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Nicholas Recker

Publications and source records attributed to Nicholas Recker.

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Tarski Lower Bounds from Multi-Dimensional Herringbones

Tarski's theorem states that every monotone function from a complete lattice to itself has a fixed point. We analyze the query complexity of finding such a fixed point on the $k$-dimensional grid of side length $n$ under the $\leq$ relation. In this setting, there is an unknown monotone function $f: \{0,1,\ldots, n-1\}^k \to \{0,1,\ldots, n-1\}^k$ and an algorithm must query a vertex $v$ to learn $f(v)$. The goal is to find a fixed point of $f$ using as few oracle queries as possible. We show that the randomized query complexity of this problem is $\Omega\left( \frac{k \cdot \log^2{n}}{\log{k}} \right)$ for all $n,k \geq 2$. This unifies and improves upon two prior results: a lower bound of $\Omega(\log^2{n})$ from [EPRY 2019] and a lower bound of $\Omega\left( \frac{k \cdot \log{n}}{\log{k}}\right)$ from [BPR 2024], respectively.

cs.CC

The Randomized Query Complexity of Finding a Tarski Fixed Point on the Boolean Hypercube

The Knaster-Tarski theorem, also known as Tarski's theorem, guarantees that every monotone function defined on a complete lattice has a fixed point. We analyze the query complexity of finding such a fixed point on the $k$-dimensional grid of side length $n$ under the $\leq$ relation. Specifically, there is an unknown monotone function $f: \{0,1,\ldots, n-1\}^k \to \{0,1,\ldots, n-1\}^k$ and an algorithm must query a vertex $v$ to learn $f(v)$. A key special case of interest is the Boolean hypercube $\{0,1\}^k$, which is isomorphic to the power set lattice--the original setting of the Knaster-Tarski theorem. We prove a lower bound that characterizes the randomized and deterministic query complexity of the Tarski search problem on the Boolean hypercube as $\Theta(k)$. More generally, we give a randomized lower bound of $\Omega\left( k + \frac{k \log{n}}{\log{k}} \right)$ for the $k$-dimensional grid of side length $n$, which is asymptotically optimal in high dimensions when $k$ is large relative to $n$.

cs.CC

The Sharp Power Law of Local Search on Expanders

Local search is a powerful heuristic in optimization and computer science, the complexity of which was studied in the white box and black box models. In the black box model, we are given a graph $G = (V,E)$ and oracle access to a function $f : V \to \mathbb{R}$. The local search problem is to find a vertex $v$ that is a local minimum, i.e. with $f(v) \leq f(u)$ for all $(u,v) \in E$, using as few queries as possible. The query complexity is well understood on the grid and the hypercube, but much less is known beyond. We show the query complexity of local search on $d$-regular expanders with constant degree is $\Omega\left(\frac{\sqrt{n}}{\log{n}}\right)$, where $n$ is the number of vertices. This matches within a logarithmic factor the upper bound of $O(\sqrt{n})$ for constant degree graphs from Aldous (1983), implying that steepest descent with a warm start is an essentially optimal algorithm for expanders. The best lower bound known from prior work was $\Omega\left(\frac{\sqrt[8]{n}}{\log{n}}\right)$, shown by Santha and Szegedy (2004) for quantum and randomized algorithms. We obtain this result by considering a broader framework of graph features such as vertex congestion and separation number. We show that for each graph, the randomized query complexity of local search is $\Omega\left(\frac{n^{1.5}}{g}\right)$, where $g$ is the vertex congestion of the graph; and $\Omega\left(\sqrt[4]{\frac{s}{\Delta}}\right)$, where $s$ is the separation number and $\Delta$ is the maximum degree. For separation number the previous bound was $\Omega\left(\sqrt[8]{\frac{s}{\Delta}} /\log{n}\right)$, given by Santha and Szegedy for quantum and randomized algorithms. We also show a variant of the relational adversary method from Aaronson (2006), which is asymptotically at least as strong as the version in Aaronson (2006) for all randomized algorithms and strictly stronger for some problems.

cs.CC

Searching, Sorting, and Cake Cutting in Rounds

We study searching and sorting in rounds motivated by a fair division question: given a cake cutting problem with $n$ players, compute a fair allocation in at most $k$ rounds of interaction with the players. Rounds interpolate between the simultaneous and the fully adaptive settings, also capturing parallel complexity. We find that proportional cake cutting in rounds is equivalent to sorting with rank queries in rounds. We design a protocol for proportional cake cutting in rounds, while lower bounds for sorting in rounds with rank queries were given by Alon and Azar. Inspired by the rank query model, we then consider two basic search problems: ordered and unordered search. In unordered search, we get an array $\vec{x}=(x_1, \ldots, x_n)$ and an element $z$ promised to be in $\vec{x}$. We have access to an oracle that receives queries of the form "Is $z$ at location $i$?" and answers "Yes" or "No". The goal is to find the location of $z$ with success probability at least $p$ in at most $k$ rounds of interaction with the oracle. We show the expected query complexity of randomized algorithms on a worst case input is $np\bigl(\frac{k+1}{2k}\bigr) \pm O(1)$, while that of deterministic algorithms on a worst case input distribution is $np \bigl(1 - \frac{k-1}{2k}p \bigr) \pm O(1)$. These bounds apply even to fully adaptive unordered search, where the ratio between the two complexities converges to $2-p$ as the size of the array grows. In ordered search, we get sorted array $\vec{x}=(x_1, \ldots, x_n)$ and element $z$ promised to be in $\vec{x}$. We have access to an oracle that gets comparison queries. Here we find that the expected query complexity of randomized algorithms on a worst case input and deterministic algorithms on a worst case input distribution is essentially the same: $p k \cdot n^{\frac{1}{k}} \pm O(1+pk)$.

cs.DS