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Niao He

Publications and source records attributed to Niao He.

At least 73 records · Page 4Linked to original sources

Robust Knowledge Transfer in Tiered Reinforcement Learning

In this paper, we study the Tiered Reinforcement Learning setting, a parallel transfer learning framework, where the goal is to transfer knowledge from the low-tier (source) task to the high-tier (target) task to reduce the exploration risk of the latter while solving the two tasks in parallel. Unlike previous work, we do not assume the low-tier and high-tier tasks share the same dynamics or reward functions, and focus on robust knowledge transfer without prior knowledge on the task similarity. We identify a natural and necessary condition called the ``Optimal Value Dominance'' for our objective. Under this condition, we propose novel online learning algorithms such that, for the high-tier task, it can achieve constant regret on partial states depending on the task similarity and retain near-optimal regret when the two tasks are dissimilar, while for the low-tier task, it can keep near-optimal without making sacrifice. Moreover, we further study the setting with multiple low-tier tasks, and propose a novel transfer source selection mechanism, which can ensemble the information from all low-tier tasks and allow provable benefits on a much larger state-action space.

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DPZero: Private Fine-Tuning of Language Models without Backpropagation

The widespread practice of fine-tuning large language models (LLMs) on domain-specific data faces two major challenges in memory and privacy. First, as the size of LLMs continues to grow, the memory demands of gradient-based training methods via backpropagation become prohibitively high. Second, given the tendency of LLMs to memorize training data, it is important to protect potentially sensitive information in the fine-tuning data from being regurgitated. Zeroth-order methods, which rely solely on forward passes, substantially reduce memory consumption during training. However, directly combining them with standard differentially private gradient descent suffers more as model size grows. To bridge this gap, we introduce DPZero, a novel private zeroth-order algorithm with nearly dimension-independent rates. The memory efficiency of DPZero is demonstrated in privately fine-tuning RoBERTa and OPT on several downstream tasks. Our code is available at https://github.com/Liang137/DPZero.

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Achieving Near-Optimal Convergence for Distributed Minimax Optimization with Adaptive Stepsizes

In this paper, we show that applying adaptive methods directly to distributed minimax problems can result in non-convergence due to inconsistency in locally computed adaptive stepsizes. To address this challenge, we propose D-AdaST, a Distributed Adaptive minimax method with Stepsize Tracking. The key strategy is to employ an adaptive stepsize tracking protocol involving the transmission of two extra (scalar) variables. This protocol ensures the consistency among stepsizes of nodes, eliminating the steady-state error due to the lack of coordination of stepsizes among nodes that commonly exists in vanilla distributed adaptive methods, and thus guarantees exact convergence. For nonconvex-strongly-concave distributed minimax problems, we characterize the specific transient times that ensure time-scale separation of stepsizes and quasi-independence of networks, leading to a near-optimal convergence rate of $\tilde{\mathcal{O}} \left( ε^{-\left( 4+δ\right)} \right)$ for any small $δ> 0$, matching that of the centralized counterpart. To our best knowledge, D-AdaST is the first distributed adaptive method achieving near-optimal convergence without knowing any problem-dependent parameters for nonconvex minimax problems. Extensive experiments are conducted to validate our theoretical results.

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Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL

We study the sample complexity of reinforcement learning (RL) in Mean-Field Games (MFGs) with model-based function approximation that requires strategic exploration to find a Nash Equilibrium policy. We introduce the Partial Model-Based Eluder Dimension (P-MBED), a more effective notion to characterize the model class complexity. Notably, P-MBED measures the complexity of the single-agent model class converted from the given mean-field model class, and potentially, can be exponentially lower than the MBED proposed by \citet{huang2023statistical}. We contribute a model elimination algorithm featuring a novel exploration strategy and establish sample complexity results polynomial w.r.t.~P-MBED. Crucially, our results reveal that, under the basic realizability and Lipschitz continuity assumptions, \emph{learning Nash Equilibrium in MFGs is no more statistically challenging than solving a logarithmic number of single-agent RL problems}. We further extend our results to Multi-Type MFGs, generalizing from conventional MFGs and involving multiple types of agents. This extension implies statistical tractability of a broader class of Markov Games through the efficacy of mean-field approximation. Finally, inspired by our theoretical algorithm, we present a heuristic approach with improved computational efficiency and empirically demonstrate its effectiveness.

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Biased Stochastic First-Order Methods for Conditional Stochastic Optimization and Applications in Meta Learning

Conditional stochastic optimization covers a variety of applications ranging from invariant learning and causal inference to meta-learning. However, constructing unbiased gradient estimators for such problems is challenging due to the composition structure. As an alternative, we propose a biased stochastic gradient descent (BSGD) algorithm and study the bias-variance tradeoff under different structural assumptions. We establish the sample complexities of BSGD for strongly convex, convex, and weakly convex objectives under smooth and non-smooth conditions. Our lower bound analysis shows that the sample complexities of BSGD cannot be improved for general convex objectives and nonconvex objectives except for smooth nonconvex objectives with Lipschitz continuous gradient estimator. For this special setting, we propose an accelerated algorithm called biased SpiderBoost (BSpiderBoost) that matches the lower bound complexity. We further conduct numerical experiments on invariant logistic regression and model-agnostic meta-learning to illustrate the performance of BSGD and BSpiderBoost.

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Taming Nonconvex Stochastic Mirror Descent with General Bregman Divergence

This paper revisits the convergence of Stochastic Mirror Descent (SMD) in the contemporary nonconvex optimization setting. Existing results for batch-free nonconvex SMD restrict the choice of the distance generating function (DGF) to be differentiable with Lipschitz continuous gradients, thereby excluding important setups such as Shannon entropy. In this work, we present a new convergence analysis of nonconvex SMD supporting general DGF, that overcomes the above limitations and relies solely on the standard assumptions. Moreover, our convergence is established with respect to the Bregman Forward-Backward envelope, which is a stronger measure than the commonly used squared norm of gradient mapping. We further extend our results to guarantee high probability convergence under sub-Gaussian noise and global convergence under the generalized Bregman Proximal Polyak-Łojasiewicz condition. Additionally, we illustrate the advantages of our improved SMD theory in various nonconvex machine learning tasks by harnessing nonsmooth DGFs. Notably, in the context of nonconvex differentially private (DP) learning, our theory yields a simple algorithm with a (nearly) dimension-independent utility bound. For the problem of training linear neural networks, we develop provably convergent stochastic algorithms.

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Independent Learning in Constrained Markov Potential Games

Constrained Markov games offer a formal mathematical framework for modeling multi-agent reinforcement learning problems where the behavior of the agents is subject to constraints. In this work, we focus on the recently introduced class of constrained Markov Potential Games. While centralized algorithms have been proposed for solving such constrained games, the design of converging independent learning algorithms tailored for the constrained setting remains an open question. We propose an independent policy gradient algorithm for learning approximate constrained Nash equilibria: Each agent observes their own actions and rewards, along with a shared state. Inspired by the optimization literature, our algorithm performs proximal-point-like updates augmented with a regularized constraint set. Each proximal step is solved inexactly using a stochastic switching gradient algorithm. Notably, our algorithm can be implemented independently without a centralized coordination mechanism requiring turn-based agent updates. Under some technical constraint qualification conditions, we establish convergence guarantees towards constrained approximate Nash equilibria. We perform simulations to illustrate our results.

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When is Mean-Field Reinforcement Learning Tractable and Relevant?

Mean-field reinforcement learning has become a popular theoretical framework for efficiently approximating large-scale multi-agent reinforcement learning (MARL) problems exhibiting symmetry. However, questions remain regarding the applicability of mean-field approximations: in particular, their approximation accuracy of real-world systems and conditions under which they become computationally tractable. We establish explicit finite-agent bounds for how well the MFG solution approximates the true $N$-player game for two popular mean-field solution concepts. Furthermore, for the first time, we establish explicit lower bounds indicating that MFGs are poor or uninformative at approximating $N$-player games assuming only Lipschitz dynamics and rewards. Finally, we analyze the computational complexity of solving MFGs with only Lipschitz properties and prove that they are in the class of \textsc{PPAD}-complete problems conjectured to be intractable, similar to general sum $N$ player games. Our theoretical results underscore the limitations of MFGs and complement and justify existing work by proving difficulty in the absence of common theoretical assumptions.

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Linear Convergence of Entropy-Regularized Natural Policy Gradient with Linear Function Approximation

Natural policy gradient (NPG) methods with entropy regularization achieve impressive empirical success in reinforcement learning problems with large state-action spaces. However, their convergence properties and the impact of entropy regularization remain elusive in the function approximation regime. In this paper, we establish finite-time convergence analyses of entropy-regularized NPG with linear function approximation under softmax parameterization. In particular, we prove that entropy-regularized NPG with averaging satisfies the \emph{persistence of excitation} condition, and achieves a fast convergence rate of $\tilde{O}(1/T)$ up to a function approximation error in regularized Markov decision processes. This convergence result does not require any a priori assumptions on the policies. Furthermore, under mild regularity conditions on the concentrability coefficient and basis vectors, we prove that entropy-regularized NPG exhibits \emph{linear convergence} up to a function approximation error.

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Optimal Guarantees for Algorithmic Reproducibility and Gradient Complexity in Convex Optimization

Algorithmic reproducibility measures the deviation in outputs of machine learning algorithms upon minor changes in the training process. Previous work suggests that first-order methods would need to trade-off convergence rate (gradient complexity) for better reproducibility. In this work, we challenge this perception and demonstrate that both optimal reproducibility and near-optimal convergence guarantees can be achieved for smooth convex minimization and smooth convex-concave minimax problems under various error-prone oracle settings. Particularly, given the inexact initialization oracle, our regularization-based algorithms achieve the best of both worlds - optimal reproducibility and near-optimal gradient complexity - for minimization and minimax optimization. With the inexact gradient oracle, the near-optimal guarantees also hold for minimax optimization. Additionally, with the stochastic gradient oracle, we show that stochastic gradient descent ascent is optimal in terms of both reproducibility and gradient complexity. We believe our results contribute to an enhanced understanding of the reproducibility-convergence trade-off in the context of convex optimization.

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Learning Best Response Policies in Dynamic Auctions via Deep Reinforcement Learning

Many real-world auctions are dynamic processes, in which bidders interact and report information over multiple rounds with the auctioneer. The sequential decision making aspect paired with imperfect information renders analyzing the incentive properties of such auctions much more challenging than in the static case. It is clear that bidders often have incentives for manipulation, but the full scope of such strategies is not well-understood. We aim to develop a tool for better understanding the incentive properties in dynamic auctions by using reinforcement learning to learn the optimal strategic behavior for an auction participant. We frame the decision problem as a Markov Decision Process, show its relation to multi-task reinforcement learning and use a soft actor-critic algorithm with experience relabeling to best-respond against several known analytical equilibria as well as to find profitable deviations against exploitable bidder strategies.

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Momentum-Based Policy Gradient with Second-Order Information

Variance-reduced gradient estimators for policy gradient methods have been one of the main focus of research in the reinforcement learning in recent years as they allow acceleration of the estimation process. We propose a variance-reduced policy-gradient method, called SHARP, which incorporates second-order information into stochastic gradient descent (SGD) using momentum with a time-varying learning rate. SHARP algorithm is parameter-free, achieving $ε$-approximate first-order stationary point with $O(ε^{-3})$ number of trajectories, while using a batch size of $O(1)$ at each iteration. Unlike most previous work, our proposed algorithm does not require importance sampling which can compromise the advantage of variance reduction process. Moreover, the variance of estimation error decays with the fast rate of $O(1/t^{2/3})$ where $t$ is the number of iterations. Our extensive experimental evaluations show the effectiveness of the proposed algorithm on various control tasks and its advantage over the state of the art in practice.

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Stochastic Policy Gradient Methods: Improved Sample Complexity for Fisher-non-degenerate Policies

Recently, the impressive empirical success of policy gradient (PG) methods has catalyzed the development of their theoretical foundations. Despite the huge efforts directed at the design of efficient stochastic PG-type algorithms, the understanding of their convergence to a globally optimal policy is still limited. In this work, we develop improved global convergence guarantees for a general class of Fisher-non-degenerate parameterized policies which allows to address the case of continuous state action spaces. First, we propose a Normalized Policy Gradient method with Implicit Gradient Transport (N-PG-IGT) and derive a $\tilde{\mathcal{O}}(\varepsilon^{-2.5})$ sample complexity of this method for finding a global $\varepsilon$-optimal policy. Improving over the previously known $\tilde{\mathcal{O}}(\varepsilon^{-3})$ complexity, this algorithm does not require the use of importance sampling or second-order information and samples only one trajectory per iteration. Second, we further improve this complexity to $\tilde{ \mathcal{\mathcal{O}} }(\varepsilon^{-2})$ by considering a Hessian-Aided Recursive Policy Gradient ((N)-HARPG) algorithm enhanced with a correction based on a Hessian-vector product. Interestingly, both algorithms are $(i)$ simple and easy to implement: single-loop, do not require large batches of trajectories and sample at most two trajectories per iteration; $(ii)$ computationally and memory efficient: they do not require expensive subroutines at each iteration and can be implemented with memory linear in the dimension of parameters.

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Parameter-Agnostic Optimization under Relaxed Smoothness

Tuning hyperparameters, such as the stepsize, presents a major challenge of training machine learning models. To address this challenge, numerous adaptive optimization algorithms have been developed that achieve near-optimal complexities, even when stepsizes are independent of problem-specific parameters, provided that the loss function is $L$-smooth. However, as the assumption is relaxed to the more realistic $(L_0, L_1)$-smoothness, all existing convergence results still necessitate tuning of the stepsize. In this study, we demonstrate that Normalized Stochastic Gradient Descent with Momentum (NSGD-M) can achieve a (nearly) rate-optimal complexity without prior knowledge of any problem parameter, though this comes at the cost of introducing an exponential term dependent on $L_1$ in the complexity. We further establish that this exponential term is inevitable to such schemes by introducing a theoretical framework of lower bounds tailored explicitly for parameter-agnostic algorithms. Interestingly, in deterministic settings, the exponential factor can be neutralized by employing Gradient Descent with a Backtracking Line Search. To the best of our knowledge, these findings represent the first parameter-agnostic convergence results under the generalized smoothness condition. Our empirical experiments further confirm our theoretical insights.

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Kernel Conditional Moment Constraints for Confounding Robust Inference

We study policy evaluation of offline contextual bandits subject to unobserved confounders. Sensitivity analysis methods are commonly used to estimate the policy value under the worst-case confounding over a given uncertainty set. However, existing work often resorts to some coarse relaxation of the uncertainty set for the sake of tractability, leading to overly conservative estimation of the policy value. In this paper, we propose a general estimator that provides a sharp lower bound of the policy value. It can be shown that our estimator contains the recently proposed sharp estimator by Dorn and Guo (2022) as a special case, and our method enables a novel extension of the classical marginal sensitivity model using f-divergence. To construct our estimator, we leverage the kernel method to obtain a tractable approximation to the conditional moment constraints, which traditional non-sharp estimators failed to take into account. In the theoretical analysis, we provide a condition for the choice of the kernel which guarantees no specification error that biases the lower bound estimation. Furthermore, we provide consistency guarantees of policy evaluation and learning. In the experiments with synthetic and real-world data, we demonstrate the effectiveness of the proposed method.

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Cancellation-Free Regret Bounds for Lagrangian Approaches in Constrained Markov Decision Processes

Constrained Markov Decision Processes (CMDPs) are one of the common ways to model safe reinforcement learning problems, where constraint functions model the safety objectives. Lagrangian-based dual or primal-dual algorithms provide efficient methods for learning in CMDPs. For these algorithms, the currently known regret bounds in the finite-horizon setting allow for a "cancellation of errors"; one can compensate for a constraint violation in one episode with a strict constraint satisfaction in another. However, we do not consider such a behavior safe in practical applications. In this paper, we overcome this weakness by proposing a novel model-based dual algorithm OptAug-CMDP for tabular finite-horizon CMDPs. Our algorithm is motivated by the augmented Lagrangian method and can be performed efficiently. We show that during $K$ episodes of exploring the CMDP, our algorithm obtains a regret of $\tilde{O}(\sqrt{K})$ for both the objective and the constraint violation. Unlike existing Lagrangian approaches, our algorithm achieves this regret without the need for the cancellation of errors.

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Finite-Time Analysis of Natural Actor-Critic for POMDPs

We consider the reinforcement learning problem for partially observed Markov decision processes (POMDPs) with large or even countably infinite state spaces, where the controller has access to only noisy observations of the underlying controlled Markov chain. We consider a natural actor-critic method that employs a finite internal memory for policy parameterization, and a multi-step temporal difference learning algorithm for policy evaluation. We establish, to the best of our knowledge, the first non-asymptotic global convergence of actor-critic methods for partially observed systems under function approximation. In particular, in addition to the function approximation and statistical errors that also arise in MDPs, we explicitly characterize the error due to the use of finite-state controllers. This additional error is stated in terms of the total variation distance between the traditional belief state in POMDPs and the posterior distribution of the hidden state when using a finite-state controller. Further, we show that this error can be made small in the case of sliding-block controllers by using larger block sizes.

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On Imitation in Mean-field Games

We explore the problem of imitation learning (IL) in the context of mean-field games (MFGs), where the goal is to imitate the behavior of a population of agents following a Nash equilibrium policy according to some unknown payoff function. IL in MFGs presents new challenges compared to single-agent IL, particularly when both the reward function and the transition kernel depend on the population distribution. In this paper, departing from the existing literature on IL for MFGs, we introduce a new solution concept called the Nash imitation gap. Then we show that when only the reward depends on the population distribution, IL in MFGs can be reduced to single-agent IL with similar guarantees. However, when the dynamics is population-dependent, we provide a novel upper-bound that suggests IL is harder in this setting. To address this issue, we propose a new adversarial formulation where the reinforcement learning problem is replaced by a mean-field control (MFC) problem, suggesting progress in IL within MFGs may have to build upon MFC.

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