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Nicolas Ballas

Publications and source records attributed to Nicolas Ballas.

At least 55 records · Page 3Linked to original sources

A Closer Look at Codistillation for Distributed Training

Codistillation has been proposed as a mechanism to share knowledge among concurrently trained models by encouraging them to represent the same function through an auxiliary loss. This contrasts with the more commonly used fully-synchronous data-parallel stochastic gradient descent methods, where different model replicas average their gradients (or parameters) at every iteration and thus maintain identical parameters. We investigate codistillation in a distributed training setup, complementing previous work which focused on extremely large batch sizes. Surprisingly, we find that even at moderate batch sizes, models trained with codistillation can perform as well as models trained with synchronous data-parallel methods, despite using a much weaker synchronization mechanism. These findings hold across a range of batch sizes and learning rate schedules, as well as different kinds of models and datasets. Obtaining this level of accuracy, however, requires properly accounting for the regularization effect of codistillation, which we highlight through several empirical observations. Overall, this work contributes to a better understanding of codistillation and how to best take advantage of it in a distributed computing environment.

cs.LG↗

Hierarchical Video Generation for Complex Data

Videos can often be created by first outlining a global description of the scene and then adding local details. Inspired by this we propose a hierarchical model for video generation which follows a coarse to fine approach. First our model generates a low resolution video, establishing the global scene structure, that is then refined by subsequent levels in the hierarchy. We train each level in our hierarchy sequentially on partial views of the videos. This reduces the computational complexity of our generative model, which scales to high-resolution videos beyond a few frames. We validate our approach on Kinetics-600 and BDD100K, for which we train a three level model capable of generating 256x256 videos with 48 frames.

cs.CV↗

Supervision Accelerates Pre-training in Contrastive Semi-Supervised Learning of Visual Representations

We investigate a strategy for improving the efficiency of contrastive learning of visual representations by leveraging a small amount of supervised information during pre-training. We propose a semi-supervised loss, SuNCEt, based on noise-contrastive estimation and neighbourhood component analysis, that aims to distinguish examples of different classes in addition to the self-supervised instance-wise pretext tasks. On ImageNet, we find that SuNCEt can be used to match the semi-supervised learning accuracy of previous contrastive approaches while using less than half the amount of pre-training and compute. Our main insight is that leveraging even a small amount of labeled data during pre-training, and not only during fine-tuning, provides an important signal that can significantly accelerate contrastive learning of visual representations. Our code is available online at github.com/facebookresearch/suncet.

cs.LG↗

Revisiting Loss Modelling for Unstructured Pruning

By removing parameters from deep neural networks, unstructured pruning methods aim at cutting down memory footprint and computational cost, while maintaining prediction accuracy. In order to tackle this otherwise intractable problem, many of these methods model the loss landscape using first or second order Taylor expansions to identify which parameters can be discarded. We revisit loss modelling for unstructured pruning: we show the importance of ensuring locality of the pruning steps. We systematically compare first and second order Taylor expansions and empirically show that both can reach similar levels of performance. Finally, we show that better preserving the original network function does not necessarily transfer to better performing networks after fine-tuning, suggesting that only considering the impact of pruning on the loss might not be a sufficient objective to design good pruning criteria.

cs.LG↗

Gossip-based Actor-Learner Architectures for Deep Reinforcement Learning

Multi-simulator training has contributed to the recent success of Deep Reinforcement Learning by stabilizing learning and allowing for higher training throughputs. We propose Gossip-based Actor-Learner Architectures (GALA) where several actor-learners (such as A2C agents) are organized in a peer-to-peer communication topology, and exchange information through asynchronous gossip in order to take advantage of a large number of distributed simulators. We prove that GALA agents remain within an epsilon-ball of one-another during training when using loosely coupled asynchronous communication. By reducing the amount of synchronization between agents, GALA is more computationally efficient and scalable compared to A2C, its fully-synchronous counterpart. GALA also outperforms A2C, being more robust and sample efficient. We show that we can run several loosely coupled GALA agents in parallel on a single GPU and achieve significantly higher hardware utilization and frame-rates than vanilla A2C at comparable power draws.

cs.LG↗

SlowMo: Improving Communication-Efficient Distributed SGD with Slow Momentum

Distributed optimization is essential for training large models on large datasets. Multiple approaches have been proposed to reduce the communication overhead in distributed training, such as synchronizing only after performing multiple local SGD steps, and decentralized methods (e.g., using gossip algorithms) to decouple communications among workers. Although these methods run faster than AllReduce-based methods, which use blocking communication before every update, the resulting models may be less accurate after the same number of updates. Inspired by the BMUF method of Chen & Huo (2016), we propose a slow momentum (SlowMo) framework, where workers periodically synchronize and perform a momentum update, after multiple iterations of a base optimization algorithm. Experiments on image classification and machine translation tasks demonstrate that SlowMo consistently yields improvements in optimization and generalization performance relative to the base optimizer, even when the additional overhead is amortized over many updates so that the SlowMo runtime is on par with that of the base optimizer. We provide theoretical convergence guarantees showing that SlowMo converges to a stationary point of smooth non-convex losses. Since BMUF can be expressed through the SlowMo framework, our results also correspond to the first theoretical convergence guarantees for BMUF.

cs.LG↗

Needles in Haystacks: On Classifying Tiny Objects in Large Images

In some important computer vision domains, such as medical or hyperspectral imaging, we care about the classification of tiny objects in large images. However, most Convolutional Neural Networks (CNNs) for image classification were developed using biased datasets that contain large objects, in mostly central image positions. To assess whether classical CNN architectures work well for tiny object classification we build a comprehensive testbed containing two datasets: one derived from MNIST digits and one from histopathology images. This testbed allows controlled experiments to stress-test CNN architectures with a broad spectrum of signal-to-noise ratios. Our observations indicate that: (1) There exists a limit to signal-to-noise below which CNNs fail to generalize and that this limit is affected by dataset size - more data leading to better performances; however, the amount of training data required for the model to generalize scales rapidly with the inverse of the object-to-image ratio (2) in general, higher capacity models exhibit better generalization; (3) when knowing the approximate object sizes, adapting receptive field is beneficial; and (4) for very small signal-to-noise ratio the choice of global pooling operation affects optimization, whereas for relatively large signal-to-noise values, all tested global pooling operations exhibit similar performance.

cs.CV↗

On the Relation Between the Sharpest Directions of DNN Loss and the SGD Step Length

Stochastic Gradient Descent (SGD) based training of neural networks with a large learning rate or a small batch-size typically ends in well-generalizing, flat regions of the weight space, as indicated by small eigenvalues of the Hessian of the training loss. However, the curvature along the SGD trajectory is poorly understood. An empirical investigation shows that initially SGD visits increasingly sharp regions, reaching a maximum sharpness determined by both the learning rate and the batch-size of SGD. When studying the SGD dynamics in relation to the sharpest directions in this initial phase, we find that the SGD step is large compared to the curvature and commonly fails to minimize the loss along the sharpest directions. Furthermore, using a reduced learning rate along these directions can improve training speed while leading to both sharper and better generalizing solutions compared to vanilla SGD. In summary, our analysis of the dynamics of SGD in the subspace of the sharpest directions shows that they influence the regions that SGD steers to (where larger learning rate or smaller batch size result in wider regions visited), the overall training speed, and the generalization ability of the final model.

stat.ML↗

Stochastic Gradient Push for Distributed Deep Learning

Distributed data-parallel algorithms aim to accelerate the training of deep neural networks by parallelizing the computation of large mini-batch gradient updates across multiple nodes. Approaches that synchronize nodes using exact distributed averaging (e.g., via AllReduce) are sensitive to stragglers and communication delays. The PushSum gossip algorithm is robust to these issues, but only performs approximate distributed averaging. This paper studies Stochastic Gradient Push (SGP), which combines PushSum with stochastic gradient updates. We prove that SGP converges to a stationary point of smooth, non-convex objectives at the same sub-linear rate as SGD, and that all nodes achieve consensus. We empirically validate the performance of SGP on image classification (ResNet-50, ImageNet) and machine translation (Transformer, WMT'16 En-De) workloads. Our code will be made publicly available.

cs.LG↗

Improved Conditional VRNNs for Video Prediction

Predicting future frames for a video sequence is a challenging generative modeling task. Promising approaches include probabilistic latent variable models such as the Variational Auto-Encoder. While VAEs can handle uncertainty and model multiple possible future outcomes, they have a tendency to produce blurry predictions. In this work we argue that this is a sign of underfitting. To address this issue, we propose to increase the expressiveness of the latent distributions and to use higher capacity likelihood models. Our approach relies on a hierarchy of latent variables, which defines a family of flexible prior and posterior distributions in order to better model the probability of future sequences. We validate our proposal through a series of ablation experiments and compare our approach to current state-of-the-art latent variable models. Our method performs favorably under several metrics in three different datasets.

cs.CV↗

Three Factors Influencing Minima in SGD

We investigate the dynamical and convergent properties of stochastic gradient descent (SGD) applied to Deep Neural Networks (DNNs). Characterizing the relation between learning rate, batch size and the properties of the final minima, such as width or generalization, remains an open question. In order to tackle this problem we investigate the previously proposed approximation of SGD by a stochastic differential equation (SDE). We theoretically argue that three factors - learning rate, batch size and gradient covariance - influence the minima found by SGD. In particular we find that the ratio of learning rate to batch size is a key determinant of SGD dynamics and of the width of the final minima, and that higher values of the ratio lead to wider minima and often better generalization. We confirm these findings experimentally. Further, we include experiments which show that learning rate schedules can be replaced with batch size schedules and that the ratio of learning rate to batch size is an important factor influencing the memorization process.

cs.LG↗

A Dissection of Overfitting and Generalization in Continuous Reinforcement Learning

The risks and perils of overfitting in machine learning are well known. However most of the treatment of this, including diagnostic tools and remedies, was developed for the supervised learning case. In this work, we aim to offer new perspectives on the characterization and prevention of overfitting in deep Reinforcement Learning (RL) methods, with a particular focus on continuous domains. We examine several aspects, such as how to define and diagnose overfitting in MDPs, and how to reduce risks by injecting sufficient training diversity. This work complements recent findings on the brittleness of deep RL methods and offers practical observations for RL researchers and practitioners.

cs.LG↗

Residual Connections Encourage Iterative Inference

Residual networks (Resnets) have become a prominent architecture in deep learning. However, a comprehensive understanding of Resnets is still a topic of ongoing research. A recent view argues that Resnets perform iterative refinement of features. We attempt to further expose properties of this aspect. To this end, we study Resnets both analytically and empirically. We formalize the notion of iterative refinement in Resnets by showing that residual connections naturally encourage features of residual blocks to move along the negative gradient of loss as we go from one block to the next. In addition, our empirical analysis suggests that Resnets are able to perform both representation learning and iterative refinement. In general, a Resnet block tends to concentrate representation learning behavior in the first few layers while higher layers perform iterative refinement of features. Finally we observe that sharing residual layers naively leads to representation explosion and counterintuitively, overfitting, and we show that simple existing strategies can help alleviating this problem.

cs.CV↗

Zoneout: Regularizing RNNs by Randomly Preserving Hidden Activations

We propose zoneout, a novel method for regularizing RNNs. At each timestep, zoneout stochastically forces some hidden units to maintain their previous values. Like dropout, zoneout uses random noise to train a pseudo-ensemble, improving generalization. But by preserving instead of dropping hidden units, gradient information and state information are more readily propagated through time, as in feedforward stochastic depth networks. We perform an empirical investigation of various RNN regularizers, and find that zoneout gives significant performance improvements across tasks. We achieve competitive results with relatively simple models in character- and word-level language modelling on the Penn Treebank and Text8 datasets, and combining with recurrent batch normalization yields state-of-the-art results on permuted sequential MNIST.

cs.NE↗

A Closer Look at Memorization in Deep Networks

We examine the role of memorization in deep learning, drawing connections to capacity, generalization, and adversarial robustness. While deep networks are capable of memorizing noise data, our results suggest that they tend to prioritize learning simple patterns first. In our experiments, we expose qualitative differences in gradient-based optimization of deep neural networks (DNNs) on noise vs. real data. We also demonstrate that for appropriately tuned explicit regularization (e.g., dropout) we can degrade DNN training performance on noise datasets without compromising generalization on real data. Our analysis suggests that the notions of effective capacity which are dataset independent are unlikely to explain the generalization performance of deep networks when trained with gradient based methods because training data itself plays an important role in determining the degree of memorization.

stat.ML↗

Recurrent Batch Normalization

We propose a reparameterization of LSTM that brings the benefits of batch normalization to recurrent neural networks. Whereas previous works only apply batch normalization to the input-to-hidden transformation of RNNs, we demonstrate that it is both possible and beneficial to batch-normalize the hidden-to-hidden transition, thereby reducing internal covariate shift between time steps. We evaluate our proposal on various sequential problems such as sequence classification, language modeling and question answering. Our empirical results show that our batch-normalized LSTM consistently leads to faster convergence and improved generalization.

cs.LG↗

A dataset and exploration of models for understanding video data through fill-in-the-blank question-answering

While deep convolutional neural networks frequently approach or exceed human-level performance at benchmark tasks involving static images, extending this success to moving images is not straightforward. Having models which can learn to understand video is of interest for many applications, including content recommendation, prediction, summarization, event/object detection and understanding human visual perception, but many domains lack sufficient data to explore and perfect video models. In order to address the need for a simple, quantitative benchmark for developing and understanding video, we present MovieFIB, a fill-in-the-blank question-answering dataset with over 300,000 examples, based on descriptive video annotations for the visually impaired. In addition to presenting statistics and a description of the dataset, we perform a detailed analysis of 5 different models' predictions, and compare these with human performance. We investigate the relative importance of language, static (2D) visual features, and moving (3D) visual features; the effects of increasing dataset size, the number of frames sampled; and of vocabulary size. We illustrate that: this task is not solvable by a language model alone; our model combining 2D and 3D visual information indeed provides the best result; all models perform significantly worse than human-level. We provide human evaluations for responses given by different models and find that accuracy on the MovieFIB evaluation corresponds well with human judgement. We suggest avenues for improving video models, and hope that the proposed dataset can be useful for measuring and encouraging progress in this very interesting field.

cs.CV↗

Oracle performance for visual captioning

The task of associating images and videos with a natural language description has attracted a great amount of attention recently. Rapid progress has been made in terms of both developing novel algorithms and releasing new datasets. Indeed, the state-of-the-art results on some of the standard datasets have been pushed into the regime where it has become more and more difficult to make significant improvements. Instead of proposing new models, this work investigates the possibility of empirically establishing performance upper bounds on various visual captioning datasets without extra data labelling effort or human evaluation. In particular, it is assumed that visual captioning is decomposed into two steps: from visual inputs to visual concepts, and from visual concepts to natural language descriptions. One would be able to obtain an upper bound when assuming the first step is perfect and only requiring training a conditional language model for the second step. We demonstrate the construction of such bounds on MS-COCO, YouTube2Text and LSMDC (a combination of M-VAD and MPII-MD). Surprisingly, despite of the imperfect process we used for visual concept extraction in the first step and the simplicity of the language model for the second step, we show that current state-of-the-art models fall short when being compared with the learned upper bounds. Furthermore, with such a bound, we quantify several important factors concerning image and video captioning: the number of visual concepts captured by different models, the trade-off between the amount of visual elements captured and their accuracy, and the intrinsic difficulty and blessing of different datasets.

cs.CV↗