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Nick Barnes

Publications and source records attributed to Nick Barnes.

87 records · Page 5Linked to original sources

Representation Learning on Unit Ball with 3D Roto-Translational Equivariance

Convolution is an integral operation that defines how the shape of one function is modified by another function. This powerful concept forms the basis of hierarchical feature learning in deep neural networks. Although performing convolution in Euclidean geometries is fairly straightforward, its extension to other topological spaces---such as a sphere ($\mathbb{S}^2$) or a unit ball ($\mathbb{B}^3$)---entails unique challenges. In this work, we propose a novel `\emph{volumetric convolution}' operation that can effectively model and convolve arbitrary functions in $\mathbb{B}^3$. We develop a theoretical framework for \emph{volumetric convolution} based on Zernike polynomials and efficiently implement it as a differentiable and an easily pluggable layer in deep networks. By construction, our formulation leads to the derivation of a novel formula to measure the symmetry of a function in $\mathbb{B}^3$ around an arbitrary axis, that is useful in function analysis tasks. We demonstrate the efficacy of proposed volumetric convolution operation on one viable use case i.e., 3D object recognition.

cs.CV↗

Densely Residual Laplacian Super-Resolution

Super-Resolution convolutional neural networks have recently demonstrated high-quality restoration for single images. However, existing algorithms often require very deep architectures and long training times. Furthermore, current convolutional neural networks for super-resolution are unable to exploit features at multiple scales and weigh them equally, limiting their learning capability. In this exposition, we present a compact and accurate super-resolution algorithm namely, Densely Residual Laplacian Network (DRLN). The proposed network employs cascading residual on the residual structure to allow the flow of low-frequency information to focus on learning high and mid-level features. In addition, deep supervision is achieved via the densely concatenated residual blocks settings, which also helps in learning from high-level complex features. Moreover, we propose Laplacian attention to model the crucial features to learn the inter and intra-level dependencies between the feature maps. Furthermore, comprehensive quantitative and qualitative evaluations on low-resolution, noisy low-resolution, and real historical image benchmark datasets illustrate that our DRLN algorithm performs favorably against the state-of-the-art methods visually and accurately.

eess.IV↗

Unsupervised Primitive Discovery for Improved 3D Generative Modeling

3D shape generation is a challenging problem due to the high-dimensional output space and complex part configurations of real-world objects. As a result, existing algorithms experience difficulties in accurate generative modeling of 3D shapes. Here, we propose a novel factorized generative model for 3D shape generation that sequentially transitions from coarse to fine scale shape generation. To this end, we introduce an unsupervised primitive discovery algorithm based on a higher-order conditional random field model. Using the primitive parts for shapes as attributes, a parameterized 3D representation is modeled in the first stage. This representation is further refined in the next stage by adding fine scale details to shape. Our results demonstrate improved representation ability of the generative model and better quality samples of newly generated 3D shapes. Further, our primitive generation approach can accurately parse common objects into a simplified representation.

cs.CV↗

CED: Color Event Camera Dataset

Event cameras are novel, bio-inspired visual sensors, whose pixels output asynchronous and independent timestamped spikes at local intensity changes, called 'events'. Event cameras offer advantages over conventional frame-based cameras in terms of latency, high dynamic range (HDR) and temporal resolution. Until recently, event cameras have been limited to outputting events in the intensity channel, however, recent advances have resulted in the development of color event cameras, such as the Color-DAVIS346. In this work, we present and release the first Color Event Camera Dataset (CED), containing 50 minutes of footage with both color frames and events. CED features a wide variety of indoor and outdoor scenes, which we hope will help drive forward event-based vision research. We also present an extension of the event camera simulator ESIM that enables simulation of color events. Finally, we present an evaluation of three state-of-the-art image reconstruction methods that can be used to convert the Color-DAVIS346 into a continuous-time, HDR, color video camera to visualise the event stream, and for use in downstream vision applications.

cs.CV↗

Asynchronous Spatial Image Convolutions for Event Cameras

Spatial convolution is arguably the most fundamental of 2D image processing operations. Conventional spatial image convolution can only be applied to a conventional image, that is, an array of pixel values (or similar image representation) that are associated with a single instant in time. Event cameras have serial, asynchronous output with no natural notion of an image frame, and each event arrives with a different timestamp. In this paper, we propose a method to compute the convolution of a linear spatial kernel with the output of an event camera. The approach operates on the event stream output of the camera directly without synthesising pseudo-image frames as is common in the literature. The key idea is the introduction of an internal state that directly encodes the convolved image information, which is updated asynchronously as each event arrives from the camera. The state can be read-off as-often-as and whenever required for use in higher level vision algorithms for real-time robotic systems. We demonstrate the application of our method to corner detection, providing an implementation of a Harris corner-response "state" that can be used in real-time for feature detection and tracking on robotic systems.

cs.CV↗

Volumetric Convolution: Automatic Representation Learning in Unit Ball

Convolution is an efficient technique to obtain abstract feature representations using hierarchical layers in deep networks. Although performing convolution in Euclidean geometries is fairly straightforward, its extension to other topological spaces---such as a sphere ($\mathbb{S}^2$) or a unit ball ($\mathbb{B}^3$)---entails unique challenges. In this work, we propose a novel `\emph{volumetric convolution}' operation that can effectively convolve arbitrary functions in $\mathbb{B}^3$. We develop a theoretical framework for \emph{volumetric convolution} based on Zernike polynomials and efficiently implement it as a differentiable and an easily pluggable layer for deep networks. Furthermore, our formulation leads to derivation of a novel formula to measure the symmetry of a function in $\mathbb{B}^3$ around an arbitrary axis, that is useful in 3D shape analysis tasks. We demonstrate the efficacy of proposed volumetric convolution operation on a possible use-case i.e., 3D object recognition task.

cs.LG↗

From Known to the Unknown: Transferring Knowledge to Answer Questions about Novel Visual and Semantic Concepts

Current Visual Question Answering (VQA) systems can answer intelligent questions about `Known' visual content. However, their performance drops significantly when questions about visually and linguistically `Unknown' concepts are presented during inference (`Open-world' scenario). A practical VQA system should be able to deal with novel concepts in real world settings. To address this problem, we propose an exemplar-based approach that transfers learning (i.e., knowledge) from previously `Known' concepts to answer questions about the `Unknown'. We learn a highly discriminative joint embedding space, where visual and semantic features are fused to give a unified representation. Once novel concepts are presented to the model, it looks for the closest match from an exemplar set in the joint embedding space. This auxiliary information is used alongside the given Image-Question pair to refine visual attention in a hierarchical fashion. Since handling the high dimensional exemplars on large datasets can be a significant challenge, we introduce an efficient matching scheme that uses a compact feature description for search and retrieval. To evaluate our model, we propose a new split for VQA, separating Unknown visual and semantic concepts from the training set. Our approach shows significant improvements over state-of-the-art VQA models on the proposed Open-World VQA dataset and standard VQA datasets.

cs.CV↗

Continuous-time Intensity Estimation Using Event Cameras

Event cameras provide asynchronous, data-driven measurements of local temporal contrast over a large dynamic range with extremely high temporal resolution. Conventional cameras capture low-frequency reference intensity information. These two sensor modalities provide complementary information. We propose a computationally efficient, asynchronous filter that continuously fuses image frames and events into a single high-temporal-resolution, high-dynamic-range image state. In absence of conventional image frames, the filter can be run on events only. We present experimental results on high-speed, high-dynamic-range sequences, as well as on new ground truth datasets we generate to demonstrate the proposed algorithm outperforms existing state-of-the-art methods.

cs.CV↗

Deep Texture and Structure Aware Filtering Network for Image Smoothing

Image smoothing is a fundamental task in computer vision, that aims to retain salient structures and remove insignificant textures. In this paper, we aim to address the fundamental shortcomings of existing image smoothing methods, which cannot properly distinguish textures and structures with similar low-level appearance. While deep learning approaches have started to explore the preservation of structure through image smoothing, existing work does not yet properly address textures. To this end, we generate a large dataset by blending natural textures with clean structure-only images, and then build a texture prediction network (TPN) that predicts the location and magnitude of textures. We then combine the TPN with a semantic structure prediction network (SPN) so that the final texture and structure aware filtering network (TSAFN) is able to identify the textures to remove ("texture-awareness") and the structures to preserve ("structure-awareness"). The proposed model is easy to understand and implement, and shows excellent performance on real images in the wild as well as our generated dataset.

cs.CV↗

Adversarial Training of Variational Auto-encoders for High Fidelity Image Generation

Variational auto-encoders (VAEs) provide an attractive solution to image generation problem. However, they tend to produce blurred and over-smoothed images due to their dependence on pixel-wise reconstruction loss. This paper introduces a new approach to alleviate this problem in the VAE based generative models. Our model simultaneously learns to match the data, reconstruction loss and the latent distributions of real and fake images to improve the quality of generated samples. To compute the loss distributions, we introduce an auto-encoder based discriminator model which allows an adversarial learning procedure. The discriminator in our model also provides perceptual guidance to the VAE by matching the learned similarity metric of the real and fake samples in the latent space. To stabilize the overall training process, our model uses an error feedback approach to maintain the equilibrium between competing networks in the model. Our experiments show that the generated samples from our proposed model exhibit a diverse set of attributes and facial expressions and scale up to high-resolution images very well.

cs.CV↗

Learning RGB-D Salient Object Detection using background enclosure, depth contrast, and top-down features

Recently, deep Convolutional Neural Networks (CNN) have demonstrated strong performance on RGB salient object detection. Although, depth information can help improve detection results, the exploration of CNNs for RGB-D salient object detection remains limited. Here we propose a novel deep CNN architecture for RGB-D salient object detection that exploits high-level, mid-level, and low level features. Further, we present novel depth features that capture the ideas of background enclosure and depth contrast that are suitable for a learned approach. We show improved results compared to state-of-the-art RGB-D salient object detection methods. We also show that the low-level and mid-level depth features both contribute to improvements in the results. Especially, F-Score of our method is 0.848 on RGBD1000 dataset, which is 10.7% better than the second place.

cs.CV↗

Perceptually Consistent Color-to-Gray Image Conversion

In this paper, we propose a color to grayscale image conversion algorithm (C2G) that aims to preserve the perceptual properties of the color image as much as possible. To this end, we propose measures for two perceptual properties based on contemporary research in vision science: brightness and multi-scale contrast. The brightness measurement is based on the idea that the brightness of a grayscale image will affect the perception of the probability of color information. The color contrast measurement is based on the idea that the contrast of a given pixel to its surroundings can be measured as a linear combination of color contrast at different scales. Based on these measures we propose a graph based optimization framework to balance the brightness and contrast measurements. To solve the optimization, an $\ell_1$-norm based method is provided which converts color discontinuities to brightness discontinuities. To validate our methods, we evaluate against the existing \cadik and Color250 datasets, and against NeoColor, a new dataset that improves over existing C2G datasets. NeoColor contains around 300 images from typical C2G scenarios, including: commercial photograph, printing, books, magazines, masterpiece artworks and computer designed graphics. We show improvements in metrics of performance, and further through a user study, we validate the performance of both the algorithm and the metric.

cs.CV↗

Totally Corrective Boosting for Regularized Risk Minimization

Consideration of the primal and dual problems together leads to important new insights into the characteristics of boosting algorithms. In this work, we propose a general framework that can be used to design new boosting algorithms. A wide variety of machine learning problems essentially minimize a regularized risk functional. We show that the proposed boosting framework, termed CGBoost, can accommodate various loss functions and different regularizers in a totally-corrective optimization fashion. We show that, by solving the primal rather than the dual, a large body of totally-corrective boosting algorithms can actually be efficiently solved and no sophisticated convex optimization solvers are needed. We also demonstrate that some boosting algorithms like AdaBoost can be interpreted in our framework--even their optimization is not totally corrective. We empirically show that various boosting algorithms based on the proposed framework perform similarly on the UCIrvine machine learning datasets [1] that we have used in the experiments.

cs.AI↗

Totally Corrective Multiclass Boosting with Binary Weak Learners

In this work, we propose a new optimization framework for multiclass boosting learning. In the literature, AdaBoost.MO and AdaBoost.ECC are the two successful multiclass boosting algorithms, which can use binary weak learners. We explicitly derive these two algorithms' Lagrange dual problems based on their regularized loss functions. We show that the Lagrange dual formulations enable us to design totally-corrective multiclass algorithms by using the primal-dual optimization technique. Experiments on benchmark data sets suggest that our multiclass boosting can achieve a comparable generalization capability with state-of-the-art, but the convergence speed is much faster than stage-wise gradient descent boosting. In other words, the new totally corrective algorithms can maximize the margin more aggressively.

cs.LG↗

Asymmetric Totally-corrective Boosting for Real-time Object Detection

Real-time object detection is one of the core problems in computer vision. The cascade boosting framework proposed by Viola and Jones has become the standard for this problem. In this framework, the learning goal for each node is asymmetric, which is required to achieve a high detection rate and a moderate false positive rate. We develop new boosting algorithms to address this asymmetric learning problem. We show that our methods explicitly optimize asymmetric loss objectives in a totally corrective fashion. The methods are totally corrective in the sense that the coefficients of all selected weak classifiers are updated at each iteration. In contract, conventional boosting like AdaBoost is stage-wise in that only the current weak classifier's coefficient is updated. At the heart of the totally corrective boosting is the column generation technique. Experiments on face detection show that our methods outperform the state-of-the-art asymmetric boosting methods.

cs.CV↗