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Nikolai Matni

Publications and source records attributed to Nikolai Matni.

At least 55 records · Page 3Linked to original sources

Coordinating Planning and Tracking in Layered Control Policies via Actor-Critic Learning

We propose a reinforcement learning (RL)-based algorithm to jointly train (1) a trajectory planner and (2) a tracking controller in a layered control architecture. Our algorithm arises naturally from a rewrite of the underlying optimal control problem that lends itself to an actor-critic learning approach. By explicitly learning a \textit{dual} network to coordinate the interaction between the planning and tracking layers, we demonstrate the ability to achieve an effective consensus between the two components, leading to an interpretable policy. We theoretically prove that our algorithm converges to the optimal dual network in the Linear Quadratic Regulator (LQR) setting and empirically validate its applicability to nonlinear systems through simulation experiments on a unicycle model.

eess.SY↗

Closed-loop Analysis of ADMM-based Suboptimal Linear Model Predictive Control

Many practical applications of optimal control are subject to real-time computational constraints. When applying model predictive control (MPC) in these settings, respecting timing constraints is achieved by limiting the number of iterations of the optimization algorithm used to compute control actions at each time step, resulting in so-called suboptimal MPC. This paper proposes a suboptimal MPC scheme based on the alternating direction method of multipliers (ADMM). With a focus on the linear quadratic regulator problem with state and input constraints, we show how ADMM can be used to split the MPC problem into iterative updates of an unconstrained optimal control problem (with an analytical solution), and a dynamics-free feasibility step. We show that using a warm-start approach combined with enough iterations per time-step, yields an ADMM-based suboptimal MPC scheme which asymptotically stabilizes the system and maintains recursive feasibility.

math.OC↗

Monocular Event-Based Vision for Obstacle Avoidance with a Quadrotor

We present the first static-obstacle avoidance method for quadrotors using just an onboard, monocular event camera. Quadrotors are capable of fast and agile flight in cluttered environments when piloted manually, but vision-based autonomous flight in unknown environments is difficult in part due to the sensor limitations of traditional onboard cameras. Event cameras, however, promise nearly zero motion blur and high dynamic range, but produce a very large volume of events under significant ego-motion and further lack a continuous-time sensor model in simulation, making direct sim-to-real transfer not possible. By leveraging depth prediction as a pretext task in our learning framework, we can pre-train a reactive obstacle avoidance events-to-control policy with approximated, simulated events and then fine-tune the perception component with limited events-and-depth real-world data to achieve obstacle avoidance in indoor and outdoor settings. We demonstrate this across two quadrotor-event camera platforms in multiple settings and find, contrary to traditional vision-based works, that low speeds (1m/s) make the task harder and more prone to collisions, while high speeds (5m/s) result in better event-based depth estimation and avoidance. We also find that success rates in outdoor scenes can be significantly higher than in certain indoor scenes.

cs.RO↗

Guarantees for Nonlinear Representation Learning: Non-identical Covariates, Dependent Data, Fewer Samples

A driving force behind the diverse applicability of modern machine learning is the ability to extract meaningful features across many sources. However, many practical domains involve data that are non-identically distributed across sources, and statistically dependent within its source, violating vital assumptions in existing theoretical studies. Toward addressing these issues, we establish statistical guarantees for learning general $\textit{nonlinear}$ representations from multiple data sources that admit different input distributions and possibly dependent data. Specifically, we study the sample-complexity of learning $T+1$ functions $f_\star^{(t)} \circ g_\star$ from a function class $\mathcal F \times \mathcal G$, where $f_\star^{(t)}$ are task specific linear functions and $g_\star$ is a shared nonlinear representation. A representation $\hat g$ is estimated using $N$ samples from each of $T$ source tasks, and a fine-tuning function $\hat f^{(0)}$ is fit using $N'$ samples from a target task passed through $\hat g$. We show that when $N \gtrsim C_{\mathrm{dep}} (\mathrm{dim}(\mathcal F) + \mathrm{C}(\mathcal G)/T)$, the excess risk of $\hat f^{(0)} \circ \hat g$ on the target task decays as $ν_{\mathrm{div}} \big(\frac{\mathrm{dim}(\mathcal F)}{N'} + \frac{\mathrm{C}(\mathcal G)}{N T} \big)$, where $C_{\mathrm{dep}}$ denotes the effect of data dependency, $ν_{\mathrm{div}}$ denotes an (estimatable) measure of $\textit{task-diversity}$ between the source and target tasks, and $\mathrm C(\mathcal G)$ denotes the complexity of the representation class $\mathcal G$. In particular, our analysis reveals: as the number of tasks $T$ increases, both the sample requirement and risk bound converge to that of $r$-dimensional regression as if $g_\star$ had been given, and the effect of dependency only enters the sample requirement, leaving the risk bound matching the iid setting.

stat.ML↗

Sample-Efficient Linear Representation Learning from Non-IID Non-Isotropic Data

A powerful concept behind much of the recent progress in machine learning is the extraction of common features across data from heterogeneous sources or tasks. Intuitively, using all of one's data to learn a common representation function benefits both computational effort and statistical generalization by leaving a smaller number of parameters to fine-tune on a given task. Toward theoretically grounding these merits, we propose a general setting of recovering linear operators $M$ from noisy vector measurements $y = Mx + w$, where the covariates $x$ may be both non-i.i.d. and non-isotropic. We demonstrate that existing isotropy-agnostic representation learning approaches incur biases on the representation update, which causes the scaling of the noise terms to lose favorable dependence on the number of source tasks. This in turn can cause the sample complexity of representation learning to be bottlenecked by the single-task data size. We introduce an adaptation, $\texttt{De-bias & Feature-Whiten}$ ($\texttt{DFW}$), of the popular alternating minimization-descent scheme proposed independently in Collins et al., (2021) and Nayer and Vaswani (2022), and establish linear convergence to the optimal representation with noise level scaling down with the $\textit{total}$ source data size. This leads to generalization bounds on the same order as an oracle empirical risk minimizer. We verify the vital importance of $\texttt{DFW}$ on various numerical simulations. In particular, we show that vanilla alternating-minimization descent fails catastrophically even for iid, but mildly non-isotropic data. Our analysis unifies and generalizes prior work, and provides a flexible framework for a wider range of applications, such as in controls and dynamical systems.

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State space models, emergence, and ergodicity: How many parameters are needed for stable predictions?

How many parameters are required for a model to execute a given task? It has been argued that large language models, pre-trained via self-supervised learning, exhibit emergent capabilities such as multi-step reasoning as their number of parameters reach a critical scale. In the present work, we explore whether this phenomenon can analogously be replicated in a simple theoretical model. We show that the problem of learning linear dynamical systems -- a simple instance of self-supervised learning -- exhibits a corresponding phase transition. Namely, for every non-ergodic linear system there exists a critical threshold such that a learner using fewer parameters than said threshold cannot achieve bounded error for large sequence lengths. Put differently, in our model we find that tasks exhibiting substantial long-range correlation require a certain critical number of parameters -- a phenomenon akin to emergence. We also investigate the role of the learner's parametrization and consider a simple version of a linear dynamical system with hidden state -- an imperfectly observed random walk in $\mathbb{R}$. For this situation, we show that there exists no learner using a linear filter which can succesfully learn the random walk unless the filter length exceeds a certain threshold depending on the effective memory length and horizon of the problem.

cs.LG↗

Active Learning for Control-Oriented Identification of Nonlinear Systems

Model-based reinforcement learning is an effective approach for controlling an unknown system. It is based on a longstanding pipeline familiar to the control community in which one performs experiments on the environment to collect a dataset, uses the resulting dataset to identify a model of the system, and finally performs control synthesis using the identified model. As interacting with the system may be costly and time consuming, targeted exploration is crucial for developing an effective control-oriented model with minimal experimentation. Motivated by this challenge, recent work has begun to study finite sample data requirements and sample efficient algorithms for the problem of optimal exploration in model-based reinforcement learning. However, existing theory and algorithms are limited to model classes which are linear in the parameters. Our work instead focuses on models with nonlinear parameter dependencies, and presents the first finite sample analysis of an active learning algorithm suitable for a general class of nonlinear dynamics. In certain settings, the excess control cost of our algorithm achieves the optimal rate, up to logarithmic factors. We validate our approach in simulation, showcasing the advantage of active, control-oriented exploration for controlling nonlinear systems.

eess.SY↗

Uncertainty-Aware Deployment of Pre-trained Language-Conditioned Imitation Learning Policies

Large-scale robotic policies trained on data from diverse tasks and robotic platforms hold great promise for enabling general-purpose robots; however, reliable generalization to new environment conditions remains a major challenge. Toward addressing this challenge, we propose a novel approach for uncertainty-aware deployment of pre-trained language-conditioned imitation learning agents. Specifically, we use temperature scaling to calibrate these models and exploit the calibrated model to make uncertainty-aware decisions by aggregating the local information of candidate actions. We implement our approach in simulation using three such pre-trained models, and showcase its potential to significantly enhance task completion rates. The accompanying code is accessible at the link: https://github.com/BobWu1998/uncertainty_quant_all.git

cs.RO↗

Nonasymptotic Regret Analysis of Adaptive Linear Quadratic Control with Model Misspecification

The strategy of pre-training a large model on a diverse dataset, then fine-tuning for a particular application has yielded impressive results in computer vision, natural language processing, and robotic control. This strategy has vast potential in adaptive control, where it is necessary to rapidly adapt to changing conditions with limited data. Toward concretely understanding the benefit of pre-training for adaptive control, we study the adaptive linear quadratic control problem in the setting where the learner has prior knowledge of a collection of basis matrices for the dynamics. This basis is misspecified in the sense that it cannot perfectly represent the dynamics of the underlying data generating process. We propose an algorithm that uses this prior knowledge, and prove upper bounds on the expected regret after $T$ interactions with the system. In the regime where $T$ is small, the upper bounds are dominated by a term that scales with either $\texttt{poly}(\log T)$ or $\sqrt{T}$, depending on the prior knowledge available to the learner. When $T$ is large, the regret is dominated by a term that grows with $δT$, where $δ$ quantifies the level of misspecification. This linear term arises due to the inability to perfectly estimate the underlying dynamics using the misspecified basis, and is therefore unavoidable unless the basis matrices are also adapted online. However, it only dominates for large $T$, after the sublinear terms arising due to the error in estimating the weights for the basis matrices become negligible. We provide simulations that validate our analysis. Our simulations also show that offline data from a collection of related systems can be used as part of a pre-training stage to estimate a misspecified dynamics basis, which is in turn used by our adaptive controller.

eess.SY↗

Regret Analysis of Multi-task Representation Learning for Linear-Quadratic Adaptive Control

Representation learning is a powerful tool that enables learning over large multitudes of agents or domains by enforcing that all agents operate on a shared set of learned features. However, many robotics or controls applications that would benefit from collaboration operate in settings with changing environments and goals, whereas most guarantees for representation learning are stated for static settings. Toward rigorously establishing the benefit of representation learning in dynamic settings, we analyze the regret of multi-task representation learning for linear-quadratic control. This setting introduces unique challenges. Firstly, we must account for and balance the $\textit{misspecification}$ introduced by an approximate representation. Secondly, we cannot rely on the parameter update schemes of single-task online LQR, for which least-squares often suffices, and must devise a novel scheme to ensure sufficient improvement. We demonstrate that for settings where exploration is "benign", the regret of any agent after $T$ timesteps scales as $\tilde O(\sqrt{T/H})$, where $H$ is the number of agents. In settings with "difficult" exploration, the regret scales as $\tilde O(\sqrt{d_u d_θ} \sqrt{T} + T^{3/4}/H^{1/5})$, where $d_x$ is the state-space dimension, $d_u$ is the input dimension, and $d_θ$ is the task-specific parameter count. In both cases, by comparing to the minimax single-task regret $O(\sqrt{d_x d_u^2}\sqrt{T})$, we see a benefit of a large number of agents. Notably, in the difficult exploration case, by sharing a representation across tasks, the effective task-specific parameter count can often be small $d_θ< d_x d_u$. Lastly, we provide numerical validation of the trends we predict.

cs.LG↗

A Tutorial on the Non-Asymptotic Theory of System Identification

This tutorial serves as an introduction to recently developed non-asymptotic methods in the theory of -- mainly linear -- system identification. We emphasize tools we deem particularly useful for a range of problems in this domain, such as the covering technique, the Hanson-Wright Inequality and the method of self-normalized martingales. We then employ these tools to give streamlined proofs of the performance of various least-squares based estimators for identifying the parameters in autoregressive models. We conclude by sketching out how the ideas presented herein can be extended to certain nonlinear identification problems.

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Single Trajectory Conformal Prediction

We study the performance of risk-controlling prediction sets (RCPS), an empirical risk minimization-based formulation of conformal prediction, with a single trajectory of temporally correlated data from an unknown stochastic dynamical system. First, we use the blocking technique to show that RCPS attains performance guarantees similar to those enjoyed in the iid setting whenever data is generated by asymptotically stationary and contractive dynamics. Next, we use the decoupling technique to characterize the graceful degradation in RCPS guarantees when the data generating process deviates from stationarity and contractivity. We conclude by discussing how these tools could be used toward a unified analysis of online and offline conformal prediction algorithms, which are currently treated with very different tools.

cs.LG↗

Reactive Temporal Logic-based Planning and Control for Interactive Robotic Tasks

Robots interacting with humans must be safe, reactive and adapt online to unforeseen environmental and task changes. Achieving these requirements concurrently is a challenge as interactive planners lack formal safety guarantees, while safe motion planners lack flexibility to adapt. To tackle this, we propose a modular control architecture that generates both safe and reactive motion plans for human-robot interaction by integrating temporal logic-based discrete task level plans with continuous Dynamical System (DS)-based motion plans. We formulate a reactive temporal logic formula that enables users to define task specifications through structured language, and propose a planning algorithm at the task level that generates a sequence of desired robot behaviors while being adaptive to environmental changes. At the motion level, we incorporate control Lyapunov functions and control barrier functions to compute stable and safe continuous motion plans for two types of robot behaviors: (i) complex, possibly periodic motions given by autonomous DS and (ii) time-critical tasks specified by Signal Temporal Logic~(STL). Our methodology is demonstrated on the Franka robot arm performing wiping tasks on a whiteboard and a mannequin that is compliant to human interactions and adaptive to environmental changes.

cs.RO↗

Learning Robust Output Control Barrier Functions from Safe Expert Demonstrations

This paper addresses learning safe output feedback control laws from partial observations of expert demonstrations. We assume that a model of the system dynamics and a state estimator are available along with corresponding error bounds, e.g., estimated from data in practice. We first propose robust output control barrier functions (ROCBFs) as a means to guarantee safety, as defined through controlled forward invariance of a safe set. We then formulate an optimization problem to learn ROCBFs from expert demonstrations that exhibit safe system behavior, e.g., data collected from a human operator or an expert controller. When the parametrization of the ROCBF is linear, then we show that, under mild assumptions, the optimization problem is convex. Along with the optimization problem, we provide verifiable conditions in terms of the density of the data, smoothness of the system model and state estimator, and the size of the error bounds that guarantee validity of the obtained ROCBF. Towards obtaining a practical control algorithm, we propose an algorithmic implementation of our theoretical framework that accounts for assumptions made in our framework in practice. We validate our algorithm in the autonomous driving simulator CARLA and demonstrate how to learn safe control laws from simulated RGB camera images.

eess.SY↗

Towards a Theory of Control Architecture: A quantitative framework for layered multi-rate control

This paper focuses on the need for a rigorous theory of layered control architectures (LCAs) for complex engineered and natural systems, such as power systems, communication networks, autonomous robotics, bacteria, and human sensorimotor control. All deliver extraordinary capabilities, but they lack a coherent theory of analysis and design, partly due to the diverse domains across which LCAs can be found. In contrast, there is a core universal set of control concepts and theory that applies very broadly and accommodates necessary domain-specific specializations. However, control methods are typically used only to design algorithms in components within a larger system designed by others, typically with minimal or no theory. This points towards a need for natural but large extensions of robust performance from control to the full decision and control stack. It is encouraging that the successes of extant architectures from bacteria to the Internet are due to strikingly universal mechanisms and design patterns. This is largely due to convergent evolution by natural selection and not intelligent design, particularly when compared with the sophisticated design of components. Our aim here is to describe the universals of architecture and sketch tentative paths towards a useful design theory.

math.OC↗

Why Change Your Controller When You Can Change Your Planner: Drag-Aware Trajectory Generation for Quadrotor Systems

Motivated by the increasing use of quadrotors for payload delivery, we consider a joint trajectory generation and feedback control design problem for a quadrotor experiencing aerodynamic wrenches. Unmodeled aerodynamic drag forces from carried payloads can lead to catastrophic outcomes. Prior work model aerodynamic effects as residual dynamics or external disturbances in the control problem leading to a reactive policy that could be catastrophic. Moreover, redesigning controllers and tuning control gains on hardware platforms is a laborious effort. In this paper, we argue that adapting the trajectory generation component keeping the controller fixed can improve trajectory tracking for quadrotor systems experiencing drag forces. To achieve this, we formulate a drag-aware planning problem by applying a suitable relaxation to an optimal quadrotor control problem, introducing a tracking cost function which measures the ability of a controller to follow a reference trajectory. This tracking cost function acts as a regularizer in trajectory generation and is learned from data obtained from simulation. Our experiments in both simulation and on the Crazyflie hardware platform show that changing the planner reduces tracking error by as much as 83%. Evaluation on hardware demonstrates that our planned path, as opposed to a baseline, avoids controller saturation and catastrophic outcomes during aggressive maneuvers.

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EvDNeRF: Reconstructing Event Data with Dynamic Neural Radiance Fields

We present EvDNeRF, a pipeline for generating event data and training an event-based dynamic NeRF, for the purpose of faithfully reconstructing eventstreams on scenes with rigid and non-rigid deformations that may be too fast to capture with a standard camera. Event cameras register asynchronous per-pixel brightness changes at MHz rates with high dynamic range, making them ideal for observing fast motion with almost no motion blur. Neural radiance fields (NeRFs) offer visual-quality geometric-based learnable rendering, but prior work with events has only considered reconstruction of static scenes. Our EvDNeRF can predict eventstreams of dynamic scenes from a static or moving viewpoint between any desired timestamps, thereby allowing it to be used as an event-based simulator for a given scene. We show that by training on varied batch sizes of events, we can improve test-time predictions of events at fine time resolutions, outperforming baselines that pair standard dynamic NeRFs with event generators. We release our simulated and real datasets, as well as code for multi-view event-based data generation and the training and evaluation of EvDNeRF models (https://github.com/anish-bhattacharya/EvDNeRF).

cs.CV↗

Multi-Task Imitation Learning for Linear Dynamical Systems

We study representation learning for efficient imitation learning over linear systems. In particular, we consider a setting where learning is split into two phases: (a) a pre-training step where a shared $k$-dimensional representation is learned from $H$ source policies, and (b) a target policy fine-tuning step where the learned representation is used to parameterize the policy class. We find that the imitation gap over trajectories generated by the learned target policy is bounded by $\tilde{O}\left( \frac{k n_x}{HN_{\mathrm{shared}}} + \frac{k n_u}{N_{\mathrm{target}}}\right)$, where $n_x > k$ is the state dimension, $n_u$ is the input dimension, $N_{\mathrm{shared}}$ denotes the total amount of data collected for each policy during representation learning, and $N_{\mathrm{target}}$ is the amount of target task data. This result formalizes the intuition that aggregating data across related tasks to learn a representation can significantly improve the sample efficiency of learning a target task. The trends suggested by this bound are corroborated in simulation.

cs.LG↗