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Nicu Sebe

Publications and source records attributed to Nicu Sebe.

340 records · Page 19Linked to original sources

Learning Deep Structured Multi-Scale Features using Attention-Gated CRFs for Contour Prediction

Recent works have shown that exploiting multi-scale representations deeply learned via convolutional neural networks (CNN) is of tremendous importance for accurate contour detection. This paper presents a novel approach for predicting contours which advances the state of the art in two fundamental aspects, i.e. multi-scale feature generation and fusion. Different from previous works directly consider- ing multi-scale feature maps obtained from the inner layers of a primary CNN architecture, we introduce a hierarchical deep model which produces more rich and complementary representations. Furthermore, to refine and robustly fuse the representations learned at different scales, the novel Attention-Gated Conditional Random Fields (AG-CRFs) are proposed. The experiments ran on two publicly available datasets (BSDS500 and NYUDv2) demonstrate the effectiveness of the latent AG-CRF model and of the overall hierarchical framework.

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Depression Severity Estimation from Multiple Modalities

Depression is a major debilitating disorder which can affect people from all ages. With a continuous increase in the number of annual cases of depression, there is a need to develop automatic techniques for the detection of the presence and extent of depression. In this AVEC challenge we explore different modalities (speech, language and visual features extracted from face) to design and develop automatic methods for the detection of depression. In psychology literature, the PHQ-8 questionnaire is well established as a tool for measuring the severity of depression. In this paper we aim to automatically predict the PHQ-8 scores from features extracted from the different modalities. We show that visual features extracted from facial landmarks obtain the best performance in terms of estimating the PHQ-8 results with a mean absolute error (MAE) of 4.66 on the development set. Behavioral characteristics from speech provide an MAE of 4.73. Language features yield a slightly higher MAE of 5.17. When switching to the test set, our Turn Features derived from audio transcriptions achieve the best performance, scoring an MAE of 4.11 (corresponding to an RMSE of 4.94), which makes our system the winner of the AVEC 2017 depression sub-challenge.

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Abnormal Event Detection in Videos using Generative Adversarial Nets

In this paper we address the abnormality detection problem in crowded scenes. We propose to use Generative Adversarial Nets (GANs), which are trained using normal frames and corresponding optical-flow images in order to learn an internal representation of the scene normality. Since our GANs are trained with only normal data, they are not able to generate abnormal events. At testing time the real data are compared with both the appearance and the motion representations reconstructed by our GANs and abnormal areas are detected by computing local differences. Experimental results on challenging abnormality detection datasets show the superiority of the proposed method compared to the state of the art in both frame-level and pixel-level abnormality detection tasks.

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What your Facebook Profile Picture Reveals about your Personality

People spend considerable effort managing the impressions they give others. Social psychologists have shown that people manage these impressions differently depending upon their personality. Facebook and other social media provide a new forum for this fundamental process; hence, understanding people's behaviour on social media could provide interesting insights on their personality. In this paper we investigate automatic personality recognition from Facebook profile pictures. We analyze the effectiveness of four families of visual features and we discuss some human interpretable patterns that explain the personality traits of the individuals. For example, extroverts and agreeable individuals tend to have warm colored pictures and to exhibit many faces in their portraits, mirroring their inclination to socialize; while neurotic ones have a prevalence of pictures of indoor places. Then, we propose a classification approach to automatically recognize personality traits from these visual features. Finally, we compare the performance of our classification approach to the one obtained by human raters and we show that computer-based classifications are significantly more accurate than averaged human-based classifications for Extraversion and Neuroticism.

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A Survey on Learning to Hash

Nearest neighbor search is a problem of finding the data points from the database such that the distances from them to the query point are the smallest. Learning to hash is one of the major solutions to this problem and has been widely studied recently. In this paper, we present a comprehensive survey of the learning to hash algorithms, categorize them according to the manners of preserving the similarities into: pairwise similarity preserving, multiwise similarity preserving, implicit similarity preserving, as well as quantization, and discuss their relations. We separate quantization from pairwise similarity preserving as the objective function is very different though quantization, as we show, can be derived from preserving the pairwise similarities. In addition, we present the evaluation protocols, and the general performance analysis, and point out that the quantization algorithms perform superiorly in terms of search accuracy, search time cost, and space cost. Finally, we introduce a few emerging topics.

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AMIGOS: A Dataset for Affect, Personality and Mood Research on Individuals and Groups

We present AMIGOS-- A dataset for Multimodal research of affect, personality traits and mood on Individuals and GrOupS. Different to other databases, we elicited affect using both short and long videos in two social contexts, one with individual viewers and one with groups of viewers. The database allows the multimodal study of the affective responses, by means of neuro-physiological signals of individuals in relation to their personality and mood, and with respect to the social context and videos' duration. The data is collected in two experimental settings. In the first one, 40 participants watched 16 short emotional videos. In the second one, the participants watched 4 long videos, some of them alone and the rest in groups. The participants' signals, namely, Electroencephalogram (EEG), Electrocardiogram (ECG) and Galvanic Skin Response (GSR), were recorded using wearable sensors. Participants' frontal HD video and both RGB and depth full body videos were also recorded. Participants emotions have been annotated with both self-assessment of affective levels (valence, arousal, control, familiarity, liking and basic emotions) felt during the videos as well as external-assessment of levels of valence and arousal. We present a detailed correlation analysis of the different dimensions as well as baseline methods and results for single-trial classification of valence and arousal, personality traits, mood and social context. The database is made publicly available.

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Multi-Scale Continuous CRFs as Sequential Deep Networks for Monocular Depth Estimation

This paper addresses the problem of depth estimation from a single still image. Inspired by recent works on multi- scale convolutional neural networks (CNN), we propose a deep model which fuses complementary information derived from multiple CNN side outputs. Different from previous methods, the integration is obtained by means of continuous Conditional Random Fields (CRFs). In particular, we propose two different variations, one based on a cascade of multiple CRFs, the other on a unified graphical model. By designing a novel CNN implementation of mean-field updates for continuous CRFs, we show that both proposed models can be regarded as sequential deep networks and that training can be performed end-to-end. Through extensive experimental evaluation we demonstrate the effective- ness of the proposed approach and establish new state of the art results on publicly available datasets.

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How to Make an Image More Memorable? A Deep Style Transfer Approach

Recent works have shown that it is possible to automatically predict intrinsic image properties like memorability. In this paper, we take a step forward addressing the question: "Can we make an image more memorable?". Methods for automatically increasing image memorability would have an impact in many application fields like education, gaming or advertising. Our work is inspired by the popular editing-by-applying-filters paradigm adopted in photo editing applications, like Instagram and Prisma. In this context, the problem of increasing image memorability maps to that of retrieving "memorabilizing" filters or style "seeds". Still, users generally have to go through most of the available filters before finding the desired solution, thus turning the editing process into a resource and time consuming task. In this work, we show that it is possible to automatically retrieve the best style seeds for a given image, thus remarkably reducing the number of human attempts needed to find a good match. Our approach leverages from recent advances in the field of image synthesis and adopts a deep architecture for generating a memorable picture from a given input image and a style seed. Importantly, to automatically select the best style a novel learning-based solution, also relying on deep models, is proposed. Our experimental evaluation, conducted on publicly available benchmarks, demonstrates the effectiveness of the proposed approach for generating memorable images through automatic style seed selection

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Viraliency: Pooling Local Virality

In our overly-connected world, the automatic recognition of virality - the quality of an image or video to be rapidly and widely spread in social networks - is of crucial importance, and has recently awaken the interest of the computer vision community. Concurrently, recent progress in deep learning architectures showed that global pooling strategies allow the extraction of activation maps, which highlight the parts of the image most likely to contain instances of a certain class. We extend this concept by introducing a pooling layer that learns the size of the support area to be averaged: the learned top-N average (LENA) pooling. We hypothesize that the latent concepts (feature maps) describing virality may require such a rich pooling strategy. We assess the effectiveness of the LENA layer by appending it on top of a convolutional siamese architecture and evaluate its performance on the task of predicting and localizing virality. We report experiments on two publicly available datasets annotated for virality and show that our method outperforms state-of-the-art approaches.

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Are Safer Looking Neighborhoods More Lively? A Multimodal Investigation into Urban Life

Policy makers, urban planners, architects, sociologists, and economists are interested in creating urban areas that are both lively and safe. But are the safety and liveliness of neighborhoods independent characteristics? Or are they just two sides of the same coin? In a world where people avoid unsafe looking places, neighborhoods that look unsafe will be less lively, and will fail to harness the natural surveillance of human activity. But in a world where the preference for safe looking neighborhoods is small, the connection between the perception of safety and liveliness will be either weak or nonexistent. In this paper we explore the connection between the levels of activity and the perception of safety of neighborhoods in two major Italian cities by combining mobile phone data (as a proxy for activity or liveliness) with scores of perceived safety estimated using a Convolutional Neural Network trained on a dataset of Google Street View images scored using a crowdsourced visual perception survey. We find that: (i) safer looking neighborhoods are more active than what is expected from their population density, employee density, and distance to the city centre; and (ii) that the correlation between appearance of safety and activity is positive, strong, and significant, for females and people over 50, but negative for people under 30, suggesting that the behavioral impact of perception depends on the demographic of the population. Finally, we use occlusion techniques to identify the urban features that contribute to the appearance of safety, finding that greenery and street facing windows contribute to a positive appearance of safety (in agreement with Oscar Newman's defensible space theory). These results suggest that urban appearance modulates levels of human activity and, consequently, a neighborhood's rate of natural surveillance.

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Emotion-Based Crowd Representation for Abnormality Detection

In crowd behavior understanding, a model of crowd behavior need to be trained using the information extracted from video sequences. Since there is no ground-truth available in crowd datasets except the crowd behavior labels, most of the methods proposed so far are just based on low-level visual features. However, there is a huge semantic gap between low-level motion/appearance features and high-level concept of crowd behaviors. In this paper we propose an attribute-based strategy to alleviate this problem. While similar strategies have been recently adopted for object and action recognition, as far as we know, we are the first showing that the crowd emotions can be used as attributes for crowd behavior understanding. The main idea is to train a set of emotion-based classifiers, which can subsequently be used to represent the crowd motion. For this purpose, we collect a big dataset of video clips and provide them with both annotations of "crowd behaviors" and "crowd emotions". We show the results of the proposed method on our dataset, which demonstrate that the crowd emotions enable the construction of more descriptive models for crowd behaviors. We aim at publishing the dataset with the article, to be used as a benchmark for the communities.

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PET: An Eye-tracking Dataset for Animal-centric PASCAL Object Classes

We present the Pascal animal classes Eye Tracking database. Our database comprises eye movement recordings compiled from forty users for the bird, cat, cow, dog, horse and sheep {trainval} sets from the VOC 2012 image set. Different from recent eye-tracking databases such as \cite{kiwon_cvpr13_gaze,PapadopoulosCKF14}, a salient aspect of PET is that it contains eye movements recorded for both the free-viewing and visual search task conditions. While some differences in terms of overall gaze behavior and scanning patterns are observed between the two conditions, a very similar number of fixations are observed on target objects for both conditions. As a utility application, we show how feature pooling around fixated locations enables enhanced (animal) object classification accuracy.

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The Death and Life of Great Italian Cities: A Mobile Phone Data Perspective

The Death and Life of Great American Cities was written in 1961 and is now one of the most influential book in city planning. In it, Jane Jacobs proposed four conditions that promote life in a city. However, these conditions have not been empirically tested until recently. This is mainly because it is hard to collect data about "city life". The city of Seoul recently collected pedestrian activity through surveys at an unprecedented scale, with an effort spanning more than a decade, allowing researchers to conduct the first study successfully testing Jacobs's conditions. In this paper, we identify a valuable alternative to the lengthy and costly collection of activity survey data: mobile phone data. We extract human activity from such data, collect land use and socio-demographic information from the Italian Census and Open Street Map, and test the four conditions in six Italian cities. Although these cities are very different from the places for which Jacobs's conditions were spelled out (i.e., great American cities) and from the places in which they were recently tested (i.e., the Asian city of Seoul), we find those conditions to be indeed associated with urban life in Italy as well. Our methodology promises to have a great impact on urban studies, not least because, if replicated, it will make it possible to test Jacobs's theories at scale.

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Learning Deep Representations of Appearance and Motion for Anomalous Event Detection

We present a novel unsupervised deep learning framework for anomalous event detection in complex video scenes. While most existing works merely use hand-crafted appearance and motion features, we propose Appearance and Motion DeepNet (AMDN) which utilizes deep neural networks to automatically learn feature representations. To exploit the complementary information of both appearance and motion patterns, we introduce a novel double fusion framework, combining both the benefits of traditional early fusion and late fusion strategies. Specifically, stacked denoising autoencoders are proposed to separately learn both appearance and motion features as well as a joint representation (early fusion). Based on the learned representations, multiple one-class SVM models are used to predict the anomaly scores of each input, which are then integrated with a late fusion strategy for final anomaly detection. We evaluate the proposed method on two publicly available video surveillance datasets, showing competitive performance with respect to state of the art approaches.

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SALSA: A Novel Dataset for Multimodal Group Behavior Analysis

Studying free-standing conversational groups (FCGs) in unstructured social settings (e.g., cocktail party ) is gratifying due to the wealth of information available at the group (mining social networks) and individual (recognizing native behavioral and personality traits) levels. However, analyzing social scenes involving FCGs is also highly challenging due to the difficulty in extracting behavioral cues such as target locations, their speaking activity and head/body pose due to crowdedness and presence of extreme occlusions. To this end, we propose SALSA, a novel dataset facilitating multimodal and Synergetic sociAL Scene Analysis, and make two main contributions to research on automated social interaction analysis: (1) SALSA records social interactions among 18 participants in a natural, indoor environment for over 60 minutes, under the poster presentation and cocktail party contexts presenting difficulties in the form of low-resolution images, lighting variations, numerous occlusions, reverberations and interfering sound sources; (2) To alleviate these problems we facilitate multimodal analysis by recording the social interplay using four static surveillance cameras and sociometric badges worn by each participant, comprising the microphone, accelerometer, bluetooth and infrared sensors. In addition to raw data, we also provide annotations concerning individuals' personality as well as their position, head, body orientation and F-formation information over the entire event duration. Through extensive experiments with state-of-the-art approaches, we show (a) the limitations of current methods and (b) how the recorded multiple cues synergetically aid automatic analysis of social interactions. SALSA is available at http://tev.fbk.eu/salsa.

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Money Walks: A Human-Centric Study on the Economics of Personal Mobile Data

In the context of a myriad of mobile apps which collect personally identifiable information (PII) and a prospective market place of personal data, we investigate a user-centric monetary valuation of mobile PII. During a 6-week long user study in a living lab deployment with 60 participants, we collected their daily valuations of 4 categories of mobile PII (communication, e.g. phonecalls made/received, applications, e.g. time spent on different apps, location and media, photos taken) at three levels of complexity (individual data points, aggregated statistics and processed, i.e. meaningful interpretations of the data). In order to obtain honest valuations, we employ a reverse second price auction mechanism. Our findings show that the most sensitive and valued category of personal information is location. We report statistically significant associations between actual mobile usage, personal dispositions, and bidding behavior. Finally, we outline key implications for the design of mobile services and future markets of personal data.

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