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Niklas Elmqvist

Publications and source records attributed to Niklas Elmqvist.

At least 55 records · Page 3Linked to original sources

Anywhere & Everywhere: A Mobile, Immersive, and Ubiquitous Vision for Data Analytics

Data is collected everywhere in our increasingly instrumented world and people are increasingly wanting to access this data from anywhere in it. This kind of anywhere & everywhere data present new challenges and opportunities for data-driven sensemaking and decision-making that will require leveraging novel mobile, immersive, and ubiquitous technologies undergirded by recent advances in human cognition. In this paper, we examine these emerging forms of analytics that are transforming how data analysis will be conducted in the future: in an ecosystem of connected devices, interactive visualizations, and collaborating users with vast amounts of data and analytical mechanisms available at their fingertips.

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Visualization According to Statisticians: An Interview Study on the Role of Visualization for Inferential Statistics

Statisticians are not only one of the earliest professional adopters of data visualization, but also some of its most prolific users. Understanding how these professionals utilize visual representations in their analytic process may shed light on best practices for visual sensemaking. We present results from an interview study involving 18 professional statisticians (19.7 years average in the profession) on three aspects: (1) their use of visualization in their daily analytic work; (2) their mental models of inferential statistical processes; and (3) their design recommendations for how to best represent statistical inferences. Interview sessions consisted of discussing inferential statistics, eliciting participant sketches of suitable visual designs, and finally, a design intervention with our proposed visual designs. We analyzed interview transcripts using thematic analysis and open coding, deriving thematic codes on statistical mindset, analytic process, and analytic toolkit. The key findings for each aspect are as follows: (1) statisticians make extensive use of visualization during all phases of their work (and not just when reporting results); (2) their mental models of inferential methods tend to be mostly visually based; and (3) many statisticians abhor dichotomous thinking. The latter suggests that a multi-faceted visual display of inferential statistics that includes a visual indicator of analytically important effect sizes may help to balance the attributed epistemic power of traditional statistical testing with an awareness of the uncertainty of sensemaking.

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Comparing Overlapping Data Distributions Using Visualization

We present results from a preregistered and crowdsourced user study where we asked members of the general population to determine whether two samples represented using different forms of data visualizations are drawn from the same or different populations. Such a task reduces to assessing whether the overlap between the two visualized samples is large enough to suggest similar or different origins. When using idealized normal curves fitted on the samples, it is essentially a graphical formulation of the classic Student's t-test. However, we speculate that using more sophisticated visual representations, such as bar histograms, Wilkinson dot plots, strip plots, or Tukey boxplots will both allow people to be more accurate at this task as well as better understand its meaning. In other words, the purpose of our study is to explore which visualization best scaffolds novices in making graphical inferences about data. However, our results indicate that the more abstracted idealized bell curve representation of the task yields more accuracy.

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Portrayal: Leveraging NLP and Visualization for Analyzing Fictional Characters

Many creative writing tasks (e.g., fiction writing) require authors to write complex narrative components (e.g., characterization, events, dialogue) over the course of a long story. Similarly, literary scholars need to manually annotate and interpret texts to understand such abstract components. In this paper, we explore how Natural Language Processing (NLP) and interactive visualization can help writers and scholars in such scenarios. To this end, we present Portrayal, an interactive visualization system for analyzing characters in a story. Portrayal extracts natural language indicators from a text to capture the characterization process and then visualizes the indicators in an interactive interface. We evaluated the system with 12 creative writers and scholars in a one-week-long qualitative study. Our findings suggest Portrayal helped writers revise their drafts and create dynamic characters and scenes. It helped scholars analyze characters without the need for any manual annotation, and design literary arguments with concrete evidence.

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Dataopsy: Scalable and Fluid Visual Exploration using Aggregate Query Sculpting

We present aggregate query sculpting (AQS), a faceted visual query technique for large-scale multidimensional data. As a "born scalable" query technique, AQS starts visualization with a single visual mark representing an aggregation of the entire dataset. The user can then progressively explore the dataset through a sequence of operations abbreviated as P6: pivot (facet an aggregate based on an attribute), partition (lay out a facet in space), peek (see inside a subset using an aggregate visual representation), pile (merge two or more subsets), project (extracting a subset into a new substrate), and prune (discard an aggregate not currently of interest). We validate AQS with Dataopsy, a prototype implementation of AQS that has been designed for fluid interaction on desktop and touch-based mobile devices. We demonstrate AQS and Dataopsy using two case studies and three application examples.

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Towards Visualization Thumbnail Designs that Entice Reading Data-driven Articles

As online news increasingly include data journalism, there is a corresponding increase in the incorporation of visualization in article thumbnail images. However, little research exists on the design rationale for visualization thumbnails, such as resizing, cropping, simplifying, and embellishing charts that appear within the body of the associated article. Therefore, in this paper we aim to understand these design choices and determine what makes a visualization thumbnail inviting and interpretable. To this end, we first survey visualization thumbnails collected online and discuss visualization thumbnail practices with data journalists and news graphics designers. Based on the survey and discussion results, we then define a design space for visualization thumbnails and conduct a user study with four types of visualization thumbnails derived from the design space. The study results indicate that different chart components play different roles in attracting reader attention and enhancing reader understandability of the visualization thumbnails. We also find various thumbnail design strategies for effectively combining the charts' components, such as a data summary with highlights and data labels, and a visual legend with text labels and Human Recognizable Objects (HROs), into thumbnails. Ultimately, we distill our findings into design implications that allow effective visualization thumbnail designs for data-rich news articles. Our work can thus be seen as a first step toward providing structured guidance on how to design compelling thumbnails for data stories.

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Perceptual Pat: A Virtual Human System for Iterative Visualization Design

Designing a visualization is often a process of iterative refinement where the designer improves a chart over time by adding features, improving encodings, and fixing mistakes. However, effective design requires external critique and evaluation. Unfortunately, such critique is not always available on short notice and evaluation can be costly. To address this need, we present Perceptual Pat, an extensible suite of AI and computer vision techniques that forms a virtual human visual system for supporting iterative visualization design. The system analyzes snapshots of a visualization using an extensible set of filters - including gaze maps, text recognition, color analysis, etc - and generates a report summarizing the findings. The web-based Pat Design Lab provides a version tracking system that enables the designer to track improvements over time. We validate Perceptual Pat using a longitudinal qualitative study involving 4 professional visualization designers that used the tool over a few days to design a new visualization.

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Gatherplot: A Non-Overlapping Scatterplot

Scatterplots are a common tool for exploring multidimensional datasets, especially in the form of scatterplot matrices (SPLOMs). However, scatterplots suffer from overplotting when categorical variables are mapped to one or two axes, or the same continuous variable is used for both axes. Previous methods such as histograms or violin plots use aggregation, which makes brushing and linking difficult. To address this, we propose gatherplots, an extension of scatterplots to manage the overplotting problem. Gatherplots are a form of unit visualization, which avoid aggregation and maintain the identity of individual objects to ease visual perception. In gatherplots, every visual mark that maps to the same position coalesces to form a packed entity, thereby making it easier to see the overview of data groupings. The size and aspect ratio of marks can also be changed dynamically to make it easier to compare the composition of different groups. In the case of a categorical variable vs. a categorical variable, we propose a heuristic to decide bin sizes for optimal space usage. To validate our work, we conducted a crowdsourced user study that shows that gatherplots enable people to assess data distribution more quickly and more correctly than when using jittered scatterplots.

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Fitting Bell Curves to Data Distributions using Visualization

Idealized probability distributions, such as normal or other curves, lie at the root of confirmatory statistical tests. But how well do people understand these idealized curves? In practical terms, does the human visual system allow us to match sample data distributions with hypothesized population distributions from which those samples might have been drawn? And how do different visualization techniques impact this capability? This paper shares the results of a crowdsourced experiment that tested the ability of respondents to fit normal curves to four different data distribution visualizations: bar histograms, dotplot histograms, strip plots, and boxplots. We find that the crowd can estimate the center (mean) of a distribution with some success and little bias. We also find that people generally overestimate the standard deviation, which we dub the "umbrella effect" because people tend to want to cover the whole distribution using the curve, as if sheltering it from the heavens above, and that strip plots yield the best accuracy.

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CoronaViz: Visualizing Multilayer Spatiotemporal COVID-19 Data with Animated Geocircles

While many dashboards for visualizing COVID-19 data exist, most separate geospatial and temporal data into discrete visualizations or tables. Further, the common use of choropleth maps or space-filling map overlays supports only a single geospatial variable at once, making it difficult to compare the temporal and geospatial trends of multiple, potentially interacting variables, such as active cases, deaths, and vaccinations. We present CoronaViz, a COVID-19 visualization system that conveys multilayer, spatiotemporal data in a single, interactive display. CoronaViz encodes variables with concentric, hollow circles, termed geocircles, allowing multiple variables via color encoding and avoiding occlusion problems. The radii of geocircles relate to the values of the variables they represent via the psychophysically determined Flannery formula. The time dimension of spatiotemporal variables is encoded with sequential rendering. Animation controls allow the user to seek through time manually or to view the pandemic unfolding in accelerated time. An adjustable time window allows aggregation at any granularity, from single days to cumulative values for the entire available range. In addition to describing the CoronaViz system, we report findings from a user study comparing CoronaViz with multi-view dashboards from the New York Times and Johns Hopkins University. While participants preferred using the latter two dashboards to perform queries with only a geospatial component or only a temporal component, participants uniformly preferred CoronaViz for queries with both spatial and temporal components, highlighting the utility of a unified spatiotemporal encoding. CoronaViz is open-source and freely available at http://coronaviz.umiacs.io.

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DataTV: Streaming Data Videos for Storytelling

Data videos -- motion graphics that incorporate visualizations -- have been recognized as an effective way to communicate ideas, but creating such video requires both time and expertise, precluding them from being created and streamed live. We introduce DataTV, a system for combining multiple media sources in real time. We validate our work through an expert review involving researchers using the DataTV prototype to create a one-minute data video for their current project. Results show that the new method facilitates rapid creation and enables users to focus on the narrative rather than mechanics of video production.

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Code Code Evolution: Understanding How People Change Data Science Notebooks Over Time

Sensemaking is the iterative process of identifying, extracting, and explaining insights from data, where each iteration is referred to as the "sensemaking loop." Although recent work observes snapshots of the sensemaking loop within computational notebooks, none measure shifts in sensemaking behaviors over time -- between exploration and explanation. This gap limits our ability to understand the full scope of the sensemaking process and thus our ability to design tools to fully support sensemaking. We contribute the first quantitative method to characterize how sensemaking evolves within data science computational notebooks. To this end, we conducted a quantitative study of 2,574 Jupyter notebooks mined from GitHub. First, we identify data science-focused notebooks that have undergone significant iterations. Second, we present regression models that automatically characterize sensemaking activity within individual notebooks by assigning them a score representing their position within the sensemaking spectrum. Finally, we use our regression models to calculate and analyze shifts in notebook scores across GitHub versions. Our results show that notebook authors participate in a diverse range of sensemaking tasks over time, such as annotation, branching analysis, and documentation. Finally, we propose design recommendations for extending notebook environments to support the sensemaking behaviors we observed.

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DramatVis Personae: Visual Text Analytics for Identifying Social Biases in Creative Writing

Implicit biases and stereotypes are often pervasive in different forms of creative writing such as novels, screenplays, and children's books. To understand the kind of biases writers are concerned about and how they mitigate those in their writing, we conducted formative interviews with nine writers. The interviews suggested that despite a writer's best interest, tracking and managing implicit biases such as a lack of agency, supporting or submissive roles, or harmful language for characters representing marginalized groups is challenging as the story becomes longer and complicated. Based on the interviews, we developed DramatVis Personae (DVP), a visual analytics tool that allows writers to assign social identities to characters, and evaluate how characters and different intersectional social identities are represented in the story. To evaluate DVP, we first conducted think-aloud sessions with three writers and found that DVP is easy-to-use, naturally integrates into the writing process, and could potentially help writers in several critical bias identification tasks. We then conducted a follow-up user study with 11 writers and found that participants could answer questions related to bias detection more efficiently using DVP in comparison to a simple text editor.

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Lodestar: Supporting Independent Learning and Rapid Experimentation Through Data-Driven Analysis Recommendations

Keeping abreast of current trends, technologies, and best practices in visualization and data analysis is becoming increasingly difficult, especially for fledgling data scientists. In this paper, we propose Lodestar, an interactive computational notebook that allows users to quickly explore and construct new data science workflows by selecting from a list of automated analysis recommendations. We derive our recommendations from directed graphs of known analysis states, with two input sources: one manually curated from online data science tutorials, and another extracted through semi-automatic analysis of a corpus of over 6,000 Jupyter notebooks. We evaluate Lodestar in a formative study guiding our next set of improvements to the tool. Our results suggest that users find Lodestar useful for rapidly creating data science workflows.

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The Stories We Tell About Data: Media Types for Data-Driven Storytelling

The emerging practice of data-driven storytelling is framing data using familiar narrative mechanisms such as slideshows, videos, and comics to make even highly complex phenomena understandable. However, current data stories are still not utilizing the full potential of the storytelling domain. One reason for this is that current data-driven storytelling practice does not leverage the full repertoire of media that can be used for storytelling, such as the spoken word, e-learning, and video games. In this paper, we propose a taxonomy focused specifically on media types for the purpose of widening the purview of data-driven storytelling simply by putting more tools into the hands of designers. Using our taxonomy as a generative tool, we also propose three novel storytelling mechanisms, including for live-streaming, gesture-driven oral presentations, and textual reports that dynamically incorporate visual representations.

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Once Upon A Time In Visualization: Understanding the Use of Textual Narratives for Causality

Causality visualization can help people understand temporal chains of events, such as messages sent in a distributed system, cause and effect in a historical conflict, or the interplay between political actors over time. However, as the scale and complexity of these event sequences grows, even these visualizations can become overwhelming to use. In this paper, we propose the use of textual narratives as a data-driven storytelling method to augment causality visualization. We first propose a design space for how textual narratives can be used to describe causal data. We then present results from a crowdsourced user study where participants were asked to recover causality information from two causality visualizations--causal graphs and Hasse diagrams--with and without an associated textual narrative. Finally, we describe CAUSEWORKS, a causality visualization system for understanding how specific interventions influence a causal model. The system incorporates an automatic textual narrative mechanism based on our design space. We validate CAUSEWORKS through interviews with experts who used the system for understanding complex events.

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Route Packing: Geospatially-Accurate Visualization of Route Networks

We present route packing, a novel (geo)visualization technique for displaying several routes simultaneously on a geographic map while preserving the geospatial layout, identity, directionality, and volume of individual routes. The technique collects variable-width route lines side by side while minimizing crossings, encodes them with categorical colors, and decorates them with glyphs to show their directions. Furthermore, nodes representing sources and sinks use glyphs to indicate whether routes stop at the node or merely pass through it. We conducted a crowd-sourced user study investigating route tracing performance with road networks visualized using our route packing technique. Our findings highlight the visual parameters under which the technique yields optimal performance.

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Common Fate for Animated Transitions in Visualization

The Law of Common Fate from Gestalt psychology states that visual objects moving with the same velocity along parallel trajectories will be perceived by a human observer as grouped. However, the concept of common fate is much broader than mere velocity; in this paper we explore how common fate results from coordinated changes in luminance and size. We present results from a crowdsourced graphical perception study where we asked workers to make perceptual judgments on a series of trials involving four graphical objects under the influence of conflicting static and dynamic visual factors (position, size and luminance) used in conjunction. Our results yield the following rankings for visual grouping: motion > (dynamic luminance, size, luminance); dynamic size > (dynamic luminance, position); and dynamic luminance > size. We also conducted a follow-up experiment to evaluate the three dynamic visual factors in a more ecologically valid setting, using both a Gapminder-like animated scatterplot and a thematic map of election data. The results indicate that in practice the relative grouping strengths of these factors may depend on various parameters including the visualization characteristics and the underlying data. We discuss design implications for animated transitions in data visualization.

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