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Nicholas J. Bryan

Publications and source records attributed to Nicholas J. Bryan.

At least 19 recordsLinked to original sources

V2M-Zero: Zero-Pair Time-Aligned Video-to-Music Generation

Generating music that temporally aligns with video events is challenging for existing text-to-music models, which lack fine-grained temporal control. We introduce V2M-ZERO, a video-to-music generation approach that generates time-aligned music with disentangled time synchronization and semantic control (e.g., genre, mood) from video while requiring zero video-music pairs at training time. Our method is motivated by a key observation: temporal synchronization requires matching when and how much change occurs, not what changes. While musical and visual events differ semantically, they exhibit shared temporal structure that can be captured independently within each modality. We capture this structure through event curves computed from intra-modal similarity using pretrained music and video encoders. By measuring temporal change within each modality independently, these curves provide comparable representations across modalities. This enables a simple training strategy: fine-tune a text-to-music model on music-event curves, then substitute video-event curves at inference without cross-modal training or paired data. Across OES-Pub, MovieGenBench-Music, and AIST++, V2M-ZERO achieves state-of-the-art performance without any paired music-video data, surpassing the strongest prior baselines per metric with 5-9% higher audio quality, 13-15% better semantic alignment, 21-52% improved temporal synchronization, and 28% higher beat alignment on dance videos. We find similar results via a large crowd-source subjective listening test. Our results validate that temporal alignment through within-modality features is not only effective for video-to-music generation but also leads to better performance than paired cross-modal supervision. Furthermore, our approach enables independent controls for timing and music style (e.g., genre, mood) for more controllable generation.

cs.CV

A Generative-First Neural Audio Autoencoder

Neural autoencoders underpin generative models. Practical, large-scale use of neural autoencoders for generative modeling necessitates fast encoding, low latent rates, and a single model across representations. Existing approaches are reconstruction-first: they incur high latent rates, slow encoding, and separate architectures for discrete vs. continuous latents and for different audio channel formats, hindering workflows from preprocessing to inference conditioning. We introduce a generative-first architecture for audio autoencoding that increases temporal downsampling from 2048x to 3360x and supports continuous and discrete representations and common audio channel formats in one model. By balancing compression, quality, and speed, it delivers 10x faster encoding, 1.6x lower rates, and eliminates channel-format-specific variants while maintaining competitive reconstruction quality. This enables applications previously constrained by processing costs: a 60-second mono signal compresses to 788 tokens, making generative modeling more tractable.

cs.SD

TAC: Timestamped Audio Captioning

Large Audio Language Models struggle to disentangle overlapping events in complex acoustic scenes, yielding temporally inconsistent captions and frequent hallucinations. We introduce Timestamped Audio Captioner (TAC), a model that produces temporally grounded audio descriptions at varying degrees of detail and resolution. TAC is trained with a synthetic data pipeline that constructs challenging and dynamic mixtures from real-world audio sources, enabling robust learning under realistic polyphonic conditions. Across event detection and dense captioning, TAC outperforms all competing methods, with a low hallucination rate and accurate temporal grounding. We also introduce TAC-V, an audio-visual pipeline to generate semantically rich audio-visual descriptions. We then show that TAC and TAC-V serves as a "semantic bridge" for a text-only reasoner: a simple TAC$\rightarrow$LLM and TAC-V$\rightarrow$LLM cascade achieves state-of-the-art scores on benchmarks for both audio (MMAU-Pro, MMSU, MMAR) and audio-visual (DailyOmni, VideoHolmes) understanding and reasoning respectively.

cs.SD

Stemphonic: All-at-once Flexible Multi-stem Music Generation

Music stem generation, the task of producing musically-synchronized and isolated instrument audio clips, offers the potential of greater user control and better alignment with musician workflows compared to conventional text-to-music models. Existing stem generation approaches, however, either rely on fixed architectures that output a predefined set of stems in parallel, or generate only one stem at a time, resulting in slow inference despite flexibility in stem combination. We propose Stemphonic, a diffusion-/flow-based framework that overcomes this trade-off and generates a variable set of synchronized stems in one inference pass. During training, we treat each stem as a batch element, group synchronized stems in a batch, and apply a shared noise latent to each group. At inference-time, we use a shared initial noise latent and stem-specific text inputs to generate synchronized multi-stem outputs in one pass. We further expand our approach to enable one-pass conditional multi-stem generation and stem-wise activity controls to empower users to iteratively generate and orchestrate the temporal layering of a mix. We benchmark our results on multiple open-source stem evaluation sets and show that Stemphonic produces higher-quality outputs while accelerating the full mix generation process by 25 to 50%. Demos at: https://stemphonic-demo.vercel.app.

cs.SD

Rethinking Music Captioning with Music Metadata LLMs

Music captioning, or the task of generating a natural language description of music, is useful for both music understanding and controllable music generation. Training captioning models, however, typically requires high-quality music caption data which is scarce compared to metadata (e.g., genre, mood, etc.). As a result, it is common to use large language models (LLMs) to synthesize captions from metadata to generate training data for captioning models, though this process imposes a fixed stylization and entangles factual information with natural language style. As a more direct approach, we propose metadata-based captioning. We train a metadata prediction model to infer detailed music metadata from audio and then convert it into expressive captions via pre-trained LLMs at inference time. Compared to a strong end-to-end baseline trained on LLM-generated captions derived from metadata, our method: (1) achieves comparable performance in less training time over end-to-end captioners, (2) offers flexibility to easily change stylization post-training, enabling output captions to be tailored to specific stylistic and quality requirements, and (3) can be prompted with audio and partial metadata to enable powerful metadata imputation or in-filling--a common task for organizing music data.

cs.SD

DRAGON: Distributional Rewards Optimize Diffusion Generative Models

We present Distributional RewArds for Generative OptimizatioN (DRAGON), a versatile framework for fine-tuning media generation models towards a desired outcome. Compared with traditional reinforcement learning with human feedback (RLHF) or pairwise preference approaches such as direct preference optimization (DPO), DRAGON is more flexible. It can optimize reward functions that evaluate either individual examples or distributions of them, making it compatible with a broad spectrum of instance-wise, instance-to-distribution, and distribution-to-distribution rewards. Leveraging this versatility, we construct novel reward functions by selecting an encoder and a set of reference examples to create an exemplar distribution. When cross-modal encoders such as CLAP are used, the reference may be of a different modality (text versus audio). Then, DRAGON gathers online and on-policy generations, scores them with the reward function to construct a positive demonstration set and a negative set, and leverages the contrast between the two finite sets to approximate distributional reward optimization. For evaluation, we fine-tune an audio-domain text-to-music diffusion model with 20 reward functions, including a custom music aesthetics model, CLAP score, Vendi diversity, and Frechet audio distance (FAD). We further compare instance-wise (per-song) and full-dataset FAD settings while ablating multiple FAD encoders and reference sets. Over all 20 target rewards, DRAGON achieves an 81.45% average win rate. Moreover, reward functions based on exemplar sets enhance generations and are comparable to model-based rewards. With an appropriate exemplar set, DRAGON achieves a 60.95% human-voted music quality win rate without training on human preference annotations. DRAGON is a new approach to designing and optimizing reward functions for improving human-perceived quality. Demos at https://ml-dragon.github.io/web

cs.SD

Presto! Distilling Steps and Layers for Accelerating Music Generation

Despite advances in diffusion-based text-to-music (TTM) methods, efficient, high-quality generation remains a challenge. We introduce Presto!, an approach to inference acceleration for score-based diffusion transformers via reducing both sampling steps and cost per step. To reduce steps, we develop a new score-based distribution matching distillation (DMD) method for the EDM-family of diffusion models, the first GAN-based distillation method for TTM. To reduce the cost per step, we develop a simple, but powerful improvement to a recent layer distillation method that improves learning via better preserving hidden state variance. Finally, we combine our step and layer distillation methods together for a dual-faceted approach. We evaluate our step and layer distillation methods independently and show each yield best-in-class performance. Our combined distillation method can generate high-quality outputs with improved diversity, accelerating our base model by 10-18x (230/435ms latency for 32 second mono/stereo 44.1kHz, 15x faster than comparable SOTA) -- the fastest high-quality TTM to our knowledge. Sound examples can be found at https://presto-music.github.io/web/.

cs.SD

DITTO: Diffusion Inference-Time T-Optimization for Music Generation

We propose Diffusion Inference-Time T-Optimization (DITTO), a general-purpose frame-work for controlling pre-trained text-to-music diffusion models at inference-time via optimizing initial noise latents. Our method can be used to optimize through any differentiable feature matching loss to achieve a target (stylized) output and leverages gradient checkpointing for memory efficiency. We demonstrate a surprisingly wide-range of applications for music generation including inpainting, outpainting, and looping as well as intensity, melody, and musical structure control - all without ever fine-tuning the underlying model. When we compare our approach against related training, guidance, and optimization-based methods, we find DITTO achieves state-of-the-art performance on nearly all tasks, including outperforming comparable approaches on controllability, audio quality, and computational efficiency, thus opening the door for high-quality, flexible, training-free control of diffusion models. Sound examples can be found at https://DITTO-Music.github.io/web/.

cs.SD

MusicHiFi: Fast High-Fidelity Stereo Vocoding

Diffusion-based audio and music generation models commonly perform generation by constructing an image representation of audio (e.g., a mel-spectrogram) and then convert it to audio using a phase reconstruction model or vocoder. Typical vocoders, however, produce monophonic audio at lower resolutions (e.g., 16-24 kHz), which limits their usefulness. We propose MusicHiFi -- an efficient high-fidelity stereophonic vocoder. Our method employs a cascade of three generative adversarial networks (GANs) that convert low-resolution mel-spectrograms to audio, upsamples to high-resolution audio via bandwidth extension, and upmixes to stereophonic audio. Compared to past work, we propose 1) a unified GAN-based generator and discriminator architecture and training procedure for each stage of our cascade, 2) a new fast, near downsampling-compatible bandwidth extension module, and 3) a new fast downmix-compatible mono-to-stereo upmixer that ensures the preservation of monophonic content in the output. We evaluate our approach using objective and subjective listening tests and find our approach yields comparable or better audio quality, better spatialization control, and significantly faster inference speed compared to past work. Sound examples are at \url{https://MusicHiFi.github.io/web/}.

cs.SD

Scaling Up Adaptive Filter Optimizers

We introduce a new online adaptive filtering method called supervised multi-step adaptive filters (SMS-AF). Our method uses neural networks to control or optimize linear multi-delay or multi-channel frequency-domain filters and can flexibly scale-up performance at the cost of increased compute -- a property rarely addressed in the AF literature, but critical for many applications. To do so, we extend recent work with a set of improvements including feature pruning, a supervised loss, and multiple optimization steps per time-frame. These improvements work in a cohesive manner to unlock scaling. Furthermore, we show how our method relates to Kalman filtering and meta-adaptive filtering, making it seamlessly applicable to a diverse set of AF tasks. We evaluate our method on acoustic echo cancellation (AEC) and multi-channel speech enhancement tasks and compare against several baselines on standard synthetic and real-world datasets. Results show our method performance scales with inference cost and model capacity, yields multi-dB performance gains for both tasks, and is real-time capable on a single CPU core.

cs.SD

Music ControlNet: Multiple Time-varying Controls for Music Generation

Text-to-music generation models are now capable of generating high-quality music audio in broad styles. However, text control is primarily suitable for the manipulation of global musical attributes like genre, mood, and tempo, and is less suitable for precise control over time-varying attributes such as the positions of beats in time or the changing dynamics of the music. We propose Music ControlNet, a diffusion-based music generation model that offers multiple precise, time-varying controls over generated audio. To imbue text-to-music models with time-varying control, we propose an approach analogous to pixel-wise control of the image-domain ControlNet method. Specifically, we extract controls from training audio yielding paired data, and fine-tune a diffusion-based conditional generative model over audio spectrograms given melody, dynamics, and rhythm controls. While the image-domain Uni-ControlNet method already allows generation with any subset of controls, we devise a new strategy to allow creators to input controls that are only partially specified in time. We evaluate both on controls extracted from audio and controls we expect creators to provide, demonstrating that we can generate realistic music that corresponds to control inputs in both settings. While few comparable music generation models exist, we benchmark against MusicGen, a recent model that accepts text and melody input, and show that our model generates music that is 49% more faithful to input melodies despite having 35x fewer parameters, training on 11x less data, and enabling two additional forms of time-varying control. Sound examples can be found at https://MusicControlNet.github.io/web/.

cs.SD

Meta-AF: Meta-Learning for Adaptive Filters

Adaptive filtering algorithms are pervasive throughout signal processing and have had a material impact on a wide variety of domains including audio processing, telecommunications, biomedical sensing, astrophysics and cosmology, seismology, and many more. Adaptive filters typically operate via specialized online, iterative optimization methods such as least-mean squares or recursive least squares and aim to process signals in unknown or nonstationary environments. Such algorithms, however, can be slow and laborious to develop, require domain expertise to create, and necessitate mathematical insight for improvement. In this work, we seek to improve upon hand-derived adaptive filter algorithms and present a comprehensive framework for learning online, adaptive signal processing algorithms or update rules directly from data. To do so, we frame the development of adaptive filters as a meta-learning problem in the context of deep learning and use a form of self-supervision to learn online iterative update rules for adaptive filters. To demonstrate our approach, we focus on audio applications and systematically develop meta-learned adaptive filters for five canonical audio problems including system identification, acoustic echo cancellation, blind equalization, multi-channel dereverberation, and beamforming. We compare our approach against common baselines and/or recent state-of-the-art methods. We show we can learn high-performing adaptive filters that operate in real-time and, in most cases, significantly outperform each method we compare against -- all using a single general-purpose configuration of our approach.

cs.SD

Meta-Learning for Adaptive Filters with Higher-Order Frequency Dependencies

Adaptive filters are applicable to many signal processing tasks including acoustic echo cancellation, beamforming, and more. Adaptive filters are typically controlled using algorithms such as least-mean squares(LMS), recursive least squares(RLS), or Kalman filter updates. Such models are often applied in the frequency domain, assume frequency independent processing, and do not exploit higher-order frequency dependencies, for simplicity. Recent work on meta-adaptive filters, however, has shown that we can control filter adaptation using neural networks without manual derivation, motivating new work to exploit such information. In this work, we present higher-order meta-adaptive filters, a key improvement to meta-adaptive filters that incorporates higher-order frequency dependencies. We demonstrate our approach on acoustic echo cancellation and develop a family of filters that yield multi-dB improvements over competitive baselines, and are at least an order-of-magnitude less complex. Moreover, we show our improvements hold with or without a downstream speech enhancer.

cs.SD

Style Transfer of Audio Effects with Differentiable Signal Processing

We present a framework that can impose the audio effects and production style from one recording to another by example with the goal of simplifying the audio production process. We train a deep neural network to analyze an input recording and a style reference recording, and predict the control parameters of audio effects used to render the output. In contrast to past work, we integrate audio effects as differentiable operators in our framework, perform backpropagation through audio effects, and optimize end-to-end using an audio-domain loss. We use a self-supervised training strategy enabling automatic control of audio effects without the use of any labeled or paired training data. We survey a range of existing and new approaches for differentiable signal processing, showing how each can be integrated into our framework while discussing their trade-offs. We evaluate our approach on both speech and music tasks, demonstrating that our approach generalizes both to unseen recordings and even to sample rates different than those seen during training. Our approach produces convincing production style transfer results with the ability to transform input recordings to produced recordings, yielding audio effect control parameters that enable interpretability and user interaction.

cs.SD

Emotion Embedding Spaces for Matching Music to Stories

Content creators often use music to enhance their stories, as it can be a powerful tool to convey emotion. In this paper, our goal is to help creators find music to match the emotion of their story. We focus on text-based stories that can be auralized (e.g., books), use multiple sentences as input queries, and automatically retrieve matching music. We formalize this task as a cross-modal text-to-music retrieval problem. Both the music and text domains have existing datasets with emotion labels, but mismatched emotion vocabularies prevent us from using mood or emotion annotations directly for matching. To address this challenge, we propose and investigate several emotion embedding spaces, both manually defined (e.g., valence/arousal) and data-driven (e.g., Word2Vec and metric learning) to bridge this gap. Our experiments show that by leveraging these embedding spaces, we are able to successfully bridge the gap between modalities to facilitate cross modal retrieval. We show that our method can leverage the well established valence-arousal space, but that it can also achieve our goal via data-driven embedding spaces. By leveraging data-driven embeddings, our approach has the potential of being generalized to other retrieval tasks that require broader or completely different vocabularies.

cs.IR

Don't Separate, Learn to Remix: End-to-End Neural Remixing with Joint Optimization

The task of manipulating the level and/or effects of individual instruments to recompose a mixture of recordings, or remixing, is common across a variety of applications such as music production, audio-visual post-production, podcasts, and more. This process, however, traditionally requires access to individual source recordings, restricting the creative process. To work around this, source separation algorithms can separate a mixture into its respective components. Then, a user can adjust their levels and mix them back together. This two-step approach, however, still suffers from audible artifacts and motivates further work. In this work, we learn to remix music directly by re-purposing Conv-TasNet, a well-known source separation model, into two neural remixing architectures. To do this, we use an explicit loss term that directly measures remix quality and jointly optimize it with a separation loss. We evaluate our methods using the Slakh and MUSDB18 datasets and report remixing performance as well as the impact on source separation as a byproduct. Our results suggest that learning-to-remix significantly outperforms a strong separation baseline and is particularly useful for small volume changes.

eess.AS

Who calls the shots? Rethinking Few-Shot Learning for Audio

Few-shot learning aims to train models that can recognize novel classes given just a handful of labeled examples, known as the support set. While the field has seen notable advances in recent years, they have often focused on multi-class image classification. Audio, in contrast, is often multi-label due to overlapping sounds, resulting in unique properties such as polyphony and signal-to-noise ratios (SNR). This leads to unanswered questions concerning the impact such audio properties may have on few-shot learning system design, performance, and human-computer interaction, as it is typically up to the user to collect and provide inference-time support set examples. We address these questions through a series of experiments designed to elucidate the answers to these questions. We introduce two novel datasets, FSD-MIX-CLIPS and FSD-MIX-SED, whose programmatic generation allows us to explore these questions systematically. Our experiments lead to audio-specific insights on few-shot learning, some of which are at odds with recent findings in the image domain: there is no best one-size-fits-all model, method, and support set selection criterion. Rather, it depends on the expected application scenario. Our code and data are available at https://github.com/wangyu/rethink-audio-fsl.

cs.SD

Auto-DSP: Learning to Optimize Acoustic Echo Cancellers

Adaptive filtering algorithms are commonplace in signal processing and have wide-ranging applications from single-channel denoising to multi-channel acoustic echo cancellation and adaptive beamforming. Such algorithms typically operate via specialized online, iterative optimization methods and have achieved tremendous success, but require expert knowledge, are slow to develop, and are difficult to customize. In our work, we present a new method to automatically learn adaptive filtering update rules directly from data. To do so, we frame adaptive filtering as a differentiable operator and train a learned optimizer to output a gradient descent-based update rule from data via backpropagation through time. We demonstrate our general approach on an acoustic echo cancellation task (single-talk with noise) and show that we can learn high-performing adaptive filters for a variety of common linear and non-linear multidelayed block frequency domain filter architectures. We also find that our learned update rules exhibit fast convergence, can optimize in the presence of nonlinearities, and are robust to acoustic scene changes despite never encountering any during training.

cs.SD