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Nguyen Quang Hieu

Publications and source records attributed to Nguyen Quang Hieu.

16 recordsLinked to original sources

End-to-End Human Pose Reconstruction from Wearable Sensors for 6G Extended Reality Systems

Full 3D human pose reconstruction is a critical enabler for extended reality (XR) applications in future sixth generation (6G) networks, supporting immersive interactions in gaming, virtual meetings, and remote collaboration. However, achieving accurate pose reconstruction over wireless networks remains challenging due to channel impairments, bit errors, and quantization effects. Existing approaches often assume error-free transmission in indoor settings, limiting their applicability to real-world scenarios. To address these challenges, we propose a novel deep learning-based framework for human pose reconstruction over orthogonal frequency-division multiplexing (OFDM) systems. The framework introduces a two-stage deep learning receiver: the first stage jointly estimates the wireless channel and decodes OFDM symbols, and the second stage maps the received sensor signals to full 3D body poses. Simulation results demonstrate that the proposed neural receiver reduces bit error rate (BER), thus gaining a 5 dB gap at $10^{-4}$ BER, compared to the baseline method that employs separate signal detection steps, i.e., least squares channel estimation and linear minimum mean square error equalization. Additionally, our empirical findings show that 8-bit quantization is sufficient for accurate pose reconstruction, achieving a mean squared error of $5\times10^{-4}$ for reconstructed sensor signals, and reducing joint angular error by 37\% for the reconstructed human poses compared to the baseline.

cs.CV

Point Cloud Compression with Bits-back Coding

This paper introduces a novel lossless compression method for compressing geometric attributes of point cloud data with bits-back coding. Our method specializes in using a deep learning-based probabilistic model to estimate the Shannon's entropy of the point cloud information, i.e., geometric attributes of the 3D floating points. Once the entropy of the point cloud dataset is estimated with a convolutional variational autoencoder (CVAE), we use the learned CVAE model to compress the geometric attributes of the point clouds with the bits-back coding technique. The novelty of our method with bits-back coding specializes in utilizing the learned latent variable model of the CVAE to compress the point cloud data. By using bits-back coding, we can capture the potential correlation between the data points, such as similar spatial features like shapes and scattering regions, into the lower-dimensional latent space to further reduce the compression ratio. The main insight of our method is that we can achieve a competitive compression ratio as conventional deep learning-based approaches, while significantly reducing the overhead cost of storage and/or communicating the compression codec, making our approach more applicable in practical scenarios. Throughout comprehensive evaluations, we found that the cost for the overhead is significantly small, compared to the reduction of the compression ratio when compressing large point cloud datasets. Experiment results show that our proposed approach can achieve a compression ratio of 1.56 bit-per-point on average, which is significantly lower than the baseline approach such as Google's Draco with a compression ratio of 1.83 bit-per-point.

cs.CV

Enhancing Immersion and Presence in the Metaverse with Over-the-Air Brain-Computer Interface

This article proposes a novel framework that utilizes an over-the-air Brain-Computer Interface (BCI) to learn Metaverse users' expectations. By interpreting users' brain activities, our framework can optimize physical resources and enhance Quality-of-Experience (QoE) for users. To achieve this, we leverage a Wireless Edge Server (WES) to process electroencephalography (EEG) signals via uplink wireless channels, thus eliminating the computational burden for Metaverse users' devices. As a result, the WES can learn human behaviors, adapt system configurations, and allocate radio resources to tailor personalized user settings. Despite the potential of BCI, the inherent noisy wireless channels and uncertainty of the EEG signals make the related resource allocation and learning problems especially challenging. We formulate the joint learning and resource allocation problem as a mixed integer programming problem. Our solution involves two algorithms: a hybrid learning algorithm and a meta-learning algorithm. The hybrid learning algorithm can effectively find the solution for the formulated problem. Specifically, the meta-learning algorithm can further exploit the neurodiversity of the EEG signals across multiple users, leading to higher classification accuracy. Extensive simulation results with real-world BCI datasets show the effectiveness of our framework with low latency and high EEG signal classification accuracy.

cs.HC

A Lightweight Human Pose Estimation Approach for Edge Computing-Enabled Metaverse with Compressive Sensing

The ability to estimate 3D movements of users over edge computing-enabled networks, such as 5G/6G networks, is a key enabler for the new era of extended reality (XR) and Metaverse applications. Recent advancements in deep learning have shown advantages over optimization techniques for estimating 3D human poses given spare measurements from sensor signals, i.e., inertial measurement unit (IMU) sensors attached to the XR devices. However, the existing works lack applicability to wireless systems, where transmitting the IMU signals over noisy wireless networks poses significant challenges. Furthermore, the potential redundancy of the IMU signals has not been considered, resulting in highly redundant transmissions. In this work, we propose a novel approach for redundancy removal and lightweight transmission of IMU signals over noisy wireless environments. Our approach utilizes a random Gaussian matrix to transform the original signal into a lower-dimensional space. By leveraging the compressive sensing theory, we have proved that the designed Gaussian matrix can project the signal into a lower-dimensional space and preserve the Set-Restricted Eigenvalue condition, subject to a power transmission constraint. Furthermore, we develop a deep generative model at the receiver to recover the original IMU signals from noisy compressed data, thus enabling the creation of 3D human body movements at the receiver for XR and Metaverse applications. Simulation results on a real-world IMU dataset show that our framework can achieve highly accurate 3D human poses of the user using only $82\%$ of the measurements from the original signals. This is comparable to an optimization-based approach, i.e., Lasso, but is an order of magnitude faster.

eess.SP

Reconstructing Human Pose from Inertial Measurements: A Generative Model-based Compressive Sensing Approach

The ability to sense, localize, and estimate the 3D position and orientation of the human body is critical in virtual reality (VR) and extended reality (XR) applications. This becomes more important and challenging with the deployment of VR/XR applications over the next generation of wireless systems such as 5G and beyond. In this paper, we propose a novel framework that can reconstruct the 3D human body pose of the user given sparse measurements from Inertial Measurement Unit (IMU) sensors over a noisy wireless environment. Specifically, our framework enables reliable transmission of compressed IMU signals through noisy wireless channels and effective recovery of such signals at the receiver, e.g., an edge server. This task is very challenging due to the constraints of transmit power, recovery accuracy, and recovery latency. To address these challenges, we first develop a deep generative model at the receiver to recover the data from linear measurements of IMU signals. The linear measurements of the IMU signals are obtained by a linear projection with a measurement matrix based on the compressive sensing theory. The key to the success of our framework lies in the novel design of the measurement matrix at the transmitter, which can not only satisfy power constraints for the IMU devices but also obtain a highly accurate recovery for the IMU signals at the receiver. This can be achieved by extending the set-restricted eigenvalue condition of the measurement matrix and combining it with an upper bound for the power transmission constraint. Our framework can achieve robust performance for recovering 3D human poses from noisy compressed IMU signals. Additionally, our pre-trained deep generative model achieves signal reconstruction accuracy comparable to an optimization-based approach, i.e., Lasso, but is an order of magnitude faster.

cs.HC

Enabling Technologies for Web 3.0: A Comprehensive Survey

Web 3.0 represents the next stage of Internet evolution, aiming to empower users with increased autonomy, efficiency, quality, security, and privacy. This evolution can potentially democratize content access by utilizing the latest developments in enabling technologies. In this paper, we conduct an in-depth survey of enabling technologies in the context of Web 3.0, such as blockchain, semantic web, 3D interactive web, Metaverse, Virtual reality/Augmented reality, Internet of Things technology, and their roles in shaping Web 3.0. We commence by providing a comprehensive background of Web 3.0, including its concept, basic architecture, potential applications, and industry adoption. Subsequently, we examine recent breakthroughs in IoT, 5G, and blockchain technologies that are pivotal to Web 3.0 development. Following that, other enabling technologies, including AI, semantic web, and 3D interactive web, are discussed. Utilizing these technologies can effectively address the critical challenges in realizing Web 3.0, such as ensuring decentralized identity, platform interoperability, data transparency, reducing latency, and enhancing the system's scalability. Finally, we highlight significant challenges associated with Web 3.0 implementation, emphasizing potential solutions and providing insights into future research directions in this field.

cs.CY

A Human-Centric Metaverse Enabled by Brain-Computer Interface: A Survey

The growing interest in the Metaverse has generated momentum for members of academia and industry to innovate toward realizing the Metaverse world. The Metaverse is a unique, continuous, and shared virtual world where humans embody a digital form within an online platform. Through a digital avatar, Metaverse users should have a perceptual presence within the environment and can interact and control the virtual world around them. Thus, a human-centric design is a crucial element of the Metaverse. The human users are not only the central entity but also the source of multi-sensory data that can be used to enrich the Metaverse ecosystem. In this survey, we study the potential applications of Brain-Computer Interface (BCI) technologies that can enhance the experience of Metaverse users. By directly communicating with the human brain, the most complex organ in the human body, BCI technologies hold the potential for the most intuitive human-machine system operating at the speed of thought. BCI technologies can enable various innovative applications for the Metaverse through this neural pathway, such as user cognitive state monitoring, digital avatar control, virtual interactions, and imagined speech communications. This survey first outlines the fundamental background of the Metaverse and BCI technologies. We then discuss the current challenges of the Metaverse that can potentially be addressed by BCI, such as motion sickness when users experience virtual environments or the negative emotional states of users in immersive virtual applications. After that, we propose and discuss a new research direction called Human Digital Twin, in which digital twins can create an intelligent and interactable avatar from the user's brain signals. We also present the challenges and potential solutions in synchronizing and communicating between virtual and physical entities in the Metaverse.

cs.HC

Toward BCI-enabled Metaverse: A Joint Learning and Resource Allocation Approach

Toward user-driven Metaverse applications with fast wireless connectivity and tremendous computing demand through future 6G infrastructures, we propose a Brain-Computer Interface (BCI) enabled framework that paves the way for the creation of intelligent human-like avatars. Our approach takes a first step toward the Metaverse systems in which the digital avatars are envisioned to be more intelligent by collecting and analyzing brain signals through cellular networks. In our proposed system, Metaverse users experience Metaverse applications while sending their brain signals via uplink wireless channels in order to create intelligent human-like avatars at the base station. As such, the digital avatars can not only give useful recommendations for the users but also enable the system to create user-driven applications. Our proposed framework involves a mixed decision-making and classification problem in which the base station has to allocate its computing and radio resources to the users and classify the brain signals of users in an efficient manner. To this end, we propose a hybrid training algorithm that utilizes recent advances in deep reinforcement learning to address the problem. Specifically, our hybrid training algorithm contains three deep neural networks cooperating with each other to enable better realization of the mixed decision-making and classification problem. Simulation results show that our proposed framework can jointly address resource allocation for the system and classify brain signals of the users with highly accurate predictions.

eess.SP

Defeating Eavesdroppers with Ambient Backscatter Communications

Unlike conventional anti-eavesdropping methods that always require additional energy or computing resources (e.g., in friendly jamming and cryptography-based solutions), this work proposes a novel anti-eavesdropping solution that comes with mostly no extra power nor computing resource requirement. This is achieved by leveraging the ambient backscatter communications in which secret information can be transmitted by backscattering it over ambient radio signals. Specifically, the original message at the transmitter is first encoded into two parts: (i) active transmit message and (ii) backscatter message. The active transmit message is then transmitted by using the conventional wireless transmission method while the backscatter message is transmitted by backscattering it on the active transmit signals via an ambient backscatter tag. As the backscatter tag does not generate any active RF signals, it is intractable for the eavesdropper to detect the backscatter message. Therefore, secret information, e.g., secret key for decryption, can be carried by the backscattered message, making the adversary unable to decode the original message. Simulation results demonstrate that our proposed solution can significantly enhance security protection for communication systems.

cs.IT

An approach to extract information from academic transcripts of HUST

In many Vietnamese schools, grades are still being inputted into the database manually, which is not only inefficient but also prone to human error. Thus, the automation of this process is highly necessary, which can only be achieved if we can extract information from academic transcripts. In this paper, we test our improved CRNN model in extracting information from 126 transcripts, with 1008 vertical lines, 3859 horizontal lines, and 2139 handwritten test scores. Then, this model is compared to the Baseline model. The results show that our model significantly outperforms the Baseline model with an accuracy of 99.6% in recognizing vertical lines, 100% in recognizing horizontal lines, and 96.11% in recognizing handwritten test scores.

cs.CV

When Virtual Reality Meets Rate Splitting Multiple Access: A Joint Communication and Computation Approach

Rate Splitting Multiple Access (RSMA) has emerged as an effective interference management scheme for applications that require high data rates. Although RSMA has shown advantages in rate enhancement and spectral efficiency, it has yet not to be ready for latency-sensitive applications such as virtual reality streaming, which is an essential building block of future 6G networks. Unlike conventional High-Definition streaming applications, streaming virtual reality applications requires not only stringent latency requirements but also the computation capability of the transmitter to quickly respond to dynamic users' demands. Thus, conventional RSMA approaches usually fail to address the challenges caused by computational demands at the transmitter, let alone the dynamic nature of the virtual reality streaming applications. To overcome the aforementioned challenges, we first formulate the virtual reality streaming problem assisted by RSMA as a joint communication and computation optimization problem. A novel multicast approach is then proposed to cluster users into different groups based on a Field-of-View metric and transmit multicast streams in a hierarchical manner. After that, we propose a deep reinforcement learning approach to obtain the solution for the optimization problem. Extensive simulations show that our framework can achieve the millisecond-latency requirement, which is much lower than other baseline schemes.

cs.NI

Transferable Deep Reinforcement Learning Framework for Autonomous Vehicles with Joint Radar-Data Communications

Autonomous Vehicles (AVs) are required to operate safely and efficiently in dynamic environments. For this, the AVs equipped with Joint Radar-Communications (JRC) functions can enhance the driving safety by utilizing both radar detection and data communication functions. However, optimizing the performance of the AV system with two different functions under uncertainty and dynamic of surrounding environments is very challenging. In this work, we first propose an intelligent optimization framework based on the Markov Decision Process (MDP) to help the AV make optimal decisions in selecting JRC operation functions under the dynamic and uncertainty of the surrounding environment. We then develop an effective learning algorithm leveraging recent advances of deep reinforcement learning techniques to find the optimal policy for the AV without requiring any prior information about surrounding environment. Furthermore, to make our proposed framework more scalable, we develop a Transfer Learning (TL) mechanism that enables the AV to leverage valuable experiences for accelerating the training process when it moves to a new environment. Extensive simulations show that the proposed transferable deep reinforcement learning framework reduces the obstacle miss detection probability by the AV up to 67% compared to other conventional deep reinforcement learning approaches.

cs.LG

Joint Power Allocation and Rate Control for Rate Splitting Multiple Access Networks with Covert Communications

Rate Splitting Multiple Access (RSMA) has recently emerged as a promising technique to enhance the transmission rate for multiple access networks. Unlike conventional multiple access schemes, RSMA requires splitting and transmitting messages at different rates. The joint optimization of the power allocation and rate control at the transmitter is challenging given the uncertainty and dynamics of the environment. Furthermore, securing transmissions in RSMA networks is a crucial problem because the messages transmitted can be easily exposed to adversaries. This work first proposes a stochastic optimization framework that allows the transmitter to adaptively adjust its power and transmission rates allocated to users, and thereby maximizing the sum-rate and fairness of the system under the presence of an adversary. We then develop a highly effective learning algorithm that can help the transmitter to find the optimal policy without requiring complete information about the environment in advance. Extensive simulations show that our proposed scheme can achieve positive covert transmission rates in the finite blocklength regime and non-saturating rates at high SNR values. More significantly, our achievable covert rate can be increased at high SNR values (i.e., 20 dB to 40 dB), compared with saturating rates of a conventional multiple access scheme.

cs.IT

Optimal Power Allocation for Rate Splitting Communications with Deep Reinforcement Learning

This letter introduces a novel framework to optimize the power allocation for users in a Rate Splitting Multiple Access (RSMA) network. In the network, messages intended for users are split into different parts that are a single common part and respective private parts. This mechanism enables RSMA to flexibly manage interference and thus enhance energy and spectral efficiency. Although possessing outstanding advantages, optimizing power allocation in RSMA is very challenging under the uncertainty of the communication channel and the transmitter has limited knowledge of the channel information. To solve the problem, we first develop a Markov Decision Process framework to model the dynamic of the communication channel. The deep reinforcement algorithm is then proposed to find the optimal power allocation policy for the transmitter without requiring any prior information of the channel. The simulation results show that the proposed scheme can outperform baseline schemes in terms of average sum-rate under different power and QoS requirements.

cs.IT

iRDRC: An Intelligent Real-time Dual-functional Radar-Communication System for Automotive Vehicles

This letter introduces an intelligent Real-time Dual-functional Radar-Communication (iRDRC) system for autonomous vehicles (AVs). This system enables an AV to perform both radar and data communications functions to maximize bandwidth utilization as well as significantly enhance safety. In particular, the data communications function allows the AV to transmit data, e.g., of current traffic, to edge computing systems and the radar function is used to enhance the reliability and reduce the collision risks of the AV, e.g., under bad weather conditions. The problem of the iRDRC is to decide when to use the communication mode or the radar mode to maximize the data throughput while minimizing the miss detection probability of unexpected events given the uncertainty of surrounding environment. To solve the problem, we develop a deep reinforcement learning algorithm that allows the AV to quickly obtain the optimal policy without requiring any prior information about the environment. Simulation results show that the proposed scheme outperforms baseline schemes in terms of data throughput, miss detection probability, and convergence rate.

cs.NI

Resource Management for Blockchain-enabled Federated Learning: A Deep Reinforcement Learning Approach

Blockchain-enabled Federated Learning (BFL) enables mobile devices to collaboratively train neural network models required by a Machine Learning Model Owner (MLMO) while keeping data on the mobile devices. Then, the model updates are stored in the blockchain in a decentralized and reliable manner. However, the issue of BFL is that the mobile devices have energy and CPU constraints that may reduce the system lifetime and training efficiency. The other issue is that the training latency may increase due to the blockchain mining process. To address these issues, the MLMO needs to (i) decide how much data and energy that the mobile devices use for the training and (ii) determine the block generation rate to minimize the system latency, energy consumption, and incentive cost while achieving the target accuracy for the model. Under the uncertainty of the BFL environment, it is challenging for the MLMO to determine the optimal decisions. We propose to use the Deep Reinforcement Learning (DRL) to derive the optimal decisions for the MLMO.

cs.LG