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Nikolaos Sarafianos

Publications and source records attributed to Nikolaos Sarafianos.

31 records · Page 2Linked to original sources

Free-Viewpoint RGB-D Human Performance Capture and Rendering

Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to achieve casual free-viewpoint human capture and rendering for unseen identities with high fidelity, especially for facial expressions, hands, and clothes. To tackle these challenges we introduce a novel view synthesis framework that generates realistic renders from unseen views of any human captured from a single-view and sparse RGB-D sensor, similar to a low-cost depth camera, and without actor-specific models. We propose an architecture to create dense feature maps in novel views obtained by sphere-based neural rendering, and create complete renders using a global context inpainting model. Additionally, an enhancer network leverages the overall fidelity, even in occluded areas from the original view, producing crisp renders with fine details. We show that our method generates high-quality novel views of synthetic and real human actors given a single-stream, sparse RGB-D input. It generalizes to unseen identities, and new poses and faithfully reconstructs facial expressions. Our approach outperforms prior view synthesis methods and is robust to different levels of depth sparsity.

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Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields

We present Pose-NDF, a continuous model for plausible human poses based on neural distance fields (NDFs). Pose or motion priors are important for generating realistic new poses and for reconstructing accurate poses from noisy or partial observations. Pose-NDF learns a manifold of plausible poses as the zero level set of a neural implicit function, extending the idea of modeling implicit surfaces in 3D to the high-dimensional domain SO(3)^K, where a human pose is defined by a single data point, represented by K quaternions. The resulting high-dimensional implicit function can be differentiated with respect to the input poses and thus can be used to project arbitrary poses onto the manifold by using gradient descent on the set of 3-dimensional hyperspheres. In contrast to previous VAE-based human pose priors, which transform the pose space into a Gaussian distribution, we model the actual pose manifold, preserving the distances between poses. We demonstrate that PoseNDF outperforms existing state-of-the-art methods as a prior in various downstream tasks, ranging from denoising real-world human mocap data, pose recovery from occluded data to 3D pose reconstruction from images. Furthermore, we show that it can be used to generate more diverse poses by random sampling and projection than VAE-based methods.

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BodyMap: Learning Full-Body Dense Correspondence Map

Dense correspondence between humans carries powerful semantic information that can be utilized to solve fundamental problems for full-body understanding such as in-the-wild surface matching, tracking and reconstruction. In this paper we present BodyMap, a new framework for obtaining high-definition full-body and continuous dense correspondence between in-the-wild images of clothed humans and the surface of a 3D template model. The correspondences cover fine details such as hands and hair, while capturing regions far from the body surface, such as loose clothing. Prior methods for estimating such dense surface correspondence i) cut a 3D body into parts which are unwrapped to a 2D UV space, producing discontinuities along part seams, or ii) use a single surface for representing the whole body, but none handled body details. Here, we introduce a novel network architecture with Vision Transformers that learn fine-level features on a continuous body surface. BodyMap outperforms prior work on various metrics and datasets, including DensePose-COCO by a large margin. Furthermore, we show various applications ranging from multi-layer dense cloth correspondence, neural rendering with novel-view synthesis and appearance swapping.

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SPAMs: Structured Implicit Parametric Models

Parametric 3D models have formed a fundamental role in modeling deformable objects, such as human bodies, faces, and hands; however, the construction of such parametric models requires significant manual intervention and domain expertise. Recently, neural implicit 3D representations have shown great expressibility in capturing 3D shape geometry. We observe that deformable object motion is often semantically structured, and thus propose to learn Structured-implicit PArametric Models (SPAMs) as a deformable object representation that structurally decomposes non-rigid object motion into part-based disentangled representations of shape and pose, with each being represented by deep implicit functions. This enables a structured characterization of object movement, with part decomposition characterizing a lower-dimensional space in which we can establish coarse motion correspondence. In particular, we can leverage the part decompositions at test time to fit to new depth sequences of unobserved shapes, by establishing part correspondences between the input observation and our learned part spaces; this guides a robust joint optimization between the shape and pose of all parts, even under dramatic motion sequences. Experiments demonstrate that our part-aware shape and pose understanding lead to state-of-the-art performance in reconstruction and tracking of depth sequences of complex deforming object motion. We plan to release models to the public at https://pablopalafox.github.io/spams.

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Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing

We present Neural Generalized Implicit Functions(Neural-GIF), to animate people in clothing as a function of the body pose. Given a sequence of scans of a subject in various poses, we learn to animate the character for new poses. Existing methods have relied on template-based representations of the human body (or clothing). However such models usually have fixed and limited resolutions, require difficult data pre-processing steps and cannot be used with complex clothing. We draw inspiration from template-based methods, which factorize motion into articulation and non-rigid deformation, but generalize this concept for implicit shape learning to obtain a more flexible model. We learn to map every point in the space to a canonical space, where a learned deformation field is applied to model non-rigid effects, before evaluating the signed distance field. Our formulation allows the learning of complex and non-rigid deformations of clothing and soft tissue, without computing a template registration as it is common with current approaches. Neural-GIF can be trained on raw 3D scans and reconstructs detailed complex surface geometry and deformations. Moreover, the model can generalize to new poses. We evaluate our method on a variety of characters from different public datasets in diverse clothing styles and show significant improvements over baseline methods, quantitatively and qualitatively. We also extend our model to multiple shape setting. To stimulate further research, we will make the model, code and data publicly available at: https://virtualhumans.mpi-inf.mpg.de/neuralgif/

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Semi-supervised Synthesis of High-Resolution Editable Textures for 3D Humans

We introduce a novel approach to generate diverse high fidelity texture maps for 3D human meshes in a semi-supervised setup. Given a segmentation mask defining the layout of the semantic regions in the texture map, our network generates high-resolution textures with a variety of styles, that are then used for rendering purposes. To accomplish this task, we propose a Region-adaptive Adversarial Variational AutoEncoder (ReAVAE) that learns the probability distribution of the style of each region individually so that the style of the generated texture can be controlled by sampling from the region-specific distributions. In addition, we introduce a data generation technique to augment our training set with data lifted from single-view RGB inputs. Our training strategy allows the mixing of reference image styles with arbitrary styles for different regions, a property which can be valuable for virtual try-on AR/VR applications. Experimental results show that our method synthesizes better texture maps compared to prior work while enabling independent layout and style controllability.

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On Improving the Generalization of Face Recognition in the Presence of Occlusions

In this paper, we address a key limitation of existing 2D face recognition methods: robustness to occlusions. To accomplish this task, we systematically analyzed the impact of facial attributes on the performance of a state-of-the-art face recognition method and through extensive experimentation, quantitatively analyzed the performance degradation under different types of occlusion. Our proposed Occlusion-aware face REcOgnition (OREO) approach learned discriminative facial templates despite the presence of such occlusions. First, an attention mechanism was proposed that extracted local identity-related region. The local features were then aggregated with the global representations to form a single template. Second, a simple, yet effective, training strategy was introduced to balance the non-occluded and occluded facial images. Extensive experiments demonstrated that OREO improved the generalization ability of face recognition under occlusions by (10.17%) in a single-image-based setting and outperformed the baseline by approximately (2%) in terms of rank-1 accuracy in an image-set-based scenario.

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Adversarial Representation Learning for Text-to-Image Matching

For many computer vision applications such as image captioning, visual question answering, and person search, learning discriminative feature representations at both image and text level is an essential yet challenging problem. Its challenges originate from the large word variance in the text domain as well as the difficulty of accurately measuring the distance between the features of the two modalities. Most prior work focuses on the latter challenge, by introducing loss functions that help the network learn better feature representations but fail to account for the complexity of the textual input. With that in mind, we introduce TIMAM: a Text-Image Modality Adversarial Matching approach that learns modality-invariant feature representations using adversarial and cross-modal matching objectives. In addition, we demonstrate that BERT, a publicly-available language model that extracts word embeddings, can successfully be applied in the text-to-image matching domain. The proposed approach achieves state-of-the-art cross-modal matching performance on four widely-used publicly-available datasets resulting in absolute improvements ranging from 2% to 5% in terms of rank-1 accuracy.

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Deep Imbalanced Attribute Classification using Visual Attention Aggregation

For many computer vision applications, such as image description and human identification, recognizing the visual attributes of humans is an essential yet challenging problem. Its challenges originate from its multi-label nature, the large underlying class imbalance and the lack of spatial annotations. Existing methods follow either a computer vision approach while failing to account for class imbalance, or explore machine learning solutions, which disregard the spatial and semantic relations that exist in the images. With that in mind, we propose an effective method that extracts and aggregates visual attention masks at different scales. We introduce a loss function to handle class imbalance both at class and at an instance level and further demonstrate that penalizing attention masks with high prediction variance accounts for the weak supervision of the attention mechanism. By identifying and addressing these challenges, we achieve state-of-the-art results with a simple attention mechanism in both PETA and WIDER-Attribute datasets without additional context or side information.

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Curriculum Learning of Visual Attribute Clusters for Multi-Task Classification

Visual attributes, from simple objects (e.g., backpacks, hats) to soft-biometrics (e.g., gender, height, clothing) have proven to be a powerful representational approach for many applications such as image description and human identification. In this paper, we introduce a novel method to combine the advantages of both multi-task and curriculum learning in a visual attribute classification framework. Individual tasks are grouped after performing hierarchical clustering based on their correlation. The clusters of tasks are learned in a curriculum learning setup by transferring knowledge between clusters. The learning process within each cluster is performed in a multi-task classification setup. By leveraging the acquired knowledge, we speed-up the process and improve performance. We demonstrate the effectiveness of our method via ablation studies and a detailed analysis of the covariates, on a variety of publicly available datasets of humans standing with their full-body visible. Extensive experimentation has proven that the proposed approach boosts the performance by 4% to 10%.

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Adaptive SVM+: Learning with Privileged Information for Domain Adaptation

Incorporating additional knowledge in the learning process can be beneficial for several computer vision and machine learning tasks. Whether privileged information originates from a source domain that is adapted to a target domain, or as additional features available at training time only, using such privileged (i.e., auxiliary) information is of high importance as it improves the recognition performance and generalization. However, both primary and privileged information are rarely derived from the same distribution, which poses an additional challenge to the recognition task. To address these challenges, we present a novel learning paradigm that leverages privileged information in a domain adaptation setup to perform visual recognition tasks. The proposed framework, named Adaptive SVM+, combines the advantages of both the learning using privileged information (LUPI) paradigm and the domain adaptation framework, which are naturally embedded in the objective function of a regular SVM. We demonstrate the effectiveness of our approach on the publicly available Animals with Attributes and INTERACT datasets and report state-of-the-art results in both of them.

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Curriculum Learning for Multi-Task Classification of Visual Attributes

Visual attributes, from simple objects (e.g., backpacks, hats) to soft-biometrics (e.g., gender, height, clothing) have proven to be a powerful representational approach for many applications such as image description and human identification. In this paper, we introduce a novel method to combine the advantages of both multi-task and curriculum learning in a visual attribute classification framework. Individual tasks are grouped based on their correlation so that two groups of strongly and weakly correlated tasks are formed. The two groups of tasks are learned in a curriculum learning setup by transferring the acquired knowledge from the strongly to the weakly correlated. The learning process within each group though, is performed in a multi-task classification setup. The proposed method learns better and converges faster than learning all the tasks in a typical multi-task learning paradigm. We demonstrate the effectiveness of our approach on the publicly available, SoBiR, VIPeR and PETA datasets and report state-of-the-art results across the board.

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Predicting Privileged Information for Height Estimation

In this paper, we propose a novel regression-based method for employing privileged information to estimate the height using human metrology. The actual values of the anthropometric measurements are difficult to estimate accurately using state-of-the-art computer vision algorithms. Hence, we use ratios of anthropometric measurements as features. Since many anthropometric measurements are not available at test time in real-life scenarios, we employ a learning using privileged information (LUPI) framework in a regression setup. Instead of using the LUPI paradigm for regression in its original form (i.e., ε-SVR+), we train regression models that predict the privileged information at test time. The predictions are then used, along with observable features, to perform height estimation. Once the height is estimated, a mapping to classes is performed. We demonstrate that the proposed approach can estimate the height better and faster than the ε-SVR+ algorithm and report results for different genders and quartiles of humans.

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