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Nicolas Roth

Publications and source records attributed to Nicolas Roth.

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A Robotics-Inspired Scanpath Model Reveals the Importance of Uncertainty and Semantic Object Cues for Gaze Guidance in Dynamic Scenes

The objects we perceive guide our eye movements when observing real-world dynamic scenes. Yet, gaze shifts and selective attention are critical for perceiving details and refining object boundaries. Object segmentation and gaze behavior are, however, typically treated as two independent processes. Here, we present a computational model that simulates these processes in an interconnected manner and allows for hypothesis-driven investigations of distinct attentional mechanisms. Drawing on an information processing pattern from robotics, we use a Bayesian filter to recursively segment the scene, which also provides an uncertainty estimate for the object boundaries that we use to guide active scene exploration. We demonstrate that this model closely resembles observers' free viewing behavior on a dataset of dynamic real-world scenes, measured by scanpath statistics, including foveation duration and saccade amplitude distributions used for parameter fitting and higher-level statistics not used for fitting. These include how object detections, inspections, and returns are balanced and a delay of returning saccades without an explicit implementation of such temporal inhibition of return. Extensive simulations and ablation studies show that uncertainty promotes balanced exploration and that semantic object cues are crucial to forming the perceptual units used in object-based attention. Moreover, we show how our model's modular design allows for extensions, such as incorporating saccadic momentum or pre-saccadic attention, to further align its output with human scanpaths.

cs.CV

A modular framework for object-based saccadic decisions in dynamic scenes

Visually exploring the world around us is not a passive process. Instead, we actively explore the world and acquire visual information over time. Here, we present a new model for simulating human eye-movement behavior in dynamic real-world scenes. We model this active scene exploration as a sequential decision making process. We adapt the popular drift-diffusion model (DDM) for perceptual decision making and extend it towards multiple options, defined by objects present in the scene. For each possible choice, the model integrates evidence over time and a decision (saccadic eye movement) is triggered as soon as evidence crosses a decision threshold. Drawing this explicit connection between decision making and object-based scene perception is highly relevant in the context of active viewing, where decisions are made continuously while interacting with an external environment. We validate our model with a carefully designed ablation study and explore influences of our model parameters. A comparison on the VidCom dataset supports the plausibility of the proposed approach.

cs.CV

Applications of optimal nonlinear control to a whole-brain network of FitzHugh-Nagumo oscillators

We apply the framework of optimal nonlinear control to steer the dynamics of a whole-brain network of FitzHugh-Nagumo oscillators. Its nodes correspond to the cortical areas of an atlas-based segmentation of the human cerebral cortex, and the inter-node coupling strengths are derived from Diffusion Tensor Imaging data of the connectome of the human brain. Nodes are coupled using an additive scheme without delays and are driven by background inputs with fixed mean and additive Gaussian noise. Optimal control inputs to nodes are determined by minimizing a cost functional that penalizes the deviations from a desired network dynamic, the control energy, and spatially non-sparse control inputs. Using the strength of the background input and the overall coupling strength as order parameters, the network's state-space decomposes into regions of low and high activity fixed points separated by a high amplitude limit cycle all of which qualitatively correspond to the states of an isolated network node. Along the borders, however, additional limit cycles, asynchronous states and multistability can be observed. Optimal control is applied to several state-switching and network synchronization tasks, and the results are compared to controllability measures from linear control theory for the same connectome. We find that intuitions from the latter about the roles of nodes in steering the network dynamics, which are solely based on connectome features, do not generally carry over to nonlinear systems, as had been previously implied. Instead, the role of nodes under optimal nonlinear control critically depends on the specified task and the system's location in state space. Our results shed new light on the controllability of brain network states and may serve as an inspiration for the design of new paradigms for non-invasive brain stimulation.

q-bio.NC