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Niklas Deckers

Publications and source records attributed to Niklas Deckers.

9 recordsLinked to original sources

Investigating Counterclaims in Causality Extraction from Text

Many causal claims, such as "sugar causes hyperactivity," are disputed or outdated. Yet research on causality extraction from text has almost entirely neglected counterclaims of causation. To close this gap, we conduct a thorough literature review of causality extraction, compile an extensive inventory of linguistic realizations of countercausal claims, and develop rigorous annotation guidelines that explicitly incorporate countercausal language. We also highlight how counterclaims of causation are an integral part of causal reasoning. Based on our guidelines, we construct a new dataset comprising 1028 causal claims, 952 counterclaims, and 1435 uncausal statements, achieving substantial inter-annotator agreement (Cohen's $\kappa = 0.74$). In our experiments, state-of-the-art models trained solely on causal claims misclassify counterclaims more than 10 times as often as models trained on our dataset.

cs.CL

Learning Effective Representations for Retrieval Using Self-Distillation with Adaptive Relevance Margins

Representation-based retrieval models, so-called bi-encoders, estimate the relevance of a document to a query by calculating the similarity of their respective embeddings. Current state-of-the-art bi-encoders are trained using an expensive training regime involving knowledge distillation from a teacher model and batch-sampling. Instead of relying on a teacher model, we contribute a novel parameter-free loss function for self-supervision that exploits the pre-trained language modeling capabilities of the encoder model as a training signal, eliminating the need for batch sampling by performing implicit hard negative mining. We investigate the capabilities of our proposed approach through extensive experiments, demonstrating that self-distillation can match the effectiveness of teacher distillation using only 13.5% of the data, while offering a speedup in training time between 3x and 15x compared to parametrized losses. All code and data is made openly available.

cs.IR

Manipulating Embeddings of Stable Diffusion Prompts

Prompt engineering is still the primary way for users of generative text-to-image models to manipulate generated images in a targeted way. Based on treating the model as a continuous function and by passing gradients between the image space and the prompt embedding space, we propose and analyze a new method to directly manipulate the embedding of a prompt instead of the prompt text. We then derive three practical interaction tools to support users with image generation: (1) Optimization of a metric defined in the image space that measures, for example, the image style. (2) Supporting a user in creative tasks by allowing them to navigate in the image space along a selection of directions of "near" prompt embeddings. (3) Changing the embedding of the prompt to include information that a user has seen in a particular seed but has difficulty describing in the prompt. Compared to prompt engineering, user-driven prompt embedding manipulation enables a more fine-grained, targeted control that integrates a user's intentions. Our user study shows that our methods are considered less tedious and that the resulting images are often preferred.

cs.CV

Evaluating Generative Ad Hoc Information Retrieval

Recent advances in large language models have enabled the development of viable generative retrieval systems. Instead of a traditional document ranking, generative retrieval systems often directly return a grounded generated text as a response to a query. Quantifying the utility of the textual responses is essential for appropriately evaluating such generative ad hoc retrieval. Yet, the established evaluation methodology for ranking-based ad hoc retrieval is not suited for the reliable and reproducible evaluation of generated responses. To lay a foundation for developing new evaluation methods for generative retrieval systems, we survey the relevant literature from the fields of information retrieval and natural language processing, identify search tasks and system architectures in generative retrieval, develop a new user model, and study its operationalization.

cs.IR

The Information Retrieval Experiment Platform

We integrate ir_datasets, ir_measures, and PyTerrier with TIRA in the Information Retrieval Experiment Platform (TIREx) to promote more standardized, reproducible, scalable, and even blinded retrieval experiments. Standardization is achieved when a retrieval approach implements PyTerrier's interfaces and the input and output of an experiment are compatible with ir_datasets and ir_measures. However, none of this is a must for reproducibility and scalability, as TIRA can run any dockerized software locally or remotely in a cloud-native execution environment. Version control and caching ensure efficient (re)execution. TIRA allows for blind evaluation when an experiment runs on a remote server or cloud not under the control of the experimenter. The test data and ground truth are then hidden from public access, and the retrieval software has to process them in a sandbox that prevents data leaks. We currently host an instance of TIREx with 15 corpora (1.9 billion documents) on which 32 shared retrieval tasks are based. Using Docker images of 50 standard retrieval approaches, we automatically evaluated all approaches on all tasks (50 $\cdot$ 32 = 1,600~runs) in less than a week on a midsize cluster (1,620 CPU cores and 24 GPUs). This instance of TIREx is open for submissions and will be integrated with the IR Anthology, as well as released open source.

cs.IR

The Infinite Index: Information Retrieval on Generative Text-To-Image Models

Conditional generative models such as DALL-E and Stable Diffusion generate images based on a user-defined text, the prompt. Finding and refining prompts that produce a desired image has become the art of prompt engineering. Generative models do not provide a built-in retrieval model for a user's information need expressed through prompts. In light of an extensive literature review, we reframe prompt engineering for generative models as interactive text-based retrieval on a novel kind of "infinite index". We apply these insights for the first time in a case study on image generation for game design with an expert. Finally, we envision how active learning may help to guide the retrieval of generated images.

cs.IR

WARC-DL: Scalable Web Archive Processing for Deep Learning

Web archives have grown to petabytes. In addition to providing invaluable background knowledge on many social and cultural developments over the last 30 years, they also provide vast amounts of training data for machine learning. To benefit from recent developments in Deep Learning, the use of web archives requires a scalable solution for their processing that supports inference with and training of neural networks. To date, there is no publicly available library for processing web archives in this way, and some existing applications use workarounds. This paper presents WARC-DL, a deep learning-enabled pipeline for web archive processing that scales to petabytes.

cs.DL

The Importance of Suppressing Domain Style in Authorship Analysis

The prerequisite of many approaches to authorship analysis is a representation of writing style. But despite decades of research, it still remains unclear to what extent commonly used and widely accepted representations like character trigram frequencies actually represent an author's writing style, in contrast to more domain-specific style components or even topic. We address this shortcoming for the first time in a novel experimental setup of fixed authors but swapped domains between training and testing. With this setup, we reveal that approaches using character trigram features are highly susceptible to favor domain information when applied without attention to domains, suffering drops of up to 55.4 percentage points in classification accuracy under domain swapping. We further propose a new remedy based on domain-adversarial learning and compare it to ones from the literature based on heuristic rules. Both can work well, reducing accuracy losses under domain swapping to 3.6% and 3.9%, respectively.

cs.CL

leave a trace - A People Tracking System Meets Anomaly Detection

Video surveillance always had a negative connotation, among others because of the loss of privacy and because it may not automatically increase public safety. If it was able to detect atypical (i.e. dangerous) situations in real time, autonomously and anonymously, this could change. A prerequisite for this is a reliable automatic detection of possibly dangerous situations from video data. This is done classically by object extraction and tracking. From the derived trajectories, we then want to determine dangerous situations by detecting atypical trajectories. However, due to ethical considerations it is better to develop such a system on data without people being threatened or even harmed, plus with having them know that there is such a tracking system installed. Another important point is that these situations do not occur very often in real, public CCTV areas and may be captured properly even less. In the artistic project leave a trace the tracked objects, people in an atrium of a institutional building, become actor and thus part of the installation. Visualisation in real-time allows interaction by these actors, which in turn creates many atypical interaction situations on which we can develop our situation detection. The data set has evolved over three years and hence, is huge. In this article we describe the tracking system and several approaches for the detection of atypical trajectories.

cs.CV