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Nicholas R. Jennings

Publications and source records attributed to Nicholas R. Jennings.

At least 37 records · Page 2Linked to original sources

Optimal Auction Design for the Gradual Procurement of Strategic Service Provider Agents

We consider an outsourcing problem where a software agent procures multiple services from providers with uncertain reliabilities to complete a computational task before a strict deadline. The service consumer requires a procurement strategy that achieves the optimal balance between success probability and invocation cost. However, the service providers are self-interested and may misrepresent their private cost information if it benefits them. For such settings, we design a novel procurement auction that provides the consumer with the highest possible revenue, while giving sufficient incentives to providers to tell the truth about their costs. This auction creates a contingent plan for gradual service procurement that suggests recruiting a new provider only when the success probability of the already hired providers drops below a time-dependent threshold. To make this auction incentive compatible, we propose a novel weighted threshold payment scheme which pays the minimum among all truthful mechanisms. Using the weighted payment scheme, we also design a low-complexity near-optimal auction that reduces the computational complexity of the optimal mechanism by 99% with only marginal performance loss (less than 1%). We demonstrate the effectiveness and strength of our proposed auctions through both game theoretical and numerical analysis. The experiment results confirm that the proposed auctions exhibit 59% improvement in performance over the current state-of-the-art, by increasing success probability up to 79% and reducing invocation cost by up to 11%.

cs.GT↗

COSCO: Container Orchestration using Co-Simulation and Gradient Based Optimization for Fog Computing Environments

Intelligent task placement and management of tasks in large-scale fog platforms is challenging due to the highly volatile nature of modern workload applications and sensitive user requirements of low energy consumption and response time. Container orchestration platforms have emerged to alleviate this problem with prior art either using heuristics to quickly reach scheduling decisions or AI driven methods like reinforcement learning and evolutionary approaches to adapt to dynamic scenarios. The former often fail to quickly adapt in highly dynamic environments, whereas the latter have run-times that are slow enough to negatively impact response time. Therefore, there is a need for scheduling policies that are both reactive to work efficiently in volatile environments and have low scheduling overheads. To achieve this, we propose a Gradient Based Optimization Strategy using Back-propagation of gradients with respect to Input (GOBI). Further, we leverage the accuracy of predictive digital-twin models and simulation capabilities by developing a Coupled Simulation and Container Orchestration Framework (COSCO). Using this, we create a hybrid simulation driven decision approach, GOBI*, to optimize Quality of Service (QoS) parameters. Co-simulation and the back-propagation approaches allow these methods to adapt quickly in volatile environments. Experiments conducted using real-world data on fog applications using the GOBI and GOBI* methods, show a significant improvement in terms of energy consumption, response time, Service Level Objective and scheduling time by up to 15, 40, 4, and 82 percent respectively when compared to the state-of-the-art algorithms.

cs.DC↗

GENNI: Visualising the Geometry of Equivalences for Neural Network Identifiability

We propose an efficient algorithm to visualise symmetries in neural networks. Typically, models are defined with respect to a parameter space, where non-equal parameters can produce the same input-output map. Our proposed method, GENNI, allows us to efficiently identify parameters that are functionally equivalent and then visualise the subspace of the resulting equivalence class. By doing so, we are now able to better explore questions surrounding identifiability, with applications to optimisation and generalizability, for commonly used or newly developed neural network architectures.

cs.LG↗

On Population-Based Algorithms for Distributed Constraint Optimization Problems

Distributed Constraint Optimization Problems (DCOPs) are a widely studied class of optimization problems in which interaction between a set of cooperative agents are modeled as a set of constraints. DCOPs are NP-hard and significant effort has been devoted to developing methods for finding incomplete solutions. In this paper, we study an emerging class of such incomplete algorithms that are broadly termed as population-based algorithms. The main characteristic of these algorithms is that they maintain a population of candidate solutions of a given problem and use this population to cover a large area of the search space and to avoid local-optima. In recent years, this class of algorithms has gained significant attention due to their ability to produce high-quality incomplete solutions. With the primary goal of further improving the quality of solutions compared to the state-of-the-art incomplete DCOP algorithms, we present two new population-based algorithms in this paper. Our first approach, Anytime Evolutionary DCOP or AED, exploits evolutionary optimization meta-heuristics to solve DCOPs. We also present a novel anytime update mechanism that gives AED its anytime property. While in our second contribution, we show that population-based approaches can be combined with local search approaches. Specifically, we develop an algorithm called DPSA based on the Simulated Annealing meta-heuristic. We empirically evaluate these two algorithms to illustrate their respective effectiveness in different settings against the state-of-the-art incomplete DCOP algorithms including all existing population-based algorithms in a wide variety of benchmarks. Our evaluation shows AED and DPSA markedly outperform the state-of-the-art and produce up to 75% improved solutions.

cs.AI↗

Learning Optimal Temperature Region for Solving Mixed Integer Functional DCOPs

Distributed Constraint Optimization Problems (DCOPs) are an important framework for modeling coordinated decision-making problems in multi-agent systems with a set of discrete variables. Later works have extended DCOPs to model problems with a set of continuous variables, named Functional DCOPs (F-DCOPs). In this paper, we combine both of these frameworks into the Mixed Integer Functional DCOP (MIF-DCOP) framework that can deal with problems regardless of their variables' type. We then propose a novel algorithm $-$ Distributed Parallel Simulated Annealing (DPSA), where agents cooperatively learn the optimal parameter configuration for the algorithm while also solving the given problem using the learned knowledge. Finally, we empirically evaluate our approach in DCOP, F-DCOP, and MIF-DCOP settings and show that DPSA produces solutions of significantly better quality than the state-of-the-art non-exact algorithms in their corresponding settings.

cs.MA↗

AED: An Anytime Evolutionary DCOP Algorithm

Evolutionary optimization is a generic population-based metaheuristic that can be adapted to solve a wide variety of optimization problems and has proven very effective for combinatorial optimization problems. However, the potential of this metaheuristic has not been utilized in Distributed Constraint Optimization Problems (DCOPs), a well-known class of combinatorial optimization problems prevalent in Multi-Agent Systems. In this paper, we present a novel population-based algorithm, Anytime Evolutionary DCOP (AED), that uses evolutionary optimization to solve DCOPs. In AED, the agents cooperatively construct an initial set of random solutions and gradually improve them through a new mechanism that considers an optimistic approximation of local benefits. Moreover, we present a new anytime update mechanism for AED that identifies the best among a distributed set of candidate solutions and notifies all the agents when a new best is found. In our theoretical analysis, we prove that AED is anytime. Finally, we present empirical results indicating AED outperforms the state-of-the-art DCOP algorithms in terms of solution quality.

cs.MA↗

Real-Time Detection of Dictionary DGA Network Traffic using Deep Learning

Botnets and malware continue to avoid detection by static rules engines when using domain generation algorithms (DGAs) for callouts to unique, dynamically generated web addresses. Common DGA detection techniques fail to reliably detect DGA variants that combine random dictionary words to create domain names that closely mirror legitimate domains. To combat this, we created a novel hybrid neural network, Bilbo the `bagging` model, that analyses domains and scores the likelihood they are generated by such algorithms and therefore are potentially malicious. Bilbo is the first parallel usage of a convolutional neural network (CNN) and a long short-term memory (LSTM) network for DGA detection. Our unique architecture is found to be the most consistent in performance in terms of AUC, F1 score, and accuracy when generalising across different dictionary DGA classification tasks compared to current state-of-the-art deep learning architectures. We validate using reverse-engineered dictionary DGA domains and detail our real-time implementation strategy for scoring real-world network logs within a large financial enterprise. In four hours of actual network traffic, the model discovered at least five potential command-and-control networks that commercial vendor tools did not flag.

cs.CR↗

Streaming Bayesian Inference for Crowdsourced Classification

A key challenge in crowdsourcing is inferring the ground truth from noisy and unreliable data. To do so, existing approaches rely on collecting redundant information from the crowd, and aggregating it with some probabilistic method. However, oftentimes such methods are computationally inefficient, are restricted to some specific settings, or lack theoretical guarantees. In this paper, we revisit the problem of binary classification from crowdsourced data. Specifically we propose Streaming Bayesian Inference for Crowdsourcing (SBIC), a new algorithm that does not suffer from any of these limitations. First, SBIC has low complexity and can be used in a real-time online setting. Second, SBIC has the same accuracy as the best state-of-the-art algorithms in all settings. Third, SBIC has provable asymptotic guarantees both in the online and offline settings.

cs.LG↗

Selling Multiple Items via Social Networks

We consider a market where a seller sells multiple units of a commodity in a social network. Each node/buyer in the social network can only directly communicate with her neighbours, i.e. the seller can only sell the commodity to her neighbours if she could not find a way to inform other buyers. In this paper, we design a novel promotion mechanism that incentivizes all buyers, who are aware of the sale, to invite all their neighbours to join the sale, even though there is no guarantee that their efforts will be paid. While traditional sale promotions such as sponsored search auctions cannot guarantee a positive return for the advertiser (the seller), our mechanism guarantees that the seller's revenue is better than not using the advertising. More importantly, the seller does not need to pay if the advertising is not beneficial to her.

cs.GT↗

Efficiency of active learning for the allocation of workers on crowdsourced classification tasks

Crowdsourcing has been successfully employed in the past as an effective and cheap way to execute classification tasks and has therefore attracted the attention of the research community. However, we still lack a theoretical understanding of how to collect the labels from the crowd in an optimal way. In this paper we focus on the problem of worker allocation and compare two active learning policies proposed in the empirical literature with a uniform allocation of the available budget. To this end we make a thorough mathematical analysis of the problem and derive a new bound on the performance of the system. Furthermore we run extensive simulations in a more realistic scenario and show that our theoretical results hold in practice.

cs.HC↗

Incentive Engineering Framework for Crowdsourcing Systems

Significant effort has been made to understand user motivation and to elicit user participation in crowdsourcing systems. However, incentive engineering, i.e., designing incentives that can purposefully motivate users, is still an open question and remains one of the key challenges of crowdsourcing initiatives. In this work in progress, we propose a general and systematic incentive engineering framework that system designers can use to implement appropriate incentives in order to effect desirable user behaviours.

cs.HC↗

Acyclic Games and Iterative Voting

We consider iterative voting models and position them within the general framework of acyclic games and game forms. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of players) and the action scheduler (which better-reply is played). Our main technical result is providing a complete picture of conditions for acyclicity in several variations of Plurality voting. In particular, we show that (a) under the traditional lexicographic tie-breaking, the game converges for any order of players under a weak restriction on voters' actions; and (b) Plurality with randomized tie-breaking is not guaranteed to converge under arbitrary agent schedulers, but from any initial state there is \emph{some} path of better-replies to a Nash equilibrium. We thus show a first separation between restricted-acyclicity and weak-acyclicity of game forms, thereby settling an open question from [Kukushkin, IJGT 2011]. In addition, we refute another conjecture regarding strongly-acyclic voting rules.

cs.MA↗

A new structural stochastic volatility model of asset pricing and its stylized facts

Building on a prominent agent-based model, we present a new structural stochastic volatility asset pricing model of fundamentalists vs. chartists where the prices are determined based on excess demand. Specifically, this allows for modelling stochastic interactions between agents, based on a herding process corrected by a price misalignment, and incorporating strong noise components in the agents' demand. The model's parameters are estimated using the method of simulated moments, where the moments reflect the basic properties of the daily returns of a stock market index. In addition, for the first time we apply a (parametric) bootstrap method in a setting where the switching between strategies is modelled using a discrete choice approach. As we demonstrate, the resulting dynamics replicate a rich set of the stylized facts of the daily financial data including: heavy tails, volatility clustering, long memory in absolute returns, as well as the absence of autocorrelation in raw returns, volatility-volume correlations, aggregate Gaussianity, concave price impact and extreme price events.

econ.GN↗

Cooperative Equilibrium beyond Social Dilemmas: Pareto Solvable Games

A recently introduced concept of "cooperative equilibrium", based on the assumption that players have a natural attitude to cooperation, has been proven a powerful tool in predicting human behaviour in social dilemmas. In this paper, we extend this idea to more general game models, termed "Pareto solvable" games, which in particular include the Nash Bargaining Problem and the Ultimatum Game. We show that games in this class possess a unique pure cooperative equilibrium. Furthermore, for the Ultimatum Game, this notion appears to be strongly correlated with a suitably defined variant of the Dictator Game. We support this observation with the results of a behavioural experiment conducted using Amazon Mechanical Turk, which demonstrates that our approach allows for making statistically precise predictions of average behaviour in such settings.

cs.GT↗

Efficient Task Collaboration with Execution Uncertainty

We study a general task allocation problem, involving multiple agents that collaboratively accomplish tasks and where agents may fail to successfully complete the tasks assigned to them (known as execution uncertainty). The goal is to choose an allocation that maximises social welfare while taking their execution uncertainty into account. We show that this can be achieved by using the post-execution verification (PEV)-based mechanism if and only if agents' valuations satisfy a multilinearity condition. We then consider a more complex setting where an agent's execution uncertainty is not completely predictable by the agent alone but aggregated from all agents' private opinions (known as trust). We show that PEV-based mechanism with trust is still truthfully implementable if and only if the trust aggregation is multilinear.

cs.AI↗

Incentive Design for Ridesharing with Uncertainty

We consider a ridesharing problem where there is uncertainty about the completion of trips from both drivers and riders. Specifically, we study ridesharing mechanisms that aim to incentivize commuters to reveal their valuation for trips and their probability of undertaking their trips. Due to the interdependence created by the uncertainty on commuters' valuations, we show that the Groves mechanisms are not ex-post truthful even if there is only one commuter whose valuation depends on the other commuters' uncertainty of undertaking their trips. To circumvent this impossibility, we propose an ex-post truthful mechanism, the best incentive we can design without sacrificing social welfare in this setting. Our mechanism pays a commuter if she undertakes her trip, otherwise she is penalized for not undertaking her trip. Furthermore, we identify a sufficient and necessary condition under which our mechanism is ex-post truthful.

cs.GT↗

Targeted Social Mobilisation in a Global Manhunt

Social mobilization, the ability to mobilize large numbers of people via social networks to achieve highly distributed tasks, has received significant attention in recent times. This growing capability, facilitated by modern communication technology, is highly relevant to endeavors which require the search for individuals that posses rare information or skill, such as finding medical doctors during disasters, or searching for missing people. An open question remains, as to whether in time-critical situations, people are able to recruit in a targeted manner, or whether they resort to so-called blind search, recruiting as many acquaintances as possible via broadcast communication. To explore this question, we examine data from our recent success in the U.S. State Department's Tag Challenge, which required locating and photographing 5 target persons in 5 different cities in the United States and Europe in less than 12 hours, based only on a single mug-shot. We find that people are able to consistently route information in a targeted fashion even under increasing time pressure. We derive an analytical model for global mobilization and use it to quantify the extent to which people were targeting others during recruitment. Our model estimates that approximately 1 in 3 messages were of targeted fashion during the most time-sensitive period of the challenge.This is a novel observation at such short temporal scales, and calls for opportunities for devising viral incentive schemes that provide distance- or time-sensitive rewards to approach the target geography more rapidly, with applications in multiple areas from emergency preparedness, to political mobilization.

physics.soc-ph↗

Crowdsourcing Dilemma

Crowdsourcing offers unprecedented potential for solving tasks efficiently by tapping into the skills of large groups of people. A salient feature of crowdsourcing---its openness of entry---makes it vulnerable to malicious behavior. Such behavior took place in a number of recent popular crowdsourcing competitions. We provide game-theoretic analysis of a fundamental tradeoff between the potential for increased productivity and the possibility of being set back by malicious behavior. Our results show that in crowdsourcing competitions malicious behavior is the norm, not the anomaly---a result contrary to the conventional wisdom in the area. Counterintuitively, making the attacks more costly does not deter them but leads to a less desirable outcome. These findings have cautionary implications for the design of crowdsourcing competitions.

cs.SI↗