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Nicu Sebe

Publications and source records attributed to Nicu Sebe.

At least 199 records · Page 11Linked to original sources

Cloth Interactive Transformer for Virtual Try-On

The 2D image-based virtual try-on has aroused increased interest from the multimedia and computer vision fields due to its enormous commercial value. Nevertheless, most existing image-based virtual try-on approaches directly combine the person-identity representation and the in-shop clothing items without taking their mutual correlations into consideration. Moreover, these methods are commonly established on pure convolutional neural networks (CNNs) architectures which are not simple to capture the long-range correlations among the input pixels. As a result, it generally results in inconsistent results. To alleviate these issues, in this paper, we propose a novel two-stage cloth interactive transformer (CIT) method for the virtual try-on task. During the first stage, we design a CIT matching block, aiming to precisely capture the long-range correlations between the cloth-agnostic person information and the in-shop cloth information. Consequently, it makes the warped in-shop clothing items look more natural in appearance. In the second stage, we put forth a CIT reasoning block for establishing global mutual interactive dependencies among person representation, the warped clothing item, and the corresponding warped cloth mask. The empirical results, based on mutual dependencies, demonstrate that the final try-on results are more realistic. Substantial empirical results on a public fashion dataset illustrate that the suggested CIT attains competitive virtual try-on performance.

cs.CV↗

Non-linear Neurons with Human-like Apical Dendrite Activations

In order to classify linearly non-separable data, neurons are typically organized into multi-layer neural networks that are equipped with at least one hidden layer. Inspired by some recent discoveries in neuroscience, we propose a new model of artificial neuron along with a novel activation function enabling the learning of nonlinear decision boundaries using a single neuron. We show that a standard neuron followed by our novel apical dendrite activation (ADA) can learn the XOR logical function with 100% accuracy. Furthermore, we conduct experiments on six benchmark data sets from computer vision, signal processing and natural language processing, i.e. MOROCO, UTKFace, CREMA-D, Fashion-MNIST, Tiny ImageNet and ImageNet, showing that the ADA and the leaky ADA functions provide superior results to Rectified Linear Units (ReLU), leaky ReLU, RBF and Swish, for various neural network architectures, e.g. one-hidden-layer or two-hidden-layer multi-layer perceptrons (MLPs) and convolutional neural networks (CNNs) such as LeNet, VGG, ResNet and Character-level CNN. We obtain further performance improvements when we change the standard model of the neuron with our pyramidal neuron with apical dendrite activations (PyNADA). Our code is available at: https://github.com/raduionescu/pynada.

cs.NE↗

Interactive Neural Painting

In the last few years, Neural Painting (NP) techniques became capable of producing extremely realistic artworks. This paper advances the state of the art in this emerging research domain by proposing the first approach for Interactive NP. Considering a setting where a user looks at a scene and tries to reproduce it on a painting, our objective is to develop a computational framework to assist the users creativity by suggesting the next strokes to paint, that can be possibly used to complete the artwork. To accomplish such a task, we propose I-Paint, a novel method based on a conditional transformer Variational AutoEncoder (VAE) architecture with a two-stage decoder. To evaluate the proposed approach and stimulate research in this area, we also introduce two novel datasets. Our experiments show that our approach provides good stroke suggestions and compares favorably to the state of the art. Additional details, code and examples are available at https://helia95.github.io/inp-website.

cs.CV↗

Edge Guided GANs with Multi-Scale Contrastive Learning for Semantic Image Synthesis

We propose a novel ECGAN for the challenging semantic image synthesis task. Although considerable improvements have been achieved by the community in the recent period, the quality of synthesized images is far from satisfactory due to three largely unresolved challenges. 1) The semantic labels do not provide detailed structural information, making it challenging to synthesize local details and structures; 2) The widely adopted CNN operations such as convolution, down-sampling, and normalization usually cause spatial resolution loss and thus cannot fully preserve the original semantic information, leading to semantically inconsistent results (e.g., missing small objects); 3) Existing semantic image synthesis methods focus on modeling 'local' semantic information from a single input semantic layout. However, they ignore 'global' semantic information of multiple input semantic layouts, i.e., semantic cross-relations between pixels across different input layouts. To tackle 1), we propose to use the edge as an intermediate representation which is further adopted to guide image generation via a proposed attention guided edge transfer module. To tackle 2), we design an effective module to selectively highlight class-dependent feature maps according to the original semantic layout to preserve the semantic information. To tackle 3), inspired by current methods in contrastive learning, we propose a novel contrastive learning method, which aims to enforce pixel embeddings belonging to the same semantic class to generate more similar image content than those from different classes. We further propose a novel multi-scale contrastive learning method that aims to push same-class features from different scales closer together being able to capture more semantic relations by explicitly exploring the structures of labeled pixels from multiple input semantic layouts from different scales.

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Let's ViCE! Mimicking Human Cognitive Behavior in Image Generation Evaluation

Research in Image Generation has recently made significant progress, particularly boosted by the introduction of Vision-Language models which are able to produce high-quality visual content based on textual inputs. Despite ongoing advancements in terms of generation quality and realism, no methodical frameworks have been defined yet to quantitatively measure the quality of the generated content and the adherence with the prompted requests: so far, only human-based evaluations have been adopted for quality satisfaction and for comparing different generative methods. We introduce a novel automated method for Visual Concept Evaluation (ViCE), i.e. to assess consistency between a generated/edited image and the corresponding prompt/instructions, with a process inspired by the human cognitive behaviour. ViCE combines the strengths of Large Language Models (LLMs) and Visual Question Answering (VQA) into a unified pipeline, aiming to replicate the human cognitive process in quality assessment. This method outlines visual concepts, formulates image-specific verification questions, utilizes the Q&A system to investigate the image, and scores the combined outcome. Although this brave new hypothesis of mimicking humans in the image evaluation process is in its preliminary assessment stage, results are promising and open the door to a new form of automatic evaluation which could have significant impact as the image generation or the image target editing tasks become more and more sophisticated.

cs.CV↗

Householder Projector for Unsupervised Latent Semantics Discovery

Generative Adversarial Networks (GANs), especially the recent style-based generators (StyleGANs), have versatile semantics in the structured latent space. Latent semantics discovery methods emerge to move around the latent code such that only one factor varies during the traversal. Recently, an unsupervised method proposed a promising direction to directly use the eigenvectors of the projection matrix that maps latent codes to features as the interpretable directions. However, one overlooked fact is that the projection matrix is non-orthogonal and the number of eigenvectors is too large. The non-orthogonality would entangle semantic attributes in the top few eigenvectors, and the large dimensionality might result in meaningless variations among the directions even if the matrix is orthogonal. To avoid these issues, we propose Householder Projector, a flexible and general low-rank orthogonal matrix representation based on Householder transformations, to parameterize the projection matrix. The orthogonality guarantees that the eigenvectors correspond to disentangled interpretable semantics, while the low-rank property encourages that each identified direction has meaningful variations. We integrate our projector into pre-trained StyleGAN2/StyleGAN3 and evaluate the models on several benchmarks. Within only $1\%$ of the original training steps for fine-tuning, our projector helps StyleGANs to discover more disentangled and precise semantic attributes without sacrificing image fidelity.

cs.CV↗

Human in Events: A Large-Scale Benchmark for Human-centric Video Analysis in Complex Events

Along with the development of modern smart cities, human-centric video analysis has been encountering the challenge of analyzing diverse and complex events in real scenes. A complex event relates to dense crowds, anomalous individuals, or collective behaviors. However, limited by the scale and coverage of existing video datasets, few human analysis approaches have reported their performances on such complex events. To this end, we present a new large-scale dataset with comprehensive annotations, named Human-in-Events or HiEve (Human-centric video analysis in complex Events), for the understanding of human motions, poses, and actions in a variety of realistic events, especially in crowd & complex events. It contains a record number of poses (>1M), the largest number of action instances (>56k) under complex events, as well as one of the largest numbers of trajectories lasting for longer time (with an average trajectory length of >480 frames). Based on its diverse annotation, we present two simple baselines for action recognition and pose estimation, respectively. They leverage cross-label information during training to enhance the feature learning in corresponding visual tasks. Experiments show that they could boost the performance of existing action recognition and pose estimation pipelines. More importantly, they prove the widely ranged annotations in HiEve can improve various video tasks. Furthermore, we conduct extensive experiments to benchmark recent video analysis approaches together with our baseline methods, demonstrating HiEve is a challenging dataset for human-centric video analysis. We expect that the dataset will advance the development of cutting-edge techniques in human-centric analysis and the understanding of complex events. The dataset is available at http://humaninevents.org

cs.CV↗

Latent Traversals in Generative Models as Potential Flows

Despite the significant recent progress in deep generative models, the underlying structure of their latent spaces is still poorly understood, thereby making the task of performing semantically meaningful latent traversals an open research challenge. Most prior work has aimed to solve this challenge by modeling latent structures linearly, and finding corresponding linear directions which result in `disentangled' generations. In this work, we instead propose to model latent structures with a learned dynamic potential landscape, thereby performing latent traversals as the flow of samples down the landscape's gradient. Inspired by physics, optimal transport, and neuroscience, these potential landscapes are learned as physically realistic partial differential equations, thereby allowing them to flexibly vary over both space and time. To achieve disentanglement, multiple potentials are learned simultaneously, and are constrained by a classifier to be distinct and semantically self-consistent. Experimentally, we demonstrate that our method achieves both more qualitatively and quantitatively disentangled trajectories than state-of-the-art baselines. Further, we demonstrate that our method can be integrated as a regularization term during training, thereby acting as an inductive bias towards the learning of structured representations, ultimately improving model likelihood on similarly structured data.

cs.LG↗

Masked Jigsaw Puzzle: A Versatile Position Embedding for Vision Transformers

Position Embeddings (PEs), an arguably indispensable component in Vision Transformers (ViTs), have been shown to improve the performance of ViTs on many vision tasks. However, PEs have a potentially high risk of privacy leakage since the spatial information of the input patches is exposed. This caveat naturally raises a series of interesting questions about the impact of PEs on the accuracy, privacy, prediction consistency, etc. To tackle these issues, we propose a Masked Jigsaw Puzzle (MJP) position embedding method. In particular, MJP first shuffles the selected patches via our block-wise random jigsaw puzzle shuffle algorithm, and their corresponding PEs are occluded. Meanwhile, for the non-occluded patches, the PEs remain the original ones but their spatial relation is strengthened via our dense absolute localization regressor. The experimental results reveal that 1) PEs explicitly encode the 2D spatial relationship and lead to severe privacy leakage problems under gradient inversion attack; 2) Training ViTs with the naively shuffled patches can alleviate the problem, but it harms the accuracy; 3) Under a certain shuffle ratio, the proposed MJP not only boosts the performance and robustness on large-scale datasets (i.e., ImageNet-1K and ImageNet-C, -A/O) but also improves the privacy preservation ability under typical gradient attacks by a large margin. The source code and trained models are available at~\url{https://github.com/yhlleo/MJP}.

cs.CV↗

T2TD: Text-3D Generation Model based on Prior Knowledge Guidance

In recent years, 3D models have been utilized in many applications, such as auto-driver, 3D reconstruction, VR, and AR. However, the scarcity of 3D model data does not meet its practical demands. Thus, generating high-quality 3D models efficiently from textual descriptions is a promising but challenging way to solve this problem. In this paper, inspired by the ability of human beings to complement visual information details from ambiguous descriptions based on their own experience, we propose a novel text-3D generation model (T2TD), which introduces the related shapes or textual information as the prior knowledge to improve the performance of the 3D generation model. In this process, we first introduce the text-3D knowledge graph to save the relationship between 3D models and textual semantic information, which can provide the related shapes to guide the target 3D model generation. Second, we integrate an effective causal inference model to select useful feature information from these related shapes, which removes the unrelated shape information and only maintains feature information that is strongly relevant to the textual description. Meanwhile, to effectively integrate multi-modal prior knowledge into textual information, we adopt a novel multi-layer transformer structure to progressively fuse related shape and textual information, which can effectively compensate for the lack of structural information in the text and enhance the final performance of the 3D generation model. The final experimental results demonstrate that our approach significantly improves 3D model generation quality and outperforms the SOTA methods on the text2shape datasets.

cs.CV↗

Federated Generalized Category Discovery

Generalized category discovery (GCD) aims at grouping unlabeled samples from known and unknown classes, given labeled data of known classes. To meet the recent decentralization trend in the community, we introduce a practical yet challenging task, namely Federated GCD (Fed-GCD), where the training data are distributively stored in local clients and cannot be shared among clients. The goal of Fed-GCD is to train a generic GCD model by client collaboration under the privacy-protected constraint. The Fed-GCD leads to two challenges: 1) representation degradation caused by training each client model with fewer data than centralized GCD learning, and 2) highly heterogeneous label spaces across different clients. To this end, we propose a novel Associated Gaussian Contrastive Learning (AGCL) framework based on learnable GMMs, which consists of a Client Semantics Association (CSA) and a global-local GMM Contrastive Learning (GCL). On the server, CSA aggregates the heterogeneous categories of local-client GMMs to generate a global GMM containing more comprehensive category knowledge. On each client, GCL builds class-level contrastive learning with both local and global GMMs. The local GCL learns robust representation with limited local data. The global GCL encourages the model to produce more discriminative representation with the comprehensive category relationships that may not exist in local data. We build a benchmark based on six visual datasets to facilitate the study of Fed-GCD. Extensive experiments show that our AGCL outperforms the FedAvg-based baseline on all datasets.

cs.CV↗

Dynamic Conceptional Contrastive Learning for Generalized Category Discovery

Generalized category discovery (GCD) is a recently proposed open-world problem, which aims to automatically cluster partially labeled data. The main challenge is that the unlabeled data contain instances that are not only from known categories of the labeled data but also from novel categories. This leads traditional novel category discovery (NCD) methods to be incapacitated for GCD, due to their assumption of unlabeled data are only from novel categories. One effective way for GCD is applying self-supervised learning to learn discriminate representation for unlabeled data. However, this manner largely ignores underlying relationships between instances of the same concepts (e.g., class, super-class, and sub-class), which results in inferior representation learning. In this paper, we propose a Dynamic Conceptional Contrastive Learning (DCCL) framework, which can effectively improve clustering accuracy by alternately estimating underlying visual conceptions and learning conceptional representation. In addition, we design a dynamic conception generation and update mechanism, which is able to ensure consistent conception learning and thus further facilitate the optimization of DCCL. Extensive experiments show that DCCL achieves new state-of-the-art performances on six generic and fine-grained visual recognition datasets, especially on fine-grained ones. For example, our method significantly surpasses the best competitor by 16.2% on the new classes for the CUB-200 dataset. Code is available at https://github.com/TPCD/DCCL.

cs.CV↗

Edge Guided GANs with Contrastive Learning for Semantic Image Synthesis

We propose a novel ECGAN for the challenging semantic image synthesis task. Although considerable improvement has been achieved, the quality of synthesized images is far from satisfactory due to three largely unresolved challenges. 1) The semantic labels do not provide detailed structural information, making it difficult to synthesize local details and structures. 2) The widely adopted CNN operations such as convolution, down-sampling, and normalization usually cause spatial resolution loss and thus cannot fully preserve the original semantic information, leading to semantically inconsistent results. 3) Existing semantic image synthesis methods focus on modeling local semantic information from a single input semantic layout. However, they ignore global semantic information of multiple input semantic layouts, i.e., semantic cross-relations between pixels across different input layouts. To tackle 1), we propose to use edge as an intermediate representation which is further adopted to guide image generation via a proposed attention guided edge transfer module. Edge information is produced by a convolutional generator and introduces detailed structure information. To tackle 2), we design an effective module to selectively highlight class-dependent feature maps according to the original semantic layout to preserve the semantic information. To tackle 3), inspired by current methods in contrastive learning, we propose a novel contrastive learning method, which aims to enforce pixel embeddings belonging to the same semantic class to generate more similar image content than those from different classes. Doing so can capture more semantic relations by explicitly exploring the structures of labeled pixels from multiple input semantic layouts. Experiments on three challenging datasets show that our ECGAN achieves significantly better results than state-of-the-art methods.

cs.CV↗

Modiff: Action-Conditioned 3D Motion Generation with Denoising Diffusion Probabilistic Models

Diffusion-based generative models have recently emerged as powerful solutions for high-quality synthesis in multiple domains. Leveraging the bidirectional Markov chains, diffusion probabilistic models generate samples by inferring the reversed Markov chain based on the learned distribution mapping at the forward diffusion process. In this work, we propose Modiff, a conditional paradigm that benefits from the denoising diffusion probabilistic model (DDPM) to tackle the problem of realistic and diverse action-conditioned 3D skeleton-based motion generation. We are a pioneering attempt that uses DDPM to synthesize a variable number of motion sequences conditioned on a categorical action. We evaluate our approach on the large-scale NTU RGB+D dataset and show improvements over state-of-the-art motion generation methods.

cs.CV↗

Attribute-preserving Face Dataset Anonymization via Latent Code Optimization

This work addresses the problem of anonymizing the identity of faces in a dataset of images, such that the privacy of those depicted is not violated, while at the same time the dataset is useful for downstream task such as for training machine learning models. To the best of our knowledge, we are the first to explicitly address this issue and deal with two major drawbacks of the existing state-of-the-art approaches, namely that they (i) require the costly training of additional, purpose-trained neural networks, and/or (ii) fail to retain the facial attributes of the original images in the anonymized counterparts, the preservation of which is of paramount importance for their use in downstream tasks. We accordingly present a task-agnostic anonymization procedure that directly optimizes the images' latent representation in the latent space of a pre-trained GAN. By optimizing the latent codes directly, we ensure both that the identity is of a desired distance away from the original (with an identity obfuscation loss), whilst preserving the facial attributes (using a novel feature-matching loss in FaRL's deep feature space). We demonstrate through a series of both qualitative and quantitative experiments that our method is capable of anonymizing the identity of the images whilst -- crucially -- better-preserving the facial attributes. We make the code and the pre-trained models publicly available at: https://github.com/chi0tzp/FALCO.

cs.CV↗

Spatial Entropy as an Inductive Bias for Vision Transformers

Recent work on Vision Transformers (VTs) showed that introducing a local inductive bias in the VT architecture helps reducing the number of samples necessary for training. However, the architecture modifications lead to a loss of generality of the Transformer backbone, partially contradicting the push towards the development of uniform architectures, shared, e.g., by both the Computer Vision and the Natural Language Processing areas. In this work, we propose a different and complementary direction, in which a local bias is introduced using an auxiliary self-supervised task, performed jointly with standard supervised training. Specifically, we exploit the observation that the attention maps of VTs, when trained with self-supervision, can contain a semantic segmentation structure which does not spontaneously emerge when training is supervised. Thus, we explicitly encourage the emergence of this spatial clustering as a form of training regularization. In more detail, we exploit the assumption that, in a given image, objects usually correspond to few connected regions, and we propose a spatial formulation of the information entropy to quantify this object-based inductive bias. By minimizing the proposed spatial entropy, we include an additional self-supervised signal during training. Using extensive experiments, we show that the proposed regularization leads to equivalent or better results than other VT proposals which include a local bias by changing the basic Transformer architecture, and it can drastically boost the VT final accuracy when using small-medium training sets. The code is available at https://github.com/helia95/SAR.

cs.CV↗

Smooth image-to-image translations with latent space interpolations

Multi-domain image-to-image (I2I) translations can transform a source image according to the style of a target domain. One important, desired characteristic of these transformations, is their graduality, which corresponds to a smooth change between the source and the target image when their respective latent-space representations are linearly interpolated. However, state-of-the-art methods usually perform poorly when evaluated using inter-domain interpolations, often producing abrupt changes in the appearance or non-realistic intermediate images. In this paper, we argue that one of the main reasons behind this problem is the lack of sufficient inter-domain training data and we propose two different regularization methods to alleviate this issue: a new shrinkage loss, which compacts the latent space, and a Mixup data-augmentation strategy, which flattens the style representations between domains. We also propose a new metric to quantitatively evaluate the degree of the interpolation smoothness, an aspect which is not sufficiently covered by the existing I2I translation metrics. Using both our proposed metric and standard evaluation protocols, we show that our regularization techniques can improve the state-of-the-art multi-domain I2I translations by a large margin. Our code will be made publicly available upon the acceptance of this article.

cs.CV↗

Graph Transformer GANs for Graph-Constrained House Generation

We present a novel graph Transformer generative adversarial network (GTGAN) to learn effective graph node relations in an end-to-end fashion for the challenging graph-constrained house generation task. The proposed graph-Transformer-based generator includes a novel graph Transformer encoder that combines graph convolutions and self-attentions in a Transformer to model both local and global interactions across connected and non-connected graph nodes. Specifically, the proposed connected node attention (CNA) and non-connected node attention (NNA) aim to capture the global relations across connected nodes and non-connected nodes in the input graph, respectively. The proposed graph modeling block (GMB) aims to exploit local vertex interactions based on a house layout topology. Moreover, we propose a new node classification-based discriminator to preserve the high-level semantic and discriminative node features for different house components. Finally, we propose a novel graph-based cycle-consistency loss that aims at maintaining the relative spatial relationships between ground truth and predicted graphs. Experiments on two challenging graph-constrained house generation tasks (i.e., house layout and roof generation) with two public datasets demonstrate the effectiveness of GTGAN in terms of objective quantitative scores and subjective visual realism. New state-of-the-art results are established by large margins on both tasks.

cs.CV↗