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Nikoleta E. Glynatsi

Publications and source records attributed to Nikoleta E. Glynatsi.

12 recordsLinked to original sources

Characterisation of reactive Nash equilibria in repeated additive games

In this paper, we study reactive strategies in repeated additive games between two players with finitely many actions. Reactive strategies condition only on the opponent's previous action, making them one of the simplest ways players can respond to past interactions. Additive games include important models of cooperation, such as the donation game and games with a punishment option. We show that, for this class of games and strategies, the conditions for symmetric Nash equilibria reduce to a system of linear equalities and inequalities in the strategy parameters, allowing us to characterise all such equilibria. We establish a one-to-one correspondence between non-empty subsets S of the action set and equilibrium classes, which we call S-supporting equilibria. These are equilibria that use exactly the actions in S when playing against themselves. As a special case, we recover the well-known equalizer strategies as the equilibria supported on the entire action set. To assess which equilibrium classes are most evolutionarily relevant, we complement our analytical characterisation with simulations of social learning dynamics. We find that their prevalence is determined by two factors: how likely they are to be generated and how robust they are against invasion.

cs.GT↗

Reviving, reproducing, and revisiting Axelrod's second tournament

Direct reciprocity, typically studied using the Iterated Prisoner's Dilemma (IPD), is central to understanding how cooperation evolves. In the 1980s, Robert Axelrod organized two influential IPD computer tournaments, where Tit for Tat (TFT) emerged as the winner. Yet the archival record is incomplete: for the first tournament only a report survives, and for the second the submitted Fortran strategies remain but not the final tournament code. This gap raises questions about the reproducibility of these historically influential results. We recreate the second tournament by restoring the surviving Fortran implementations to compile with modern compilers and by building a Python interface that calls the original strategy functions without modification. Using the open-source Axelrod-Python library to run tournaments, we reproduce Axelrod's main findings: TFT prevails, and successful play tends to be cooperative, responsive to defection, and willing to forgive. Strategy rankings remain mostly unchanged. We then assess the robustness of the originally submitted strategies by incorporating additional strategies, and we run one of the largest IPD tournaments to date. We find that the original tournament was especially favorable to TFT and that it is difficult to dethrone TFT when the original submissions make up the majority of the field. We also observe that several lesser-known submissions perform strongly in more diverse settings and under noise. Our contributions are: (i) the first systematic reproduction of Axelrod's second tournament; (ii) a contemporary reassessment of the original results in light of new strategies and settings; and (iii) a preserved, easy-to-use implementation of the second-tournament strategies within Axelrod-Python to support future research.

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Exact conditions for evolutionary stability in indirect reciprocity under noise

Indirect reciprocity is a key mechanism for large-scale cooperation. This mechanism captures the insight that in part, people help others to build and maintain a good reputation. To enable such cooperation, appropriate social norms are essential. They specify how individuals should act based on each others' reputations, and how reputations are updated in response to individual actions. Although previous work has identified several norms that sustain cooperation, a complete analytical characterization of all evolutionarily stable norms remains lacking, especially when assessments or actions are noisy. In this study, we provide such a characterization for the public assessment regime. This characterization reproduces known results, such as the leading eight norms, but it extends to more general cases, allowing for various types of errors and additional actions including costly punishment. We also identify norms that impose a fixed payoff on any mutant strategy, analogous to the zero-determinant strategies in direct reciprocity. These results offer a rigorous foundation for understanding the evolution of cooperation through indirect reciprocity and the critical role of social norms.

q-bio.PE↗

Conditional cooperation with longer memory

Direct reciprocity is a wide-spread mechanism for evolution of cooperation. In repeated interactions, players can condition their behavior on previous outcomes. A well known approach is given by reactive strategies, which respond to the co-player's previous move. Here we extend reactive strategies to longer memories. A reactive-$n$ strategy takes into account the sequence of the last $n$ moves of the co-player. A reactive-$n$ counting strategy records how often the co-player has cooperated during the last $n$ rounds. We derive an algorithm to identify all partner strategies among reactive-$n$ strategies. We give explicit conditions for all partner strategies among reactive-2, reactive-3 strategies, and reactive-$n$ counting strategies. Partner strategies are those that ensure mutual cooperation without exploitation. We perform evolutionary simulations and find that longer memory increases the average cooperation rate for reactive-$n$ strategies but not for reactive counting strategies. Paying attention to the sequence of moves is necessary for reaping the advantages of longer memory.

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Properties of Winning Iterated Prisoner's Dilemma Strategies

Researchers have explored the performance of Iterated Prisoner's Dilemma strategies for decades, from the celebrated performance of Tit for Tat to the introduction of the zero-determinant strategies and the use of sophisticated learning structures such as neural networks. Many new strategies have been introduced and tested in a variety of tournaments and population dynamics. Typical results in the literature, however, rely on performance against a small number of somewhat arbitrarily selected strategies in a small number of tournaments, casting doubt on the generalizability of conclusions. In this work, we analyze a large collection of 195 strategies in thousands of computer tournaments, present the top performing strategies across multiple tournament types, and distill their salient features. The results show that there is not yet a single strategy that performs well in diverse Iterated Prisoner's Dilemma scenarios, nevertheless there are several properties that heavily influence the best performing strategies. This refines the properties described by Axelrod in light of recent and more diverse opponent populations to: be nice, be provocable and generous, be a little envious, be clever, and adapt to the environment. More precisely, we find that strategies perform best when their probability of cooperation matches the total tournament population's aggregate cooperation probabilities. The features of high performing strategies help cast some light on why strategies such as Tit For Tat performed historically well in tournaments and why zero-determinant strategies typically do not fare well in tournament settings. Furthermore, our findings have implications for the future training of autonomous agents, as understanding the crucial features for incorporation into these agents becomes essential.

cs.GT↗

Evolution of reciprocity with limited payoff memory

Direct reciprocity is a mechanism for the evolution of cooperation in repeated social interactions. According to this literature, individuals naturally learn to adopt conditionally cooperative strategies if they have multiple encounters with their partner. Corresponding models have greatly facilitated our understanding of cooperation, yet they often make strong assumptions on how individuals remember and process payoff information. For example, when strategies are updated through social learning, it is commonly assumed that individuals compare their average payoffs. This would require them to compute (or remember) their payoffs against everyone else in the population. To understand how more realistic constraints influence direct reciprocity, we consider the evolution of conditional behaviors when individuals learn based on more recent experiences. Even in the most extreme case that they only take into account their very last interaction, we find that cooperation can still evolve. However, such individuals adopt less generous strategies, and they tend to cooperate less often than in the classical setup with average payoffs. Interestingly, once individuals remember the payoffs of two or three recent interactions, cooperation rates quickly approach the classical limit. These findings contribute to a literature that explores which kind of cognitive capabilities are required for reciprocal cooperation. While our results suggest that some rudimentary form of payoff memory is necessary, it already suffices to remember a few interactions.

physics.soc-ph↗

A bibliometric study of research topics, collaboration and centrality in the Iterated Prisoner's Dilemma

This manuscript explores the research topics and collaborative behaviour of authors in the field of the Prisoner's Dilemma using topic modeling and a graph theoretic analysis of the co-authorship network. The analysis identified five research topics in the Prisoner's Dilemma which have been relevant over the course of time. These are human subject research, biological studies, strategies, evolutionary dynamics on networks and modeling problems as a Prisoner's Dilemma game. Moreover, the results demonstrated the Prisoner's Dilemma is a field of continued interest, and that it is a collaborative field compared to other game theoretic fields. The co-authorship network suggests that authors are focused on their communities and that not many connections across the communities are made. The most central authors of the network are the authors connected to the main cluster. Through examining the networks of topics, it was uncovered that the main cluster is characterised by the collaboration of authors in a single topic. These findings add to the bibliometrics study in another field and present new questions and avenues of research to understand the reasons for the measured behaviours.

physics.soc-ph↗

Using a theory of mind to find best responses to memory-one strategies

Memory-one strategies are a set of Iterated Prisoner's Dilemma strategies that have been praised for their mathematical tractability and performance against single opponents. This manuscript investigates best response memory-one strategies with a theory of mind for their opponents. The results add to the literature that has shown that extortionate play is not always optimal by showing that optimal play is often not extortionate. They also provide evidence that memory-one strategies suffer from their limited memory in multi agent interactions and can be out performed by optimised strategies with longer memory. We have developed a theory that has allowed to explore the entire space of memory-one strategies. The framework presented is suitable to study memory-one strategies in the Prisoner's Dilemma, but also in evolutionary processes such as the Moran process, Furthermore, results on the stability of defection in populations of memory-one strategies are also obtained.

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Recognising and evaluating the effectiveness of extortion in the Iterated Prisoner's Dilemma

Since the introduction of zero-determinant strategies, extortionate strategies have received considerable interest. While an interesting class of strategies, the definitions of extortionate strategies are algebraically rigid, apply only to memory-one strategies, and require complete knowledge of a strategy (memory-one cooperation probabilities). We describe a method to detect extortionate behaviour from the history of play of a strategy. When applied to a corpus of 204 strategies this method detects extortionate behaviour in well-known extortionate strategies as well others that do not fit the algebraic definition. The highest performing strategies in this corpus are able to exhibit selectively extortionate behavior, cooperating with strong strategies while exploiting weaker strategies, which no memory-one strategy can do. These strategies emerged from an evolutionary selection process and their existence contradicts widely-repeated folklore in the evolutionary game theory literature: complex strategies can be extraordinarily effective, zero-determinant strategies can be outperformed by non-zero determinant strategies, and longer memory strategies are able to outperform short memory strategies. Moreover, while resistance to extortion is critical for the evolution of cooperation, the extortion of weak opponents need not prevent cooperation between stronger opponents, and this adaptability may be crucial to maintaining cooperation in the long run.

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An Evolutionary Game Theoretic Model of Rhino Horn Devaluation

Rhino populations are at a critical level due to the demand for rhino horn and the subsequent poaching. Wildlife managers attempt to secure rhinos with approaches to devalue the horn, the most common of which is dehorning. Game theory has been used to examine the interaction of poachers and wildlife managers where a manager can either `dehorn' their rhinos or leave the horn attached and poachers may behave `selectively' or `indiscriminately'. The approach described in this paper builds on this previous work and investigates the interactions between the poachers. We build an evolutionary game theoretic model and determine which strategy is preferred by a poacher in various different populations of poachers. The purpose of this work is to discover whether conditions which encourage the poachers to behave selectively exist, that is, they only kill those rhinos with full horns. The analytical results show that full devaluation of all rhinos will likely lead to indiscriminate poaching. In turn it shows that devaluing of rhinos can only be effective when implemented along with a strong disincentive framework. This paper aims to contribute to the necessary research required for informed discussion about the lively debate on legalising rhino horn trade.

q-bio.PE↗

Evolution Reinforces Cooperation with the Emergence of Self-Recognition Mechanisms: an empirical study of the Moran process for the iterated Prisoner's dilemma

We present insights and empirical results from an extensive numerical study of the evolutionary dynamics of the iterated prisoner's dilemma. Fixation probabilities for Moran processes are obtained for all pairs of 164 different strategies including classics such as TitForTat, zero determinant strategies, and many more sophisticated strategies. Players with long memories and sophisticated behaviours outperform many strategies that perform well in a two player setting. Moreover we introduce several strategies trained with evolutionary algorithms to excel at the Moran process. These strategies are excellent invaders and resistors of invasion and in some cases naturally evolve handshaking mechanisms to resist invasion. The best invaders were those trained to maximize total payoff while the best resistors invoke handshake mechanisms. This suggests that while maximizing individual payoff can lead to the evolution of cooperation through invasion, the relatively weak invasion resistance of payoff maximizing strategies are not as evolutionarily stable as strategies employing handshake mechanisms.

cs.GT↗

Reinforcement Learning Produces Dominant Strategies for the Iterated Prisoner's Dilemma

We present tournament results and several powerful strategies for the Iterated Prisoner's Dilemma created using reinforcement learning techniques (evolutionary and particle swarm algorithms). These strategies are trained to perform well against a corpus of over 170 distinct opponents, including many well-known and classic strategies. All the trained strategies win standard tournaments against the total collection of other opponents. The trained strategies and one particular human made designed strategy are the top performers in noisy tournaments also.

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