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Nico Messikommer

Publications and source records attributed to Nico Messikommer.

At least 19 recordsLinked to original sources

Bridging Performance and Generalization in Reinforcement Learning for Agile Flight

Autonomous drone racing is a fundamentally challenging regime for autonomous aerial robots, requiring time-optimal control while operating under persistent actuation saturation. While reinforcement learning (RL) has achieved human-level performance in this domain, current methods fail to generalize; policies trained on specific environments often crash immediately in unseen configurations. This failure reflects the intrinsic difficulty of zero-shot generalization in agile flight, arising from high-dimensional task variation and the tight coupling between safety and performance at high speeds. Existing approaches that improve generalization impose a substantial cost on flight speed: control policies must significantly degrade performance to achieve even modest levels of generalization. In this work, we propose a framework for zero-shot generalization in agile flight for RL-based drone racing. By combining task-aware switching based on learning progress with a physically informed procedural track generator, the framework produces a fast and robust generalist policy without test-time adaptation. Our method achieves strong zero-shot performance across a wide range of unseen racetracks in the real world, demonstrating a 7.4x improvement in generalization over the state-of-the-art approaches, while maintaining competitive racing speeds. We validate our method's results in both simulation and real-world settings, including a challenging vision-based, end-to-end control setting that operates without explicit state estimation, where all prior approaches fail to generalize.

cs.RO

Generative Event Pretraining with Foundation Model Alignment

Event cameras provide robust visual signals under fast motion and challenging illumination conditions thanks to their microsecond latency and high dynamic range. However, their unique sensing characteristics and limited labeled data make it challenging to train event-based visual foundation models (VFMs), which are crucial for learning visual features transferable across tasks. To tackle this problem, we propose GEP (Generative Event Pretraining), a two-stage framework that transfers semantic knowledge learned from internet-scale image datasets to event data while learning event-specific temporal dynamics. First, an event encoder is aligned to a frozen VFM through a joint regression-contrastive objective, grounding event features in image semantics. Second, a transformer backbone is autoregressively pretrained on mixed event-image sequences to capture the temporal structure unique to events. Our approach outperforms state-of-the-art event pretraining methods on a diverse range of downstream tasks, including object recognition, segmentation, and depth estimation. Together, VFM-guided alignment and generative sequence modeling yield a semantically rich, temporally aware event model that generalizes robustly across domains.

cs.CV

Approximate Imitation Learning for Event-based Quadrotor Flight in Cluttered Environments

Event cameras offer high temporal resolution and low latency, making them ideal sensors for high-speed robotic applications where conventional cameras suffer from motion blur. However, their widespread adoption in robot learning is severely bottlenecked by the computational cost of simulating high-frequency event data during online training. In this work, we present Approximate Imitation Learning, a novel framework that fundamentally resolves this bottleneck, reducing policy training time for complex, agile drone flight from 52.44 hours to just 1.86 hours - a 28x computational speedup. Our key insight is to separate representation learning from policy search. We first leverage a large-scale offline dataset to learn a task-specific representation space. Subsequently, the policy is fine-tuned through online interactions that rely solely on lightweight state information, completely eliminating the need to render events during the active policy search phase. This training paradigm drastically reduces development overhead and enables event-based control policies to scale to complex environments. Furthermore, our approach eliminates the reliance on standard cameras or intermediate representations during deployment, mapping events directly to control commands. In simulation, our method matches or exceeds the performance of standard imitation learning baselines that require full online event rendering. Finally, we successfully validate the framework in the real world, demonstrating that a policy trained via this ultra-efficient paradigm enables a quadrotor to fly through highly cluttered environments at remarkable speeds of up to 9.8 m/s.

cs.RO

Motion-aware Event Suppression for Event Cameras

Event cameras report asynchronously per-pixel brightness changes with microsecond latency, encoding dynamic visual information as a sparse stream of events. However, their extreme temporal resolution floods perception systems with entangled events from ego-motion and independently moving objects (IMOs), which existing solutions fail to efficiently decouple, relying instead on prohibitive dense 3D reconstructions or limited hand-tuned filters. In this work, we introduce the first framework for Motion-aware Event Suppression, which learns to filter events triggered by IMOs and ego-motion in real time. Our model jointly segments IMOs in the current event stream while predicting their future motion, enabling anticipatory suppression of dynamic events before they occur. Our lightweight architecture achieves 173 Hz inference on consumer-grade GPUs with less than 1 GB of memory usage, outperforming previous state-of-the-art methods on the challenging EVIMO benchmark by 67\% in segmentation accuracy while operating at a 53\% higher inference rate. Moreover, we demonstrate significant benefits for downstream applications: our method accelerates Vision Transformer inference by 83\% via token pruning and improves event-based visual odometry accuracy, reducing Absolute Trajectory Error (ATE) by 13\%.

cs.CV

Hybrid Event Frame Sensors: Modeling, Calibration, and Simulation

Hybrid event-frame sensors integrate an Event Vision Sensor (EVS) and an Active Pixel Sensor (APS) within a single chip, combining the high dynamic range and low latency of the EVS with the rich spatial intensity information from the APS. While this tight integration offers compact and temporally precise imaging, the complex circuit architecture introduces nontrivial noise patterns that remain poorly understood and unmodeled. In this work, we present the first unified statistics-based imaging noise model that jointly describes the noise behavior of APS and EVS pixels. Our formulation explicitly incorporates photon shot noise, dark current noise, fixed-pattern noise, and quantization noise, and links EVS noise to illumination level and dark current. Based on this formulation, we further develop a calibration pipeline to estimate noise parameters from real data and provide a detailed analysis of both APS and EVS noise behaviors. Finally, we propose H-ESIM, a statistically grounded simulator that generates RAW frames and events under realistic jointly calibrated noise statistics. Experiments on two hybrid sensors validate our model across multiple imaging tasks, including video frame interpolation and deblurring, demonstrating strong transfer from simulation to real data.

cs.CV

Event-Based De-Snowing for Autonomous Driving

Adverse weather conditions, particularly heavy snowfall, pose significant challenges to both human drivers and autonomous vehicles. Traditional image-based de-snowing methods often introduce hallucination artifacts as they rely solely on spatial information, while video-based approaches require high frame rates and suffer from alignment artifacts at lower frame rates. Camera parameters, such as exposure time, also influence the appearance of snowflakes, making the problem difficult to solve and heavily dependent on network generalization. In this paper, we propose to address the challenge of desnowing by using event cameras, which offer compressed visual information with submillisecond latency, making them ideal for de-snowing images, even in the presence of ego-motion. Our method leverages the fact that snowflake occlusions appear with a very distinctive streak signature in the spatio-temporal representation of event data. We design an attention-based module that focuses on events along these streaks to determine when a background point was occluded and use this information to recover its original intensity. We benchmark our method on DSEC-Snow, a new dataset created using a green-screen technique that overlays pre-recorded snowfall data onto the existing DSEC driving dataset, resulting in precise ground truth and synchronized image and event streams. Our approach outperforms state-of-the-art de-snowing methods by 3 dB in PSNR for image reconstruction. Moreover, we show that off-the-shelf computer vision algorithms can be applied to our reconstructions for tasks such as depth estimation and optical flow, achieving a $20\%$ performance improvement over other de-snowing methods. Our work represents a crucial step towards enhancing the reliability and safety of vision systems in challenging winter conditions, paving the way for more robust, all-weather-capable applications.

cs.CV

Reading in the Dark with Foveated Event Vision

Current smart glasses equipped with RGB cameras struggle to perceive the environment in low-light and high-speed motion scenarios due to motion blur and the limited dynamic range of frame cameras. Additionally, capturing dense images with a frame camera requires large bandwidth and power consumption, consequently draining the battery faster. These challenges are especially relevant for developing algorithms that can read text from images. In this work, we propose a novel event-based Optical Character Recognition (OCR) approach for smart glasses. By using the eye gaze of the user, we foveate the event stream to significantly reduce bandwidth by around 98% while exploiting the benefits of event cameras in high-dynamic and fast scenes. Our proposed method performs deep binary reconstruction trained on synthetic data and leverages multimodal LLMs for OCR, outperforming traditional OCR solutions. Our results demonstrate the ability to read text in low light environments where RGB cameras struggle while using up to 2400 times less bandwidth than a wearable RGB camera.

cs.CV

ForesightNav: Learning Scene Imagination for Efficient Exploration

Understanding how humans leverage prior knowledge to navigate unseen environments while making exploratory decisions is essential for developing autonomous robots with similar abilities. In this work, we propose ForesightNav, a novel exploration strategy inspired by human imagination and reasoning. Our approach equips robotic agents with the capability to predict contextual information, such as occupancy and semantic details, for unexplored regions. These predictions enable the robot to efficiently select meaningful long-term navigation goals, significantly enhancing exploration in unseen environments. We validate our imagination-based approach using the Structured3D dataset, demonstrating accurate occupancy prediction and superior performance in anticipating unseen scene geometry. Our experiments show that the imagination module improves exploration efficiency in unseen environments, achieving a 100% completion rate for PointNav and an SPL of 67% for ObjectNav on the Structured3D Validation split. These contributions demonstrate the power of imagination-driven reasoning for autonomous systems to enhance generalizable and efficient exploration.

cs.RO

Student-Informed Teacher Training

Imitation learning with a privileged teacher has proven effective for learning complex control behaviors from high-dimensional inputs, such as images. In this framework, a teacher is trained with privileged task information, while a student tries to predict the actions of the teacher with more limited observations, e.g., in a robot navigation task, the teacher might have access to distances to nearby obstacles, while the student only receives visual observations of the scene. However, privileged imitation learning faces a key challenge: the student might be unable to imitate the teacher's behavior due to partial observability. This problem arises because the teacher is trained without considering if the student is capable of imitating the learned behavior. To address this teacher-student asymmetry, we propose a framework for joint training of the teacher and student policies, encouraging the teacher to learn behaviors that can be imitated by the student despite the latters' limited access to information and its partial observability. Based on the performance bound in imitation learning, we add (i) the approximated action difference between teacher and student as a penalty term to the reward function of the teacher, and (ii) a supervised teacher-student alignment step. We motivate our method with a maze navigation task and demonstrate its effectiveness on complex vision-based quadrotor flight and manipulation tasks.

cs.RO

Environment as Policy: Learning to Race in Unseen Tracks

Reinforcement learning (RL) has achieved outstanding success in complex robot control tasks, such as drone racing, where the RL agents have outperformed human champions in a known racing track. However, these agents fail in unseen track configurations, always requiring complete retraining when presented with new track layouts. This work aims to develop RL agents that generalize effectively to novel track configurations without retraining. The naive solution of training directly on a diverse set of track layouts can overburden the agent, resulting in suboptimal policy learning as the increased complexity of the environment impairs the agent's ability to learn to fly. To enhance the generalizability of the RL agent, we propose an adaptive environment-shaping framework that dynamically adjusts the training environment based on the agent's performance. We achieve this by leveraging a secondary RL policy to design environments that strike a balance between being challenging and achievable, allowing the agent to adapt and improve progressively. Using our adaptive environment shaping, one single racing policy efficiently learns to race in diverse challenging tracks. Experimental results validated in both simulation and the real world show that our method enables drones to successfully fly complex and unseen race tracks, outperforming existing environment-shaping techniques. Project page: http://rpg.ifi.uzh.ch/env_as_policy.

cs.RO

S7: Selective and Simplified State Space Layers for Sequence Modeling

A central challenge in sequence modeling is efficiently handling tasks with extended contexts. While recent state-space models (SSMs) have made significant progress in this area, they often lack input-dependent filtering or require substantial increases in model complexity to handle input variability. We address this gap by introducing S7, a simplified yet powerful SSM that can handle input dependence while incorporating stable reparameterization and specific design choices to dynamically adjust state transitions based on input content, maintaining efficiency and performance. We prove that this reparameterization ensures stability in long-sequence modeling by keeping state transitions well-behaved over time. Additionally, it controls the gradient norm, enabling efficient training and preventing issues like exploding or vanishing gradients. S7 significantly outperforms baselines across various sequence modeling tasks, including neuromorphic event-based datasets, Long Range Arena benchmarks, and various physical and biological time series. Overall, S7 offers a more straightforward approach to sequence modeling without relying on complex, domain-specific inductive biases, achieving significant improvements across key benchmarks.

cs.LG

Reinforcement Learning Meets Visual Odometry

Visual Odometry (VO) is essential to downstream mobile robotics and augmented/virtual reality tasks. Despite recent advances, existing VO methods still rely on heuristic design choices that require several weeks of hyperparameter tuning by human experts, hindering generalizability and robustness. We address these challenges by reframing VO as a sequential decision-making task and applying Reinforcement Learning (RL) to adapt the VO process dynamically. Our approach introduces a neural network, operating as an agent within the VO pipeline, to make decisions such as keyframe and grid-size selection based on real-time conditions. Our method minimizes reliance on heuristic choices using a reward function based on pose error, runtime, and other metrics to guide the system. Our RL framework treats the VO system and the image sequence as an environment, with the agent receiving observations from keypoints, map statistics, and prior poses. Experimental results using classical VO methods and public benchmarks demonstrate improvements in accuracy and robustness, validating the generalizability of our RL-enhanced VO approach to different scenarios. We believe this paradigm shift advances VO technology by eliminating the need for time-intensive parameter tuning of heuristics.

cs.CV

Contrastive Initial State Buffer for Reinforcement Learning

In Reinforcement Learning, the trade-off between exploration and exploitation poses a complex challenge for achieving efficient learning from limited samples. While recent works have been effective in leveraging past experiences for policy updates, they often overlook the potential of reusing past experiences for data collection. Independent of the underlying RL algorithm, we introduce the concept of a Contrastive Initial State Buffer, which strategically selects states from past experiences and uses them to initialize the agent in the environment in order to guide it toward more informative states. We validate our approach on two complex robotic tasks without relying on any prior information about the environment: (i) locomotion of a quadruped robot traversing challenging terrains and (ii) a quadcopter drone racing through a track. The experimental results show that our initial state buffer achieves higher task performance than the nominal baseline while also speeding up training convergence.

cs.LG

Seeing Behind Dynamic Occlusions with Event Cameras

Unwanted camera occlusions, such as debris, dust, rain-drops, and snow, can severely degrade the performance of computer-vision systems. Dynamic occlusions are particularly challenging because of the continuously changing pattern. Existing occlusion-removal methods currently use synthetic aperture imaging or image inpainting. However, they face issues with dynamic occlusions as these require multiple viewpoints or user-generated masks to hallucinate the background intensity. We propose a novel approach to reconstruct the background from a single viewpoint in the presence of dynamic occlusions. Our solution relies for the first time on the combination of a traditional camera with an event camera. When an occlusion moves across a background image, it causes intensity changes that trigger events. These events provide additional information on the relative intensity changes between foreground and background at a high temporal resolution, enabling a truer reconstruction of the background content. We present the first large-scale dataset consisting of synchronized images and event sequences to evaluate our approach. We show that our method outperforms image inpainting methods by 3dB in terms of PSNR on our dataset.

cs.CV

Revisiting Token Pruning for Object Detection and Instance Segmentation

Vision Transformers (ViTs) have shown impressive performance in computer vision, but their high computational cost, quadratic in the number of tokens, limits their adoption in computation-constrained applications. However, this large number of tokens may not be necessary, as not all tokens are equally important. In this paper, we investigate token pruning to accelerate inference for object detection and instance segmentation, extending prior works from image classification. Through extensive experiments, we offer four insights for dense tasks: (i) tokens should not be completely pruned and discarded, but rather preserved in the feature maps for later use. (ii) reactivating previously pruned tokens can further enhance model performance. (iii) a dynamic pruning rate based on images is better than a fixed pruning rate. (iv) a lightweight, 2-layer MLP can effectively prune tokens, achieving accuracy comparable with complex gating networks with a simpler design. We assess the effects of these design decisions on the COCO dataset and introduce an approach that incorporates these findings, showing a reduction in performance decline from ~1.5 mAP to ~0.3 mAP in both boxes and masks, compared to existing token pruning methods. In relation to the dense counterpart that utilizes all tokens, our method realizes an increase in inference speed, achieving up to 34% faster performance for the entire network and 46% for the backbone.

cs.CV

Data-Driven Feature Tracking for Event Cameras With and Without Frames

Because of their high temporal resolution, increased resilience to motion blur, and very sparse output, event cameras have been shown to be ideal for low-latency and low-bandwidth feature tracking, even in challenging scenarios. Existing feature tracking methods for event cameras are either handcrafted or derived from first principles but require extensive parameter tuning, are sensitive to noise, and do not generalize to different scenarios due to unmodeled effects. To tackle these deficiencies, we introduce the first data-driven feature tracker for event cameras, which leverages low-latency events to track features detected in an intensity frame. We achieve robust performance via a novel frame attention module, which shares information across feature tracks. Our tracker is designed to operate in two distinct configurations: solely with events or in a hybrid mode incorporating both events and frames. The hybrid model offers two setups: an aligned configuration where the event and frame cameras share the same viewpoint, and a hybrid stereo configuration where the event camera and the standard camera are positioned side-by-side. This side-by-side arrangement is particularly valuable as it provides depth information for each feature track, enhancing its utility in applications such as visual odometry and simultaneous localization and mapping.

cs.CV

ESS: Learning Event-based Semantic Segmentation from Still Images

Retrieving accurate semantic information in challenging high dynamic range (HDR) and high-speed conditions remains an open challenge for image-based algorithms due to severe image degradations. Event cameras promise to address these challenges since they feature a much higher dynamic range and are resilient to motion blur. Nonetheless, semantic segmentation with event cameras is still in its infancy which is chiefly due to the lack of high-quality, labeled datasets. In this work, we introduce ESS (Event-based Semantic Segmentation), which tackles this problem by directly transferring the semantic segmentation task from existing labeled image datasets to unlabeled events via unsupervised domain adaptation (UDA). Compared to existing UDA methods, our approach aligns recurrent, motion-invariant event embeddings with image embeddings. For this reason, our method neither requires video data nor per-pixel alignment between images and events and, crucially, does not need to hallucinate motion from still images. Additionally, we introduce DSEC-Semantic, the first large-scale event-based dataset with fine-grained labels. We show that using image labels alone, ESS outperforms existing UDA approaches, and when combined with event labels, it even outperforms state-of-the-art supervised approaches on both DDD17 and DSEC-Semantic. Finally, ESS is general-purpose, which unlocks the vast amount of existing labeled image datasets and paves the way for new and exciting research directions in new fields previously inaccessible for event cameras.

cs.CV

Multi-Bracket High Dynamic Range Imaging with Event Cameras

Modern high dynamic range (HDR) imaging pipelines align and fuse multiple low dynamic range (LDR) images captured at different exposure times. While these methods work well in static scenes, dynamic scenes remain a challenge since the LDR images still suffer from saturation and noise. In such scenarios, event cameras would be a valid complement, thanks to their higher temporal resolution and dynamic range. In this paper, we propose the first multi-bracket HDR pipeline combining a standard camera with an event camera. Our results show better overall robustness when using events, with improvements in PSNR by up to 5dB on synthetic data and up to 0.7dB on real-world data. We also introduce a new dataset containing bracketed LDR images with aligned events and HDR ground truth.

eess.IV