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Nigel Shadbolt

Publications and source records attributed to Nigel Shadbolt.

53 records · Page 3Linked to original sources

Widen The Backdoor To Let More Attackers In

As collaborative learning and the outsourcing of data collection become more common, malicious actors (or agents) which attempt to manipulate the learning process face an additional obstacle as they compete with each other. In backdoor attacks, where an adversary attempts to poison a model by introducing malicious samples into the training data, adversaries have to consider that the presence of additional backdoor attackers may hamper the success of their own backdoor. In this paper, we investigate the scenario of a multi-agent backdoor attack, where multiple non-colluding attackers craft and insert triggered samples in a shared dataset which is used by a model (a defender) to learn a task. We discover a clear backfiring phenomenon: increasing the number of attackers shrinks each attacker's attack success rate (ASR). We then exploit this phenomenon to minimize the collective ASR of attackers and maximize defender's robustness accuracy by (i) artificially augmenting the number of attackers, and (ii) indexing to remove the attacker's sub-dataset from the model for inference, hence proposing 2 defenses.

cs.LG↗

Protection or punishment? relating the design space of parental control apps and perceptions about them to support parenting for online safety

Parental control apps, which are mobile apps that allow parents to monitor and restrict their children's activities online, are becoming increasingly adopted by parents as a means of safeguarding their children's online safety. However, it is not clear whether these apps are always beneficial or effective in what they aim to do; for instance, the overuse of restriction and surveillance has been found to undermine parent-child relationship and children's sense of autonomy. In this work, we investigate this gap, asking specifically: how might children's and parents' perceptions be related to how parental control features were designed? To investigate this question, we conducted an analysis of 58 top Android parental control apps designed for the purpose of promoting children's online safety, finding three major axes of variation in how key restriction and monitoring features were realised: granularity, feedback/transparency, and parent-child communications support. To relate these axes to perceived benefits and problems, we then analysed 3264 app reviews to identify references to aspects of the each of the axes above, to understand children's and parents' views of how such dimensions related to their experiences with these apps. Our findings led towards 1) an understanding of how parental control apps realise their functionalities differently along three axes of variation, 2) an analysis of exactly the ways that such variation influences children's and parents' perceptions, respectively of the usefulness or effectiveness of these apps, and finally 3) an identification of design recommendations and opportunities for future apps by contextualising our findings within existing digital parenting theories.

cs.HC↗

A Fait Accompli? An Empirical Study into the Absence of Consent to Third-Party Tracking in Android Apps

Third-party tracking allows companies to collect users' behavioural data and track their activity across digital devices. This can put deep insights into users' private lives into the hands of strangers, and often happens without users' awareness or explicit consent. EU and UK data protection law, however, requires consent, both 1) to access and store information on users' devices and 2) to legitimate the processing of personal data as part of third-party tracking, as we analyse in this paper. This paper further investigates whether and to what extent consent is implemented in mobile apps. First, we analyse a representative sample of apps from the Google Play Store. We find that most apps engage in third-party tracking, but few obtained consent before doing so, indicating potentially widespread violations of EU and UK privacy law. Second, we examine the most common third-party tracking libraries in detail. While most acknowledge that they rely on app developers to obtain consent on their behalf, they typically fail to put in place robust measures to ensure this: disclosure of consent requirements is limited; default consent implementations are lacking; and compliance guidance is difficult to find, hard to read, and poorly maintained.

cs.CY↗

Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation

Homomorphic encryption, secure multi-party computation, and differential privacy are part of an emerging class of Privacy Enhancing Technologies which share a common promise: to preserve privacy whilst also obtaining the benefits of computational analysis. Due to their relative novelty, complexity, and opacity, these technologies provoke a variety of novel questions for design and governance. We interviewed researchers, developers, industry leaders, policymakers, and designers involved in their deployment to explore motivations, expectations, perceived opportunities and barriers to adoption. This provided insight into several pertinent challenges facing the adoption of these technologies, including: how they might make a nebulous concept like privacy computationally tractable; how to make them more usable by developers; and how they could be explained and made accountable to stakeholders and wider society. We conclude with implications for the development, deployment, and responsible governance of these privacy-preserving computation techniques.

cs.HC↗

'I Just Want to Hack Myself to Not Get Distracted': Evaluating Design Interventions for Self-Control on Facebook

Beyond being the world's largest social network, Facebook is for many also one of its greatest sources of digital distraction. For students, problematic use has been associated with negative effects on academic achievement and general wellbeing. To understand what strategies could help users regain control, we investigated how simple interventions to the Facebook UI affect behaviour and perceived control. We assigned 58 university students to one of three interventions: goal reminders, removed newsfeed, or white background (control). We logged use for 6 weeks, applied interventions in the middle weeks, and administered fortnightly surveys. Both goal reminders and removed newsfeed helped participants stay on task and avoid distraction. However, goal reminders were often annoying, and removing the newsfeed made some fear missing out on information. Our findings point to future interventions such as controls for adjusting types and amount of available information, and flexible blocking which matches individual definitions of 'distraction'.

cs.HC↗

Strangers in the Room: Unpacking Perceptions of 'Smartness' and Related Ethical Concerns in the Home

The increasingly widespread use of 'smart' devices has raised multifarious ethical concerns regarding their use in domestic spaces. Previous work examining such ethical dimensions has typically either involved empirical studies of concerns raised by specific devices and use contexts, or alternatively expounded on abstract concepts like autonomy, privacy or trust in relation to 'smart homes' in general. This paper attempts to bridge these approaches by asking what features of smart devices users consider as rendering them 'smart' and how these relate to ethical concerns. Through a multimethod investigation including surveys with smart device users (n=120) and semi-structured interviews (n=15), we identify and describe eight types of smartness and explore how they engender a variety of ethical concerns including privacy, autonomy, and disruption of the social order. We argue that this middle ground, between concerns arising from particular devices and more abstract ethical concepts, can better anticipate potential ethical concerns regarding smart devices.

cs.HC↗

What concerns do Chinese parents have about their children's digital adoption and how to better support them?

Digital devices are widely used by children, and children nowadays are spending more time online than with other media sources, such as watching television or playing offline video games. In the UK, 44% of children aged five to ten have been provided with their own tablets, with this percentage increasing annually, while in the US, ownership of tablets by children in this age group grew fivefold between 2011 and 2013. Our previous research found that UK children and parents need better support in dealing with online privacy risks. Interestingly, very few research was done on Chinese children and parents. In this report, we present findings from our online survey of 593 Chinese parents with children aged 6-10 in February and March 2019. Our study particularly focused on understanding Chinese parents' awareness and management of their children's online privacy risks. The goal of the survey was to examine the current adoption pattern of digital devices by Chinese families with young children, the concerns Chinese parents have about their children's online activities and the current practices they use for safeguarding their children online. Our findings imply that we need to continue presenting specific guidance to parents in order to support their choice of digital content for their young children. Further, we need to look more deeply into the roles schools are taking in children's online activities, how can we support schools and teachers when they are making recommendations to parents and children.

cs.HC↗

Are Children Fully Aware of Online Privacy Risks and How Can We Improve Their Coping Ability?

The age of children adopting digital technologies, such as tablets or smartphones, is increasingly young. However, children under 11 are often regarded as too young to comprehend the concept of online privacy. Limited research studies have focused on children of this age group. In the summer of 2018, we conducted 12 focus group studies with 29 children aged 6-10 from Oxfordshire primary schools. Our research has shown that children have a good understanding of certain privacy risks, such as information oversharing or avoiding revealing real identities online. They could use a range of descriptions to articulate the risks and describe their risk coping strategies. However, at the same time, we identified that children had less awareness concerning other risks, such as online tracking or game promotions. Inspired by Vygotsky's Zone of Proximal Development (ZPD), this study has identified critical knowledge gaps in children's understanding of online privacy, and several directions for future education and technology development. We call for attention to the needs of raising children's awareness and understanding of risks related to online recommendations and data tracking, which are becoming ever more prevalent in the games and content children encounter. We also call for attention to children's use of language to describe risks, which may be appropriate but not necessarily indicate a full understanding of the threats.

cs.HC↗

Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools

Many people struggle to control their use of digital devices. However, our understanding of the design mechanisms that support user self-control remains limited. In this paper, we make two contributions to HCI research in this space: first, we analyse 367 apps and browser extensions from the Google Play, Chrome Web, and Apple App stores to identify common core design features and intervention strategies afforded by current tools for digital self-control. Second, we adapt and apply an integrative dual systems model of self-regulation as a framework for organising and evaluating the design features found. Our analysis aims to help the design of better tools in two ways: (i) by identifying how, through a well-established model of self-regulation, current tools overlap and differ in how they support self-control; and (ii) by using the model to reveal underexplored cognitive mechanisms that could aid the design of new tools.

cs.HC↗

`I make up a silly name': Understanding Children's Perception of Privacy Risks Online

Children under 11 are often regarded as too young to comprehend the implications of online privacy. Perhaps as a result, little research has focused on younger kids' risk recognition and coping. Such knowledge is, however, critical for designing efficient safeguarding mechanisms for this age group. Through 12 focus group studies with 29 children aged 6-10 from UK schools, we examined how children described privacy risks related to their use of tablet computers and what information was used by them to identify threats. We found that children could identify and articulate certain privacy risks well, such as information oversharing or revealing real identities online; however, they had less awareness with respect to other risks, such as online tracking or game promotions. Our findings offer promising directions for supporting children's awareness of cyber risks and the ability to protect themselves online.

cs.HC↗

Third Party Tracking in the Mobile Ecosystem

Third party tracking allows companies to identify users and track their behaviour across multiple digital services. This paper presents an empirical study of the prevalence of third-party trackers on 959,000 apps from the US and UK Google Play stores. We find that most apps contain third party tracking, and the distribution of trackers is long-tailed with several highly dominant trackers accounting for a large portion of the coverage. The extent of tracking also differs between categories of apps; in particular, news apps and apps targeted at children appear to be amongst the worst in terms of the number of third party trackers associated with them. Third party tracking is also revealed to be a highly trans-national phenomenon, with many trackers operating in jurisdictions outside the EU. Based on these findings, we draw out some significant legal compliance challenges facing the tracking industry.

cs.CY↗

What privacy concerns do parents have about children's mobile apps, and how can they stay SHARP?

Tablet computers are widely used by young children. A report in 2016 shows that children aged 5 to 15 years are spending more time online than watching TV. A 2017 update of the same report shows that parents are becoming more concerned about their children's online risks compared to the previous year. Parents are working hard to protect their children's online safety. An increasing number of parents are setting up content filtering at home or having regular discussions with their children regarding online risks. However, although risks related to Social Media platforms or social video sharing sites (like YouTube) are widely known, risks posed by mobile applications or games (i.e. `apps') are less known. Behind the cute characters, apps used by children can not only have the possibility of exposing them to age-inappropriate content or excessive in-app promotions, but may also make a large amount of their personal information accessible to third-party online marketing and advertising industry. Such practices are not unique to children's apps, but young children are probably less capable of resisting the resulting personalised advertisements and game promotions. In this report, we present findings from our online survey of 220 parents with children aged 6-10, mainly from the U.K. and other western countries, regarding their privacy concerns and expectations of their children's use of mobile apps. Parents play a key role in children's use of digital technology, especially for children under 10 years old. Recent reports have highlighted parents' lack of sufficient support for choosing appropriate digital content for their children. Our report sheds some initial light on parents' key struggles and points to immediate steps and possible areas of future development.

cs.CY↗

"So, Tell Me What Users Want, What They Really, Really Want!"

Equating users' true needs and desires with behavioural measures of 'engagement' is problematic. However, good metrics of 'true preferences' are difficult to define, as cognitive biases make people's preferences change with context and exhibit inconsistencies over time. Yet, HCI research often glosses over the philosophical and theoretical depth of what it means to infer what users really want. In this paper, we present an alternative yet very real discussion of this issue, via a fictive dialogue between senior executives in a tech company aimed at helping people live the life they `really' want to live. How will the designers settle on a metric for their product to optimise?

cs.CY↗

Measuring third party tracker power across web and mobile

Third-party networks collect vast amounts of data about users via web sites and mobile applications. Consolidations among tracker companies can significantly increase their individual tracking capabilities, prompting scrutiny by competition regulators. Traditional measures of market share, based on revenue or sales, fail to represent the tracking capability of a tracker, especially if it spans both web and mobile. This paper proposes a new approach to measure the concentration of tracking capability, based on the reach of a tracker on popular websites and apps. Our results reveal that tracker prominence and parent-subsidiary relationships have significant impact on accurately measuring concentration.

cs.CY↗

'It's Reducing a Human Being to a Percentage'; Perceptions of Justice in Algorithmic Decisions

Data-driven decision-making consequential to individuals raises important questions of accountability and justice. Indeed, European law provides individuals limited rights to 'meaningful information about the logic' behind significant, autonomous decisions such as loan approvals, insurance quotes, and CV filtering. We undertake three experimental studies examining people's perceptions of justice in algorithmic decision-making under different scenarios and explanation styles. Dimensions of justice previously observed in response to human decision-making appear similarly engaged in response to algorithmic decisions. Qualitative analysis identified several concerns and heuristics involved in justice perceptions including arbitrariness, generalisation, and (in)dignity. Quantitative analysis indicates that explanation styles primarily matter to justice perceptions only when subjects are exposed to multiple different styles---under repeated exposure of one style, scenario effects obscure any explanation effects. Our results suggests there may be no 'best' approach to explaining algorithmic decisions, and that reflection on their automated nature both implicates and mitigates justice dimensions.

cs.HC↗

Like trainer, like bot? Inheritance of bias in algorithmic content moderation

The internet has become a central medium through which `networked publics' express their opinions and engage in debate. Offensive comments and personal attacks can inhibit participation in these spaces. Automated content moderation aims to overcome this problem using machine learning classifiers trained on large corpora of texts manually annotated for offence. While such systems could help encourage more civil debate, they must navigate inherently normatively contestable boundaries, and are subject to the idiosyncratic norms of the human raters who provide the training data. An important objective for platforms implementing such measures might be to ensure that they are not unduly biased towards or against particular norms of offence. This paper provides some exploratory methods by which the normative biases of algorithmic content moderation systems can be measured, by way of a case study using an existing dataset of comments labelled for offence. We train classifiers on comments labelled by different demographic subsets (men and women) to understand how differences in conceptions of offence between these groups might affect the performance of the resulting models on various test sets. We conclude by discussing some of the ethical choices facing the implementers of algorithmic moderation systems, given various desired levels of diversity of viewpoints amongst discussion participants.

cs.CY↗

Collective Intelligence in Citizen Science -- A Study of Performers and Talkers

The recent emergence of online citizen science is illustrative of an efficient and effective means to harness the crowd in order to achieve a range of scientific discoveries. Fundamentally, citizen science projects draw upon crowds of non-expert volunteers to complete short Tasks, which can vary in domain and complexity. However, unlike most human-computational systems, participants in these systems, the `citizen scientists' are volunteers, whereby no incentives, financial or otherwise, are offered. Furthermore, encouraged by citizen science platforms such as Zooniverse, online communities have emerged, providing them with an environment to discuss, share ideas, and solve problems. In fact, it is the result of these forums that has enabled a number of scientific discoveries to be made. In this paper we explore the phenomenon of collective intelligence via the relationship between the activities of online citizen science communities and the discovery of scientific knowledge. We perform a cross-project analysis of ten Zooniverse citizen science projects and analyse the behaviour of users with regards to their Task completion activity and participation in discussion and discover collective behaviour amongst highly active users. Whilst our findings have implications for future citizen science design, we also consider the wider implications for understanding collective intelligence research in general.

cs.SI↗