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Niko Sünderhauf

Publications and source records attributed to Niko Sünderhauf.

54 records · Page 3Linked to original sources

Sim-to-Real Transfer of Robot Learning with Variable Length Inputs

Current end-to-end deep Reinforcement Learning (RL) approaches require jointly learning perception, decision-making and low-level control from very sparse reward signals and high-dimensional inputs, with little capability of incorporating prior knowledge. This results in prohibitively long training times for use on real-world robotic tasks. Existing algorithms capable of extracting task-level representations from high-dimensional inputs, e.g. object detection, often produce outputs of varying lengths, restricting their use in RL methods due to the need for neural networks to have fixed length inputs. In this work, we propose a framework that combines deep sets encoding, which allows for variable-length abstract representations, with modular RL that utilizes these representations, decoupling high-level decision making from low-level control. We successfully demonstrate our approach on the robot manipulation task of object sorting, showing that this method can learn effective policies within mere minutes of highly simplified simulation. The learned policies can be directly deployed on a robot without further training, and generalize to variations of the task unseen during training.

cs.LG↗

The Probabilistic Object Detection Challenge

We introduce a new challenge for computer and robotic vision, the first ACRV Robotic Vision Challenge, Probabilistic Object Detection. Probabilistic object detection is a new variation on traditional object detection tasks, requiring estimates of spatial and semantic uncertainty. We extend the traditional bounding box format of object detection to express spatial uncertainty using gaussian distributions for the box corners. The challenge introduces a new test dataset of video sequences, which are designed to more closely resemble the kind of data available to a robotic system. We evaluate probabilistic detections using a new probability-based detection quality (PDQ) measure. The goal in creating this challenge is to draw the computer and robotic vision communities together, toward applying object detection solutions for practical robotics applications.

cs.RO↗

Did You Miss the Sign? A False Negative Alarm System for Traffic Sign Detectors

Object detection is an integral part of an autonomous vehicle for its safety-critical and navigational purposes. Traffic signs as objects play a vital role in guiding such systems. However, if the vehicle fails to locate any critical sign, it might make a catastrophic failure. In this paper, we propose an approach to identify traffic signs that have been mistakenly discarded by the object detector. The proposed method raises an alarm when it discovers a failure by the object detector to detect a traffic sign. This approach can be useful to evaluate the performance of the detector during the deployment phase. We trained a single shot multi-box object detector to detect traffic signs and used its internal features to train a separate false negative detector (FND). During deployment, FND decides whether the traffic sign detector (TSD) has missed a sign or not. We are using precision and recall to measure the accuracy of FND in two different datasets. For 80% recall, FND has achieved 89.9% precision in Belgium Traffic Sign Detection dataset and 90.8% precision in German Traffic Sign Recognition Benchmark dataset respectively. To the best of our knowledge, our method is the first to tackle this critical aspect of false negative detection in robotic vision. Such a fail-safe mechanism for object detection can improve the engagement of robotic vision systems in our daily life.

cs.CV↗

Evaluating Merging Strategies for Sampling-based Uncertainty Techniques in Object Detection

There has been a recent emergence of sampling-based techniques for estimating epistemic uncertainty in deep neural networks. While these methods can be applied to classification or semantic segmentation tasks by simply averaging samples, this is not the case for object detection, where detection sample bounding boxes must be accurately associated and merged. A weak merging strategy can significantly degrade the performance of the detector and yield an unreliable uncertainty measure. This paper provides the first in-depth investigation of the effect of different association and merging strategies. We compare different combinations of three spatial and two semantic affinity measures with four clustering methods for MC Dropout with a Single Shot Multi-Box Detector. Our results show that the correct choice of affinity-clustering combination can greatly improve the effectiveness of the classification and spatial uncertainty estimation and the resulting object detection performance. We base our evaluation on a new mix of datasets that emulate near open-set conditions (semantically similar unknown classes), distant open-set conditions (semantically dissimilar unknown classes) and the common closed-set conditions (only known classes).

cs.CV↗

An Orientation Factor for Object-Oriented SLAM

Current approaches to object-oriented SLAM lack the ability to incorporate prior knowledge of the scene geometry, such as the expected global orientation of objects. We overcome this limitation by proposing a geometric factor that constrains the global orientation of objects in the map, depending on the objects' semantics. This new geometric factor is a first example of how semantics can inform and improve geometry in object-oriented SLAM. We implement the geometric factor for the recently proposed QuadricSLAM that represents landmarks as dual quadrics. The factor probabilistically models the quadrics' major axes to be either perpendicular to or aligned with the direction of gravity, depending on their semantic class. Our experiments on simulated and real-world datasets show that using the proposed factors to incorporate prior knowledge improves both the trajectory and landmark quality.

cs.RO↗

QuadricSLAM: Dual Quadrics from Object Detections as Landmarks in Object-oriented SLAM

In this paper, we use 2D object detections from multiple views to simultaneously estimate a 3D quadric surface for each object and localize the camera position. We derive a SLAM formulation that uses dual quadrics as 3D landmark representations, exploiting their ability to compactly represent the size, position and orientation of an object, and show how 2D object detections can directly constrain the quadric parameters via a novel geometric error formulation. We develop a sensor model for object detectors that addresses the challenge of partially visible objects, and demonstrate how to jointly estimate the camera pose and constrained dual quadric parameters in factor graph based SLAM with a general perspective camera.

cs.RO↗

Learning Deployable Navigation Policies at Kilometer Scale from a Single Traversal

Model-free reinforcement learning has recently been shown to be effective at learning navigation policies from complex image input. However, these algorithms tend to require large amounts of interaction with the environment, which can be prohibitively costly to obtain on robots in the real world. We present an approach for efficiently learning goal-directed navigation policies on a mobile robot, from only a single coverage traversal of recorded data. The navigation agent learns an effective policy over a diverse action space in a large heterogeneous environment consisting of more than 2km of travel, through buildings and outdoor regions that collectively exhibit large variations in visual appearance, self-similarity, and connectivity. We compare pretrained visual encoders that enable precomputation of visual embeddings to achieve a throughput of tens of thousands of transitions per second at training time on a commodity desktop computer, allowing agents to learn from millions of trajectories of experience in a matter of hours. We propose multiple forms of computationally efficient stochastic augmentation to enable the learned policy to generalise beyond these precomputed embeddings, and demonstrate successful deployment of the learned policy on the real robot without fine tuning, despite environmental appearance differences at test time. The dataset and code required to reproduce these results and apply the technique to other datasets and robots is made publicly available at rl-navigation.github.io/deployable.

cs.RO↗

SceneCut: Joint Geometric and Object Segmentation for Indoor Scenes

This paper presents SceneCut, a novel approach to jointly discover previously unseen objects and non-object surfaces using a single RGB-D image. SceneCut's joint reasoning over scene semantics and geometry allows a robot to detect and segment object instances in complex scenes where modern deep learning-based methods either fail to separate object instances, or fail to detect objects that were not seen during training. SceneCut automatically decomposes a scene into meaningful regions which either represent objects or scene surfaces. The decomposition is qualified by an unified energy function over objectness and geometric fitting. We show how this energy function can be optimized efficiently by utilizing hierarchical segmentation trees. Moreover, we leverage a pre-trained convolutional oriented boundary network to predict accurate boundaries from images, which are used to construct high-quality region hierarchies. We evaluate SceneCut on several different indoor environments, and the results show that SceneCut significantly outperforms all the existing methods.

cs.CV↗

Dropout Sampling for Robust Object Detection in Open-Set Conditions

Dropout Variational Inference, or Dropout Sampling, has been recently proposed as an approximation technique for Bayesian Deep Learning and evaluated for image classification and regression tasks. This paper investigates the utility of Dropout Sampling for object detection for the first time. We demonstrate how label uncertainty can be extracted from a state-of-the-art object detection system via Dropout Sampling. We evaluate this approach on a large synthetic dataset of 30,000 images, and a real-world dataset captured by a mobile robot in a versatile campus environment. We show that this uncertainty can be utilized to increase object detection performance under the open-set conditions that are typically encountered in robotic vision. A Dropout Sampling network is shown to achieve a 12.3% increase in recall (for the same precision score as a standard network) and a 15.1% increase in precision (for the same recall score as the standard network).

cs.CV↗

The Limits and Potentials of Deep Learning for Robotics

The application of deep learning in robotics leads to very specific problems and research questions that are typically not addressed by the computer vision and machine learning communities. In this paper we discuss a number of robotics-specific learning, reasoning, and embodiment challenges for deep learning. We explain the need for better evaluation metrics, highlight the importance and unique challenges for deep robotic learning in simulation, and explore the spectrum between purely data-driven and model-driven approaches. We hope this paper provides a motivating overview of important research directions to overcome the current limitations, and help fulfill the promising potentials of deep learning in robotics.

cs.RO↗

Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments

A robot that can carry out a natural-language instruction has been a dream since before the Jetsons cartoon series imagined a life of leisure mediated by a fleet of attentive robot helpers. It is a dream that remains stubbornly distant. However, recent advances in vision and language methods have made incredible progress in closely related areas. This is significant because a robot interpreting a natural-language navigation instruction on the basis of what it sees is carrying out a vision and language process that is similar to Visual Question Answering. Both tasks can be interpreted as visually grounded sequence-to-sequence translation problems, and many of the same methods are applicable. To enable and encourage the application of vision and language methods to the problem of interpreting visually-grounded navigation instructions, we present the Matterport3D Simulator -- a large-scale reinforcement learning environment based on real imagery. Using this simulator, which can in future support a range of embodied vision and language tasks, we provide the first benchmark dataset for visually-grounded natural language navigation in real buildings -- the Room-to-Room (R2R) dataset.

cs.CV↗

Meaningful Maps With Object-Oriented Semantic Mapping

For intelligent robots to interact in meaningful ways with their environment, they must understand both the geometric and semantic properties of the scene surrounding them. The majority of research to date has addressed these mapping challenges separately, focusing on either geometric or semantic mapping. In this paper we address the problem of building environmental maps that include both semantically meaningful, object-level entities and point- or mesh-based geometrical representations. We simultaneously build geometric point cloud models of previously unseen instances of known object classes and create a map that contains these object models as central entities. Our system leverages sparse, feature-based RGB-D SLAM, image-based deep-learning object detection and 3D unsupervised segmentation.

cs.RO↗

Dual Quadrics from Object Detection BoundingBoxes as Landmark Representations in SLAM

Research in Simultaneous Localization And Mapping (SLAM) is increasingly moving towards richer world representations involving objects and high level features that enable a semantic model of the world for robots, potentially leading to a more meaningful set of robot-world interactions. Many of these advances are grounded in state-of-the-art computer vision techniques primarily developed in the context of image-based benchmark datasets, leaving several challenges to be addressed in adapting them for use in robotics. In this paper, we derive a formulation for Simultaneous Localization And Mapping (SLAM) that uses dual quadrics as 3D landmark representations, and show how 2D bounding boxes (such as those typically obtained from visual object detection systems) can directly constrain the quadric parameters. Our paper demonstrates how to jointly estimate the robot pose and dual quadric parameters in factor graph based SLAM with a general perspective camera, and covers the use-cases of a robot moving with a monocular camera with and without the availability of additional depth information.

cs.RO↗

Multi-Modal Trip Hazard Affordance Detection On Construction Sites

Trip hazards are a significant contributor to accidents on construction and manufacturing sites, where over a third of Australian workplace injuries occur [1]. Current safety inspections are labour intensive and limited by human fallibility,making automation of trip hazard detection appealing from both a safety and economic perspective. Trip hazards present an interesting challenge to modern learning techniques because they are defined as much by affordance as by object type; for example wires on a table are not a trip hazard, but can be if lying on the ground. To address these challenges, we conduct a comprehensive investigation into the performance characteristics of 11 different colour and depth fusion approaches, including 4 fusion and one non fusion approach; using colour and two types of depth images. Trained and tested on over 600 labelled trip hazards over 4 floors and 2000m$\mathrm{^{2}}$ in an active construction site,this approach was able to differentiate between identical objects in different physical configurations (see Figure 1). Outperforming a colour-only detector, our multi-modal trip detector fuses colour and depth information to achieve a 4% absolute improvement in F1-score. These investigative results and the extensive publicly available dataset moves us one step closer to assistive or fully automated safety inspection systems on construction sites.

cs.RO↗

Episode-Based Active Learning with Bayesian Neural Networks

We investigate different strategies for active learning with Bayesian deep neural networks. We focus our analysis on scenarios where new, unlabeled data is obtained episodically, such as commonly encountered in mobile robotics applications. An evaluation of different strategies for acquisition, updating, and final training on the CIFAR-10 dataset shows that incremental network updates with final training on the accumulated acquisition set are essential for best performance, while limiting the amount of required human labeling labor.

cs.CV↗

What Would You Do? Acting by Learning to Predict

We propose to learn tasks directly from visual demonstrations by learning to predict the outcome of human and robot actions on an environment. We enable a robot to physically perform a human demonstrated task without knowledge of the thought processes or actions of the human, only their visually observable state transitions. We evaluate our approach on two table-top, object manipulation tasks and demonstrate generalisation to previously unseen states. Our approach reduces the priors required to implement a robot task learning system compared with the existing approaches of Learning from Demonstration, Reinforcement Learning and Inverse Reinforcement Learning.

cs.RO↗

On the Performance of ConvNet Features for Place Recognition

After the incredible success of deep learning in the computer vision domain, there has been much interest in applying Convolutional Network (ConvNet) features in robotic fields such as visual navigation and SLAM. Unfortunately, there are fundamental differences and challenges involved. Computer vision datasets are very different in character to robotic camera data, real-time performance is essential, and performance priorities can be different. This paper comprehensively evaluates and compares the utility of three state-of-the-art ConvNets on the problems of particular relevance to navigation for robots; viewpoint-invariance and condition-invariance, and for the first time enables real-time place recognition performance using ConvNets with large maps by integrating a variety of existing (locality-sensitive hashing) and novel (semantic search space partitioning) optimization techniques. We present extensive experiments on four real world datasets cultivated to evaluate each of the specific challenges in place recognition. The results demonstrate that speed-ups of two orders of magnitude can be achieved with minimal accuracy degradation, enabling real-time performance. We confirm that networks trained for semantic place categorization also perform better at (specific) place recognition when faced with severe appearance changes and provide a reference for which networks and layers are optimal for different aspects of the place recognition problem.

cs.RO↗

Place Categorization and Semantic Mapping on a Mobile Robot

In this paper we focus on the challenging problem of place categorization and semantic mapping on a robot without environment-specific training. Motivated by their ongoing success in various visual recognition tasks, we build our system upon a state-of-the-art convolutional network. We overcome its closed-set limitations by complementing the network with a series of one-vs-all classifiers that can learn to recognize new semantic classes online. Prior domain knowledge is incorporated by embedding the classification system into a Bayesian filter framework that also ensures temporal coherence. We evaluate the classification accuracy of the system on a robot that maps a variety of places on our campus in real-time. We show how semantic information can boost robotic object detection performance and how the semantic map can be used to modulate the robot's behaviour during navigation tasks. The system is made available to the community as a ROS module.

cs.RO↗