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Ngo Anh Vien

Publications and source records attributed to Ngo Anh Vien.

At least 37 records · Page 2Linked to original sources

Meta-Learning Regrasping Strategies for Physical-Agnostic Objects

Grasping inhomogeneous objects in real-world applications remains a challenging task due to the unknown physical properties such as mass distribution and coefficient of friction. In this study, we propose a meta-learning algorithm called ConDex, which incorporates Conditional Neural Processes (CNP) with DexNet-2.0 to autonomously discern the underlying physical properties of objects using depth images. ConDex efficiently acquires physical embeddings from limited trials, enabling precise grasping point estimation. Furthermore, ConDex is capable of updating the predicted grasping quality iteratively from new trials in an online fashion. To the best of our knowledge, we are the first who generate two object datasets focusing on inhomogeneous physical properties with varying mass distributions and friction coefficients. Extensive evaluations in simulation demonstrate ConDex's superior performance over DexNet-2.0 and existing meta-learning-based grasping pipelines. Furthermore, ConDex shows robust generalization to previously unseen real-world objects despite training solely in the simulation. The synthetic and real-world datasets will be published as well.

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SA6D: Self-Adaptive Few-Shot 6D Pose Estimator for Novel and Occluded Objects

To enable meaningful robotic manipulation of objects in the real-world, 6D pose estimation is one of the critical aspects. Most existing approaches have difficulties to extend predictions to scenarios where novel object instances are continuously introduced, especially with heavy occlusions. In this work, we propose a few-shot pose estimation (FSPE) approach called SA6D, which uses a self-adaptive segmentation module to identify the novel target object and construct a point cloud model of the target object using only a small number of cluttered reference images. Unlike existing methods, SA6D does not require object-centric reference images or any additional object information, making it a more generalizable and scalable solution across categories. We evaluate SA6D on real-world tabletop object datasets and demonstrate that SA6D outperforms existing FSPE methods, particularly in cluttered scenes with occlusions, while requiring fewer reference images.

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DMFC-GraspNet: Differentiable Multi-Fingered Robotic Grasp Generation in Cluttered Scenes

Robotic grasping is a fundamental skill required for object manipulation in robotics. Multi-fingered robotic hands, which mimic the structure of the human hand, can potentially perform complex object manipulation. Nevertheless, current techniques for multi-fingered robotic grasping frequently predict only a single grasp for each inference time, limiting computational efficiency and their versatility, i.e. unimodal grasp distribution. This paper proposes a differentiable multi-fingered grasp generation network (DMFC-GraspNet) with three main contributions to address this challenge. Firstly, a novel neural grasp planner is proposed, which predicts a new grasp representation to enable versatile and dense grasp predictions. Secondly, a scene creation and label mapping method is developed for dense labeling of multi-fingered robotic hands, which allows a dense association of ground truth grasps. Thirdly, we propose to train DMFC-GraspNet end-to-end using using a forward-backward automatic differentiation approach with both a supervised loss and a differentiable collision loss and a generalized Q 1 grasp metric loss. The proposed approach is evaluated using the Shadow Dexterous Hand on Mujoco simulation and ablated by different choices of loss functions. The results demonstrate the effectiveness of the proposed approach in predicting versatile and dense grasps, and in advancing the field of multi-fingered robotic grasping.

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Model-free Grasping with Multi-Suction Cup Grippers for Robotic Bin Picking

This paper presents a novel method for model-free prediction of grasp poses for suction grippers with multiple suction cups. Our approach is agnostic to the design of the gripper and does not require gripper-specific training data. In particular, we propose a two-step approach, where first, a neural network predicts pixel-wise grasp quality for an input image to indicate areas that are generally graspable. Second, an optimization step determines the optimal gripper selection and corresponding grasp poses based on configured gripper layouts and activation schemes. In addition, we introduce a method for automated labeling for supervised training of the grasp quality network. Experimental evaluations on a real-world industrial application with bin picking scenes of varying difficulty demonstrate the effectiveness of our method.

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SyMFM6D: Symmetry-aware Multi-directional Fusion for Multi-View 6D Object Pose Estimation

Detecting objects and estimating their 6D poses is essential for automated systems to interact safely with the environment. Most 6D pose estimators, however, rely on a single camera frame and suffer from occlusions and ambiguities due to object symmetries. We overcome this issue by presenting a novel symmetry-aware multi-view 6D pose estimator called SyMFM6D. Our approach efficiently fuses the RGB-D frames from multiple perspectives in a deep multi-directional fusion network and predicts predefined keypoints for all objects in the scene simultaneously. Based on the keypoints and an instance semantic segmentation, we efficiently compute the 6D poses by least-squares fitting. To address the ambiguity issues for symmetric objects, we propose a novel training procedure for symmetry-aware keypoint detection including a new objective function. Our SyMFM6D network significantly outperforms the state-of-the-art in both single-view and multi-view 6D pose estimation. We furthermore show the effectiveness of our symmetry-aware training procedure and demonstrate that our approach is robust towards inaccurate camera calibration and dynamic camera setups.

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Multi-Arm Bin-Picking in Real-Time: A Combined Task and Motion Planning Approach

Automated bin-picking is a prerequisite for fully automated manufacturing and warehouses. To successfully pick an item from an unstructured bin the robot needs to first detect possible grasps for the objects, decide on the object to remove and consequently plan and execute a feasible trajectory to retrieve the chosen object. Over the last years significant progress has been made towards solving these problems. However, when multiple robot arms are cooperating the decision and planning problems become exponentially harder. We propose an integrated multi-arm bin-picking pipeline (IMAPIP), and demonstrate that it is able to reliably pick objects from a bin in real-time using multiple robot arms. IMAPIP solves the multi-arm bin-picking task first at high-level using a geometry-aware policy integrated in a combined task and motion planning framework. We then plan motions consistent with this policy using the BIT* algorithm on the motion planning level. We show that this integrated solution enables robot arm cooperation. In our experiments, we show the proposed geometry-aware policy outperforms a baseline by increasing bin-picking time by 28\% using two robot arms. The policy is robust to changes in the position of the bin and number of objects. We also show that IMAPIP to successfully scale up to four robot arms working in close proximity.

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Deep Black-Box Reinforcement Learning with Movement Primitives

\Episode-based reinforcement learning (ERL) algorithms treat reinforcement learning (RL) as a black-box optimization problem where we learn to select a parameter vector of a controller, often represented as a movement primitive, for a given task descriptor called a context. ERL offers several distinct benefits in comparison to step-based RL. It generates smooth control trajectories, can handle non-Markovian reward definitions, and the resulting exploration in parameter space is well suited for solving sparse reward settings. Yet, the high dimensionality of the movement primitive parameters has so far hampered the effective use of deep RL methods. In this paper, we present a new algorithm for deep ERL. It is based on differentiable trust region layers, a successful on-policy deep RL algorithm. These layers allow us to specify trust regions for the policy update that are solved exactly for each state using convex optimization, which enables policies learning with the high precision required for the ERL. We compare our ERL algorithm to state-of-the-art step-based algorithms in many complex simulated robotic control tasks. In doing so, we investigate different reward formulations - dense, sparse, and non-Markovian. While step-based algorithms perform well only on dense rewards, ERL performs favorably on sparse and non-Markovian rewards. Moreover, our results show that the sparse and the non-Markovian rewards are also often better suited to define the desired behavior, allowing us to obtain considerably higher quality policies compared to step-based RL.

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FusionVAE: A Deep Hierarchical Variational Autoencoder for RGB Image Fusion

Sensor fusion can significantly improve the performance of many computer vision tasks. However, traditional fusion approaches are either not data-driven and cannot exploit prior knowledge nor find regularities in a given dataset or they are restricted to a single application. We overcome this shortcoming by presenting a novel deep hierarchical variational autoencoder called FusionVAE that can serve as a basis for many fusion tasks. Our approach is able to generate diverse image samples that are conditioned on multiple noisy, occluded, or only partially visible input images. We derive and optimize a variational lower bound for the conditional log-likelihood of FusionVAE. In order to assess the fusion capabilities of our model thoroughly, we created three novel datasets for image fusion based on popular computer vision datasets. In our experiments, we show that FusionVAE learns a representation of aggregated information that is relevant to fusion tasks. The results demonstrate that our approach outperforms traditional methods significantly. Furthermore, we present the advantages and disadvantages of different design choices.

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What Matters For Meta-Learning Vision Regression Tasks?

Meta-learning is widely used in few-shot classification and function regression due to its ability to quickly adapt to unseen tasks. However, it has not yet been well explored on regression tasks with high dimensional inputs such as images. This paper makes two main contributions that help understand this barely explored area. \emph{First}, we design two new types of cross-category level vision regression tasks, namely object discovery and pose estimation of unprecedented complexity in the meta-learning domain for computer vision. To this end, we (i) exhaustively evaluate common meta-learning techniques on these tasks, and (ii) quantitatively analyze the effect of various deep learning techniques commonly used in recent meta-learning algorithms in order to strengthen the generalization capability: data augmentation, domain randomization, task augmentation and meta-regularization. Finally, we (iii) provide some insights and practical recommendations for training meta-learning algorithms on vision regression tasks. \emph{Second}, we propose the addition of functional contrastive learning (FCL) over the task representations in Conditional Neural Processes (CNPs) and train in an end-to-end fashion. The experimental results show that the results of prior work are misleading as a consequence of a poor choice of the loss function as well as too small meta-training sets. Specifically, we find that CNPs outperform MAML on most tasks without fine-tuning. Furthermore, we observe that naive task augmentation without a tailored design results in underfitting.

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Hierarchical Policy Learning for Mechanical Search

Retrieving objects from clutters is a complex task, which requires multiple interactions with the environment until the target object can be extracted. These interactions involve executing action primitives like grasping or pushing as well as setting priorities for the objects to manipulate and the actions to execute. Mechanical Search (MS) is a framework for object retrieval, which uses a heuristic algorithm for pushing and rule-based algorithms for high-level planning. While rule-based policies profit from human intuition in how they work, they usually perform sub-optimally in many cases. Deep reinforcement learning (RL) has shown great performance in complex tasks such as taking decisions through evaluating pixels, which makes it suitable for training policies in the context of object-retrieval. In this work, we first formulate the MS problem in a principled formulation as a hierarchical POMDP. Based on this formulation, we propose a hierarchical policy learning approach for the MS problem. For demonstration, we present two main parameterized sub-policies: a push policy and an action selection policy. When integrated into the hierarchical POMDP's policy, our proposed sub-policies increase the success rate of retrieving the target object from less than 32% to nearly 80%, while reducing the computation time for push actions from multiple seconds to less than 10 milliseconds.

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A Hybrid Approach for Learning to Shift and Grasp with Elaborate Motion Primitives

Many possible fields of application of robots in real world settings hinge on the ability of robots to grasp objects. As a result, robot grasping has been an active field of research for many years. With our publication we contribute to the endeavor of enabling robots to grasp, with a particular focus on bin picking applications. Bin picking is especially challenging due to the often cluttered and unstructured arrangement of objects and the often limited graspability of objects by simple top down grasps. To tackle these challenges, we propose a fully self-supervised reinforcement learning approach based on a hybrid discrete-continuous adaptation of soft actor-critic (SAC). We employ parametrized motion primitives for pushing and grasping movements in order to enable a flexibly adaptable behavior to the difficult setups we consider. Furthermore, we use data augmentation to increase sample efficiency. We demonnstrate our proposed method on challenging picking scenarios in which planar grasp learning or action discretization methods would face a lot of difficulties

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Residual Feedback Learning for Contact-Rich Manipulation Tasks with Uncertainty

While classic control theory offers state of the art solutions in many problem scenarios, it is often desired to improve beyond the structure of such solutions and surpass their limitations. To this end, residual policy learning (RPL) offers a formulation to improve existing controllers with reinforcement learning (RL) by learning an additive "residual" to the output of a given controller. However, the applicability of such an approach highly depends on the structure of the controller. Often, internal feedback signals of the controller limit an RL algorithm to adequately change the policy and, hence, learn the task. We propose a new formulation that addresses these limitations by also modifying the feedback signals to the controller with an RL policy and show superior performance of our approach on a contact-rich peg-insertion task under position and orientation uncertainty. In addition, we use a recent Cartesian impedance control architecture as the control framework which can be available to us as a black-box while assuming no knowledge about its input/output structure, and show the difficulties of standard RPL. Furthermore, we introduce an adaptive curriculum for the given task to gradually increase the task difficulty in terms of position and orientation uncertainty. A video showing the results can be found at https://youtu.be/SAZm_Krze7U .

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Non-local Graph Convolutional Network for joint Activity Recognition and Motion Prediction

3D skeleton-based motion prediction and activity recognition are two interwoven tasks in human behaviour analysis. In this work, we propose a motion context modeling methodology that provides a new way to combine the advantages of both graph convolutional neural networks and recurrent neural networks for joint human motion prediction and activity recognition. Our approach is based on using an LSTM encoder-decoder and a non-local feature extraction attention mechanism to model the spatial correlation of human skeleton data and temporal correlation among motion frames. The proposed network can easily include two output branches, one for Activity Recognition and one for Future Motion Prediction, which can be jointly trained for enhanced performance. Experimental results on Human 3.6M, CMU Mocap and NTU RGB-D datasets show that our proposed approach provides the best prediction capability among baseline LSTM-based methods, while achieving comparable performance to other state-of-the-art methods.

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Differentiable Robust LQR Layers

This paper proposes a differentiable robust LQR layer for reinforcement learning and imitation learning under model uncertainty and stochastic dynamics. The robust LQR layer can exploit the advantages of robust optimal control and model-free learning. It provides a new type of inductive bias for stochasticity and uncertainty modeling in control systems. In particular, we propose an efficient way to differentiate through a robust LQR optimization program by rewriting it as a convex program (i.e. semi-definite program) of the worst-case cost. Based on recent work on using convex optimization inside neural network layers, we develop a fully differentiable layer for optimizing this worst-case cost, i.e. we compute the derivative of a performance measure w.r.t the model's unknown parameters, model uncertainty and stochasticity parameters. We demonstrate the proposed method on imitation learning and approximate dynamic programming on stochastic and uncertain domains. The experiment results show that the proposed method can optimize robust policies under uncertain situations, and are able to achieve a significantly better performance than existing methods that do not model uncertainty directly.

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Differentiable Trust Region Layers for Deep Reinforcement Learning

Trust region methods are a popular tool in reinforcement learning as they yield robust policy updates in continuous and discrete action spaces. However, enforcing such trust regions in deep reinforcement learning is difficult. Hence, many approaches, such as Trust Region Policy Optimization (TRPO) and Proximal Policy Optimization (PPO), are based on approximations. Due to those approximations, they violate the constraints or fail to find the optimal solution within the trust region. Moreover, they are difficult to implement, often lack sufficient exploration, and have been shown to depend on seemingly unrelated implementation choices. In this work, we propose differentiable neural network layers to enforce trust regions for deep Gaussian policies via closed-form projections. Unlike existing methods, those layers formalize trust regions for each state individually and can complement existing reinforcement learning algorithms. We derive trust region projections based on the Kullback-Leibler divergence, the Wasserstein L2 distance, and the Frobenius norm for Gaussian distributions. We empirically demonstrate that those projection layers achieve similar or better results than existing methods while being almost agnostic to specific implementation choices. The code is available at https://git.io/Jthb0.

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Bayes-Adaptive Deep Model-Based Policy Optimisation

We introduce a Bayesian (deep) model-based reinforcement learning method (RoMBRL) that can capture model uncertainty to achieve sample-efficient policy optimisation. We propose to formulate the model-based policy optimisation problem as a Bayes-adaptive Markov decision process (BAMDP). RoMBRL maintains model uncertainty via belief distributions through a deep Bayesian neural network whose samples are generated via stochastic gradient Hamiltonian Monte Carlo. Uncertainty is propagated through simulations controlled by sampled models and history-based policies. As beliefs are encoded in visited histories, we propose a history-based policy network that can be end-to-end trained to generalise across history space and will be trained using recurrent Trust-Region Policy Optimisation. We show that RoMBRL outperforms existing approaches on many challenging control benchmark tasks in terms of sample complexity and task performance. The source code of this paper is also publicly available on https://github.com/thobotics/RoMBRL.

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Deep Energy Autoencoder for Noncoherent Multicarrier MU-SIMO Systems

We propose a novel deep energy autoencoder (EA) for noncoherent multicarrier multiuser single-input multipleoutput (MU-SIMO) systems under fading channels. In particular, a single-user noncoherent EA-based (NC-EA) system, based on the multicarrier SIMO framework, is first proposed, where both the transmitter and receiver are represented by deep neural networks (DNNs), known as the encoder and decoder of an EA. Unlike existing systems, the decoder of the NC-EA is fed only with the energy combined from all receive antennas, while its encoder outputs a real-valued vector whose elements stand for the subcarrier power levels. Using the NC-EA, we then develop two novel DNN structures for both uplink and downlink NC-EA multiple access (NC-EAMA) schemes, based on the multicarrier MUSIMO framework. Note that NC-EAMA allows multiple users to share the same sub-carriers, thus enables to achieve higher performance gains than noncoherent orthogonal counterparts. By properly training, the proposed NC-EA and NC-EAMA can efficiently recover the transmitted data without any channel state information estimation. Simulation results clearly show the superiority of our schemes in terms of reliability, flexibility and complexity over baseline schemes.

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Scalable and Interpretable One-class SVMs with Deep Learning and Random Fourier features

One-class support vector machine (OC-SVM) for a long time has been one of the most effective anomaly detection methods and extensively adopted in both research as well as industrial applications. The biggest issue for OC-SVM is yet the capability to operate with large and high-dimensional datasets due to optimization complexity. Those problems might be mitigated via dimensionality reduction techniques such as manifold learning or autoencoder. However, previous work often treats representation learning and anomaly prediction separately. In this paper, we propose autoencoder based one-class support vector machine (AE-1SVM) that brings OC-SVM, with the aid of random Fourier features to approximate the radial basis kernel, into deep learning context by combining it with a representation learning architecture and jointly exploit stochastic gradient descent to obtain end-to-end training. Interestingly, this also opens up the possible use of gradient-based attribution methods to explain the decision making for anomaly detection, which has ever been challenging as a result of the implicit mappings between the input space and the kernel space. To the best of our knowledge, this is the first work to study the interpretability of deep learning in anomaly detection. We evaluate our method on a wide range of unsupervised anomaly detection tasks in which our end-to-end training architecture achieves a performance significantly better than the previous work using separate training.

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