Searcharxiv⌕ Search

arXiv subjects

Nikhil Churamani

Publications and source records attributed to Nikhil Churamani.

22 records · Page 2Linked to original sources

iCub: Learning Emotion Expressions using Human Reward

The purpose of the present study is to learn emotion expression representations for artificial agents using reward shaping mechanisms. The approach takes inspiration from the TAMER framework for training a Multilayer Perceptron (MLP) to learn to express different emotions on the iCub robot in a human-robot interaction scenario. The robot uses a combination of a Convolutional Neural Network (CNN) and a Self-Organising Map (SOM) to recognise an emotion and then learns to express the same using the MLP. The objective is to teach a robot to respond adequately to the user's perception of emotions and learn how to express different emotions.

cs.RO↗

The OMG-Empathy Dataset: Evaluating the Impact of Affective Behavior in Storytelling

Processing human affective behavior is important for developing intelligent agents that interact with humans in complex interaction scenarios. A large number of current approaches that address this problem focus on classifying emotion expressions by grouping them into known categories. Such strategies neglect, among other aspects, the impact of the affective responses from an individual on their interaction partner thus ignoring how people empathize towards each other. This is also reflected in the datasets used to train models for affective processing tasks. Most of the recent datasets, in particular, the ones which capture natural interactions ("in-the-wild" datasets), are designed, collected, and annotated based on the recognition of displayed affective reactions, ignoring how these displayed or expressed emotions are perceived. In this paper, we propose a novel dataset composed of dyadic interactions designed, collected and annotated with a focus on measuring the affective impact that eight different stories have on the listener. Each video of the dataset contains around 5 minutes of interaction where a speaker tells a story to a listener. After each interaction, the listener annotated, using a valence scale, how the story impacted their affective state, reflecting how they empathized with the speaker as well as the story. We also propose different evaluation protocols and a baseline that encourages participation in the advancement of the field of artificial empathy and emotion contagion.

cs.HC↗

An Affective Robot Companion for Assisting the Elderly in a Cognitive Game Scenario

Being able to recognize emotions in human users is considered a highly desirable trait in Human-Robot Interaction (HRI) scenarios. However, most contemporary approaches rarely attempt to apply recognized emotional features in an active manner to modulate robot decision-making and dialogue for the benefit of the user. In this position paper, we propose a method of incorporating recognized emotions into a Reinforcement Learning (RL) based dialogue management module that adapts its dialogue responses in order to attempt to make cognitive training tasks, like the 2048 Puzzle Game, more enjoyable for the users.

cs.HC↗

The OMG-Emotion Behavior Dataset

This paper is the basis paper for the accepted IJCNN challenge One-Minute Gradual-Emotion Recognition (OMG-Emotion) by which we hope to foster long-emotion classification using neural models for the benefit of the IJCNN community. The proposed corpus has as the novelty the data collection and annotation strategy based on emotion expressions which evolve over time into a specific context. Different from other corpora, we propose a novel multimodal corpus for emotion expression recognition, which uses gradual annotations with a focus on contextual emotion expressions. Our dataset was collected from Youtube videos using a specific search strategy based on restricted keywords and filtering which guaranteed that the data follow a gradual emotion expression transition, i.e. emotion expressions evolve over time in a natural and continuous fashion. We also provide an experimental protocol and a series of unimodal baseline experiments which can be used to evaluate deep and recurrent neural models in a fair and standard manner.

cs.HC↗