflection or verbalized feedback, simplifying the refinement process. Our findings indicate that simpler retrial-based approaches often outperform more sophisticated reasoning frameworks, suggesting that the benefits of complex methods may not always justify their computational costs. By challenging the prevailing assumption that more intricate reasoning strategies inherently lead to better performance, our work offers new insights into how simpler, more efficient approaches can achieve optimal results. So, are retrials all you need?

cs.CL

Fleet of Agents: Coordinated Problem Solving with Large Language Models

While numerous frameworks have been developed to enhance the reasoning abilities of large language models (LLMs), there is a scarcity of methods that effectively balance the trade-off between cost and quality. In this paper, we introduce Fleet of Agents (FoA), a novel and intuitive yet principled framework utilizing LLMs as agents to navigate through dynamic tree searches, employing a genetic-type particle filtering approach. FoA spawns a multitude of agents, each exploring the search space autonomously, followed by a selection phase where resampling based on a heuristic value function optimizes the balance between exploration and exploitation. This mechanism enables dynamic branching, adapting the exploration strategy based on discovered solutions. We conduct extensive experiments on three benchmark tasks, ``Game of 24'', ``Mini-Crosswords'', and ``WebShop'', utilizing four different LLMs, ``GPT-3.5'', ``GPT-4'', ``LLaMA3.2-11B'', and ``LLaMA3.2-90B''. On average across all tasks and LLMs, FoA obtains a quality improvement of ~5% while requiring only ~40% of the cost of previous SOTA methods. Notably, our analyses reveal that (1) FoA achieves the best cost-quality trade-off among all benchmarked methods and (2) FoA + LLaMA3.2-11B surpasses the Llama3.2-90B model. FoA is publicly available at https://github.com/au-clan/FoA.

cs.CL