Searcharxiv⌕ Search

arXiv subjects

Nikos Mamoulis

Publications and source records attributed to Nikos Mamoulis.

33 records · Page 2Linked to original sources

Flow Computation in Temporal Interaction Networks

Temporal interaction networks capture the history of activities between entities along a timeline. At each interaction, some quantity of data (money, information, kbytes, etc.) flows from one vertex of the network to another. Flow-based analysis can reveal important information. For instance, financial intelligent units (FIUs) are interested in finding subgraphs in transactions networks with significant flow of money transfers. In this paper, we introduce the flow computation problem in an interaction network or a subgraph thereof. We propose and study two models of flow computation, one based on a greedy flow transfer assumption and one that finds the maximum possible flow. We show that the greedy flow computation problem can be easily solved by a single scan of the interactions in time order. For the harder maximum flow problem, we propose graph precomputation and simplification approaches that can greatly reduce its complexity in practice. As an application of flow computation, we formulate and solve the problem of flow pattern search, where, given a graph pattern, the objective is to find its instances and their flows in a large interaction network. We evaluate our algorithms using real datasets. The results show that the techniques proposed in this paper can greatly reduce the cost of flow computation and pattern enumeration.

cs.DB↗

An End-to-End Deep RL Framework for Task Arrangement in Crowdsourcing Platforms

In this paper, we propose a Deep Reinforcement Learning (RL) framework for task arrangement, which is a critical problem for the success of crowdsourcing platforms. Previous works conduct the personalized recommendation of tasks to workers via supervised learning methods. However, the majority of them only consider the benefit of either workers or requesters independently. In addition, they cannot handle the dynamic environment and may produce sub-optimal results. To address these issues, we utilize Deep Q-Network (DQN), an RL-based method combined with a neural network to estimate the expected long-term return of recommending a task. DQN inherently considers the immediate and future reward simultaneously and can be updated in real-time to deal with evolving data and dynamic changes. Furthermore, we design two DQNs that capture the benefit of both workers and requesters and maximize the profit of the platform. To learn value functions in DQN effectively, we also propose novel state representations, carefully design the computation of Q values, and predict transition probabilities and future states. Experiments on synthetic and real datasets demonstrate the superior performance of our framework.

cs.LG↗

A General Early-Stopping Module for Crowdsourced Ranking

Crowdsourcing can be used to determine a total order for an object set (e.g., the top-10 NBA players) based on crowd opinions. This ranking problem is often decomposed into a set of microtasks (e.g., pairwise comparisons). These microtasks are passed to a large number of workers and their answers are aggregated to infer the ranking. The number of microtasks depends on the budget allocated for the problem. Intuitively, the higher the number of microtask answers, the more accurate the ranking becomes. However, it is often hard to decide the budget required for an accurate ranking. We study how a ranking process can be terminated early, and yet achieve a high-quality ranking and great savings in the budget. We use statistical tools to estimate the quality of the ranking result at any stage of the crowdsourcing process and terminate the process as soon as the desired quality is achieved. Our proposed early-stopping module can be seamlessly integrated with most existing inference algorithms and task assignment methods. We conduct extensive experiments and show that our early-stopping module is better than other existing general stopping criteria. We also implement a prototype system to demonstrate the usability and effectiveness of our approach in practice.

cs.DB↗

Parallel In-Memory Evaluation of Spatial Joins

The spatial join is a popular operation in spatial database systems and its evaluation is a well-studied problem. As main memories become bigger and faster and commodity hardware supports parallel processing, there is a need to revamp classic join algorithms which have been designed for I/O-bound processing. In view of this, we study the in-memory and parallel evaluation of spatial joins, by re-designing a classic partitioning-based algorithm to consider alternative approaches for space partitioning. Our study shows that, compared to a straightforward implementation of the algorithm, our tuning can improve performance significantly. We also show how to select appropriate partitioning parameters based on data statistics, in order to tune the algorithm for the given join inputs. Our parallel implementation scales gracefully with the number of threads reducing the cost of the join to at most one second even for join inputs with tens of millions of rectangles.

cs.DB↗

Flow Motifs in Interaction Networks

Many real-world phenomena are best represented as interaction networks with dynamic structures (e.g., transaction networks, social networks, traffic networks). Interaction networks capture flow of data which is transferred between their vertices along a timeline. Analyzing such networks is crucial toward comprehend- ing processes in them. A typical analysis task is the finding of motifs, which are small subgraph patterns that repeat themselves in the network. In this paper, we introduce network flow motifs, a novel type of motifs that model significant flow transfer among a set of vertices within a constrained time window. We design an algorithm for identifying flow motif instances in a large graph. Our algorithm can be easily adapted to find the top-k instances of maximal flow. In addition, we design a dynamic programming module that finds the instance with the maximum flow. We evaluate the performance of the algorithm on three real datasets and identify flow motifs which are significant for these graphs. Our results show that our algorithm is scalable and that the real networks indeed include interesting motifs, which appear much more frequently than in randomly generated networks having similar characteristics.

cs.SI↗

T-Crowd: Effective Crowdsourcing for Tabular Data

Crowdsourcing employs human workers to solve computer-hard problems, such as data cleaning, entity resolution, and sentiment analysis. When crowdsourcing tabular data, e.g., the attribute values of an entity set, a worker's answers on the different attributes (e.g., the nationality and age of a celebrity star) are often treated independently. This assumption is not always true and can lead to suboptimal crowdsourcing performance. In this paper, we present the T-Crowd system, which takes into consideration the intricate relationships among tasks, in order to converge faster to their true values. Particularly, T-Crowd integrates each worker's answers on different attributes to effectively learn his/her trustworthiness and the true data values. The attribute relationship information is also used to guide task allocation to workers. Finally, T-Crowd seamlessly supports categorical and continuous attributes, which are the two main datatypes found in typical databases. Our extensive experiments on real and synthetic datasets show that T-Crowd outperforms state-of-the-art methods in terms of truth inference and reducing the cost of crowdsourcing.

cs.DB↗

Heterogeneous Information Network Embedding for Meta Path based Proximity

A network embedding is a representation of a large graph in a low-dimensional space, where vertices are modeled as vectors. The objective of a good embedding is to preserve the proximity between vertices in the original graph. This way, typical search and mining methods can be applied in the embedded space with the help of off-the-shelf multidimensional indexing approaches. Existing network embedding techniques focus on homogeneous networks, where all vertices are considered to belong to a single class.

cs.AI↗

Set Containment Join Revisited

Given two collections of set objects $R$ and $S$, the $R \bowtie_{\subseteq} S$ set containment join returns all object pairs $(r, s) \in R \times S$ such that $r \subseteq s$. Besides being a basic operator in all modern data management systems with a wide range of applications, the join can be used to evaluate complex SQL queries based on relational division and as a module of data mining algorithms. The state-of-the-art algorithm for set containment joins (PRETTI) builds an inverted index on the right-hand collection $S$ and a prefix tree on the left-hand collection $R$ that groups set objects with common prefixes and thus, avoids redundant processing. In this paper, we present a framework which improves PRETTI in two directions. First, we limit the prefix tree construction by proposing an adaptive methodology based on a cost model; this way, we can greatly reduce the space and time cost of the join. Second, we partition the objects of each collection based on their first contained item, assuming that the set objects are internally sorted. We show that we can process the partitions and evaluate the join while building the prefix tree and the inverted index progressively. This allows us to significantly reduce not only the join cost, but also the maximum memory requirements during the join. An experimental evaluation using both real and synthetic datasets shows that our framework outperforms PRETTI by a wide margin.

cs.DB↗

Adaptive Partitioning for Very Large RDF Data

Distributed RDF systems partition data across multiple computer nodes (workers). Some systems perform cheap hash partitioning, which may result in expensive query evaluation, while others apply heuristics aiming at minimizing inter-node communication during query evaluation. This requires an expensive data preprocessing phase, leading to high startup costs for very large RDF knowledge bases. Apriori knowledge of the query workload has also been used to create partitions, which however are static and do not adapt to workload changes; hence, inter-node communication cannot be consistently avoided for queries that are not favored by the initial data partitioning. In this paper, we propose AdHash, a distributed RDF system, which addresses the shortcomings of previous work. First, AdHash applies lightweight partitioning on the initial data, that distributes triples by hashing on their subjects; this renders its startup overhead low. At the same time, the locality-aware query optimizer of AdHash takes full advantage of the partitioning to (i)support the fully parallel processing of join patterns on subjects and (ii) minimize data communication for general queries by applying hash distribution of intermediate results instead of broadcasting, wherever possible. Second, AdHash monitors the data access patterns and dynamically redistributes and replicates the instances of the most frequent ones among workers. As a result, the communication cost for future queries is drastically reduced or even eliminated. To control replication, AdHash implements an eviction policy for the redistributed patterns. Our experiments with synthetic and real data verify that AdHash (i) starts faster than all existing systems, (ii) processes thousands of queries before other systems become online, and (iii) gracefully adapts to the query load, being able to evaluate queries on billion-scale RDF data in sub-seconds.

cs.DB↗

Probabilistic Nearest Neighbor Queries on Uncertain Moving Object Trajectories

Nearest neighbor (NN) queries in trajectory databases have received significant attention in the past, due to their application in spatio-temporal data analysis. Recent work has considered the realistic case where the trajectories are uncertain; however, only simple uncertainty models have been proposed, which do not allow for accurate probabilistic search. In this paper, we fill this gap by addressing probabilistic nearest neighbor queries in databases with uncertain trajectories modeled by stochastic processes, specifically the Markov chain model. We study three nearest neighbor query semantics that take as input a query state or trajectory $q$ and a time interval. For some queries, we show that no polynomial time solution can be found. For problems that can be solved in PTIME, we present exact query evaluation algorithms, while for the general case, we propose a sophisticated sampling approach, which uses Bayesian inference to guarantee that sampled trajectories conform to the observation data stored in the database. This sampling approach can be used in Monte-Carlo based approximation solutions. We include an extensive experimental study to support our theoretical results.

cs.DB↗

Privacy Preservation by Disassociation

In this work, we focus on protection against identity disclosure in the publication of sparse multidimensional data. Existing multidimensional anonymization techniquesa) protect the privacy of users either by altering the set of quasi-identifiers of the original data (e.g., by generalization or suppression) or by adding noise (e.g., using differential privacy) and/or (b) assume a clear distinction between sensitive and non-sensitive information and sever the possible linkage. In many real world applications the above techniques are not applicable. For instance, consider web search query logs. Suppressing or generalizing anonymization methods would remove the most valuable information in the dataset: the original query terms. Additionally, web search query logs contain millions of query terms which cannot be categorized as sensitive or non-sensitive since a term may be sensitive for a user and non-sensitive for another. Motivated by this observation, we propose an anonymization technique termed disassociation that preserves the original terms but hides the fact that two or more different terms appear in the same record. We protect the users' privacy by disassociating record terms that participate in identifying combinations. This way the adversary cannot associate with high probability a record with a rare combination of terms. To the best of our knowledge, our proposal is the first to employ such a technique to provide protection against identity disclosure. We propose an anonymization algorithm based on our approach and evaluate its performance on real and synthetic datasets, comparing it against other state-of-the-art methods based on generalization and differential privacy.

cs.DB↗

Size-l Object Summaries for Relational Keyword Search

A previously proposed keyword search paradigm produces, as a query result, a ranked list of Object Summaries (OSs). An OS is a tree structure of related tuples that summarizes all data held in a relational database about a particular Data Subject (DS). However, some of these OSs are very large in size and therefore unfriendly to users that initially prefer synoptic information before proceeding to more comprehensive information about a particular DS. In this paper, we investigate the effective and efficient retrieval of concise and informative OSs. We argue that a good size-l OS should be a stand-alone and meaningful synopsis of the most important information about the particular DS. More precisely, we define a size-l OS as a partial OS composed of l important tuples. We propose three algorithms for the efficient generation of size-l OSs (in addition to the optimal approach which requires exponential time). Experimental evaluation on DBLP and TPC-H databases verifies the effectiveness and efficiency of our approach.

cs.DB↗

A Novel Probabilistic Pruning Approach to Speed Up Similarity Queries in Uncertain Databases

In this paper, we propose a novel, effective and efficient probabilistic pruning criterion for probabilistic similarity queries on uncertain data. Our approach supports a general uncertainty model using continuous probabilistic density functions to describe the (possibly correlated) uncertain attributes of objects. In a nutshell, the problem to be solved is to compute the PDF of the random variable denoted by the probabilistic domination count: Given an uncertain database object B, an uncertain reference object R and a set D of uncertain database objects in a multi-dimensional space, the probabilistic domination count denotes the number of uncertain objects in D that are closer to R than B. This domination count can be used to answer a wide range of probabilistic similarity queries. Specifically, we propose a novel geometric pruning filter and introduce an iterative filter-refinement strategy for conservatively and progressively estimating the probabilistic domination count in an efficient way while keeping correctness according to the possible world semantics. In an experimental evaluation, we show that our proposed technique allows to acquire tight probability bounds for the probabilistic domination count quickly, even for large uncertain databases.

cs.DB↗

Inverse Queries For Multidimensional Spaces

Traditional spatial queries return, for a given query object $q$, all database objects that satisfy a given predicate, such as epsilon range and $k$-nearest neighbors. This paper defines and studies {\em inverse} spatial queries, which, given a subset of database objects $Q$ and a query predicate, return all objects which, if used as query objects with the predicate, contain $Q$ in their result. We first show a straightforward solution for answering inverse spatial queries for any query predicate. Then, we propose a filter-and-refinement framework that can be used to improve efficiency. We show how to apply this framework on a variety of inverse queries, using appropriate space pruning strategies. In particular, we propose solutions for inverse epsilon range queries, inverse $k$-nearest neighbor queries, and inverse skyline queries. Our experiments show that our framework is significantly more efficient than naive approaches.

cs.DB↗

Scalable Probabilistic Similarity Ranking in Uncertain Databases (Technical Report)

This paper introduces a scalable approach for probabilistic top-k similarity ranking on uncertain vector data. Each uncertain object is represented by a set of vector instances that are assumed to be mutually-exclusive. The objective is to rank the uncertain data according to their distance to a reference object. We propose a framework that incrementally computes for each object instance and ranking position, the probability of the object falling at that ranking position. The resulting rank probability distribution can serve as input for several state-of-the-art probabilistic ranking models. Existing approaches compute this probability distribution by applying a dynamic programming approach of quadratic complexity. In this paper we theoretically as well as experimentally show that our framework reduces this to a linear-time complexity while having the same memory requirements, facilitated by incremental accessing of the uncertain vector instances in increasing order of their distance to the reference object. Furthermore, we show how the output of our method can be used to apply probabilistic top-k ranking for the objects, according to different state-of-the-art definitions. We conduct an experimental evaluation on synthetic and real data, which demonstrates the efficiency of our approach.

cs.DB↗