SearcharxivSearch

arXiv subjects

Nick Bryan-Kinns

Publications and source records attributed to Nick Bryan-Kinns.

18 recordsLinked to original sources

Govern the Model, Not Only the Data: Storage, Circulation, and Learning in Creative AI

Federated learning is increasingly presented as a privacy-preserving advance: personal data remain on the device, and only model updates are shared. It borrows the vocabulary of the federated social web, yet inverts its logic, distributing computation while the resulting model stays with whoever convened the training. We argue that federation is not in itself a remedy for extractive AI, because outcomes depend on who governs the data and the model and who has agency over the practices that shape them. We describe three layers at which a creative community can hold its work: storage, circulation, and learning. Examining artist-governed trusts, cooperatives, and consent infrastructures, we show that creator governance is established at storage and circulation but stops at learning: contributors can consent to training, yet have little say over the resulting model or its federation. We map the research space this opens, pairing technical open problems with the human questions from which they unfold. We propose four design principles for a creative data commons that governs models and their federation, not only datasets: govern the model, not only the corpus; make the terms legible at the moment of contribution; design for refusal as a first-class state; and decide stewardship in the open and account for it.

cs.AI

Proceedings of The First Reflection in Creative Experience (RiCE) Workshop

Reflection and metacognition are central to the creative user experience. However, most HCI research on reflection focuses on clear, task-oriented goals such as to reflect on personal data or pedagogical outcomes. This contrasts with the open-ended and challenging to articulate goals of creative user experiences. For the first time, this workshop brings together interdisciplinary researchers, designers, educators, and artists across HCI, Cognitive Science, Design, AI, Learning Sciences, and Digital Art to examine reflection in creative interaction. The workshop will discuss themes, drawn from earlier discussions with HCI researchers and artists, on: how best to capture reflection in creative contexts, how to leverage the arts to support reflection for ethical change, and how to design creative AI that enhances - not hinders - critical thinking. By bringing interdisciplinary perspectives on reflection into discussion, the workshop will develop a guiding taxonomy for reflection in creative interaction to inform future creative practice and tool development.

cs.HC

Explainable AI through the Lens of Material Agency: Enabling Musical Interface Design with Neural Audio Models

Recent work in Human-Computer Interaction (HCI) increasingly treats AI models as design materials that have distinctive computational properties to shape design artifacts. Artists learn to work with the model "at play" to explore their emerging properties. The aim of explainability, in this view, is to make visible a crafting and hacking space to enable sustained creative practices with AI. In this chapter, we propose material explainability as a range of activities and artifacts that transform AI models into accessible and inclusive design materials in the workspace of artists, designers, and makers. We present a case study of building a repository of resources to enable artistic explorations of neural audio models in New Interfaces for Musical Expression (NIME) design. Reflecting on our community-building journey and the making of a collection of musical interface designs with a group of artists, we raise three recommendations on enabling the exploration of AI as materials in artistic practices to inspire future XAI design for artists.

cs.HC

Proceedings of The Fourth International Workshop on eXplainable AI for the Arts (XAIxArts 4)

The fourth workshop on Explainable AI for the Arts (XAIxArts) continues to bring together and expand a community of researchers and creative practitioners in Human-Computer Interaction (HCI), Interaction Design, AI, eXplainable AI (XAI), and Digital Arts to explore the role of XAI for the Arts. XAI is a key concern of Responsible and Human-Centred AI, emphasising HCI techniques that make opaque AI models more understandable to people. XAIxArts offers a distinctive lens to examine explainability through creative and artistic domains. The previous workshops explored the landscape and the speculative futures of AI in creative processes. To respond to emerging challenges and contribute to creative and societal transformation more broadly, this workshop focuses on the operationalisation of XAI in the Arts. Specifically, we will: i) critically reflect on emerging practices that encourage diversity and inclusivity in XAI; ii) collectively ideate a library of missing projects to encourage future collaborations and speculations; iii) scope the development of a resource hub for open XAIxArts projects to archive tangible XAI interventions and facilitate future community building with the wider discourse on Human-Centred AI.

cs.HC

DeformTune: A Deformable XAI Music Prototype for Non-Musicians

Many existing AI music generation tools rely on text prompts, complex interfaces, or instrument-like controls, which may require musical or technical knowledge that non-musicians do not possess. This paper introduces DeformTune, a prototype system that combines a tactile deformable interface with the MeasureVAE model to explore more intuitive, embodied, and explainable AI interaction. We conducted a preliminary study with 11 adult participants without formal musical training to investigate their experience with AI-assisted music creation. Thematic analysis of their feedback revealed recurring challenge--including unclear control mappings, limited expressive range, and the need for guidance throughout use. We discuss several design opportunities for enhancing explainability of AI, including multimodal feedback and progressive interaction support. These findings contribute early insights toward making AI music systems more explainable and empowering for novice users.

cs.HC

Survey on the Evaluation of Generative Models in Music

Research on generative systems in music has seen considerable attention and growth in recent years. A variety of attempts have been made to systematically evaluate such systems. We present an interdisciplinary review of the common evaluation targets, methodologies, and metrics for the evaluation of both system output and model use, covering subjective and objective approaches, qualitative and quantitative approaches, as well as empirical and computational methods. We examine the benefits and limitations of these approaches from a musicological, an engineering, and an HCI perspective.

cs.SD

XAIxArts Manifesto: Explainable AI for the Arts

Explainable AI (XAI) is concerned with how to make AI models more understandable to people. To date these explanations have predominantly been technocentric - mechanistic or productivity oriented. This paper introduces the Explainable AI for the Arts (XAIxArts) manifesto to provoke new ways of thinking about explainability and AI beyond technocentric discourses. Manifestos offer a means to communicate ideas, amplify unheard voices, and foster reflection on practice. To supports the co-creation and revision of the XAIxArts manifesto we combine a World Caf\'e style discussion format with a living manifesto to question four core themes: 1) Empowerment, Inclusion, and Fairness; 2) Valuing Artistic Practice; 3) Hacking and Glitches; and 4) Openness. Through our interactive living manifesto experience we invite participants to actively engage in shaping this XIAxArts vision within the CHI community and beyond.

cs.HC

Reducing Barriers to the Use of Marginalised Music Genres in AI

AI systems for high quality music generation typically rely on extremely large musical datasets to train the AI models. This creates barriers to generating music beyond the genres represented in dominant datasets such as Western Classical music or pop music. We undertook a 4 month international research project summarised in this paper to explore the eXplainable AI (XAI) challenges and opportunities associated with reducing barriers to using marginalised genres of music with AI models. XAI opportunities identified included topics of improving transparency and control of AI models, explaining the ethics and bias of AI models, fine tuning large models with small datasets to reduce bias, and explaining style-transfer opportunities with AI models. Participants in the research emphasised that whilst it is hard to work with small datasets such as marginalised music and AI, such approaches strengthen cultural representation of underrepresented cultures and contribute to addressing issues of bias of deep learning models. We are now building on this project to bring together a global International Responsible AI Music community and invite people to join our network.

cs.SD

A Mapping Strategy for Interacting with Latent Audio Synthesis Using Artistic Materials

This paper presents a mapping strategy for interacting with the latent spaces of generative AI models. Our approach involves using unsupervised feature learning to encode a human control space and mapping it to an audio synthesis model's latent space. To demonstrate how this mapping strategy can turn high-dimensional sensor data into control mechanisms of a deep generative model, we present a proof-of-concept system that uses visual sketches to control an audio synthesis model. We draw on emerging discourses in XAIxArts to discuss how this approach can contribute to XAI in artistic and creative contexts, we also discuss its current limitations and propose future research directions.

cs.SD

Exploring Variational Auto-Encoder Architectures, Configurations, and Datasets for Generative Music Explainable AI

Generative AI models for music and the arts in general are increasingly complex and hard to understand. The field of eXplainable AI (XAI) seeks to make complex and opaque AI models such as neural networks more understandable to people. One approach to making generative AI models more understandable is to impose a small number of semantically meaningful attributes on generative AI models. This paper contributes a systematic examination of the impact that different combinations of Variational Auto-Encoder models (MeasureVAE and AdversarialVAE), configurations of latent space in the AI model (from 4 to 256 latent dimensions), and training datasets (Irish folk, Turkish folk, Classical, and pop) have on music generation performance when 2 or 4 meaningful musical attributes are imposed on the generative model. To date there have been no systematic comparisons of such models at this level of combinatorial detail. Our findings show that MeasureVAE has better reconstruction performance than AdversarialVAE which has better musical attribute independence. Results demonstrate that MeasureVAE was able to generate music across music genres with interpretable musical dimensions of control, and performs best with low complexity music such a pop and rock. We recommend that a 32 or 64 latent dimensional space is optimal for 4 regularised dimensions when using MeasureVAE to generate music across genres. Our results are the first detailed comparisons of configurations of state-of-the-art generative AI models for music and can be used to help select and configure AI models, musical features, and datasets for more understandable generation of music.

cs.SD

A Guide to Evaluating the Experience of Media and Arts Technology

Evaluation is essential to understanding the value that digital creativity brings to people's experience, for example in terms of their enjoyment, creativity, and engagement. There is a substantial body of research on how to design and evaluate interactive arts and digital creativity applications. There is also extensive Human-Computer Interaction (HCI) literature on how to evaluate user interfaces and user experiences. However, it can be difficult for artists, practitioners, and researchers to navigate such a broad and disparate collection of materials when considering how to evaluate technology they create that is at the intersection of art and interaction. This chapter provides a guide to designing robust user studies of creative applications at the intersection of art, technology and interaction, which we refer to as Media and Arts Technology (MAT). We break MAT studies down into two main kinds: proof-of-concept and comparative studies. As MAT studies are exploratory in nature, their evaluation requires the collection and analysis of both qualitative data such as free text questionnaire responses, interviews, and observations, and also quantitative data such as questionnaires, number of interactions, and length of time spent interacting. This chapter draws on over 15 years of experience of designing and evaluating novel interactive systems to provide a concrete template on how to structure a study to evaluate MATs that is both rigorous and repeatable, and how to report study results that are publishable and accessible to a wide readership in art and science communities alike.

cs.HC

AI (r)evolution -- where are we heading? Thoughts about the future of music and sound technologies in the era of deep learning

Artificial Intelligence (AI) technologies such as deep learning are evolving very quickly bringing many changes to our everyday lives. To explore the future impact and potential of AI in the field of music and sound technologies a doctoral day was held between Queen Mary University of London (QMUL, UK) and Sciences et Technologies de la Musique et du Son (STMS, France). Prompt questions about current trends in AI and music were generated by academics from QMUL and STMS. Students from the two institutions then debated these questions. This report presents a summary of the student debates on the topics of: Data, Impact, and the Environment; Responsible Innovation and Creative Practice; Creativity and Bias; and From Tools to the Singularity. The students represent the future generation of AI and music researchers. The academics represent the incumbent establishment. The student debates reported here capture visions, dreams, concerns, uncertainties, and contentious issues for the future of AI and music as the establishment is rightfully challenged by the next generation.

cs.CY

An Autoethnographic Exploration of XAI in Algorithmic Composition

Machine Learning models are capable of generating complex music across a range of genres from folk to classical music. However, current generative music AI models are typically difficult to understand and control in meaningful ways. Whilst research has started to explore how explainable AI (XAI) generative models might be created for music, no generative XAI models have been studied in music making practice. This paper introduces an autoethnographic study of the use of the MeasureVAE generative music XAI model with interpretable latent dimensions trained on Irish folk music. Findings suggest that the exploratory nature of the music-making workflow foregrounds musical features of the training dataset rather than features of the generative model itself. The appropriation of an XAI model within an iterative workflow highlights the potential of XAI models to form part of a richer and more complex workflow than they were initially designed for.

cs.SD

Exploring XAI for the Arts: Explaining Latent Space in Generative Music

Explainable AI has the potential to support more interactive and fluid co-creative AI systems which can creatively collaborate with people. To do this, creative AI models need to be amenable to debugging by offering eXplainable AI (XAI) features which are inspectable, understandable, and modifiable. However, currently there is very little XAI for the arts. In this work, we demonstrate how a latent variable model for music generation can be made more explainable; specifically we extend MeasureVAE which generates measures of music. We increase the explainability of the model by: i) using latent space regularisation to force some specific dimensions of the latent space to map to meaningful musical attributes, ii) providing a user interface feedback loop to allow people to adjust dimensions of the latent space and observe the results of these changes in real-time, iii) providing a visualisation of the musical attributes in the latent space to help people understand and predict the effect of changes to latent space dimensions. We suggest that in doing so we bridge the gap between the latent space and the generated musical outcomes in a meaningful way which makes the model and its outputs more explainable and more debuggable.

cs.AI

Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities

Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Human Computer Interaction (HCI), social science and psychology experimentation. However, these experiments are predominantly deployed in-lab with a co-present researcher. Remote experiments, without co-present researchers, have not flourished, despite the success of remote approaches for non-XR investigations. This paper summarises findings from a 30-item survey of 46 XR researchers to understand perceived limitations and benefits of remote XR experimentation. Our thematic analysis identifies concerns common with non-XR remote research, such as participant recruitment, as well as XR-specific issues, including safety and hardware variability. We identify potential positive affordances of XR technology, including leveraging data collection functionalities builtin to HMDs (e.g. hand, gaze tracking) and the portability and reproducibility of an experimental setting. We suggest that XR technology could be conceptualised as an interactive technology and a capable data-collection device suited for remote experimentation.

cs.HC