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Nicholas Gydé

Publications and source records attributed to Nicholas Gydé.

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OS-Marathon: Benchmarking Computer-Use Agents on Vast-Horizon, Repetitive Tasks

Vast-horizon, repetitive workflows are common in daily routines, e.g., processing expense reports from a stack of receipts, organising a collection of PDF annotations into structured notes, and are tedious for humans, with execution length scaling with the volume of data to process. They are, however, well-suited to autonomous agents, since their structured, recurring sub-workflows follow a logic that can be systematically learned. Yet no existing benchmark evaluates agents specifically on vast-horizon, repetitive capabilities, leaving the problem largely underexplored. To bridge this gap, we establish OS-Marathon, comprising 100 vast-horizon, repetitive tasks across 5 scenarios and 10 domains, on which our evaluation reveals that leading state-of-the-art (SOTA) CUAs struggle substantially. We further find that introducing a task orchestrator to decompose the workflow into per-instance subtasks fails to mitigate the challenge: errors accumulate and propagate across solver agents, indicating that naive decomposition is insufficient for these tasks. We then explore a cost-friendly personalisation strategy, i.e. GraphDemo, that adapts general agents to such tasks from a single human demonstration of the recurring sub-workflow logic. Extensive experiments show both the real-world challenge of vast-horizon, repetitive tasks and the improvement provided by human demonstration in this setting. Project website: https://os-marathon.github.io/.

cs.CV

Schema-Guided Scene-Graph Reasoning based on Multi-Agent Large Language Model System

Scene graphs have emerged as a structured and serializable environment representation for grounded spatial reasoning with Large Language Models (LLMs). In this work, we propose SG^2, an iterative Schema-Guided Scene-Graph reasoning framework based on multi-agent LLMs. The agents are grouped into two modules: a (1) Reasoner module for abstract task planning and graph information queries generation, and a (2) Retriever module for extracting corresponding graph information based on code-writing following the queries. Two modules collaborate iteratively, enabling sequential reasoning and adaptive attention to graph information. The scene graph schema, prompted to both modules, serves to not only streamline both reasoning and retrieval process, but also guide the cooperation between two modules. This eliminates the need to prompt LLMs with full graph data, reducing the chance of hallucination due to irrelevant information. Through experiments in multiple simulation environments, we show that our framework surpasses existing LLM-based approaches and baseline single-agent, tool-based Reason-while-Retrieve strategy in numerical Q\&A and planning tasks.

cs.LG