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Nebojsa Jojic

Publications and source records attributed to Nebojsa Jojic.

At least 19 recordsLinked to original sources

Diffusion models as plug-and-play priors

We consider the problem of inferring high-dimensional data $\mathbf{x}$ in a model that consists of a prior $p(\mathbf{x})$ and an auxiliary differentiable constraint $c(\mathbf{x},\mathbf{y})$ on $x$ given some additional information $\mathbf{y}$. In this paper, the prior is an independently trained denoising diffusion generative model. The auxiliary constraint is expected to have a differentiable form, but can come from diverse sources. The possibility of such inference turns diffusion models into plug-and-play modules, thereby allowing a range of potential applications in adapting models to new domains and tasks, such as conditional generation or image segmentation. The structure of diffusion models allows us to perform approximate inference by iterating differentiation through the fixed denoising network enriched with different amounts of noise at each step. Considering many noised versions of $\mathbf{x}$ in evaluation of its fitness is a novel search mechanism that may lead to new algorithms for solving combinatorial optimization problems.

cs.LG

Rushes: A Human Preference Dataset for Pluralistic Alignment

We introduce Rushes, a dataset and benchmark for studying revealed human engagement preferences in interactive narrative environments. Rushes is collected through a game interface where users interact with AI-generated branching narratives and select one choice from a small, explicit candidate set at each decision point. Each interaction logs the full candidate set, the user's choice, and the evolving narrative context, yielding time-ordered trajectories with persistent user-level identifiers. Rushes contains 44,226 decision events from 8,167 unique users across six games, capturing sequential, personalized engagement behavior rather than static judgments. We show that user choices exhibit structured, non-random patterns, quantified by a low choice entropy relative to a uniform baseline. We position Rushes as a diagnostic benchmark for pluralistic alignment and demonstrate a robust Engagement Gap: state-of-the-art LLMs, including GPT-5, fail to outperform simple baselines. While classical Matrix Factorization (SVD) captures measurable personalized signal (37.7%), frontier LLMs (34.23%) struggle to even match the Popularity Baseline (36.4%) on event-level choice prediction. This gap suggests that single, population-level objectives, like those used in modern RLHF, appear insufficient to capture heterogeneous, context-dependent engagement signals. As a result, even highly capable models default to majority preferences rather than adapting to individual trajectories. We release Rushes to support research into pluralistic alignment and sequential decision-making in generative systems. The full code for the platform and dataset will be available here: https://github.com/microsoft/rushes

cs.CL

City Navigation in the Wild: Exploring Emergent Navigation from Web-Scale Knowledge in MLLMs

Leveraging multimodal large language models (MLLMs) to develop embodied agents offers significant promise for addressing complex real-world tasks. However, current evaluation benchmarks remain predominantly language-centric or heavily reliant on simulated environments, rarely probing the nuanced, knowledge-intensive reasoning essential for practical, real-world scenarios. To bridge this critical gap, we introduce the task of Sparsely Grounded Visual Navigation, explicitly designed to evaluate the sequential decision-making abilities of MLLMs in challenging, knowledge-intensive real-world environment. We operationalize this task with CityNav, a comprehensive benchmark encompassing four diverse global cities, specifically constructed to assess raw MLLM-driven agents in city navigation. Agents are required to rely solely on visual inputs and internal multimodal reasoning to sequentially navigate 50+ decision points without additional environmental annotations or specialized architectural modifications. Crucially, agents must autonomously achieve localization through interpreting city-specific cues and recognizing landmarks, perform spatial reasoning, and strategically plan and execute routes to their destinations. Through extensive evaluations, we demonstrate that current state-of-the-art MLLMs, reasoning techniques (e.g., GEPA, chain-of-thought, reflection) and competitive baseline PReP significantly underperform in this challenging setting. To address this, we propose Verbalization of Path(VoP), which explicitly grounds the agent's internal reasoning by probing city-scale cognitive maps (key landmarks and directions toward the destination) from the MLLM, substantially enhancing navigation success. Project Webpage: https://dwipddalal.github.io/AgentNav/

cs.CV

GenZ: Foundational models as latent variable generators within traditional statistical models

We present GenZ, a hybrid model that bridges foundational models and statistical modeling through interpretable semantic features. While large language models possess broad domain knowledge, they often fail to capture dataset-specific patterns critical for prediction tasks. Our approach addresses this by discovering semantic feature descriptions through an iterative process that contrasts groups of items identified via statistical modeling errors, rather than relying solely on the foundational model's domain understanding. We formulate this as a generalized EM algorithm that jointly optimizes semantic feature descriptors and statistical model parameters. The method prompts a frozen foundational model to classify items based on discovered features, treating these judgments as noisy observations of latent binary features that predict real-valued targets through learned statistical relationships. We demonstrate the approach on two domains: house price prediction (hedonic regression) and cold-start collaborative filtering for movie recommendations. On house prices, our model achieves 12\% median relative error using discovered semantic features from multimodal listing data, substantially outperforming a GPT-5 baseline (38\% error) that relies on the LLM's general domain knowledge. For Netflix movie embeddings, our model predicts collaborative filtering representations with 0.59 cosine similarity purely from semantic descriptions -- matching the performance that would require approximately 4000 user ratings through traditional collaborative filtering. The discovered features reveal dataset-specific patterns (e.g., architectural details predicting local housing markets, franchise membership predicting user preferences) that diverge from the model's domain knowledge alone.

cs.AI

Learning Informative Attention Weights for Person Re-Identification

Attention mechanisms have been widely used in deep learning, and recent efforts have been devoted to incorporating attention modules into deep neural networks (DNNs) for person Re-Identification (Re-ID) to enhance their discriminative feature learning capabilities. Existing attention modules, including self-attention and channel attention, learn attention weights that quantify the importance of feature tokens or feature channels. However, existing attention methods do not explicitly ensure that the attention weights are informative for predicting the identity of the person in the input image, and may consequently introduce noisy information from the input image. To address this issue, we propose a novel method termed Reduction of Information Bottleneck loss (RIB), motivated by the principle of the Information Bottleneck (IB). A novel distribution-free and efficient variational upper bound for the IB loss (IBB), which can be optimized by standard SGD, is derived and incorporated into the training loss of the RIB models. RIB is applied to DNNs with self-attention modules through a novel Differentiable Channel Selection Attention module, or DCS-Attention, that selects the most informative channels for computing attention weights, leading to competitive models termed RIB-DCS. RIB is also incorporated into DNNs with existing channel attention modules to promote the learning of informative channel attention weights, leading to models termed RIB-CA. Both RIB-DCS and RIB-CA are applied to fixed neural network backbones and learnable backbones with Differentiable Neural Architecture Search (DNAS). Extensive experiments on multiple person Re-ID benchmarks show that RIB significantly enhances the prediction accuracy of DNNs for person Re-ID, even for the occluded person Re-ID.

cs.CV

Fast constrained sampling in pre-trained diffusion models

Large denoising diffusion models, such as Stable Diffusion, have been trained on billions of image-caption pairs to perform text-conditioned image generation. As a byproduct of this training, these models have acquired general knowledge about image statistics, which can be useful for other inference tasks. However, when confronted with sampling an image under new constraints, e.g. generating the missing parts of an image, using large pre-trained text-to-image diffusion models is inefficient and often unreliable. Previous approaches either utilized backpropagation through the denoiser network, making them significantly slower and more memory-demanding than simple text-to-image generation, or only enforced the constraint locally, failing to capture critical long-range correlations in the sampled image. In this work, we propose an algorithm that enables fast, high-quality generation under arbitrary constraints. We show that in denoising diffusion models, we can employ an approximation to Newton's optimization method that allows us to speed up inference and avoid the expensive backpropagation operations. Our approach produces results that rival or surpass the state-of-the-art training-free inference methods while requiring a fraction of the time. We demonstrate the effectiveness of our algorithm under both linear (inpainting, super-resolution) and non-linear (style-guided generation) constraints. An implementation is provided at https://github.com/cvlab-stonybrook/fast-constrained-sampling.

cs.CV

Echoes in AI: Quantifying lack of plot diversity in LLM outputs

With rapid advances in large language models (LLMs), there has been an increasing application of LLMs in creative content ideation and generation. A critical question emerges: can current LLMs provide ideas that are diverse enough to truly bolster collective creativity? We examine two state-of-the-art LLMs, GPT-4 and LLaMA-3, on story generation and discover that LLM-generated stories often consist of plot elements that are echoed across a number of generations. To quantify this phenomenon, we introduce the Sui Generis score, an automatic metric that measures the uniqueness of a plot element among alternative storylines generated using the same prompt under an LLM. Evaluating on 100 short stories, we find that LLM-generated stories often contain combinations of idiosyncratic plot elements echoed frequently across generations and across different LLMs, while plots from the original human-written stories are rarely recreated or even echoed in pieces. Moreover, our human evaluation shows that the ranking of Sui Generis scores among story segments correlates moderately with human judgment of surprise level, even though score computation is completely automatic without relying on human judgment.

cs.CL

fLSA: Learning Semantic Structures in Document Collections Using Foundation Models

Humans can learn to solve new tasks by inducing high-level strategies from example solutions to similar problems and then adapting these strategies to solve unseen problems. Can we use large language models to induce such high-level structure from example documents or solutions? We introduce fLSA, a foundation-model-based Latent Semantic Analysis method that iteratively clusters and tags document segments based on document-level contexts. These tags can be used to model the latent structure of given documents and for hierarchical sampling of new texts. Our experiments on story writing, math, and multi-step reasoning datasets demonstrate that fLSA tags are more informative in reconstructing the original texts than existing tagging methods. Moreover, when used for hierarchical sampling, fLSA tags help expand the output space in the right directions that lead to correct solutions more often than direct sampling and hierarchical sampling with existing tagging methods. Code: https://github.com/microsoft/fLSA

cs.LG

Make Some Noise: Towards LLM audio reasoning and generation using sound tokens

Integrating audio comprehension and generation into large language models (LLMs) remains challenging due to the continuous nature of audio and the resulting high sampling rates. Here, we introduce a novel approach that combines Variational Quantization with Conditional Flow Matching to convert audio into ultra-low bitrate discrete tokens of 0.23kpbs, allowing for seamless integration with text tokens in LLMs. We fine-tuned a pretrained text-based LLM using Low-Rank Adaptation (LoRA) to assess its effectiveness in achieving true multimodal capabilities, i.e., audio comprehension and generation. Our tokenizer outperforms a traditional VQ-VAE across various datasets with diverse acoustic events. Despite the substantial loss of fine-grained details through audio tokenization, our multimodal LLM trained with discrete tokens achieves competitive results in audio comprehension with state-of-the-art methods, though audio generation is poor. Our results highlight the need for larger, more diverse datasets and improved evaluation metrics to advance multimodal LLM performance.

eess.AS

Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers

We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the process. Our user study with 14 game designers shows high levels of both satisfaction with the generated game plots and sense of ownership over the narratives, but also reconfirms that LLM are limited in their ability to generate complex and truly innovative content. We also show that diverse user populations have different expectations from AI assistants, and encourage researchers to study how tailoring assistants to diverse user groups could potentially lead to increased job satisfaction and greater creativity and innovation over time.

cs.CL

Player-Driven Emergence in LLM-Driven Game Narrative

We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve a mystery under a fixed narrative premise, but can freely interact with non-player characters generated by GPT-4, a large language model. We recruit 28 gamers to play the game and use GPT-4 to automatically convert the game logs into a node-graph representing the narrative in the player's gameplay. We find that through their interactions with the non-deterministic behavior of the LLM, players are able to discover interesting new emergent nodes that were not a part of the original narrative but have potential for being fun and engaging. Players that created the most emergent nodes tended to be those that often enjoy games that facilitate discovery, exploration and experimentation.

cs.CL

Reprompting: Automated Chain-of-Thought Prompt Inference Through Gibbs Sampling

We introduce Reprompting, an iterative sampling algorithm that automatically learns the Chain-of-Thought (CoT) recipes for a given task without human intervention. Through Gibbs sampling, Reprompting infers the CoT recipes that work consistently well for a set of training samples by iteratively sampling new recipes using previously sampled recipes as parent prompts to solve other training problems. We conduct extensive experiments on 20 challenging reasoning tasks. Results show that Reprompting outperforms human-written CoT prompts substantially by +9.4 points on average. It also achieves consistently better performance than the state-of-the-art prompt optimization and decoding algorithms.

cs.LG

Investigating Agency of LLMs in Human-AI Collaboration Tasks

Agency, the capacity to proactively shape events, is central to how humans interact and collaborate. While LLMs are being developed to simulate human behavior and serve as human-like agents, little attention has been given to the Agency that these models should possess in order to proactively manage the direction of interaction and collaboration. In this paper, we investigate Agency as a desirable function of LLMs, and how it can be measured and managed. We build on social-cognitive theory to develop a framework of features through which Agency is expressed in dialogue - indicating what you intend to do (Intentionality), motivating your intentions (Motivation), having self-belief in intentions (Self-Efficacy), and being able to self-adjust (Self-Regulation). We collect a new dataset of 83 human-human collaborative interior design conversations containing 908 conversational snippets annotated for Agency features. Using this dataset, we develop methods for measuring Agency of LLMs. Automatic and human evaluations show that models that manifest features associated with high Intentionality, Motivation, Self-Efficacy, and Self-Regulation are more likely to be perceived as strongly agentive.

cs.CL

PromptAgent: Strategic Planning with Language Models Enables Expert-level Prompt Optimization

Highly effective, task-specific prompts are often heavily engineered by experts to integrate detailed instructions and domain insights based on a deep understanding of both instincts of large language models (LLMs) and the intricacies of the target task. However, automating the generation of such expert-level prompts remains elusive. Existing prompt optimization methods tend to overlook the depth of domain knowledge and struggle to efficiently explore the vast space of expert-level prompts. Addressing this, we present PromptAgent, an optimization method that autonomously crafts prompts equivalent in quality to those handcrafted by experts. At its core, PromptAgent views prompt optimization as a strategic planning problem and employs a principled planning algorithm, rooted in Monte Carlo tree search, to strategically navigate the expert-level prompt space. Inspired by human-like trial-and-error exploration, PromptAgent induces precise expert-level insights and in-depth instructions by reflecting on model errors and generating constructive error feedback. Such a novel framework allows the agent to iteratively examine intermediate prompts (states), refine them based on error feedbacks (actions), simulate future rewards, and search for high-reward paths leading to expert prompts. We apply PromptAgent to 12 tasks spanning three practical domains: BIG-Bench Hard (BBH), as well as domain-specific and general NLP tasks, showing it significantly outperforms strong Chain-of-Thought and recent prompt optimization baselines. Extensive analyses emphasize its capability to craft expert-level, detailed, and domain-insightful prompts with great efficiency and generalizability.

cs.CL

Evaluating Cognitive Maps and Planning in Large Language Models with CogEval

Recently an influx of studies claim emergent cognitive abilities in large language models (LLMs). Yet, most rely on anecdotes, overlook contamination of training sets, or lack systematic Evaluation involving multiple tasks, control conditions, multiple iterations, and statistical robustness tests. Here we make two major contributions. First, we propose CogEval, a cognitive science-inspired protocol for the systematic evaluation of cognitive capacities in Large Language Models. The CogEval protocol can be followed for the evaluation of various abilities. Second, here we follow CogEval to systematically evaluate cognitive maps and planning ability across eight LLMs (OpenAI GPT-4, GPT-3.5-turbo-175B, davinci-003-175B, Google Bard, Cohere-xlarge-52.4B, Anthropic Claude-1-52B, LLaMA-13B, and Alpaca-7B). We base our task prompts on human experiments, which offer both established construct validity for evaluating planning, and are absent from LLM training sets. We find that, while LLMs show apparent competence in a few planning tasks with simpler structures, systematic evaluation reveals striking failure modes in planning tasks, including hallucinations of invalid trajectories and getting trapped in loops. These findings do not support the idea of emergent out-of-the-box planning ability in LLMs. This could be because LLMs do not understand the latent relational structures underlying planning problems, known as cognitive maps, and fail at unrolling goal-directed trajectories based on the underlying structure. Implications for application and future directions are discussed.

cs.AI

ThinkSum: Probabilistic reasoning over sets using large language models

Large language models (LLMs) have a substantial capacity for high-level analogical reasoning: reproducing patterns in linear text that occur in their training data (zero-shot evaluation) or in the provided context (few-shot in-context learning). However, recent studies show that even the more advanced LLMs fail in scenarios that require reasoning over multiple objects or facts and making sequences of logical deductions. We propose a two-stage probabilistic inference paradigm, ThinkSum, which reasons over sets of objects or facts in a structured manner. In the first stage (Think - retrieval of associations), a LLM is queried in parallel over a set of phrases extracted from the prompt or an auxiliary model call. In the second stage (Sum - probabilistic inference or reasoning), the results of these queries are aggregated to make the final prediction. We demonstrate the possibilities and advantages of ThinkSum on the BIG-bench suite of LLM evaluation tasks, achieving improvements over the state of the art using GPT-family models on thirteen difficult tasks, often with far smaller model variants. We also compare and contrast ThinkSum with other proposed modifications to direct prompting of LLMs, such as variants of chain-of-thought prompting. Our results suggest that because the probabilistic inference in ThinkSum is performed outside of calls to the LLM, ThinkSum is less sensitive to prompt design, yields more interpretable predictions, and can be flexibly combined with latent variable models to extract structured knowledge from LLMs. Overall, our proposed paradigm represents a promising approach for enhancing the reasoning capabilities of LLMs.

cs.CL

GPT is becoming a Turing machine: Here are some ways to program it

We demonstrate that, through appropriate prompting, GPT-3 family of models can be triggered to perform iterative behaviours necessary to execute (rather than just write or recall) programs that involve loops, including several popular algorithms found in computer science curricula or software developer interviews. We trigger execution and description of Iterations by Regimenting Self-Attention (IRSA) in one (or a combination) of three ways: 1) Using strong repetitive structure in an example of an execution path of a target program for one particular input, 2) Prompting with fragments of execution paths, and 3) Explicitly forbidding (skipping) self-attention to parts of the generated text. On a dynamic program execution, IRSA leads to larger accuracy gains than replacing the model with the much more powerful GPT-4. IRSA has promising applications in education, as the prompts and responses resemble student assignments in data structures and algorithms classes. Our findings hold implications for evaluating LLMs, which typically target the in-context learning: We show that prompts that may not even cover one full task example can trigger algorithmic behaviour, allowing solving problems previously thought of as hard for LLMs, such as logical puzzles. Consequently, prompt design plays an even more critical role in LLM performance than previously recognized.

cs.CL

Resolving label uncertainty with implicit posterior models

We propose a method for jointly inferring labels across a collection of data samples, where each sample consists of an observation and a prior belief about the label. By implicitly assuming the existence of a generative model for which a differentiable predictor is the posterior, we derive a training objective that allows learning under weak beliefs. This formulation unifies various machine learning settings; the weak beliefs can come in the form of noisy or incomplete labels, likelihoods given by a different prediction mechanism on auxiliary input, or common-sense priors reflecting knowledge about the structure of the problem at hand. We demonstrate the proposed algorithms on diverse problems: classification with negative training examples, learning from rankings, weakly and self-supervised aerial imagery segmentation, co-segmentation of video frames, and coarsely supervised text classification.

cs.LG