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Nikolaus Correll

Publications and source records attributed to Nikolaus Correll.

At least 37 records · Page 2Linked to original sources

Miniaturized Circuitry for Capacitive Self-sensing and Closed-loop Control of Soft Electrostatic Transducers

Soft robotics is a field of robotic system design characterized by materials and structures that exhibit large-scale deformation, high compliance, and rich multifunctionality. The incorporation of soft and deformable structures endows soft robotic systems with the compliance and resiliency that makes them well-adapted for unstructured and dynamic environments. While actuation mechanisms for soft robots vary widely, soft electrostatic transducers such as dielectric elastomer actuators (DEAs) and hydraulically amplified self-healing electrostatic (HASEL) actuators have demonstrated promise due to their muscle-like performance and capacitive self-sensing capabilities. Despite previous efforts to implement self-sensing in electrostatic transducers by overlaying sinusoidal low-voltage signals, these designs still require sensing high-voltage signals, requiring bulky components that prevent integration with miniature, untethered soft robots. We present a circuit design that eliminates the need for any high-voltage sensing components, thereby facilitating the design of simple, low cost circuits using off-the-shelf components. Using this circuit, we perform simultaneous sensing and actuation for a range of electrostatic transducers including circular DEAs and HASEL actuators and demonstrate accurate estimated displacements with errors under 4%. We further develop this circuit into a compact and portable system that couples HV actuation, sensing, and computation as a prototype towards untethered, multifunctional soft robotic systems. Finally, we demonstrate the capabilities of our self-sensing design through feedback-control of a robotic arm powered by Peano-HASEL actuators.

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Autonomous Industrial Assembly using Force, Torque, and RGB-D sensing

We present algorithms and results for a robotic manipulation system that was designed to be easily programmable and adaptable to various tasks common to industrial setting, which is inspired by the Industrial Assembly Challenge at the 2018 World Robotics Summit in Tokyo. This challenge included assembly of standard, commercially available industrial parts into 2D and 3D assemblies. We demonstrate three tasks that can be classified into "peg-in-hole" and "hole-on-peg" tasks and identify two canonical algorithms: spiral-based search and tilting insertion. Both algorithms use hand-coded thresholds in the force and torque domains to detect critical points in the assembly. After briefly summarizing the state of the art in research, we describe the strategy and approach utilized by the tested system, how it's design bears on its performance, statistics on 20 experimental trials for each task, lessons learned during the development of the system, and open research challenges that still remain.

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Augmented Reality for Human-Swarm Interaction in a Swarm-Robotic Chemistry Simulation

We present a method to register individual members of a robotic swarm in an augmented reality display while showing relevant information about swarm dynamics to the user that would be otherwise hidden. Individual swarm members and clusters of the same group are identified by their color, and by blinking at a specific time interval that is distinct from the time interval at which their neighbors blink. We show that this problem is an instance of the graph coloring problem, which can be solved in a distributed manner in O(log(n)) time. We demonstrate our approach using a swarm chemistry simulation in which robots simulate individual atoms that form molecules following the rules of chemistry. Augmented reality is then used to display information about the internal state of individual swarm members as well as their topological relationship, corresponding to molecular bonds.

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Robots Assembling Machines: Learning from the World Robot Summit 2018 Assembly Challenge

The Industrial Assembly Challenge at the World Robot Summit was held in 2018 to showcase the state-of-the-art of autonomous manufacturing systems. The challenge included various tasks, such as bin picking, kitting, and assembly of standard industrial parts into 2D and 3D assemblies. Some of the tasks were only revealed at the competition itself, representing the challenge of "level 5" automation, i. e., programming and setting up an autonomous assembly system in less than one day. We conducted a survey among the teams that participated in the challenge and investigated aspects such as team composition, development costs, system setups as well as the teams' strategies and approaches. An analysis of the survey results reveals that the competitors have been in two camps: those constructing conventional robotic work cells with off-the-shelf tools, and teams who mostly relied on custom-made end effectors and novel software approaches in combination with collaborative robots. While both camps performed reasonably well, the winning team chose a middle ground in between, combining the efficiency of established play-back programming with the autonomy gained by CAD-based object detection and force control for assembly operations.

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Embedded Neural Networks for Robot Autonomy

We present a library to automatically embed signal processing and neural network predictions into the material robots are made of. Deep and shallow neural network models are first trained offline using state-of-the-art machine learning tools and then transferred onto general purpose microcontrollers that are co-located with a robot's sensors and actuators. We validate this approach using multiple examples: a smart robotic tire for terrain classification, a robotic finger sensor for load classification and a smart composite capable of regressing impact source localization. In each example, sensing and computation are embedded inside the material, creating artifacts that serve as stand-in replacement for otherwise inert conventional parts. The open source software library takes as inputs trained model files from higher level learning software, such as Tensorflow/Keras, and outputs code that is readable in a microcontroller that supports C. We compare the performance of this approach for various embedded platforms. In particular, we show that low-cost off-the-shelf microcontrollers can match the accuracy of a desktop computer, while being fast enough for real-time applications at different neural network configurations. We provide means to estimate the maximum number of parameters that the hardware will support based on the microcontroller's specifications.

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Robotic Materials

The Computing Community Consortium (CCC) sponsored a workshop on "Robotic Materials" in Washington, DC, that was held from April 23-24, 2018. This workshop was the second in a series of interdisciplinary workshops aimed at transforming our notion of materials to become "robotic", that is have the ability to sense and impact their environment. Results of the first workshop held from March 10-12, 2017, at the University of Colorado have been summarized in a visioning paper (Correll, 2017) and have identified the key technological challenges of "Robotic Materials", namely the ability to create smart functionality with a minimum of additional wiring by relying on wireless power and communication. The goal of this second workshop was to turn these findings into recommendations for government action. Computation will become an important part of future material systems and will allow materials to analyze, change, store and communicate state in ways that are not possible using mechanical or chemical processes alone. What "computation" is and what is possibilities are, is unclear to most material scientists, while computer scientists are largely unaware of recent advances in so-called active and smart materials. This gap is currently shrinking, with computer scientists embracing neural networks and material scientists actively researching novel substrates such as memristors and other neuromorphic computing devices. Further pursuing these ideas will require an emphasis on interdisciplinary collaboration between chemists, engineers, and computer scientists, possibly elevating humankind to a new material age that is similarly disruptive as the leap from the stone to the plastic age.

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From Natural to Artificial Camouflage: Components and Systems

We identify the components of bio-inspired artificial camouflage systems including actuation, sensing, and distributed computation. After summarizing recent results in understanding the physiology and system-level performance of a variety of biological systems, we describe computational algorithms that can generate similar patterns and have the potential for distributed implementation. We find that the existing body of work predominately treats component technology in an isolated manner that precludes a material-like implementation that is scale-free and robust. We conclude with open research challenges towards the realization of integrated camouflage solutions.

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Materials that make robots smart

We posit that embodied artificial intelligence is not only a computational, but also a materials problem. While the importance of material and structural properties in the control loop are well understood, materials can take an active role during control by tight integration of sensors, actuators, computation and communication. We envision such materials to abstract functionality, therefore making the construction of intelligent robots more straightforward and robust. For example, robots could be made of bones that measure load, muscles that move, skin that provides the robot with information about the kind and location of tactile sensations ranging from pressure, to texture and damage, eyes that extract high-level information, and brain material that provides computation in a scalable manner. Such materials will not resemble any existing engineered materials, but rather the heterogeneous components out of which their natural counterparts are made. We describe the state-of-the-art in so-called "robotic materials", their opportunities for revolutionizing applications ranging from manipulation to autonomous driving, and open challenges the robotics community needs to address in collaboration with allies, such as wireless sensor network researchers and polymer scientists.

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Analysis and Observations from the First Amazon Picking Challenge

This paper presents a overview of the inaugural Amazon Picking Challenge along with a summary of a survey conducted among the 26 participating teams. The challenge goal was to design an autonomous robot to pick items from a warehouse shelf. This task is currently performed by human workers, and there is hope that robots can someday help increase efficiency and throughput while lowering cost. We report on a 28-question survey posed to the teams to learn about each team's background, mechanism design, perception apparatus, planning and control approach. We identify trends in this data, correlate it with each team's success in the competition, and discuss observations and lessons learned based on survey results and the authors' personal experiences during the challenge.

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Distributed Camouflage for Swarm Robotics and Smart Materials

We present a distributed algorithm for a swarm of active particles to camouflage in an environment. Each particle is equipped with sensing, computation and communication, allowing the system to take color and gradient information from the environment and self-organize into an appropriate pattern. Current artificial camouflage systems are either limited to static patterns, which are adapted for specific environments, or rely on back-projection, which depend on the viewer's point of view. Inspired by the camouflage abilities of the cuttlefish, we propose a distributed estimation and pattern formation algorithm that allows to quickly adapt to different environments. We present convergence results both in simulation as well as on a swarm of miniature robots "Droplets" for a variety of patterns.

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New Directions: Wireless Robotic Materials

We describe opportunities and challenges with wireless robotic materials. Robotic materials are multi-functional composites that tightly integrate sensing, actuation, computation and communication to create smart composites that can sense their environment and change their physical properties in an arbitrary programmable manner. Computation and communication in such materials are based on miniature, possibly wireless, devices that are scattered in the material and interface with sensors and actuators inside the material. Whereas routing and processing of information within the material build upon results from the field of sensor networks, robotic materials are pushing the limits of sensor networks in both size (down to the order of microns) and numbers of devices (up to the order of millions). In order to solve the algorithmic and systems challenges of such an approach, which will involve not only computer scientists, but also roboticists, chemists and material scientists, the community requires a common platform - much like the "Mote" that bootstrapped the widespread adoption of the field of sensor networks - that is small, provides ample of computation, is equipped with basic networking functionalities, and preferably can be powered wirelessly.

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Improving grasp performance using in-hand proximity and contact sensing

We describe the grasping and manipulation strategy that we employed at the autonomous track of the Robotic Grasping and Manipulation Competition at IROS 2016. A salient feature of our architecture is the tight coupling between visual (Asus Xtion) and tactile perception (Robotic Materials), to reduce the uncertainty in sensing and actuation. We demonstrate the importance of tactile sensing and reactive control during the final stages of grasping using a Kinova Robotic arm. The set of tools and algorithms for object grasping presented here have been integrated into the open-source Robot Operating System (ROS).

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Sparser Sparse Roadmaps

We present methods for offline generation of sparse roadmap spanners that result in graphs 79% smaller than existing approaches while returning solutions of equivalent path quality. Our method uses a hybrid approach to sampling that combines traditional graph discretization with random sampling. We present techniques that optimize the graph for the L1-norm metric function commonly used in joint-based robotic planning, purposefully choosing a $t$-stretch factor based on the geometry of the space, and removing redundant edges that do not contribute to the graph quality. A high-quality pre-processed sparse roadmap is then available for re-use across many different planning scenarios using standard repair and re-plan methods. Pre-computing the roadmap offline results in more deterministic solutions, reduces the memory requirements by affording complex rejection criteria, and increases the speed of planning in high-dimensional spaces allowing more complex problems to be solved such as multi-modal task planning. Our method is validated through simulated benchmarks against the SPARS2 algorithm. The source code is freely available online as an open source extension to OMPL.

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Distributed Machine Learning in Materials that Couple Sensing, Actuation, Computation and Communication

This paper reviews machine learning applications and approaches to detection, classification and control of intelligent materials and structures with embedded distributed computation elements. The purpose of this survey is to identify desired tasks to be performed in each type of material or structure (e.g., damage detection in composites), identify and compare common approaches to learning such tasks, and investigate models and training paradigms used. Machine learning approaches and common temporal features used in the domains of structural health monitoring, morphable aircraft, wearable computing and robotic skins are explored. As the ultimate goal of this research is to incorporate the approaches described in this survey into a robotic material paradigm, the potential for adapting the computational models used in these applications, and corresponding training algorithms, to an amorphous network of computing nodes is considered. Distributed versions of support vector machines, graphical models and mixture models developed in the field of wireless sensor networks are reviewed. Potential areas of investigation, including possible architectures for incorporating machine learning into robotic nodes, training approaches, and the possibility of using deep learning approaches for automatic feature extraction, are discussed.

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Morphological and Embedded Computation in a Self-contained Soft Robotic Hand

We present a self-contained, soft robotic hand composed of soft pneumatic actuator modules that are equipped with strain and pressure sensing. We show how this data can be used to discern whether a grasp was successful. Co-locating sensing and embedded computation with the actuators greatly simplifies control and system integration. Equipped with a small pump, the hand is self-contained and needs only power and data supplied by a single USB connection to a PC. We demonstrate its function by grasping a variety of objects ranging from very small to large and heavy objects weighing more than the hand itself. The presented system nicely illustrates the advantages of soft robotics: low cost, low weight, and intrinsic compliance. We exploit morphological computation to simplify control, which allows successful grasping via underactuation. Grasping indeed relies on morphological computation at multiple levels, ranging from the geometry of the actuator which determines the actuator's kinematics, embedded strain sensors to measure curvature, to maximizing contact area and applied force during grasping. Morphological computation reaches its limitations, however, when objects are too bulky to self-align with the gripper or when the state of grasping is of interest. We therefore argue that efficient and reliable grasping also requires not only intrinsic compliance, but also embedded sensing and computation. In particular, we show how embedded sensing can be used to detect successful grasps and vary the force exerted onto an object based on local feedback, which is not possible using morphological computation alone.

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Simultaneous Localization, Mapping, and Manipulation for Unsupervised Object Discovery

We present an unsupervised framework for simultaneous appearance-based object discovery, detection, tracking and reconstruction using RGBD cameras and a robot manipulator. The system performs dense 3D simultaneous localization and mapping concurrently with unsupervised object discovery. Putative objects that are spatially and visually coherent are manipulated by the robot to gain additional motion-cues. The robot uses appearance alone, followed by structure and motion cues, to jointly discover, verify, learn and improve models of objects. Induced motion segmentation reinforces learned models which are represented implicitly as 2D and 3D level sets to capture both shape and appearance. We compare three different approaches for appearance-based object discovery and find that a novel form of spatio-temporal super-pixels gives the highest quality candidate object models in terms of precision and recall. Live experiments with a Baxter robot demonstrate a holistic pipeline capable of automatic discovery, verification, detection, tracking and reconstruction of unknown objects.

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Experience-Based Planning with Sparse Roadmap Spanners

We present an experienced-based planning framework called Thunder that learns to reduce computation time required to solve high-dimensional planning problems in varying environments. The approach is especially suited for large configuration spaces that include many invariant constraints, such as those found with whole body humanoid motion planning. Experiences are generated using probabilistic sampling and stored in a sparse roadmap spanner (SPARS), which provides asymptotically near-optimal coverage of the configuration space, making storing, retrieving, and repairing past experiences very efficient with respect to memory and time. The Thunder framework improves upon past experience-based planners by storing experiences in a graph rather than in individual paths, eliminating redundant information, providing more opportunities for path reuse, and providing a theoretical limit to the size of the experience graph. These properties also lead to improved handling of dynamically changing environments, reasoning about optimal paths, and reducing query resolution time. The approach is demonstrated on a 30 degrees of freedom humanoid robot and compared with the Lightning framework, an experience-based planner that uses individual paths to store past experiences. In environments with variable obstacles and stability constraints, experiments show that Thunder is on average an order of magnitude faster than Lightning and planning from scratch. Thunder also uses 98.8% less memory to store its experiences after 10,000 trials when compared to Lightning. Our framework is implemented and freely available in the Open Motion Planning Library.

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Reducing the Barrier to Entry of Complex Robotic Software: a MoveIt! Case Study

Developing robot agnostic software frameworks involves synthesizing the disparate fields of robotic theory and software engineering while simultaneously accounting for a large variability in hardware designs and control paradigms. As the capabilities of robotic software frameworks increase, the setup difficulty and learning curve for new users also increase. If the entry barriers for configuring and using the software on robots is too high, even the most powerful of frameworks are useless. A growing need exists in robotic software engineering to aid users in getting started with, and customizing, the software framework as necessary for particular robotic applications. In this paper a case study is presented for the best practices found for lowering the barrier of entry in the MoveIt! framework, an open-source tool for mobile manipulation in ROS, that allows users to 1) quickly get basic motion planning functionality with minimal initial setup, 2) automate its configuration and optimization, and 3) easily customize its components. A graphical interface that assists the user in configuring MoveIt! is the cornerstone of our approach, coupled with the use of an existing standardized robot model for input, automatically generated robot-specific configuration files, and a plugin-based architecture for extensibility. These best practices are summarized into a set of barrier to entry design principles applicable to other robotic software. The approaches for lowering the entry barrier are evaluated by usage statistics, a user survey, and compared against our design objectives for their effectiveness to users.

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