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Nguyen Le Hoang

Publications and source records attributed to Nguyen Le Hoang.

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SimSiam Naming Game: A Unified Approach for Emergent Communication and Representation Learning

Emergent Communication (EmCom) investigates how agents develop symbolic communication through interaction without predefined language. Recent frameworks, such as the Metropolis--Hastings Naming Game (MHNG), formulate EmCom as the learning of shared external representations negotiated through interaction under joint attention, without explicit success or reward feedback. However, MHNG relies on sampling-based updates that suffer from high rejection rates in high-dimensional perceptual spaces, making the learning process sample-inefficient for complex visual datasets. In this work, we propose the SimSiam Naming Game (SSNG), a feedback-free EmCom framework that replaces sampling-based updates with a symmetric, self-supervised representation alignment objective between autonomous agents. Building on a variational inference--based probabilistic interpretation of self-supervised learning, SSNG formulates symbol emergence as an alignment process between agents' latent representations mediated by message exchange. To enable end-to-end gradient-based optimization, discrete symbolic messages are learned via a Gumbel--Softmax relaxation, preserving the discrete nature of communication while maintaining differentiability. Experiments on CIFAR-10 and ImageNet-100 show that the emergent messages learned by SSNG achieve substantially higher linear-probe classification accuracy than those produced by referential games, reconstruction games, and MHNG. These results indicate that self-supervised representation alignment provides an effective mechanism for feedback-free EmCom in multi-agent systems.

cs.CL

Emergent Communication for Co-constructed Emotion Between Embodied Agents via Collective Predictive Coding

According to the theory of constructed emotion, the brain actively forms emotion categories by integrating multimodal bodily signals, and constructs emotional experiences by using these categories to predict and interpret sensory inputs. While research has advanced in modeling individual emotion construction, the social process of co-construction-how a shared understanding of emotions emerges between individuals-remains computationally underexplored. This study investigates this process by modeling emergent communication between two embodied agents using the Metropolis-Hastings Naming Game (MHNG), grounded in the Collective Predictive Coding (CPC) framework. Our experiments, using visual, auditory, and simulated interoceptive inputs, yield two main findings. First, MHNG-based communication significantly improves the alignment, clarity, and inter-agent agreement of the learned emotion categories compared to non-communicative and non-selective baselines, with the alignment effect concentrated at the symbolic layer rather than the perceptual latent representation. Second, even when the two agents have systematically divergent interoceptive dynamics, communication still produces robust categorical alignment, with distinct, category-specific reshaping patterns of each agent's emotion categories-consistent with the constructed-emotion view that interoceptive heterogeneity is constitutive of, rather than an obstacle to, shared emotional meaning. These findings provide computational support for the co-constructionist view of emotion and extend the CPC framework from physical to socially-grounded domains.

cs.MA

Implementation of Web-Based Respondent-Driven Sampling among Men who Have Sex with Men in Vietnam

Objective: Lack of representative data about hidden groups, like men who have sex with men (MSM), hinders an evidence-based response to the HIV epidemics. Respondent-driven sampling (RDS) was developed to overcome sampling challenges in studies of populations like MSM for which sampling frames are absent. Internet-based RDS (webRDS) can potentially circumvent limitations of the original RDS method. We aimed to implement and evaluate webRDS among a hidden population. Methods and Design: This cross-sectional study took place 18 February to 12 April, 2011 among MSM in Vietnam. Inclusion criteria were men, aged 18 and above, who had ever had sex with another man and were living in Vietnam. Participants were invited by an MSM friend, logged in, and answered a survey. Participants could recruit up to four MSM friends. We evaluated the system by its success in generating sustained recruitment and the degree to which the sample compositions stabilized with increasing sample size. Results: Twenty starting participants generated 676 participants over 24 recruitment waves. Analyses did not show evidence of bias due to ineligible participation. Estimated mean age was 22 year and 82% came from the two large metropolitan areas. 32 out of 63 provinces were represented. The median number of sexual partners during the last six months was two. The sample composition stabilized well for 16 out of 17 variables. Conclusion: Results indicate that webRDS could be implemented at a low cost among Internet-using MSM in Vietnam. WebRDS may be a promising method for sampling of Internet-using MSM and other hidden groups. Key words: Respondent-driven sampling, Online sampling, Men who have sex with men, Vietnam, Sexual risk behavior

stat.ME