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Nicolas Baumann

Publications and source records attributed to Nicolas Baumann.

At least 19 recordsLinked to original sources

LocalNav: Distilling Frontier VLMs and Embodied RL for On-Device Object Goal Navigation

Vision Language Models (VLMs) have emerged in the robotic domain as a powerful tool that enables environmental perception with language context, serving as a catalyst for open-vocabulary tasks like ObjectNav. Yet, their computational footprint typically confines them to cloud execution, hindering low-latency inference with local deployment on resource-constrained robots. To address this challenge, we present a distillation strategy that transfers complex spatial-semantic reasoning from large frontier models into a lightweight, 4B-parameter local VLM for edge execution on embedded GPU devices (e.g., Jetson Orin). We first establish a State of the Art (SotA), Scene Graph (SG)-based pipeline using Claude Sonnet 4.6, achieving a 39.7% Success Rate (SR) on the HM3D OVON benchmark. We then demonstrate that fine-tuning Qwen3.5-4B on just 500 frontier reasoning traces effectively enables navigation capabilities, yielding a SR of 34.5%, narrowing the gap to the performance of large cloud models. Finally, we introduce E-RLVR with Token Generation (TG) regularization to compress output sequence lengths for physical deployment while grounding the agent in its task. This downstream optimization reduces TG overhead by 72.1% and latency by 71.8%. Combined with quantization, this joint strategy yields a cumulative 82.8% reduction in overall inference latency without significantly sacrificing performance, presenting a viable paradigm for local, low-latency VLM execution on mobile robots.

cs.RO

MCTR: Midpoint Corrected Triangulation for Autonomous Racing via Digital Twin Simulation in CARLA

In autonomous racing, reactive controllers eliminate the computational burden of the full See-Think-Act autonomy stack by directly mapping sensor inputs to control actions. This bypasses the need for explicit localization and trajectory planning. A widely adopted baseline in this category is the Follow-The-Gap method, which performs trajectory planning using LiDAR data. Building on FTG, the Delaunay Triangulation-based Racing algorithm introduces further enhancements. However, DTR's use of circumcircles for trajectory generation often results in insufficiently smooth paths, ultimately degrading performance. Additionally, the commonly used F1TENTH-simulator for autonomous racing competitions lacks support for 3D LiDAR perception, limiting its effectiveness in realistic testing. To address these challenges, this work proposes the MCTR algorithm. MCTR improves trajectory smoothness through the use of Curvature Corrected Moving Average and implements a digital twin system within the CARLA simulator to validate the algorithm's robustness under 3D LiDAR perception. The proposed algorithm has been thoroughly validated through both simulation and real-world vehicle experiments.

cs.RO

M-Predictive Spliner: Enabling Spatiotemporal Multi-Opponent Overtaking for Autonomous Racing

Unrestricted multi-agent racing presents a significant research challenge, requiring decision-making at the limits of a robot's operational capabilities. While previous approaches have either ignored spatiotemporal information in the decision-making process or been restricted to single-opponent scenarios, this work enables arbitrary multi-opponent head-to-head racing while considering the opponents' future intent. The proposed method employs a KF-based multi-opponent tracker to effectively perform opponent ReID by associating them across observations. Simultaneously, spatial and velocity GPR is performed on all observed opponent trajectories, providing predictive information to compute the overtaking maneuvers. This approach has been experimentally validated on a physical 1:10 scale autonomous racing car, achieving an overtaking success rate of up to 91.65% and demonstrating an average 10.13%-point improvement in safety at the same speed as the previous SotA. These results highlight its potential for high-performance autonomous racing.

cs.RO

R-CARLA: High-Fidelity Sensor Simulations with Interchangeable Dynamics for Autonomous Racing

Autonomous racing has emerged as a crucial testbed for autonomous driving algorithms, necessitating a simulation environment for both vehicle dynamics and sensor behavior. Striking the right balance between vehicle dynamics and sensor accuracy is crucial for pushing vehicles to their performance limits. However, autonomous racing developers often face a trade-off between accurate vehicle dynamics and high-fidelity sensor simulations. This paper introduces R-CARLA, an enhancement of the CARLA simulator that supports holistic full-stack testing, from perception to control, using a single system. By seamlessly integrating accurate vehicle dynamics with sensor simulations, opponents simulation as NPCs, and a pipeline for creating digital twins from real-world robotic data, R-CARLA empowers researchers to push the boundaries of autonomous racing development. Furthermore, it is developed using CARLA's rich suite of sensor simulations. Our results indicate that incorporating the proposed digital-twin framework into R-CARLA enables more realistic full-stack testing, demonstrating a significant reduction in the Sim-to-Real gap of car dynamics simulation by 42% and by 82% in the case of sensor simulation across various testing scenarios.

cs.RO

DTR: Delaunay Triangulation-based Racing for Scaled Autonomous Racing

Reactive controllers for autonomous racing avoid the computational overhead of full ee-Think-Act autonomy stacks by directly mapping sensor input to control actions, eliminating the need for localization and planning. A widely used reactive strategy is FTG, which identifies gaps in LiDAR range measurements and steers toward a chosen one. While effective on fully bounded circuits, FTG fails in scenarios with incomplete boundaries and is prone to driving into dead-ends, known as FTG-traps. This work presents DTR, a reactive controller that combines Delaunay triangulation, from raw LiDAR readings, with track boundary segmentation to extract a centerline while systematically avoiding FTG-traps. Compared to FTG, the proposed method achieves lap times that are 70\% faster and approaches the performance of map-dependent methods. With a latency of 8.95 ms and CPU usage of only 38.85\% on the robot's OBC, DTR is real-time capable and has been successfully deployed and evaluated in field experiments.

cs.RO

Planar Velocity Estimation for Fast-Moving Mobile Robots Using Event-Based Optical Flow

Accurate velocity estimation is critical in mobile robotics, particularly for driver assistance systems and autonomous driving. Wheel odometry fused with Inertial Measurement Unit (IMU) data is a widely used method for velocity estimation; however, it typically requires strong assumptions, such as non-slip steering, or complex vehicle dynamics models that do not hold under varying environmental conditions like slippery surfaces. We introduce an approach to velocity estimation that is decoupled from wheel-to-surface traction assumptions by leveraging planar kinematics in combination with optical flow from event cameras pointed perpendicularly at the ground. The asynchronous micro-second latency and high dynamic range of event cameras make them highly robust to motion blur, a common challenge in vision-based perception techniques for autonomous driving. The proposed method is evaluated through in-field experiments on a 1:10 scale autonomous racing platform and compared to precise motion capture data, demonstrating not only performance on par with the state-of-the-art Event-VIO method but also a 38.3 % improvement in lateral error. Qualitative experiments at highway speeds of up to 32 m/s further confirm the effectiveness of our approach, indicating significant potential for real-world deployment.

cs.RO

Drive Fast, Learn Faster: On-Board RL for High Performance Autonomous Racing

Autonomous racing presents unique challenges due to its non-linear dynamics, the high speed involved, and the critical need for real-time decision-making under dynamic and unpredictable conditions. Most traditional Reinforcement Learning (RL) approaches rely on extensive simulation-based pre-training, which faces crucial challenges in transfer effectively to real-world environments. This paper introduces a robust on-board RL framework for autonomous racing, designed to eliminate the dependency on simulation-based pre-training enabling direct real-world adaptation. The proposed system introduces a refined Soft Actor-Critic (SAC) algorithm, leveraging a residual RL structure to enhance classical controllers in real-time by integrating multi-step Temporal-Difference (TD) learning, an asynchronous training pipeline, and Heuristic Delayed Reward Adjustment (HDRA) to improve sample efficiency and training stability. The framework is validated through extensive experiments on the F1TENTH racing platform, where the residual RL controller consistently outperforms the baseline controllers and achieves up to an 11.5 % reduction in lap times compared to the State-of-the-Art (SotA) with only 20 min of training. Additionally, an End-to-End (E2E) RL controller trained without a baseline controller surpasses the previous best results with sustained on-track learning. These findings position the framework as a robust solution for high-performance autonomous racing and a promising direction for other real-time, dynamic autonomous systems.

cs.RO

RobotxR1: Enabling Embodied Robotic Intelligence on Large Language Models through Closed-Loop Reinforcement Learning

Future robotic systems operating in real-world environments will require on-board embodied intelligence without continuous cloud connection, balancing capabilities with constraints on computational power and memory. This work presents an extension of the R1-zero approach, which enables the usage of low parameter-count Large Language Models (LLMs) in the robotic domain. The R1-Zero approach was originally developed to enable mathematical reasoning in LLMs using static datasets. We extend it to the robotics domain through integration in a closed-loop Reinforcement Learning (RL) framework. This extension enhances reasoning in Embodied Artificial Intelligence (Embodied AI) settings without relying solely on distillation of large models through Supervised Fine-Tuning (SFT). We show that small-scale LLMs can achieve effective reasoning performance by learning through closed-loop interaction with their environment, which enables tasks that previously required significantly larger models. In an autonomous driving setting, a performance gain of 20.2%-points over the SFT-based baseline is observed with a Qwen2.5-1.5B model. Using the proposed training procedure, Qwen2.5-3B achieves a 63.3% control adaptability score, surpassing the 58.5% obtained by the much larger, cloud-bound GPT-4o. These results highlight that practical, on-board deployment of small LLMs is not only feasible but can outperform larger models if trained through environmental feedback, underscoring the importance of an interactive learning framework for robotic Embodied AI, one grounded in practical experience rather than static supervision.

cs.RO

Enhancing Autonomous Driving Systems with On-Board Deployed Large Language Models

Neural Networks (NNs) trained through supervised learning struggle with managing edge-case scenarios common in real-world driving due to the intractability of exhaustive datasets covering all edge-cases, making knowledge-driven approaches, akin to how humans intuitively detect unexpected driving behavior, a suitable complement to data-driven methods. This work proposes a hybrid architecture combining low-level Model Predictive Controller (MPC) with locally deployed Large Language Models (LLMs) to enhance decision-making and Human Machine Interaction (HMI). The DecisionxLLM module evaluates robotic state information against natural language instructions to ensure adherence to desired driving behavior. The MPCxLLM module then adjusts MPC parameters based on LLM-generated insights, achieving control adaptability while preserving the safety and constraint guarantees of traditional MPC systems. Further, to enable efficient on-board deployment and to eliminate dependency on cloud connectivity, we shift processing to the on-board computing platform: We propose an approach that exploits Retrieval Augmented Generation (RAG), Low Rank Adaptation (LoRA) fine-tuning, and quantization. Experimental results demonstrate that these enhancements yield significant improvements in reasoning accuracy by up to 10.45%, control adaptability by as much as 52.2%, and up to 10.5x increase in computational efficiency (tokens/s), validating the proposed framework's practicality for real-time deployment even on down-scaled robotic platforms. This work bridges high-level decision-making with low-level control adaptability, offering a synergistic framework for knowledge-driven and adaptive Autonomous Driving Systems (ADS).

cs.AI

TinyCenterSpeed: Efficient Center-Based Object Detection for Autonomous Racing

Perception within autonomous driving is nearly synonymous with Neural Networks (NNs). Yet, the domain of autonomous racing is often characterized by scaled, computationally limited robots used for cost-effectiveness and safety. For this reason, opponent detection and tracking systems typically resort to traditional computer vision techniques due to computational constraints. This paper introduces TinyCenterSpeed, a streamlined adaptation of the seminal CenterPoint method, optimized for real-time performance on 1:10 scale autonomous racing platforms. This adaptation is viable even on OBCs powered solely by Central Processing Units (CPUs), as it incorporates the use of an external Tensor Processing Unit (TPU). We demonstrate that, compared to Adaptive Breakpoint Detector (ABD), the current State-of-the-Art (SotA) in scaled autonomous racing, TinyCenterSpeed not only improves detection and velocity estimation by up to 61.38% but also supports multi-opponent detection and estimation. It achieves real-time performance with an inference time of just 7.88 ms on the TPU, significantly reducing CPU utilization 8.3-fold.

cs.RO

GP-enhanced Autonomous Drifting Framework using ADMM-based iLQR

Autonomous drifting is a complex challenge due to the highly nonlinear dynamics and the need for precise real-time control, especially in uncertain environments. To address these limitations, this paper presents a hierarchical control framework for autonomous vehicles drifting along general paths, primarily focusing on addressing model inaccuracies and mitigating computational challenges in real-time control. The framework integrates Gaussian Process (GP) regression with an Alternating Direction Method of Multipliers (ADMM)-based iterative Linear Quadratic Regulator (iLQR). GP regression effectively compensates for model residuals, improving accuracy in dynamic conditions. ADMM-based iLQR not only combines the rapid trajectory optimization of iLQR but also utilizes ADMM's strength in decomposing the problem into simpler sub-problems. Simulation results demonstrate the effectiveness of the proposed framework, with significant improvements in both drift trajectory tracking and computational efficiency. Our approach resulted in a 38$\%$ reduction in RMSE lateral error and achieved an average computation time that is 75$\%$ lower than that of the Interior Point OPTimizer (IPOPT).

cs.RO

FSDP: Fast and Safe Data-Driven Overtaking Trajectory Planning for Head-to-Head Autonomous Racing Competitions

Generating overtaking trajectories in autonomous racing is a challenging task, as the trajectory must satisfy the vehicle's dynamics and ensure safety and real-time performance running on resource-constrained hardware. This work proposes the Fast and Safe Data-Driven Planner to address this challenge. Sparse Gaussian predictions are introduced to improve both the computational efficiency and accuracy of opponent predictions. Furthermore, the proposed approach employs a bi-level quadratic programming framework to generate an overtaking trajectory leveraging the opponent predictions. The first level uses polynomial fitting to generate a rough trajectory, from which reference states and control inputs are derived for the second level. The second level formulates a model predictive control optimization problem in the Frenet frame, generating a trajectory that satisfies both kinematic feasibility and safety. Experimental results on the F1TENTH platform show that our method outperforms the State-of-the-Art, achieving an 8.93% higher overtaking success rate, allowing the maximum opponent speed, ensuring a smoother ego trajectory, and reducing 74.04% computational time compared to the Predictive Spliner method. The code is available at: https://github.com/ZJU-DDRX/FSDP.

cs.RO

RLPP: A Residual Method for Zero-Shot Real-World Autonomous Racing on Scaled Platforms

Autonomous racing presents a complex environment requiring robust controllers capable of making rapid decisions under dynamic conditions. While traditional controllers based on tire models are reliable, they often demand extensive tuning or system identification. Reinforcement Learning (RL) methods offer significant potential due to their ability to learn directly from interaction, yet they typically suffer from the sim-to-real gap, where policies trained in simulation fail to perform effectively in the real world. In this paper, we propose RLPP, a residual RL framework that enhances a Pure Pursuit (PP) controller with an RL-based residual. This hybrid approach leverages the reliability and interpretability of PP while using RL to fine-tune the controller's performance in real-world scenarios. Extensive testing on the F1TENTH platform demonstrates that RLPP improves lap times of the baseline controllers by up to 6.37 %, closing the gap to the State-of-the-Art methods by more than 52 % and providing reliable performance in zero-shot real-world deployment, overcoming key challenges associated with the sim-to-real transfer and reducing the performance gap from simulation to reality by more than 8-fold when compared to the baseline RL controller. The RLPP framework is made available as an open-source tool, encouraging further exploration and advancement in autonomous racing research. The code is available at: www.github.com/forzaeth/rlpp.

cs.RO

Predictive Spliner: Data-Driven Overtaking in Autonomous Racing Using Opponent Trajectory Prediction

Head-to-head racing against opponents is a challenging and emerging topic in the domain of autonomous racing. We propose Predictive Spliner, a data-driven overtaking planner that learns the behavior of opponents through Gaussian Process (GP) regression, which is then leveraged to compute viable overtaking maneuvers in future sections of the racing track. Experimentally validated on a 1:10 scale autonomous racing platform using Light Detection and Ranging (LiDAR) information to perceive the opponent, Predictive Spliner outperforms State-of-the-Art (SotA) algorithms by overtaking opponents at up to 83.1% of its own speed, being on average 8.4% faster than the previous best-performing method. Additionally, it achieves an average success rate of 84.5%, which is 47.6% higher than the previous best-performing method. The method maintains computational efficiency with a Central Processing Unit (CPU) load of 22.79% and a computation time of 8.4 ms, evaluated on a Commercial off-the-Shelf (CotS) Intel i7-1165G7, making it suitable for real-time robotic applications. These results highlight the potential of Predictive Spliner to enhance the performance and safety of autonomous racing vehicles. The code for Predictive Spliner is available at: https://github.com/ForzaETH/predictive-spliner.

cs.RO

Learning-Based On-Track System Identification for Scaled Autonomous Racing in Under a Minute

Accurate tire modeling is crucial for optimizing autonomous racing vehicles, as state-of-the-art (SotA) model-based techniques rely on precise knowledge of the vehicle's parameters. Yet, system identification in dynamic racing conditions is challenging due to varying track and tire conditions. Traditional methods require extensive operational ranges, often impractical in racing scenarios. Machine learning (ML)-based methods, while improving performance, struggle with generalization and depend on accurate initialization. This paper introduces a novel on-track system identification algorithm, incorporating a neural network (NN) for error correction, which is then employed for traditional system identification with virtually generated data. Crucially, the process is iteratively reapplied, with tire parameters updated at each cycle, leading to notable improvements in accuracy in tests on a scaled vehicle. Experiments show that it is possible to learn a tire model without prior knowledge with only 30 seconds of driving data and 3 seconds of training time. This method demonstrates greater one-step prediction accuracy than the baseline nonlinear least squares (NLS) method under noisy conditions, achieving a 3.3x lower root mean square error (RMSE), and yields tire models with comparable accuracy to traditional steady-state system identification. Furthermore, unlike steady-state methods requiring large spaces and specific experimental setups, the proposed approach identifies tire parameters directly on a race track in dynamic racing environments.

cs.RO

DSORT-MCU: Detecting Small Objects in Real-Time on Microcontroller Units

Advances in lightweight neural networks have revolutionized computer vision in a broad range of IoT applications, encompassing remote monitoring and process automation. However, the detection of small objects, which is crucial for many of these applications, remains an underexplored area in current computer vision research, particularly for low-power embedded devices that host resource-constrained processors. To address said gap, this paper proposes an adaptive tiling method for lightweight and energy-efficient object detection networks, including YOLO-based models and the popular FOMO network. The proposed tiling enables object detection on low-power MCUs with no compromise on accuracy compared to large-scale detection models. The benefit of the proposed method is demonstrated by applying it to FOMO and TinyissimoYOLO networks on a novel RISC-V-based MCU with built-in ML accelerators. Extensive experimental results show that the proposed tiling method boosts the F1-score by up to 225% for both FOMO and TinyissimoYOLO networks while reducing the average object count error by up to 76% with FOMO and up to 89% for TinyissimoYOLO. Furthermore, the findings of this work indicate that using a soft F1 loss over the popular binary cross-entropy loss can serve as an implicit non-maximum suppression for the FOMO network. To evaluate the real-world performance, the networks are deployed on the RISC-V based GAP9 microcontroller from GreenWaves Technologies, showcasing the proposed method's ability to strike a balance between detection performance ($58% - 95%$ F1 score), low latency (0.6 ms/Inference - 16.2 ms/Inference}), and energy efficiency (31 uJ/Inference} - 1.27 mJ/Inference) while performing multiple predictions using high-resolution images on a MCU.

cs.CV

ForzaETH Race Stack -- Scaled Autonomous Head-to-Head Racing on Fully Commercial off-the-Shelf Hardware

Autonomous racing in robotics combines high-speed dynamics with the necessity for reliability and real-time decision-making. While such racing pushes software and hardware to their limits, many existing full-system solutions necessitate complex, custom hardware and software, and usually focus on Time-Trials rather than full unrestricted Head-to-Head racing, due to financial and safety constraints. This limits their reproducibility, making advancements and replication feasible mostly for well-resourced laboratories with comprehensive expertise in mechanical, electrical, and robotics fields. Researchers interested in the autonomy domain but with only partial experience in one of these fields, need to spend significant time with familiarization and integration. The ForzaETH Race Stack addresses this gap by providing an autonomous racing software platform designed for F1TENTH, a 1:10 scaled Head-to-Head autonomous racing competition, which simplifies replication by using commercial off-the-shelf hardware. This approach enhances the competitive aspect of autonomous racing and provides an accessible platform for research and development in the field. The ForzaETH Race Stack is designed with modularity and operational ease of use in mind, allowing customization and adaptability to various environmental conditions, such as track friction and layout. Capable of handling both Time-Trials and Head-to-Head racing, the stack has demonstrated its effectiveness, robustness, and adaptability in the field by winning the official F1TENTH international competition multiple times.

cs.RO

CR3DT: Camera-RADAR Fusion for 3D Detection and Tracking

To enable self-driving vehicles accurate detection and tracking of surrounding objects is essential. While Light Detection and Ranging (LiDAR) sensors have set the benchmark for high-performance systems, the appeal of camera-only solutions lies in their cost-effectiveness. Notably, despite the prevalent use of Radio Detection and Ranging (RADAR) sensors in automotive systems, their potential in 3D detection and tracking has been largely disregarded due to data sparsity and measurement noise. As a recent development, the combination of RADARs and cameras is emerging as a promising solution. This paper presents Camera-RADAR 3D Detection and Tracking (CR3DT), a camera-RADAR fusion model for 3D object detection, and Multi-Object Tracking (MOT). Building upon the foundations of the State-of-the-Art (SotA) camera-only BEVDet architecture, CR3DT demonstrates substantial improvements in both detection and tracking capabilities, by incorporating the spatial and velocity information of the RADAR sensor. Experimental results demonstrate an absolute improvement in detection performance of 5.3% in mean Average Precision (mAP) and a 14.9% increase in Average Multi-Object Tracking Accuracy (AMOTA) on the nuScenes dataset when leveraging both modalities. CR3DT bridges the gap between high-performance and cost-effective perception systems in autonomous driving, by capitalizing on the ubiquitous presence of RADAR in automotive applications. The code is available at: https://github.com/ETH-PBL/CR3DT.

cs.CV