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Nilesh Ahuja

Publications and source records attributed to Nilesh Ahuja.

At least 19 recordsLinked to original sources

CURA: Certified Runtime Alarms for Computer-Use Agents

Self-report is the cheapest oversight channel a deployer has, and on capable computer-use agents (CUAs) it fails precisely where oversight matters. On 361 OSWorld tasks our pipeline, a read-only feasibility gate, a planner, and a GUI executor, reaches a mean task score of 82.9, above the 72.4 human reference, yet 64 of its 71 failures (90%) end with a success claim, 61 acknowledging no blocker, and the explicit failure affordance is never used in roughly 9,100 calls. We introduce CURA (Certified Runtime Alarms for Computer-Use Agents), an external monitor that reads only harness-visible telemetry, with no model internals, extra LLM calls, or prompt changes, and turns the running trajectory into a sequential test with certified false-alarm control. At alpha = 0.10 its CUSUM alarm detects 42.3% of failures a median of 31 steps before termination at a realized false-alarm rate of 0.066, and risk is partly resolvable before the first action (gate probe, 0.69 AUROC). Retrospectively the composite reaches 0.828 AUROC (fold-internal floor 0.802), but its margin over a total-token baseline is not significant (Delta = +0.026, p = 0.101); the separation is online, where CURA recalls more at matched certified budgets: 0.41 versus 0.34 at alpha = 0.10, 0.56 versus 0.38 at alpha = 0.20. Alarm-gated mid-execution oversight recovers 23 of 70 failures while spending a frontier overseer on 38, giving a deployable cascade at mean score 86.8 and 84.5% full-solve (305 of 361). The certificate bounds false alarms only. We also report where behavioral monitoring is uninformative.

cs.AI

From Generation to Discovery: Diffusion Mutation Kernels for Circuit and Physical Design

Generation and discovery are different problems. A generative model trained on valid artifacts reproduces a distribution, whereas discovery must produce artifacts that lie outside the observed corpus, satisfy hard structural constraints, and improve on established designs under evaluation that the model cannot influence. We introduce a diffusion-based discovery framework. Unlike conventional generative models that sample from learned distributions, it learns transition operators that transform existing artifacts into new candidates. Controlled partial re-noising followed by denoising defines a diffusion mutation kernel, a learned transition distribution that preserves the structural regularities of feasible designs while moving between regions of the design space. The learned model supplies feasibility structure only, and all correctness and performance judgments remain with external engineering tools. Intermediate diffusion trajectories are additionally monitored under a conformal risk budget so that unpromising candidates are discarded before expensive evaluation. We evaluate the framework on three electronic design spaces, an environment that supplies rigorous non-differentiable evaluators in the form of simulation, formal equivalence checking, and industrial physical implementation. The framework discovers 32-bit prefix adders that are formally verified equivalent to addition over all 2^64 input pairs and reduce delay by 17% and area by 18% relative to Kogge-Stone under a placed-and-timed flow; seven independently re-simulated amplifier topologies absent from the training corpus, spanning gains of 21.9-66.1 dB and bandwidths of 72.9 kHz-207 MHz; and macro placements on held-out netlists reaching 0.68x wirelength of an industrial placer.

eess.SY

Uncertainty Quantification for Computer-Use Agents: A Benchmark across Vision-Language Models and GUI Grounding Datasets

Computer-use agents turn vision-language model (VLM) predictions into executable GUI clicks, so reliable uncertainty estimates are essential for rejection, calibration, miss-severity ranking, and spatial safety regions. Yet evidence on post-hoc uncertainty quantification (UQ) for these agents is fragmented across isolated model and dataset pairs, leaving it unclear whether UQ rankings stay stable when the agent, benchmark, or observable interface changes. We present Argus, a cross-regime benchmark for post-hoc UQ in single-step executable GUI grounding: a 27-method open-weight matrix over 4 VLM agents and 4 datasets, plus an 8-method closed-source matrix across 3 frontier vendors where logits, hidden states, and attention maps are unavailable. Evaluated methods span logit-based scores, sampling and consistency measures, hidden-state and density estimators (Mahalanobis, SAPLMA), attention-based scores, P(True) and verbalised-confidence prompting, and split-conformal prediction. The main finding is selective transfer: UQ rankings are stable across datasets for a fixed model, but degrade across model classes and observable interfaces. Hidden-state and density methods are the most stable open-weight family, while CoCoA-1MCA, Focus, sampling-based scores, and verbalised self-assessment win in specific regimes. Within-model ranking transfer is strong (Spearman rho up to 0.969), but cross-tier transfer to closed-source vendors averages only +0.08, so closed-source UQ should be reranked on the target rather than extrapolated. Conformal click regions show score-level discrimination is not enough for deployment: locally weighted disks shrink radii by 40-60% when the plug-in UQ is calibrated, but coverage degrades under calibration-test or interface mismatch. We release per-item records, calibration/test splits, UQ scores, and analysis scripts for regime-aware UQ selection in GUI agents.

cs.LG

XPR: An Extensible Cross-Platform Point-Based Differentiable Renderer

Point-based differentiable rendering underpins modern 3D reconstruction, novel-view synthesis, and learning-based graphics pipelines, but developing new rendering methods often requires extensive low-level implementation, hardware-specific kernels, and manually written backward passes. This limits rapid prototyping, reproducibility, exploration, and deployment, especially across diverse hardware platforms. This paper presents XPR, an extensible cross-platform framework for point-based differentiable rendering. XPR introduces a high-level programming interface that separates method-specific logic from the shared rendering pipeline, allowing users to implement new methods in a few lines of code. Its pipeline decomposes rendering into modular, statically shaped parallel operations that can be lowered by a cross-platform compiler to GPUs, TPUs, CPUs, and other ML accelerators. We demonstrate implementations of 3DGS, 3DGUT, and LinPrim, with only a few 100s lines of Python code, each of which can be compiled to a range of hardware platforms with the XLA compiler. These results show that XPR enables fast experimentation and portable execution for emerging point-based differentiable rendering systems.

cs.GR

Structural Verification for Reliable EDA Code Generation without Tool-in-the-Loop Debugging

Large language models (LLMs) have enabled natural-language-driven automation of electronic design automation (EDA) workflows, but reliable execution of generated scripts remains a fundamental challenge. In LLM-based EDA tasks, failures arise not from syntax errors but from violations of implicit structural dependencies over design objects, including invalid acquisition paths, missing prerequisites, and incompatible API usage. Existing approaches address these failures through tool-in-the-loop debugging, repeatedly executing and repairing programs using runtime feedback. While effective, this paradigm couples correctness to repeated tool invocation, leading to high latency and poor scalability in multi-step settings. We propose to eliminate tool-in-the-loop debugging by enforcing structural correctness prior to execution. Each task is represented as a structural dependency graph that serves as an explicit execution contract, and a verifier-guided synthesis framework enforces this contract through graph-conditioned retrieval, constrained generation, and staged pre-execution verification with diagnosis-driven repair. On single-step tasks, our method improves pass rate from 73.0% (LLM+RAG) and 76.0% (tool-in-loop) to 82.5%, while requiring exactly one tool call per task and reducing total tool calls by more than 2x. On multi-step tasks, pass rate improves from 30.0% to 70.0%, and further to 84.0% with trajectory-level reflection. Uncertainty-aware filtering further reduces verifier false positives from 20.0% to 6.7% and improves precision from 80.0% to 93.3%. These results show that enforcing structural consistency prior to execution decouples correctness from tool interaction, improving both reliability and efficiency in long-horizon EDA code generation.

cs.SE

TRIAGE: Type-Routed Interventions via Aleatoric-Epistemic Gated Estimation in Robotic Manipulation and Adaptive Perception -- Don't Treat All Uncertainty the Same

Most uncertainty-aware robotic systems collapse prediction uncertainty into a single scalar score and use it to trigger uniform corrective responses. This aggregation obscures whether uncertainty arises from corrupted observations or from mismatch between the learned model and the true system dynamics. As a result, corrective actions may be applied to the wrong component of the closed loop, degrading performance relative to leaving the policy unchanged. We introduce a lightweight post hoc framework that decomposes uncertainty into aleatoric and epistemic components and uses these signals to regulate system responses at inference time. Aleatoric uncertainty is estimated from deviations in the observation distribution using a Mahalanobis density model, while epistemic uncertainty is detected using a noise robust forward dynamics ensemble that isolates model mismatch from measurement corruption. The two signals remain empirically near orthogonal during closed loop execution and enable type specific responses. High aleatoric uncertainty triggers observation recovery, while high epistemic uncertainty moderates control actions. The same signals also regulate adaptive perception by guiding model capacity selection during tracking inference. Experiments demonstrate consistent improvements across both control and perception tasks. In robotic manipulation, the decomposed controller improves task success from 59.4% to 80.4% under compound perturbations and outperforms a combined uncertainty baseline by up to 21.0%. In adaptive tracking inference on MOT17, uncertainty-guided model selection reduces average compute by 58.2% relative to a fixed high capacity detector while preserving detection quality within 0.4%. Code and demo videos are available at https://divake.github.io/uncertainty-decomposition/.

cs.RO

Parts-Mamba: Augmenting Joint Context with Part-Level Scanning for Occluded Human Skeleton

Skeleton action recognition involves recognizing human action from human skeletons. The use of graph convolutional networks (GCNs) has driven major advances in this recognition task. In real-world scenarios, the captured skeletons are not always perfect or complete because of occlusions of parts of the human body or poor communication quality, leading to missing parts in skeletons or videos with missing frames. In the presence of such non-idealities, existing GCN models perform poorly due to missing local context. To address this limitation, we propose Parts-Mamba, a hybrid GCN-Mamba model designed to enhance the ability to capture and maintain contextual information from distant joints. The proposed Parts-Mamba model effectively captures part-specific information through its parts-specific scanning feature and preserves non-neighboring joint context via a parts-body fusion module. Our proposed model is evaluated on the NTU RGB+D 60 and NTU RGB+D 120 datasets under different occlusion settings, achieving up to 12.9% improvement in accuracy.

cs.CV

Calibrated Decomposition of Aleatoric and Epistemic Uncertainty in Deep Features for Inference-Time Adaptation

Most estimators collapse all uncertainty modes into a single confidence score, preventing reliable reasoning about when to allocate more compute or adjust inference. We introduce Uncertainty-Guided Inference-Time Selection, a lightweight inference time framework that disentangles aleatoric (data-driven) and epistemic (model-driven) uncertainty directly in deep feature space. Aleatoric uncertainty is estimated using a regularized global density model, while epistemic uncertainty is formed from three complementary components that capture local support deficiency, manifold spectral collapse, and cross-layer feature inconsistency. These components are empirically orthogonal and require no sampling, no ensembling, and no additional forward passes. We integrate the decomposed uncertainty into a distribution free conformal calibration procedure that yields significantly tighter prediction intervals at matched coverage. Using these components for uncertainty guided adaptive model selection reduces compute by approximately 60 percent on MOT17 with negligible accuracy loss, enabling practical self regulating visual inference. Additionally, our ablation results show that the proposed orthogonal uncertainty decomposition consistently yields higher computational savings across all MOT17 sequences, improving margins by 13.6 percentage points over the total-uncertainty baseline.

cs.CV

MoRA: Missing Modality Low-Rank Adaptation for Visual Recognition

Pre-trained vision language models have shown remarkable performance on visual recognition tasks, but they typically assume the availability of complete multimodal inputs during both training and inference. In real-world scenarios, however, modalities may be missing due to privacy constraints, collection difficulties, or resource limitations. While previous approaches have addressed this challenge using prompt learning techniques, they fail to capture the cross-modal relationships necessary for effective multimodal visual recognition and suffer from inevitable computational overhead. In this paper, we introduce MoRA, a parameter-efficient fine-tuning method that explicitly models cross-modal interactions while maintaining modality-specific adaptations. MoRA introduces modality-common parameters between text and vision encoders, enabling bidirectional knowledge transfer. Additionally, combined with the modality-specific parameters, MoRA allows the backbone model to maintain inter-modality interaction and enable intra-modality flexibility. Extensive experiments on standard benchmarks demonstrate that MoRA achieves an average performance improvement in missing-modality scenarios by 5.24% and uses only 25.90% of the inference time compared to the SOTA method while requiring only 0.11% of trainable parameters compared to full fine-tuning.

cs.CV

Windsock is Dancing: Adaptive Multimodal Retrieval-Augmented Generation

Multimodal Retrieval-Augmented Generation (MRAG) has emerged as a promising method to generate factual and up-to-date responses of Multimodal Large Language Models (MLLMs) by incorporating non-parametric knowledge from external knowledge bases. However, existing MRAG approaches suffer from static retrieval strategies, inflexible modality selection, and suboptimal utilization of retrieved information, leading to three critical challenges: determining when to retrieve, what modality to incorporate, and how to utilize retrieved information effectively. To address these challenges, we introduce Windsock, a query-dependent module making decisions on retrieval necessity and modality selection, effectively reducing computational overhead and improving response quality. Additionally, we propose Dynamic Noise-Resistance (DANCE) Instruction Tuning, an adaptive training strategy that enhances MLLMs' ability to utilize retrieved information while maintaining robustness against noise. Moreover, we adopt a self-assessment approach leveraging knowledge within MLLMs to convert question-answering datasets to MRAG training datasets. Extensive experiments demonstrate that our proposed method significantly improves the generation quality by 17.07% while reducing 8.95% retrieval times.

cs.CV

ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction

3D Gaussian Splatting (3DGS) is a state-of-art technique to model real-world scenes with high quality and real-time rendering. Typically, a higher quality representation can be achieved by using a large number of 3D Gaussians. However, using large 3D Gaussian counts significantly increases the GPU device memory for storing model parameters. A large model thus requires powerful GPUs with high memory capacities for training and has slower training/rendering latencies due to the inefficiencies of memory access and data movement. In this work, we introduce ContraGS, a method to enable training directly on compressed 3DGS representations without reducing the Gaussian Counts, and thus with a little loss in model quality. ContraGS leverages codebooks to compactly store a set of Gaussian parameter vectors throughout the training process, thereby significantly reducing memory consumption. While codebooks have been demonstrated to be highly effective at compressing fully trained 3DGS models, directly training using codebook representations is an unsolved challenge. ContraGS solves the problem of learning non-differentiable parameters in codebook-compressed representations by posing parameter estimation as a Bayesian inference problem. To this end, ContraGS provides a framework that effectively uses MCMC sampling to sample over a posterior distribution of these compressed representations. With ContraGS, we demonstrate that ContraGS significantly reduces the peak memory during training (on average 3.49X) and accelerated training and rendering (1.36X and 1.88X on average, respectively), while retraining close to state-of-art quality.

cs.GR

Rate-Distortion Theory in Coding for Machines and its Application

Recent years have seen a tremendous growth in both the capability and popularity of automatic machine analysis of images and video. As a result, a growing need for efficient compression methods optimized for machine vision, rather than human vision, has emerged. To meet this growing demand, several methods have been developed for image and video coding for machines. Unfortunately, while there is a substantial body of knowledge regarding rate-distortion theory for human vision, the same cannot be said of machine analysis. In this paper, we extend the current rate-distortion theory for machines, providing insight into important design considerations of machine-vision codecs. We then utilize this newfound understanding to improve several methods for learnable image coding for machines. Our proposed methods achieve state-of-the-art rate-distortion performance on several computer vision tasks such as classification, instance segmentation, and object detection.

eess.IV

TS-OOD: Evaluating Time-Series Out-of-Distribution Detection and Prospective Directions for Progress

Detecting out-of-distribution (OOD) data is a fundamental challenge in the deployment of machine learning models. From a security standpoint, this is particularly important because OOD test data can result in misleadingly confident yet erroneous predictions, which undermine the reliability of the deployed model. Although numerous models for OOD detection have been developed in computer vision and language, their adaptability to the time-series data domain remains limited and under-explored. Yet, time-series data is ubiquitous across manufacturing and security applications for which OOD is essential. This paper seeks to address this research gap by conducting a comprehensive analysis of modality-agnostic OOD detection algorithms. We evaluate over several multivariate time-series datasets, deep learning architectures, time-series specific data augmentations, and loss functions. Our results demonstrate that: 1) the majority of state-of-the-art OOD methods exhibit limited performance on time-series data, and 2) OOD methods based on deep feature modeling may offer greater advantages for time-series OOD detection, highlighting a promising direction for future time-series OOD detection algorithm development.

cs.LG

INRet: A General Framework for Accurate Retrieval of INRs for Shapes

Implicit neural representations (INRs) have become an important method for encoding various data types, such as 3D objects or scenes, images, and videos. They have proven to be particularly effective at representing 3D content, e.g., 3D scene reconstruction from 2D images, novel 3D content creation, as well as the representation, interpolation, and completion of 3D shapes. With the widespread generation of 3D data in an INR format, there is a need to support effective organization and retrieval of INRs saved in a data store. A key aspect of retrieval and clustering of INRs in a data store is the formulation of similarity between INRs that would, for example, enable retrieval of similar INRs using a query INR. In this work, we propose INRet, a method for determining similarity between INRs that represent shapes, thus enabling accurate retrieval of similar shape INRs from an INR data store. INRet flexibly supports different INR architectures such as INRs with octree grids, triplanes, and hash grids, as well as different implicit functions including signed/unsigned distance function and occupancy field. We demonstrate that our method is more general and accurate than the existing INR retrieval method, which only supports simple MLP INRs and requires the same architecture between the query and stored INRs. Furthermore, compared to converting INRs to other representations (e.g., point clouds or multi-view images) for 3D shape retrieval, INRet achieves higher accuracy while avoiding the conversion overhead.

cs.LG

Uncertainty Quantification in Continual Open-World Learning

AI deployed in the real-world should be capable of autonomously adapting to novelties encountered after deployment. Yet, in the field of continual learning, the reliance on novelty and labeling oracles is commonplace albeit unrealistic. This paper addresses a challenging and under-explored problem: a deployed AI agent that continuously encounters unlabeled data - which may include both unseen samples of known classes and samples from novel (unknown) classes - and must adapt to it continuously. To tackle this challenge, we propose our method COUQ "Continual Open-world Uncertainty Quantification", an iterative uncertainty estimation algorithm tailored for learning in generalized continual open-world multi-class settings. We rigorously apply and evaluate COUQ on key sub-tasks in the Continual Open-World: continual novelty detection, uncertainty guided active learning, and uncertainty guided pseudo-labeling for semi-supervised CL. We demonstrate the effectiveness of our method across multiple datasets, ablations, backbones and performance superior to state-of-the-art.

cs.LG

CONCLAD: COntinuous Novel CLAss Detector

In the field of continual learning, relying on so-called oracles for novelty detection is commonplace albeit unrealistic. This paper introduces CONCLAD ("COntinuous Novel CLAss Detector"), a comprehensive solution to the under-explored problem of continual novel class detection in post-deployment data. At each new task, our approach employs an iterative uncertainty estimation algorithm to differentiate between known and novel class(es) samples, and to further discriminate between the different novel classes themselves. Samples predicted to be from a novel class with high-confidence are automatically pseudo-labeled and used to update our model. Simultaneously, a tiny supervision budget is used to iteratively query ambiguous novel class predictions, which are also used during update. Evaluation across multiple datasets, ablations and experimental settings demonstrate our method's effectiveness at separating novel and old class samples continuously. We will release our code upon acceptance.

cs.LG

CUAL: Continual Uncertainty-aware Active Learner

AI deployed in many real-world use cases should be capable of adapting to novelties encountered after deployment. Here, we consider a challenging, under-explored and realistic continual adaptation problem: a deployed AI agent is continuously provided with unlabeled data that may contain not only unseen samples of known classes but also samples from novel (unknown) classes. In such a challenging setting, it has only a tiny labeling budget to query the most informative samples to help it continuously learn. We present a comprehensive solution to this complex problem with our model "CUAL" (Continual Uncertainty-aware Active Learner). CUAL leverages an uncertainty estimation algorithm to prioritize active labeling of ambiguous (uncertain) predicted novel class samples while also simultaneously pseudo-labeling the most certain predictions of each class. Evaluations across multiple datasets, ablations, settings and backbones (e.g. ViT foundation model) demonstrate our method's effectiveness. We will release our code upon acceptance.

cs.LG

FRE: A Fast Method For Anomaly Detection And Segmentation

This paper presents a fast and principled approach for solving the visual anomaly detection and segmentation problem. In this setup, we have access to only anomaly-free training data and want to detect and identify anomalies of an arbitrary nature on test data. We propose the application of linear statistical dimensionality reduction techniques on the intermediate features produced by a pretrained DNN on the training data, in order to capture the low-dimensional subspace truly spanned by said features. We show that the \emph{feature reconstruction error} (FRE), which is the $\ell_2$-norm of the difference between the original feature in the high-dimensional space and the pre-image of its low-dimensional reduced embedding, is extremely effective for anomaly detection. Further, using the same feature reconstruction error concept on intermediate convolutional layers, we derive FRE maps that provide pixel-level spatial localization of the anomalies in the image (i.e. segmentation). Experiments using standard anomaly detection datasets and DNN architectures demonstrate that our method matches or exceeds best-in-class quality performance, but at a fraction of the computational and memory cost required by the state of the art. It can be trained and run very efficiently, even on a traditional CPU.

cs.CV