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Nemanja Rašajski

Publications and source records attributed to Nemanja Rašajski.

2 recordsLinked to original sources

Causal Supervision of Attention for Affective Behaviour Analysis

The \textit{11th Affective Behaviour Analysis in-the-wild Competition} includes the Multi-Task Learning Challenge, where participants develop a unified framework for Valence-Arousal Estimation, Expression Recognition, and Action Unit Detection. The challenge lies in learning emotion-related representations that generalize across subjects while remaining robust to spurious factors such as identity, illumination, pose, and demographic variation. To aggregate features extracted by a pre-trained backbone into a compact representation for prediction, attention mechanisms selectively weight the most informative facial regions. However, these attention weights can still capture dataset-specific correlations rather than genuine affective cues. To address this limitation, we propose an attention pooling framework that combines causal supervision with cross-covariance regularization of attention components, encouraging subject-invariant attention and non-redundant representations that improve generalization. Our method achieves $CCC_{VA}=0.5123$ for VA estimation on the official validation set, together with $F_{EX}=0.3116$ and $F_{AU}=0.3974$ for expression recognition and action unit detection, respectively, resulting in an overall $P$ score (the sum of the individual task metrics) of $1.2214$.

cs.CV↗

BehAVE: Behaviour Alignment of Video Game Encodings

Domain randomisation enhances the transferability of vision models across visually distinct domains with similar content. However, current methods heavily depend on intricate simulation engines, hampering feasibility and scalability. This paper introduces BehAVE, a video understanding framework that utilises existing commercial video games for domain randomisation without accessing their simulation engines. BehAVE taps into the visual diversity of video games for randomisation and uses textual descriptions of player actions to align videos with similar content. We evaluate BehAVE across 25 first-person shooter (FPS) games using various video and text foundation models, demonstrating its robustness in domain randomisation. BehAVE effectively aligns player behavioural patterns and achieves zero-shot transfer to multiple unseen FPS games when trained on just one game. In a more challenging scenario, BehAVE enhances the zero-shot transferability of foundation models to unseen FPS games, even when trained on a game of a different genre, with improvements of up to 22%. BehAVE is available online at https://github.com/nrasajski/BehAVE.

cs.CV↗