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Nicola Bellotto

Publications and source records attributed to Nicola Bellotto.

29 records · Page 2Linked to original sources

Enhancing Causal Discovery from Robot Sensor Data in Dynamic Scenarios

Identifying the main features and learning the causal relationships of a dynamic system from time-series of sensor data are key problems in many real-world robot applications. In this paper, we propose an extension of a state-of-the-art causal discovery method, PCMCI, embedding an additional feature-selection module based on transfer entropy. Starting from a prefixed set of variables, the new algorithm reconstructs the causal model of the observed system by considering only its main features and neglecting those deemed unnecessary for understanding the evolution of the system. We first validate the method on a toy problem and on synthetic data of brain network, for which the ground-truth models are available, and then on a real-world robotics scenario using a large-scale time-series dataset of human trajectories. The experiments demonstrate that our solution outperforms the previous state-of-the-art technique in terms of accuracy and computational efficiency, allowing better and faster causal discovery of meaningful models from robot sensor data.

cs.RO↗

Towards Long-term Autonomy: A Perspective from Robot Learning

In the future, service robots are expected to be able to operate autonomously for long periods of time without human intervention. Many work striving for this goal have been emerging with the development of robotics, both hardware and software. Today we believe that an important underpinning of long-term robot autonomy is the ability of robots to learn on site and on-the-fly, especially when they are deployed in changing environments or need to traverse different environments. In this paper, we examine the problem of long-term autonomy from the perspective of robot learning, especially in an online way, and discuss in tandem its premise "data" and the subsequent "deployment".

cs.RO↗

From Continual Learning to Causal Discovery in Robotics

Reconstructing accurate causal models of dynamic systems from time-series of sensor data is a key problem in many real-world scenarios. In this paper, we present an overview based on our experience about practical challenges that the causal analysis encounters when applied to autonomous robots and how Continual Learning~(CL) could help to overcome them. We propose a possible way to leverage the CL paradigm to make causal discovery feasible for robotics applications where the computational resources are limited, while at the same time exploiting the robot as an active agent that helps to increase the quality of the reconstructed causal models.

cs.RO↗

Neural Task Success Classifiers for Robotic Manipulation from Few Real Demonstrations

Robots learning a new manipulation task from a small amount of demonstrations are increasingly demanded in different workspaces. A classifier model assessing the quality of actions can predict the successful completion of a task, which can be used by intelligent agents for action-selection. This paper presents a novel classifier that learns to classify task completion only from a few demonstrations. We carry out a comprehensive comparison of different neural classifiers, e.g. fully connected-based, fully convolutional-based, sequence2sequence-based, and domain adaptation-based classification. We also present a new dataset including five robot manipulation tasks, which is publicly available. We compared the performances of our novel classifier and the existing models using our dataset and the MIME dataset. The results suggest domain adaptation and timing-based features improve success prediction. Our novel model, i.e. fully convolutional neural network with domain adaptation and timing features, achieves an average classification accuracy of 97.3\% and 95.5\% across tasks in both datasets whereas state-of-the-art classifiers without domain adaptation and timing-features only achieve 82.4\% and 90.3\%, respectively.

cs.RO↗

Pedestrian Models for Autonomous Driving Part II: High-Level Models of Human Behavior

Autonomous vehicles (AVs) must share space with pedestrians, both in carriageway cases such as cars at pedestrian crossings and off-carriageway cases such as delivery vehicles navigating through crowds on pedestrianized high-streets. Unlike static obstacles, pedestrians are active agents with complex, interactive motions. Planning AV actions in the presence of pedestrians thus requires modelling of their probable future behaviour as well as detecting and tracking them. This narrative review article is Part II of a pair, together surveying the current technology stack involved in this process, organising recent research into a hierarchical taxonomy ranging from low-level image detection to high-level psychological models, from the perspective of an AV designer. This self-contained Part II covers the higher levels of this stack, consisting of models of pedestrian behaviour, from prediction of individual pedestrians' likely destinations and paths, to game-theoretic models of interactions between pedestrians and autonomous vehicles. This survey clearly shows that, although there are good models for optimal walking behaviour, high-level psychological and social modelling of pedestrian behaviour still remains an open research question that requires many conceptual issues to be clarified. Early work has been done on descriptive and qualitative models of behaviour, but much work is still needed to translate them into quantitative algorithms for practical AV control.

cs.RO↗

Pedestrian Models for Autonomous Driving Part I: Low-Level Models, from Sensing to Tracking

Autonomous vehicles (AVs) must share space with pedestrians, both in carriageway cases such as cars at pedestrian crossings and off-carriageway cases such as delivery vehicles navigating through crowds on pedestrianized high-streets. Unlike static obstacles, pedestrians are active agents with complex, interactive motions. Planning AV actions in the presence of pedestrians thus requires modelling of their probable future behaviour as well as detecting and tracking them. This narrative review article is Part I of a pair, together surveying the current technology stack involved in this process, organising recent research into a hierarchical taxonomy ranging from low-level image detection to high-level psychology models, from the perspective of an AV designer. This self-contained Part I covers the lower levels of this stack, from sensing, through detection and recognition, up to tracking of pedestrians. Technologies at these levels are found to be mature and available as foundations for use in high-level systems, such as behaviour modelling, prediction and interaction control.

cs.CV↗

Robot Perception of Static and Dynamic Objects with an Autonomous Floor Scrubber

This paper presents the perception system of a new professional cleaning robot for large public places. The proposed system is based on multiple sensors including 3D and 2D lidar, two RGB-D cameras and a stereo camera. The two lidars together with an RGB-D camera are used for dynamic object (human) detection and tracking, while the second RGB-D and stereo camera are used for detection of static objects (dirt and ground objects). A learning and reasoning module for spatial-temporal representation of the environment based on the perception pipeline is also introduced. Furthermore, a new dataset collected with the robot in several public places, including a supermarket, a warehouse and an airport, is released. Baseline results on this dataset for further research and comparison are provided. The proposed system has been fully implemented into the Robot Operating System (ROS) with high modularity, also publicly available to the community.

cs.RO↗

A Visual Neural Network for Robust Collision Perception in Vehicle Driving Scenarios

This research addresses the challenging problem of visual collision detection in very complex and dynamic real physical scenes, specifically, the vehicle driving scenarios. This research takes inspiration from a large-field looming sensitive neuron, i.e., the lobula giant movement detector (LGMD) in the locust's visual pathways, which represents high spike frequency to rapid approaching objects. Building upon our previous models, in this paper we propose a novel inhibition mechanism that is capable of adapting to different levels of background complexity. This adaptive mechanism works effectively to mediate the local inhibition strength and tune the temporal latency of local excitation reaching the LGMD neuron. As a result, the proposed model is effective to extract colliding cues from complex dynamic visual scenes. We tested the proposed method using a range of stimuli including simulated movements in grating backgrounds and shifting of a natural panoramic scene, as well as vehicle crash video sequences. The experimental results demonstrate the proposed method is feasible for fast collision perception in real-world situations with potential applications in future autonomous vehicles.

cs.CV↗

A Directionally Selective Neural Network with Separated ON and OFF Pathways for Translational Motion Perception in a Visually Cluttered Environment

With respect to biological findings underlying fly's physiology in the past decade, we present a directionally selective neural network, with a feed-forward structure and entirely low-level visual processing, so as to implement direction selective neurons in the fly's visual system, which are mainly sensitive to wide-field translational movements in four cardinal directions. In this research, we highlight the functionality of ON and OFF pathways, separating motion information for parallel computation corresponding to light-on and light-off selectivity. Through this modeling study, we demonstrate several achievements compared with former bio-plausible translational motion detectors, like the elementary motion detectors. First, we thoroughly mimic the fly's preliminary motion-detecting pathways with newly revealed fly's physiology. Second, we improve the speed response to moving dark/light features via the design of ensembles of same polarity cells in the dual-pathways. Moreover, we alleviate the impact of irrelevant motion in a visually cluttered environment like the shifting of background and windblown vegetation, via the modeling of spatiotemporal dynamics. We systematically tested the DSNN against stimuli ranging from synthetic and real-world scenes, to notably a visual modality of a ground micro robot. The results demonstrated that the DSNN outperforms former bio-plausible translational motion detectors. Importantly, we verified its computational simplicity and effectiveness benefiting the building of neuromorphic vision sensor for robots.

cs.NE↗

Multisensor Online Transfer Learning for 3D LiDAR-based Human Detection with a Mobile Robot

Human detection and tracking is an essential task for service robots, where the combined use of multiple sensors has potential advantages that are yet to be exploited. In this paper, we introduce a framework allowing a robot to learn a new 3D LiDAR-based human classifier from other sensors over time, taking advantage of a multisensor tracking system. The main innovation is the use of different detectors for existing sensors (i.e. RGB-D camera, 2D LiDAR) to train, online, a new 3D LiDAR-based human classifier, exploiting a so-called trajectory probability. Our framework uses this probability to check whether new detections belongs to a human trajectory, estimated by different sensors and/or detectors, and to learn a human classifier in a semi-supervised fashion. The framework has been implemented and tested on a real-world dataset collected by a mobile robot. We present experiments illustrating that our system is able to effectively learn from different sensors and from the environment, and that the performance of the 3D LiDAR-based human classification improves with the number of sensors/detectors used.

cs.RO↗

QTC3D: Extending the Qualitative Trajectory Calculus to Three Dimensions

Spatial interactions between agents (humans, animals, or machines) carry information of high value to human or electronic observers. However, not all the information contained in a pair of continuous trajectories is important and thus the need for qualitative descriptions of interaction trajectories arises. The Qualitative Trajectory Calculus (QTC) (Van de Weghe, 2004) is a promising development towards this goal. Numerous variants of QTC have been proposed in the past and QTC has been applied towards analyzing various interaction domains. However, an inherent limitation of those QTC variations that deal with lateral movements is that they are limited to two-dimensional motion; therefore, complex three-dimensional interactions, such as those occurring between flying planes or birds, cannot be captured. Towards that purpose, in this paper QTC3Dis presented: a novel qualitative trajectory calculus that can deal with full three-dimensional interactions. QTC3D is based on transformations of the Frenet-Serret frames accompanying the trajectories of the moving objects. Apart from the theoretical exposition, including definition and properties, as well as computational aspects, we also present an application of QTC3D towards modeling bird flight. Thus, the power of QTC is now extended to the full dimensionality of physical space, enabling succinct yet rich representations of spatial interactions between agents.

cs.OH↗