Searcharxiv⌕ Search

arXiv subjects

Nick Haber

Publications and source records attributed to Nick Haber.

68 records · Page 4Linked to original sources

Interaction Modeling with Multiplex Attention

Modeling multi-agent systems requires understanding how agents interact. Such systems are often difficult to model because they can involve a variety of types of interactions that layer together to drive rich social behavioral dynamics. Here we introduce a method for accurately modeling multi-agent systems. We present Interaction Modeling with Multiplex Attention (IMMA), a forward prediction model that uses a multiplex latent graph to represent multiple independent types of interactions and attention to account for relations of different strengths. We also introduce Progressive Layer Training, a training strategy for this architecture. We show that our approach outperforms state-of-the-art models in trajectory forecasting and relation inference, spanning three multi-agent scenarios: social navigation, cooperative task achievement, and team sports. We further demonstrate that our approach can improve zero-shot generalization and allows us to probe how different interactions impact agent behavior.

cs.LG↗

Challenges and Opportunities for Machine Learning Classification of Behavior and Mental State from Images

Computer Vision (CV) classifiers which distinguish and detect nonverbal social human behavior and mental state can aid digital diagnostics and therapeutics for psychiatry and the behavioral sciences. While CV classifiers for traditional and structured classification tasks can be developed with standard machine learning pipelines for supervised learning consisting of data labeling, preprocessing, and training a convolutional neural network, there are several pain points which arise when attempting this process for behavioral phenotyping. Here, we discuss the challenges and corresponding opportunities in this space, including handling heterogeneous data, avoiding biased models, labeling massive and repetitive data sets, working with ambiguous or compound class labels, managing privacy concerns, creating appropriate representations, and personalizing models. We discuss current state-of-the-art research endeavors in CV such as data curation, data augmentation, crowdsourced labeling, active learning, reinforcement learning, generative models, representation learning, federated learning, and meta-learning. We highlight at least some of the machine learning advancements needed for imaging classifiers to detect human social cues successfully and reliably.

cs.CV↗

ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique properties include: real-time near-photo-realistic image rendering; a library of objects and environments, and routines for their customization; generative procedures for efficiently building classes of new environments; high-fidelity audio rendering; realistic physical interactions for a variety of material types, including cloths, liquid, and deformable objects; customizable agents that embody AI agents; and support for human interactions with VR devices. TDW's API enables multiple agents to interact within a simulation and returns a range of sensor and physics data representing the state of the world. We present initial experiments enabled by TDW in emerging research directions in computer vision, machine learning, and cognitive science, including multi-modal physical scene understanding, physical dynamics predictions, multi-agent interactions, models that learn like a child, and attention studies in humans and neural networks.

cs.CV↗

Training Affective Computer Vision Models by Crowdsourcing Soft-Target Labels

Emotion classifiers traditionally predict discrete emotions. However, emotion expressions are often subjective, thus requiring a method to handle subjective labels. We explore the use of crowdsourcing to acquire reliable soft-target labels and evaluate an emotion detection classifier trained with these labels. We center our study on the Child Affective Facial Expression (CAFE) dataset, a gold standard collection of images depicting pediatric facial expressions along with 100 human labels per image. To test the feasibility of crowdsourcing to generate these labels, we used Microworkers to acquire labels for 207 CAFE images. We evaluate both unfiltered workers as well as workers selected through a short crowd filtration process. We then train two versions of a classifiers on soft-target CAFE labels using the original 100 annotations provided with the dataset: (1) a classifier trained with traditional one-hot encoded labels, and (2) a classifier trained with vector labels representing the distribution of CAFE annotator responses. We compare the resulting softmax output distributions of the two classifiers with a 2-sample independent t-test of L1 distances between the classifier's output probability distribution and the distribution of human labels. While agreement with CAFE is weak for unfiltered crowd workers, the filtered crowd agree with the CAFE labels 100% of the time for many emotions. While the F1-score for a one-hot encoded classifier is much higher (94.33% vs. 78.68%) with respect to the ground truth CAFE labels, the output probability vector of the crowd-trained classifier more closely resembles the distribution of human labels (t=3.2827, p=0.0014). Reporting an emotion probability distribution that accounts for the subjectivity of human interpretation. Crowdsourcing, including a sufficient filtering mechanism, is a feasible solution for acquiring soft-target labels.

cs.CV↗

Active World Model Learning with Progress Curiosity

World models are self-supervised predictive models of how the world evolves. Humans learn world models by curiously exploring their environment, in the process acquiring compact abstractions of high bandwidth sensory inputs, the ability to plan across long temporal horizons, and an understanding of the behavioral patterns of other agents. In this work, we study how to design such a curiosity-driven Active World Model Learning (AWML) system. To do so, we construct a curious agent building world models while visually exploring a 3D physical environment rich with distillations of representative real-world agents. We propose an AWML system driven by $γ$-Progress: a scalable and effective learning progress-based curiosity signal. We show that $γ$-Progress naturally gives rise to an exploration policy that directs attention to complex but learnable dynamics in a balanced manner, thus overcoming the "white noise problem". As a result, our $γ$-Progress-driven controller achieves significantly higher AWML performance than baseline controllers equipped with state-of-the-art exploration strategies such as Random Network Distillation and Model Disagreement.

cs.LG↗

A Wearable Social Interaction Aid for Children with Autism

With most recent estimates giving an incidence rate of 1 in 68 children in the United States, the autism spectrum disorder (ASD) is a growing public health crisis. Many of these children struggle to make eye contact, recognize facial expressions, and engage in social interactions. Today the standard for treatment of the core autism-related deficits focuses on a form of behavior training known as Applied Behavioral Analysis. To address perceived deficits in expression recognition, ABA approaches routinely involve the use of prompts such as flash cards for repetitive emotion recognition training via memorization. These techniques must be administered by trained practitioners and often at clinical centers that are far outnumbered by and out of reach from the many children and families in need of attention. Waitlists for access are up to 18 months long, and this wait may lead to children regressing down a path of isolation that worsens their long-term prognosis. There is an urgent need to innovate new methods of care delivery that can appropriately empower caregivers of children at risk or with a diagnosis of autism, and that capitalize on mobile tools and wearable devices for use outside of clinical settings.

cs.HC↗

Superpower Glass: Delivering Unobtrusive Real-time Social Cues in Wearable Systems

We have developed a system for automatic facial expression recognition, which runs on Google Glass and delivers real-time social cues to the wearer. We evaluate the system as a behavioral aid for children with Autism Spectrum Disorder (ASD), who can greatly benefit from real-time non-invasive emotional cues and are more sensitive to sensory input than neurotypically developing children. In addition, we present a mobile application that enables users of the wearable aid to review their videos along with auto-curated emotional information on the video playback bar. This integrates our learning aid into the context of behavioral therapy. Expanding on our previous work describing in-lab trials, this paper presents our system and application-level design decisions in depth as well as the interface learnings gathered during the use of the system by multiple children with ASD in an at-home iterative trial.

cs.HC↗

Designing a Holistic At-Home Learning Aid for Autism

In recent years, much focus has been put on employing technology to make novel behavioural aids for those with autism. Most of these are digital adaptations of tools used in standard behavioural therapy to enforce normative skills. These digital counterparts are often used outside of both the larger therapeutic context and the real world, in which the learned skills might apply. To address this, we are designing a system of automatic expression recognition on wearable devices that integrates directly into the families daily social interactions, to give children and their caregivers the tools and information they need to design their own holistic therapy. In order to develop a tool that will be truly useful to families, we proactively include children with autism and their families as co-designers in the development process. By providing an app and interface with interchangeable social feedback options, we aim to produce a framework for therapy that folds into their daily lives, tailored to their specific needs.

cs.HC↗

Learning to Play with Intrinsically-Motivated Self-Aware Agents

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network that implements curiosity-driven intrinsic motivation. Using a simple but ecologically naturalistic simulated environment in which an agent can move and interact with objects it sees, we propose a "world-model" network that learns to predict the dynamic consequences of the agent's actions. Simultaneously, we train a separate explicit "self-model" that allows the agent to track the error map of its own world-model, and then uses the self-model to adversarially challenge the developing world-model. We demonstrate that this policy causes the agent to explore novel and informative interactions with its environment, leading to the generation of a spectrum of complex behaviors, including ego-motion prediction, object attention, and object gathering. Moreover, the world-model that the agent learns supports improved performance on object dynamics prediction, detection, localization and recognition tasks. Taken together, our results are initial steps toward creating flexible autonomous agents that self-supervise in complex novel physical environments.

cs.LG↗

Flexible Neural Representation for Physics Prediction

Humans have a remarkable capacity to understand the physical dynamics of objects in their environment, flexibly capturing complex structures and interactions at multiple levels of detail. Inspired by this ability, we propose a hierarchical particle-based object representation that covers a wide variety of types of three-dimensional objects, including both arbitrary rigid geometrical shapes and deformable materials. We then describe the Hierarchical Relation Network (HRN), an end-to-end differentiable neural network based on hierarchical graph convolution, that learns to predict physical dynamics in this representation. Compared to other neural network baselines, the HRN accurately handles complex collisions and nonrigid deformations, generating plausible dynamics predictions at long time scales in novel settings, and scaling to large scene configurations. These results demonstrate an architecture with the potential to form the basis of next-generation physics predictors for use in computer vision, robotics, and quantitative cognitive science.

cs.AI↗

Emergence of Structured Behaviors from Curiosity-Based Intrinsic Motivation

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to replicate some of these abilities with a neural network that implements curiosity-driven intrinsic motivation. Using a simple but ecologically naturalistic simulated environment in which the agent can move and interact with objects it sees, the agent learns a world model predicting the dynamic consequences of its actions. Simultaneously, the agent learns to take actions that adversarially challenge the developing world model, pushing the agent to explore novel and informative interactions with its environment. We demonstrate that this policy leads to the self-supervised emergence of a spectrum of complex behaviors, including ego motion prediction, object attention, and object gathering. Moreover, the world model that the agent learns supports improved performance on object dynamics prediction and localization tasks. Our results are a proof-of-principle that computational models of intrinsic motivation might account for key features of developmental visuomotor learning in infants.

cs.LG↗

The Feynman propagator on perturbations of Minkowski space

In this paper we analyze the Feynman wave equation on Lorentzian scattering spaces. We prove that the Feynman propagator exists as a map between certain Banach spaces defined by decay and microlocal Sobolev regularity properties. We go on to show that certain nonlinear wave equations arising in QFT are well-posed for small data in the Feynman setting.

math.AP↗

A normal form around a Lagrangian submanifold of radial points

In this work we produce microlocal normal forms for pseudodifferential operators which have a Lagrangian submanifold of radial points. This answers natural questions about such operators and their associated classical dynamics. In a sequel, we will give a microlocal parametrix construction, as well as a construction of a microlocal Poisson operator, for such pseudodifferential operators.

math.AP↗

Propagation of singularities around a Lagrangian submanifold of radial points

In this work we study the wavefront set of a solution u to Pu = f, where P is a pseudodifferential operator on a manifold with real-valued homogeneous principal symbol p, when the Hamilton vector field corresponding to p is radial on a Lagrangian submanifold contained in the characteristic set of P. The standard propagation of singularities theorem of Duistermaat-Hormander gives no information at the Lagrangian submanifold. By adapting the standard positive-commutator estimate proof of this theorem, we are able to conclude additional regularity at a point q in this radial set, assuming some regularity around this point. That is, the a priori assumption is either a weaker regularity assumption at q, or a regularity assumption near but not at q. Earlier results of Melrose and Vasy give a more global version of such analysis. Given some regularity assumptions around the Lagrangian submanifold, they obtain some regularity at the Lagrangian submanifold. This paper microlocalizes these results, assuming and concluding regularity only at a particular point of interest. We then proceed to prove an analogous result, useful in scattering theory, followed by analogous results in the context of Lagrangian regularity.

math.AP↗