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Nicole Immorlica

Publications and source records attributed to Nicole Immorlica.

At least 19 recordsLinked to original sources

The Evolution of Digital Search: From Blue Links to Delegated Decision-Making

Digital search is undergoing a fundamental transformation from a human-driven process of discovery to an agent-mediated system of delegated decision-making. In the traditional model of digital search, users translate intent into keyword-based queries, evaluate ranked lists of links, and execute decisions outside the search interface. In an AI-native world, users express goals in natural language, agents interpret these intentions, and outcomes are returned as recommendations or executed decisions. This shift moves search from a link-based user interface to an embedded system component, with implications for transparency, competition, and monetization. The resulting system design problem raises key questions about information quality and access, trust, incentive alignment, and market structure. Early evidence from experimental agent-mediated marketplaces and economic theory suggests that small design choices, such as how stakeholders access information, how options are surfaced, and how actions are executed, have first-order effects on efficiency, competition, and the welfare of consumers and firms. We propose that the future of search will be determined not by incremental improvements in ranking algorithms and natural-language interfaces, but by the design of open, transparent, and competitive agentic systems that govern how decisions are made and how markets operate, highlighting a set of grand challenges at the intersection of AI, economics, and system design.

econ.GN

Teaming Up with AI: Coordination and Cooperation

Successful diffusion of AI in the workforce hinges on the economic value that AI brings to human endeavors. Bringing AI into the workforce is more than deploying a powerful new technology -- it is launching a new form of collaboration. Each human worker is now endowed with a team of AI agents; work can be delegated to these agents, and the role of the human shifts towards managing and monitoring. How can we maximize the economic value from collaboration with AI in the workforce? How can we make it a "true" collaboration that empowers human workers rather than replacing them? We take an approach that combines the fields of theoretical computer science and economics, highlighting the potential of algorithmic tools grounded in economic principles to improve the effectiveness of human-AI collective work. We consider two tiers of tools: (1) tools for better coordination, via algorithmic management of interdependencies; (2) tools for better cooperation, via contractual incentive alignment. We show how a principled approach based on algorithmic and economic research enhances both coordination and cooperation, charting a pathway for future research to inform AI markets.

cs.GT

Chaining Tasks, Redefining Work: A Theory of AI Automation

Production is a sequence of steps that can be executed (1) manually, (2) augmented with AI, or (3) fully automated within contiguous AI-executed steps called ''chains.'' Firms optimally bundle steps into tasks and then jobs, trading off specialization gains against coordination costs. We characterize the optimal assignment of humans and AI to steps and the firm's resulting job structure, showing that comparative advantage logic can fail with AI chaining. The model implies non-linear productivity gains from AI quality improvements and admits a CES representation at the macro level. Empirical evidence supports the model's key predictions that (1) AI-executed steps co-occur in chains, (2) dispersion of AI-exposed steps lowers AI execution at the job level, and (3) adjacency to AI-executed steps increases the likelihood that a step is AI-executed.

econ.GN

From Augmentation to Reconstruction: Guiding the AI Disruption to the Good Place

Artificial intelligence feels omnipresent, yet the disruption many expect has not fully arrived. The main reason is not model capability, nor even the tools built to harness those models. Rather, most organizations are still using AI to accelerate workflows designed for a pre-AI world. We offer a three-stage lens: Augmentation, Automation, and Reconstruction, and argue that the most consequential disruption resides in the third stage where workflows and markets are rebuilt around delegation, machine-to-machine interaction, continuous monitoring, and auditable constraints. Achieving this system-level transformation takes time: it requires trust and accountability infrastructure, machine-legible and interoperable data and interfaces, the design and adoption of these new workflows, and economic incentives that favor reconstruction rather than local optimization: the complementary investments that produce the familiar "productivity J-curve" of general-purpose technologies. We illustrate this transition through examples in consumer markets, education, news, and coding. Finally, we emphasize a normative point: the agentic future is not predetermined. Leaders must both skate to where the puck is going and actively steer it toward a good place, ensuring innovation delivers welfare gains felt by businesses and consumers around the world.

econ.GN

Subsidizing Sequential Search

We study markets where firms compete for consumer attention by subsidizing costly product inspection. These subsidies do not change product quality, but they alter the order in which consumers search by lowering inspection costs. We establish a subsidy-sorting principle: in any equilibrium, higher-quality firms provide weakly larger subsidies, leading consumers to search in descending subsidy order. A unique equilibrium survives forward-induction reasoning in the spirit of the Intuitive Criterion: low-quality firms are never inspected, intermediate-quality firms separate with strictly increasing subsidies, and high-quality firms pool at the full subsidy. This equilibrium maximizes information revelation among all possible outcomes and ensures efficient inspection. We then extend the analysis to AI-mediated platforms that can create and price inspection tokens. The platform's optimal linear pricing leads to excessive inspection relative to the social optimum. While this distortion does not reduce consumer welfare, it reallocates surplus from sellers to the platform and consumers.

econ.TH

The Role of Referrals in Immobility, Inequality, and Inefficiency in Labor Markets

We study the consequences of job markets' heavy reliance on referrals. Referrals lead to more opportunities for workers to be hired, which lead to better matches and increased productivity, but also disadvantage job-seekers with few or no connections to employed workers, increasing inequality. Coupled with homophily, referrals also lead to immobility. We identify conditions under which distributing referrals more evenly reduces inequality and improves future productivity and mobility. We use the model to examine the short and long-run welfare impacts of policies such as affirmative action and algorithmic fairness.

econ.GN

Incentivizing Exploration with Selective Data Disclosure

We propose and design recommendation systems that incentivize efficient exploration. Agents arrive sequentially, choose actions and receive rewards, drawn from fixed but unknown action-specific distributions. The recommendation system presents each agent with actions and rewards from a subsequence of past agents, chosen ex ante. Thus, the agents engage in sequential social learning, moderated by these subsequences. We asymptotically attain optimal regret rate for exploration, using a flexible frequentist behavioral model and mitigating rationality and commitment assumptions inherent in prior work. We suggest three components of effective recommendation systems: independent focus groups, group aggregators, and interlaced information structures.

cs.GT

Agentic Markets: Equilibrium Effects of Improving Consumer Search

Motivated by agentic markets -- two-sided markets in which consumers and businesses are assisted by AI tools that facilitate consumers' search -- we study the impact of improved search technology on learning and welfare in markets. We put forth a model where consumers engage in costly search to acquire signals of product fit prior to purchase. The market tracks indications of fit for searched products and indications of quality for chosen products, thereby guiding searches. We characterize the long-run steady-state of the resulting dynamics as well as the impact of improving search technology. We find cheaper search improves learning and consumer surplus, whereas more informative search can degrade both unless the market learns as much as consumers about the products by, for example, ``reading the transcripts'' of agentic conversations. Finally, we consider the impact of search improvements on how businesses set prices. At equilibrium prices in symmetric markets, consumer surplus is improved by cheaper search but may be decreased by more informative search, due to weakened inter-business competition.

cs.GT

Optimal Selection Using Algorithmic Rankings with Side Information

Motivated by online platforms such as job markets, we study an agent choosing from a list of candidates, each with a hidden quality that determines match value. The agent observes only a noisy ranking of the candidates plus a binary signal that indicates whether each candidate is "free" or "busy". Being busy is positively correlated with higher quality, but can also reduce value due to decreased availability. We study the agent's optimal selection problem in the presence of ranking noise and free-busy signals and ask how the accuracy of the ranking tool impacts outcomes. In a setting with one high-valued candidate and an arbitrary number of low-valued candidates, we show that increased accuracy of the ranking tool can result in suboptimal social outcomes. For example, increased accuracy may mean that agents may be more likely to make offers to busy candidates, and (counter-intuitively) may be more likely to select lower-ranked candidates. We further discuss conditions under which these results extend to more general settings.

cs.GT

Interactions across multiple games: cooperation, corruption, and organizational design

Teamwork is vital in many settings, and it is socially beneficial for teams to cooperate in some situations (``good games'') and not in others (``bad games;'' e.g., those that allow for corruption). A team's cooperation in any given game depends on expectations of cooperation in future iterations of both good and bad games. We identify when sustaining cooperation on good games necessitates cooperation on bad games. We then characterize how a designer should optimally assign workers to teams and teams to tasks that involve varying arrival rates of good and bad games. Our results show how organizational design can be used to promote cooperation while minimizing corruption.

econ.TH

Shifting Work Patterns with Generative AI

We present evidence from a field experiment across 66 firms and 7,137 knowledge workers. Workers were randomly selected to access a generative AI tool integrated into applications they already used at work for email, meetings, and writing. In the second half of the 6-month experiment, the 80% of treated workers who used this tool spent two fewer hours on email each week and reduced their time working outside of regular hours. Apart from these individual time savings, we do not detect shifts in the quantity or composition of workers' tasks resulting from individual-level AI provision.

econ.GN

Magentic Marketplace: An Open-Source Environment for Studying Agentic Markets

As LLM agents advance, they are increasingly mediating economic decisions, ranging from product discovery to transactions, on behalf of users. Such applications promise benefits but also raise many questions about agent accountability and value for users. Addressing these questions requires understanding how agents behave in realistic market conditions. However, previous research has largely evaluated agents in constrained settings, such as single-task marketplaces (e.g., negotiation) or structured two-agent interactions. Real-world markets are fundamentally different: they require agents to handle diverse economic activities and coordinate within large, dynamic ecosystems where multiple agents with opaque behaviors may engage in open-ended dialogues. To bridge this gap, we investigate two-sided agentic marketplaces where Assistant agents represent consumers and Service agents represent competing businesses. To study these interactions safely, we develop Magentic-Marketplace -- a simulated environment where Assistants and Services can operate. This environment enables us to study key market dynamics: the utility agents achieve, behavioral biases, vulnerability to manipulation, and how search mechanisms shape market outcomes. Our experiments show that frontier models can approach optimal welfare -- but only under ideal search conditions. Performance degrades sharply with scale, and all models exhibit severe first-proposal bias, creating 10-30x advantages for response speed over quality. These findings reveal how behaviors emerge across market conditions, informing the design of fair and efficient agentic marketplaces.

cs.MA

Eliciting Informed Preferences

In many settings -- like market research and social choice -- people may be presented with unfamiliar options. Classical mechanisms may perform poorly because they fail to incentivize people to learn about these options, or worse, encourage counterproductive information acquisition. We formalize this problem in a model of robust mechanism design where agents find it costly to learn about their values for a product or policy. We identify sharp limits on the designer's ability to elicit, or learn about, these values. Where these limits do not bind, we propose two-stage mechanisms that are detail-free and robust: the second stage is a classical mechanism and the first stage asks participants to predict the results of the second stage.

econ.TH

Social Learning under Platform Influence: Consensus and Persistent Disagreement

Individuals increasingly rely on social networking platforms to form opinions. However, these platforms typically aim to maximize engagement, which may not align with social good. In this paper, we introduce an opinion dynamics model where agents are connected in a social network, and update their opinions based on their neighbors' opinions and on the content shown to them by the platform. We focus on a stochastic block model with two blocks, where the initial opinions of the individuals in different blocks are different. We prove that for large and dense enough networks the trajectory of opinion dynamics in such networks can be approximated well by a simple two-agent system. The latter admits tractable analytical analysis, which we leverage to provide interesting insights into the platform's impact on the social learning outcome in our original two-block model. Specifically, by using our approximation result, we show that agents' opinions approximately converge to some limiting opinion, which is either: consensus, where all agents agree, or persistent disagreement, where agents' opinions differ. We find that when the platform is weak and there is a high number of connections between agents with different initial opinions, a consensus equilibrium is likely. In this case, even if a persistent disagreement equilibrium arises, the polarization in this equilibrium, i.e., the degree of disagreement, is low. When the platform is strong, a persistent disagreement equilibrium is likely and the equilibrium polarization is high. A moderate platform typically leads to a persistent disagreement equilibrium with moderate polarization. We analyze the effect of initial polarization on consensus and explore various extensions including a three block stochastic model and a correlation between initial opinions and agents' connection probabilities.

econ.TH

The Agentic Economy

Generative AI has transformed human-computer interaction by enabling natural language interfaces and the emergence of autonomous agents capable of acting on users' behalf. While early applications have improved individual productivity, these gains have largely been confined to predefined tasks within existing workflows. We argue that the more profound economic impact lies in reducing communication frictions between consumers and businesses. This shift could reorganize markets, redistribute power, and catalyze the creation of new products and services. We explore the implications of an agentic economy, where assistant agents act on behalf of consumers and service agents represent businesses, interacting programmatically to facilitate transactions. A key distinction we draw is between unscripted interactions -- enabled by technical advances in natural language and protocol design -- and unrestricted interactions, which depend on market structures and governance. We examine the current limitations of siloed and end-to-end agents, and explore future scenarios shaped by technical standards and market dynamics. These include the potential tension between agentic walled gardens and an open web of agents, implications for advertising and discovery, the evolution of micro-transactions, and the unbundling and rebundling of digital goods. Ultimately, we argue that the architecture of agentic communication will determine the extent to which generative AI democratizes access to economic opportunity.

cs.CY

Inducing Efficient and Equitable Professional Networks through Link Recommendations

Professional networks are a key determinant of individuals' labor market outcomes. They may also play a role in either exacerbating or ameliorating inequality of opportunity across demographic groups. In a theoretical model of professional network formation, we show that inequality can increase even without exogenous in-group preferences, confirming and complementing existing theoretical literature. Increased inequality emerges from the differential leverage privileged and unprivileged individuals have in forming connections due to their asymmetric ex ante prospects. This is a formalization of a source of inequality in the labor market which has not been previously explored. We next show how inequality-aware platforms may reduce inequality by subsidizing connections, through link recommendations that reduce costs, between privileged and unprivileged individuals. Indeed, mixed-privilege connections turn out to be welfare improving, over all possible equilibria, compared to not recommending links or recommending some smaller fraction of cross-group links. Taken together, these two findings reveal a stark reality: professional networking platforms that fail to foster integration in the link formation process risk reducing the platform's utility to its users and exacerbating existing labor market inequality.

cs.GT

Flattening Supply Chains: When do Technology Improvements lead to Disintermediation?

In the digital economy, technological innovations make it cheaper to produce high-quality content. For example, generative AI tools reduce costs for creators who develop content to be distributed online, but can also reduce production costs for the users who consume that content. These innovations can thus lead to disintermediation, since consumers may choose to use these technologies directly, bypassing intermediaries. To investigate when technological improvements lead to disintermediation, we study a game with an intermediary, suppliers of a production technology, and consumers. First, we show disintermediation occurs whenever production costs are too high or too low. We then investigate the consequences of disintermediation for welfare and content quality at equilibrium. While the intermediary is welfare-improving, the intermediary extracts all gains to social welfare and its presence can raise or lower content quality. We further analyze how disintermediation is affected by the level of competition between suppliers and the intermediary's fee structure. More broadly, our results take a step towards assessing how production technology innovations affect the survival of intermediaries and impact the digital economy.

cs.GT

Algorithmic Persuasion Through Simulation

We study a Bayesian persuasion game where a sender wants to persuade a receiver to take a binary action, such as purchasing a product. The sender is informed about the (real-valued) state of the world, such as the quality of the product, but only has limited information about the receiver's beliefs and utilities. Motivated by customer surveys, user studies, and recent advances in AI, we allow the sender to learn more about the receiver by querying an oracle that simulates the receiver's behavior. After a fixed number of queries, the sender commits to a messaging policy and the receiver takes the action that maximizes her expected utility given the message she receives. We characterize the sender's optimal messaging policy given any distribution over receiver types. We then design a polynomial-time querying algorithm that optimizes the sender's expected utility in this game. We also consider approximate oracles, more general query structures, and costly queries.

cs.GT