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Niket Tandon

Publications and source records attributed to Niket Tandon.

At least 37 records · Page 2Linked to original sources

Aligning Language Models to User Opinions

An important aspect of developing LLMs that interact with humans is to align models' behavior to their users. It is possible to prompt an LLM into behaving as a certain persona, especially a user group or ideological persona the model captured during its pertaining stage. But, how to best align an LLM with a specific user and not a demographic or ideological group remains an open question. Mining public opinion surveys (by Pew Research), we find that the opinions of a user and their demographics and ideologies are not mutual predictors. We use this insight to align LLMs by modeling both user opinions as well as user demographics and ideology, achieving up to 7 points accuracy gains in predicting public opinions from survey questions across a broad set of topics. In addition to the typical approach of prompting LLMs with demographics and ideology, we discover that utilizing the most relevant past opinions from individual users enables the model to predict user opinions more accurately.

cs.CL↗

Memory-assisted prompt editing to improve GPT-3 after deployment

Large LMs such as GPT-3 are powerful, but can commit mistakes that are obvious to humans. For example, GPT-3 would mistakenly interpret "What word is similar to good?" to mean a homophone, while the user intended a synonym. Our goal is to effectively correct such errors via user interactions with the system but without retraining, which will be prohibitively costly. We pair GPT-3 with a growing memory of recorded cases where the model misunderstood the user's intents, along with user feedback for clarification. Such a memory allows our system to produce enhanced prompts for any new query based on the user feedback for error correction on similar cases in the past. On four tasks (two lexical tasks, two advanced ethical reasoning tasks), we show how a (simulated) user can interactively teach a deployed GPT-3, substantially increasing its accuracy over the queries with different kinds of misunderstandings by the GPT-3. Our approach is a step towards the low-cost utility enhancement for very large pre-trained LMs. Code, data, and instructions to implement MEMPROMPT for a new task at https://www.memprompt.com/.

cs.CL↗

Conditional set generation using Seq2seq models

Conditional set generation learns a mapping from an input sequence of tokens to a set. Several NLP tasks, such as entity typing and dialogue emotion tagging, are instances of set generation. Seq2Seq models, a popular choice for set generation, treat a set as a sequence and do not fully leverage its key properties, namely order-invariance and cardinality. We propose a novel algorithm for effectively sampling informative orders over the combinatorial space of label orders. We jointly model the set cardinality and output by prepending the set size and taking advantage of the autoregressive factorization used by Seq2Seq models. Our method is a model-independent data augmentation approach that endows any Seq2Seq model with the signals of order-invariance and cardinality. Training a Seq2Seq model on this augmented data (without any additional annotations) gets an average relative improvement of 20% on four benchmark datasets across various models: BART, T5, and GPT-3. Code to use SETAUG available at: https://setgen.structgen.com.

cs.CL↗

Learning to Repair: Repairing model output errors after deployment using a dynamic memory of feedback

Large language models (LMs), while powerful, are not immune to mistakes, but can be difficult to retrain. Our goal is for an LM to continue to improve after deployment, without retraining, using feedback from the user. Our approach pairs an LM with (i) a growing memory of cases where the user identified an output error and provided general feedback on how to correct it (ii) a corrector model, trained to translate this general feedback into specific edits to repair the model output. Given a new, unseen input, our model can then use feedback from similar, past cases to repair output errors that may occur. We instantiate our approach using an existing, fixed model for script generation, that takes a goal (e.g., "bake a cake") and generates a partially ordered sequence of actions to achieve that goal, sometimes containing errors. Our memory-enhanced system, FBNet, learns to apply user feedback to repair such errors (up to 30 points improvement), while making a start at avoiding similar past mistakes on new, unseen examples (up to 7 points improvement in a controlled setting). This is a first step towards strengthening deployed models, potentially broadening their utility. Our code and data is available at https://github.com/allenai/interscript/.

cs.CL↗

Interscript: A dataset for interactive learning of scripts through error feedback

How can an end-user provide feedback if a deployed structured prediction model generates inconsistent output, ignoring the structural complexity of human language? This is an emerging topic with recent progress in synthetic or constrained settings, and the next big leap would require testing and tuning models in real-world settings. We present a new dataset, Interscript, containing user feedback on a deployed model that generates complex everyday tasks. Interscript contains 8,466 data points -- the input is a possibly erroneous script and a user feedback, and the output is a modified script. We posit two use-cases of \ours that might significantly advance the state-of-the-art in interactive learning. The dataset is available at: https://github.com/allenai/interscript.

cs.AI↗

Think about it! Improving defeasible reasoning by first modeling the question scenario

Defeasible reasoning is the mode of reasoning where conclusions can be overturned by taking into account new evidence. Existing cognitive science literature on defeasible reasoning suggests that a person forms a mental model of the problem scenario before answering questions. Our research goal asks whether neural models can similarly benefit from envisioning the question scenario before answering a defeasible query. Our approach is, given a question, to have a model first create a graph of relevant influences, and then leverage that graph as an additional input when answering the question. Our system, CURIOUS, achieves a new state-of-the-art on three different defeasible reasoning datasets. This result is significant as it illustrates that performance can be improved by guiding a system to "think about" a question and explicitly model the scenario, rather than answering reflexively. Code, data, and pre-trained models are located at https://github.com/madaan/thinkaboutit.

cs.AI↗

Could you give me a hint? Generating inference graphs for defeasible reasoning

Defeasible reasoning is the mode of reasoning where conclusions can be overturned by taking into account new evidence. A commonly used method in cognitive science and logic literature is to handcraft argumentation supporting inference graphs. While humans find inference graphs very useful for reasoning, constructing them at scale is difficult. In this paper, we automatically generate such inference graphs through transfer learning from another NLP task that shares the kind of reasoning that inference graphs support. Through automated metrics and human evaluation, we find that our method generates meaningful graphs for the defeasible inference task. Human accuracy on this task improves by 20% by consulting the generated graphs. Our findings open up exciting new research avenues for cases where machine reasoning can help human reasoning. (A dataset of 230,000 influence graphs for each defeasible query is located at: https://tinyurl.com/defeasiblegraphs.)

cs.CL↗

Improving Neural Model Performance through Natural Language Feedback on Their Explanations

A class of explainable NLP models for reasoning tasks support their decisions by generating free-form or structured explanations, but what happens when these supporting structures contain errors? Our goal is to allow users to interactively correct explanation structures through natural language feedback. We introduce MERCURIE - an interactive system that refines its explanations for a given reasoning task by getting human feedback in natural language. Our approach generates graphs that have 40% fewer inconsistencies as compared with the off-the-shelf system. Further, simply appending the corrected explanation structures to the output leads to a gain of 1.2 points on accuracy on defeasible reasoning across all three domains. We release a dataset of over 450k graphs for defeasible reasoning generated by our system at https://tinyurl.com/mercurie .

cs.CL↗

proScript: Partially Ordered Scripts Generation via Pre-trained Language Models

Scripts - standardized event sequences describing typical everyday activities - have been shown to help understand narratives by providing expectations, resolving ambiguity, and filling in unstated information. However, to date they have proved hard to author or extract from text. In this work, we demonstrate for the first time that pre-trained neural language models (LMs) can be be finetuned to generate high-quality scripts, at varying levels of granularity, for a wide range of everyday scenarios (e.g., bake a cake). To do this, we collected a large (6.4k), crowdsourced partially ordered scripts (named proScript), which is substantially larger than prior datasets, and developed models that generate scripts with combining language generation and structure prediction. We define two complementary tasks: (i) edge prediction: given a scenario and unordered events, organize the events into a valid (possibly partial-order) script, and (ii) script generation: given only a scenario, generate events and organize them into a (possibly partial-order) script. Our experiments show that our models perform well (e.g., F1=75.7 in task (i)), illustrating a new approach to overcoming previous barriers to script collection. We also show that there is still significant room for improvement toward human level performance. Together, our tasks, dataset, and models offer a new research direction for learning script knowledge.

cs.CL↗

CURIE: An Iterative Querying Approach for Reasoning About Situations

Recently, models have been shown to predict the effects of unexpected situations, e.g., would cloudy skies help or hinder plant growth? Given a context, the goal of such situational reasoning is to elicit the consequences of a new situation (st) that arises in that context. We propose a method to iteratively build a graph of relevant consequences explicitly in a structured situational graph (st-graph) using natural language queries over a finetuned language model (M). Across multiple domains, CURIE generates st-graphs that humans find relevant and meaningful in eliciting the consequences of a new situation. We show that st-graphs generated by CURIE improve a situational reasoning end task (WIQA-QA) by 3 points on accuracy by simply augmenting their input with our generated situational graphs, especially for a hard subset that requires background knowledge and multi-hop reasoning.

cs.CL↗

From 'F' to 'A' on the N.Y. Regents Science Exams: An Overview of the Aristo Project

AI has achieved remarkable mastery over games such as Chess, Go, and Poker, and even Jeopardy, but the rich variety of standardized exams has remained a landmark challenge. Even in 2016, the best AI system achieved merely 59.3% on an 8th Grade science exam challenge. This paper reports unprecedented success on the Grade 8 New York Regents Science Exam, where for the first time a system scores more than 90% on the exam's non-diagram, multiple choice (NDMC) questions. In addition, our Aristo system, building upon the success of recent language models, exceeded 83% on the corresponding Grade 12 Science Exam NDMC questions. The results, on unseen test questions, are robust across different test years and different variations of this kind of test. They demonstrate that modern NLP methods can result in mastery on this task. While not a full solution to general question-answering (the questions are multiple choice, and the domain is restricted to 8th Grade science), it represents a significant milestone for the field.

cs.CL↗

A Dataset for Tracking Entities in Open Domain Procedural Text

We present the first dataset for tracking state changes in procedural text from arbitrary domains by using an unrestricted (open) vocabulary. For example, in a text describing fog removal using potatoes, a car window may transition between being foggy, sticky,opaque, and clear. Previous formulations of this task provide the text and entities involved,and ask how those entities change for just a small, pre-defined set of attributes (e.g., location), limiting their fidelity. Our solution is a new task formulation where given just a procedural text as input, the task is to generate a set of state change tuples(entity, at-tribute, before-state, after-state)for each step,where the entity, attribute, and state values must be predicted from an open vocabulary. Using crowdsourcing, we create OPENPI1, a high-quality (91.5% coverage as judged by humans and completely vetted), and large-scale dataset comprising 29,928 state changes over 4,050 sentences from 810 procedural real-world paragraphs from WikiHow.com. A current state-of-the-art generation model on this task achieves 16.1% F1 based on BLEU metric, leaving enough room for novel model architectures.

cs.CL↗

What-if I ask you to explain: Explaining the effects of perturbations in procedural text

We address the task of explaining the effects of perturbations in procedural text, an important test of process comprehension. Consider a passage describing a rabbit's life-cycle: humans can easily explain the effect on the rabbit population if a female rabbit becomes ill -- i.e., the female rabbit would not become pregnant, and as a result not have babies leading to a decrease in rabbit population. We present QUARTET, a system that constructs such explanations from paragraphs, by modeling the explanation task as a multitask learning problem. QUARTET provides better explanations (based on the sentences in the procedural text) compared to several strong baselines on a recent process comprehension benchmark. We also present a surprising secondary effect: our model also achieves a new SOTA with a 7% absolute F1 improvement on a downstream QA task. This illustrates that good explanations do not have to come at the expense of end task performance.

cs.CL↗

Do Dogs have Whiskers? A New Knowledge Base of hasPart Relations

We present a new knowledge-base of hasPart relationships, extracted from a large corpus of generic statements. Complementary to other resources available, it is the first which is all three of: accurate (90% precision), salient (covers relationships a person may mention), and has high coverage of common terms (approximated as within a 10 year old's vocabulary), as well as having several times more hasPart entries than in the popular ontologies ConceptNet and WordNet. In addition, it contains information about quantifiers, argument modifiers, and links the entities to appropriate concepts in Wikipedia and WordNet. The knowledge base is available at https://allenai.org/data/haspartkb

cs.CL↗

Everything Happens for a Reason: Discovering the Purpose of Actions in Procedural Text

Our goal is to better comprehend procedural text, e.g., a paragraph about photosynthesis, by not only predicting what happens, but why some actions need to happen before others. Our approach builds on a prior process comprehension framework for predicting actions' effects, to also identify subsequent steps that those effects enable. We present our new model (XPAD) that biases effect predictions towards those that (1) explain more of the actions in the paragraph and (2) are more plausible with respect to background knowledge. We also extend an existing benchmark dataset for procedural text comprehension, ProPara, by adding the new task of explaining actions by predicting their dependencies. We find that XPAD significantly outperforms prior systems on this task, while maintaining the performance on the original task in ProPara. The dataset is available at http://data.allenai.org/propara

cs.CL↗

WIQA: A dataset for "What if..." reasoning over procedural text

We introduce WIQA, the first large-scale dataset of "What if..." questions over procedural text. WIQA contains three parts: a collection of paragraphs each describing a process, e.g., beach erosion; a set of crowdsourced influence graphs for each paragraph, describing how one change affects another; and a large (40k) collection of "What if...?" multiple-choice questions derived from the graphs. For example, given a paragraph about beach erosion, would stormy weather result in more or less erosion (or have no effect)? The task is to answer the questions, given their associated paragraph. WIQA contains three kinds of questions: perturbations to steps mentioned in the paragraph; external (out-of-paragraph) perturbations requiring commonsense knowledge; and irrelevant (no effect) perturbations. We find that state-of-the-art models achieve 73.8% accuracy, well below the human performance of 96.3%. We analyze the challenges, in particular tracking chains of influences, and present the dataset as an open challenge to the community.

cs.CL↗

Know2Look: Commonsense Knowledge for Visual Search

With the rise in popularity of social media, images accompanied by contextual text form a huge section of the web. However, search and retrieval of documents are still largely dependent on solely textual cues. Although visual cues have started to gain focus, the imperfection in object/scene detection do not lead to significantly improved results. We hypothesize that the use of background commonsense knowledge on query terms can significantly aid in retrieval of documents with associated images. To this end we deploy three different modalities - text, visual cues, and commonsense knowledge pertaining to the query - as a recipe for efficient search and retrieval.

cs.IR↗

VISIR: Visual and Semantic Image Label Refinement

The social media explosion has populated the Internet with a wealth of images. There are two existing paradigms for image retrieval: 1) content-based image retrieval (CBIR), which has traditionally used visual features for similarity search (e.g., SIFT features), and 2) tag-based image retrieval (TBIR), which has relied on user tagging (e.g., Flickr tags). CBIR now gains semantic expressiveness by advances in deep-learning-based detection of visual labels. TBIR benefits from query-and-click logs to automatically infer more informative labels. However, learning-based tagging still yields noisy labels and is restricted to concrete objects, missing out on generalizations and abstractions. Click-based tagging is limited to terms that appear in the textual context of an image or in queries that lead to a click. This paper addresses the above limitations by semantically refining and expanding the labels suggested by learning-based object detection. We consider the semantic coherence between the labels for different objects, leverage lexical and commonsense knowledge, and cast the label assignment into a constrained optimization problem solved by an integer linear program. Experiments show that our method, called VISIR, improves the quality of the state-of-the-art visual labeling tools like LSDA and YOLO.

cs.MM↗