SearcharxivSearch

arXiv subjects

Nils Brede Moe

Publications and source records attributed to Nils Brede Moe.

At least 19 recordsLinked to original sources

Developer Productivity With and Without GitHub Copilot: A Longitudinal Mixed-Methods Case Study

This study investigates the real-world impact of the generative AI (GenAI) tool GitHub Copilot on developer activity and perceived productivity. We conducted a mixed-methods case study in NAV IT, a large public sector agile organization. We analyzed 26,317 unique non-merge commits from 703 of NAV IT's GitHub repositories over a two-year period, focusing on commit-based activity metrics from 25 Copilot users and 14 non-users. The analysis was complemented by survey responses on their roles and perceived productivity, as well as 13 interviews. Our analysis of activity metrics revealed that individuals who used Copilot were consistently more active than non-users, even prior to Copilot's introduction. We did not find any statistically significant changes in commit-based activity for Copilot users after they adopted the tool, although minor increases were observed. This suggests a discrepancy between changes in commit-based metrics and the subjective experience of productivity.

cs.SE

Integrating Pair Programming as a Work Practice

Context: Pair programming (PP) is more relevant than ever. As modern systems grow in complexity, knowledge sharing and collaboration across teams have become essential. However, despite well-documented benefits of PP, its adoption remains inconsistent across software teams. Objective: This study aims to understand the factors that facilitate or hinder team members' adoption as well as lasting engagement in PP. Method: We have conducted an exploratory single-case study in a mature agile company in Norway. We collected data through two rounds of interviews with team members in different roles and performed a thematic analysis of the interviews. Results: Our key finding is that multiple factors, related to the perceptions of how PP contributes to daily work, efforts associated with engaging in PP sessions, company and team attitudes, resources, infrastructure, and task characteristics, affect PP engagement. Conclusion: Long-term engagement in PP requires expected benefits with the practice being confirmed in firsthand experiences. Adapting the practice to each unique team, with insights drawn from collective learning, is also beneficial. Our findings will be beneficial for software practitioners seeking to make PP an integrated part of their team's workflow.

cs.SE

Who "Controls" Where Work Shall be Done? State-of-Practice in Post-Pandemic Remote Work Regulation

The COVID-19 pandemic has permanently altered workplace structures, making remote work a widespread practice. While many employees advocate for flexibility, many employers reconsider their attitude toward remote work and opt for structured return-to-office mandates. Media headlines repeatedly emphasize that the corporate world is returning to full-time office work. This study examines how companies employing software engineers and supporting roles regulate work location, whether corporate policies have evolved in the last five years, and, if so, how, and why. We collected data on remote work regulation from corporate HR and/or management representatives from 68 corporate entities that vary in size, location, and orientation towards remote or office work. Our findings reveal that although many companies prioritize office-centred working (50%), most companies in our sample permit hybrid working to varying degrees (85%). Remote work regulation does not reveal any particular new "best practice" as policies differ greatly, but the single most popular arrangement was the three in-office days per week. More than half of the companies (51%) encourage or mandate office days, and more than quarter (28%) have changed regulations, gradually increasing the mandatory office presence or implementing differentiated conditions. Although no companies have increased flexibility, only four companies are returning to full-time office work. Our key recommendation for office-oriented companies is to consider a trust-based alternative to strict office presence mandates, while for companies oriented toward remote working, we warn about the points of no (or hard) return. Finally, the current state of policies is clearly not final, as companies continue to experiment and adjust their work regulation.

cs.SE

Identifying Critical Dependencies in Large-Scale Continuous Software Engineering

Continuous Software Engineering (CSE) is widely adopted in the industry, integrating practices such as Continuous Integration and Continuous Deployment (CI/CD). Beyond technical aspects, CSE also encompasses business activities like continuous planning, budgeting, and operational processes. Coordinating these activities in large-scale product development involves multiple stakeholders, increasing complexity. This study aims to address this complexity by identifying and analyzing critical dependencies in large-scale CSE. Based on 17 semi-structured interviews conducted at two Nordic fintech companies, our preliminary findings indicate that dependencies between software teams and support functions, as well as between software teams and external entities, are the primary sources of delays and bottlenecks. As a next step, we plan to further refine our understanding of critical dependencies in large-scale CSE and explore coordination mechanisms that can better support software development teams in managing these challenges.

cs.SE

User Feedback in Continuous Software Engineering: Revealing the State-of-Practice

Context: Organizations opt for continuous delivery of incremental updates to deal with uncertainty and minimize waste. However, applying continuous engineering (CSE) practices requires a continuous feedback loop with input from customers and end-users. Challenges: It becomes increasingly challenging to apply traditional requirements elicitation and validation techniques with ever-shrinking software delivery cycles. At the same time, frequent deliveries generate an abundance of usage data and telemetry informing engineering teams of end-user behavior. The literature describing how practitioners work with user feedback in CSE, is limited. Objectives: We aim to explore the state of practice related to utilization of user feedback in CSE. Specifically, what practices are used, how, and the shortcomings of these practices. Method: We conduct a qualitative survey and report analysis from 21 interviews in 13 product development companies. We apply thematic and cross-case analysis to interpret the data. Results: Based on our earlier work we suggest a conceptual model of how user feedback is utilized in CSE. We further report the identified challenges with the continuous collection and analysis of user feedback and identify implications for practice. Conclusions: Companies use a combination of qualitative and quantitative methods to infer end-user preferences. At the same time, continuous collection, analysis, interpretation, and use of data in decisions are problematic. The challenges pertain to selecting the right metrics and analysis techniques, resource allocation, and difficulties in accessing vaguely defined user groups. Our advice to practitioners in CSE is to ensure sufficient resources and effort for interpretation of the feedback, which can be facilitated by telemetry dashboards.

cs.SE

What Attracts Employees to Work Onsite in Times of Increased Remote Working?

COVID-19 pandemic has irreversibly changed the attitude towards office presence. While previously remote workers were met with skepticism and distrust, today the same applies to companies prohibiting remote working. Albeit many workspaces are half empty. In this paper, we offer insights into the role of the office, corporate policies and actions regarding remote work in eight companies: Ericsson, Knowit, SpareBank 1 Utvikling, Spotify, Storebrand, Telenor, Company-X, Company-Y, and their sites in Sweden, Norway and the UK. Our findings are twofold. First, we found that companies indeed struggle with office presence and a large share of corporate space (35-67%) is underutilized. Second, we found that the main motivator for office presence is Connection and community, followed by Material offerings, Preference and Duty. Finally, we summarize actionable advice to promote onsite work, which is likely to help many other companies to rejuvenate life in their offices.

cs.SE

The Agile Coach Role: Coaching for Agile Performance Impact

It is increasingly common to introduce agile coaches to help gain speed and advantage in agile companies. Following the success of Spotify, the role of the agile coach has branched out in terms of tasks and responsibilities, but little research has been conducted to examine how this role is practiced. This paper examines the role of the agile coach through 19 semistructured interviews with agile coaches from ten different companies. We describe the role in terms of the tasks the coach has in agile projects, valuable traits, skills, tools, and the enablers of agile coaching. Our findings indicate that agile coaches perform at the team and organizational levels. They affect effort, strategies, knowledge, and skills of the agile teams. The most essential traits of an agile coach are being emphatic, people-oriented, able to listen, diplomatic, and persistent. We suggest empirically based advice for agile coaching, for example companies giving their agile coaches the authority to implement the required organizational changes within and outside the teams.

cs.SE

Transforming Software Development with Generative AI: Empirical Insights on Collaboration and Workflow

Generative AI (GenAI) has fundamentally changed how knowledge workers, such as software developers, solve tasks and collaborate to build software products. Introducing innovative tools like ChatGPT and Copilot has created new opportunities to assist and augment software developers across various problems. We conducted an empirical study involving interviews with 13 data scientists, managers, developers, designers, and frontend developers to investigate the usage of GenAI. Our study reveals that ChatGPT signifies a paradigm shift in the workflow of software developers. The technology empowers developers by enabling them to work more efficiently, speed up the learning process, and increase motivation by reducing tedious and repetitive tasks. Moreover, our results indicate a change in teamwork collaboration due to software engineers using GenAI for help instead of asking co-workers which impacts the learning loop in agile teams.

cs.SE

Understanding the Difference between Office Presence and Co-presence in Team Member Interactions

Although the public health emergency related to the coronavirus disease 2019 (COVID-19) pandemic has officially ended, many software developers still work partly from home. Agile teams that coordinate their office time foster a sense of unity, collaboration, and cohesion among team members. In contrast, teams with limited co-presence may experience challenges in establishing psychological safety and developing a cohesive and inclusive team culture, potentially hindering effective communication, knowledge sharing, and trust building. Therefore, the effect of agile team members not being co-located daily must be investigated. We explore the co-presence patterns of 17 agile teams in a large agile telecommunications company whose employees work partly from home. Based on office access card data, we found significant variation in co-presence practices. Some teams exhibited a coordinated approach, ensuring team members are simultaneously present at the office. However, other teams demonstrated fragmented co-presence, with only small subgroups of members meeting in person and the remainder rarely interacting with their team members face-to-face. Thus, high average office presence in the team does not necessarily imply that team members meet often in person at the office. In contrast, non-coordinated teams may have both high average office presence and low frequency of in-person interactions among the members. Our results suggest that the promotion of mere office presence without coordinated co-presence is based on a false assumption that good average attendance levels guarantee frequent personal interactions. These findings carry important implications for research on long-term team dynamics and practice.

cs.CY

Pair Programming Practiced in Hybrid Work

Pair programming (PP) has been a widespread practice for decades and is known for facilitating knowledge exchange and improving the quality of software. Many agilists advocated the importance of collocation, face-to-face interaction, and physical artifacts incorporated in the shared workspace when pairing. After a long period of forced work-from-home, many knowledge workers prefer to work remotely two or three days per week, which is affecting practices such as PP. In this revelatory single-case study, we aimed to understand how PP is practiced during hybrid work when team members alternate between on-site days and working from home. We collected qualitative and quantitative data through 11 semi-structured interviews, observations, feedback sessions, and self-reported surveys. The interviewees were members of an agile software development team in a Norwegian fintech company. The results presented in this paper indicate that PP can be practiced through on-site, remote, and mixed sessions, where the mixed mode seems to be the least advantageous. The findings highlight the importance of adapting the work environment to suit individual work mode preferences when it comes to PP. In the future, we will build on these findings to explore PP in other teams and organizations practicing hybrid work.

cs.SE

Half-Empty Offices in Flexible Work Arrangements: Why are Employees Not Returning?

Although the pandemic times of the world-wide forced working from home seem to be in the past, many knowledge workers choose to continue working predominantly from home as a partial or permanent practice. Related studies show that employees of companies from various industries, diverse in size and location, prefer to alter working in the office with working at home, coined as hybrid or flexible working arrangements. As a result, the post-pandemic times are associated with empty offices, confused managers and organizational leaders not knowing what to do with the often-expensive rental contracts. In this paper, we investigate the employee presence in the offices in two software companies and dive deeper into the reasons behind the preferences to work remotely, practices that help to attract employees back into the offices and, in cases when this is not possible, the ways companies can repurpose the office space for the future needs of their employees. The latter are based on the qualitative analysis of interviews and survey responses. Our findings suggest that since the fall 2021 the offices were half-empty and that, on average, the daily office presence varies between 15-30%. The reasons for working remotely include behavioural and practical motivations, as well as factors related to office equipment and facilities, and the nature of the work tasks. Finally, we discuss the practical implications of our findings on the future work arrangements.

cs.SE

What happens to psychological safety when going remote?

Psychological safety is a precondition for learning and success in software teams. Companies such as SavingsBank, which is discussed in this article, have developed good practices to facilitate psychological safety, most of which depend on face-to-face interaction. However, what happens to psychological safety when working remotely? In this article, we explore how Norwegian software developers experienced pandemic and post-pandemic remote work and describe simple behaviors and attitudes related to psychological safety. We pay special attention to the hybrid work mode, in which team members alternate days in the office with days working from home. Our key takeaway is that spontaneous interaction in the office facilitates psychological safety, while remote work increases the thresholds for both spontaneous interaction and psychological safety. We recommend that software teams synchronize their office presence to increase chances for spontaneous interaction in the office while benefitting from focused work while at home.

cs.SE

Coordination Strategies When Working from Anywhere: A Case Study of Two Agile Teams

Effective coordination is the key to successful agile teams. They rely on frequent interactions and mutual adjustment to manage dependencies between activities, which traditionally has been solved by co-locating the team. As the world is adjusting to post-covid work-life, companies are moving towards a work-from-anywhere approach where workers can choose to what degree they want to work from home or office. However, little is known about coordination in such a context. We report findings on developers' emerging strategies when working-from-anywhere, from an exploratory case study in Norway, including eight interviews. Our study shows that new strategies for mutual adjustment emerged as teams experimented with different tools and approaches: developers chose tasks according to location, tasks with vague requirements are performed collocated while individual tasks requiring focus are best performed at home; large meetings are virtual, preserving co-located time for collaborative tasks; using virtual rooms to maintain unscheduled meetings as they communicate mental presence to teammates, lowering the threshold for intra-team unscheduled talks. The strategies can help organizations create a productive and effective environment for developers.

cs.SE

Work-From-Home is Here to Stay: Call for Flexibility in Post-Pandemic Work Policies

In early 2020, the Covid-19 pandemic forced employees in tech companies worldwide to abruptly transition from working in offices to working from their homes. During two years of predominantly working from home, employees and managers alike formed expectations about what post-pandemic working life should look like. Many companies are currently experimenting with new work policies that balance both employee- and manager expectations to where, when and how work should be done in the future. In this article, we gather experiences from 17 companies and their sites, covering 12 countries. We share the results of corporate surveys of employee preferences for working from home and analyse new work policies. Our results are threefold. First, through the new work policies all companies are formally giving more flexibility to the employees with regards to working time and work location. Second, there is a great variation in how much flexibility the companies are willing to yield to the employees. The variation is related both to industry type, size of the companies, and company culture. Third, we document a change in the psychological contract between employees and managers, where the option of working from home is converted from an exclusive perk that managers could choose to give to the few, to a core privilege that all employees feel they are entitled to. Finally, there are indications that as the companies learn and solicit feedback regarding the efficiency of the chosen strategies, we might see further developments and changes of the work policies with respect to how much flexibility to work whenever and from anywhere they grant. Through these findings, the paper contributes to a growing literature about the new trends emerging from the pandemic in tech companies and spells out practical implications onwards.

cs.SE

Making Internal Software Startups Work: How to Innovate Like a Venture Builder?

With the increasing availability of software usage and the influence of the Lean Startup mindset, more and more companies choose to innovate through internal software startups. Such startups aim at developing new business models while at the same time relying on the resources from the companies where they emerged. The evidence from both researchers and practitioners indicates that driving internal software startups is challenging. This paper seeks to address this problem by asking the research question: how to make internal software startups work? We examined a unique case of a venture builder, a company primarily focusing on building internal software startups and launching them as independent companies. Applying a Grounded Theory approach, we analyzed data on four internal software startups at the case company. The results suggest that four strategies drive the examined startups, cultural, financial, personnel, and venture arrangement. We interpret our results by drawing on earlier literature on intrapreneurship and internal ventures and suggest four recommendations to succeed with internal software startups 1 establish shared arenas for the employees, 2 provide necessary resources for experimentation in the initial phase and increase them incrementally, 3 build up in-house product management competence through coaching, and 4 harness employees own motivation to develop their own ideas.

cs.SE

Improving Productivity through Corporate Hackathons: A Multiple Case Study of Two Large-scale Agile Organizations

Software development companies organize hackathons to encourage innovation. Despite many benefits of hackathons, in large-scale agile organizations where many teams work together, stopping the ongoing work results in a significant decrease in the immediate output. Motivated by the need to understand whether and how to run hackathons, we investigated how the practice affects productivity on the individual and organizational levels. By mapping the benefits and challenges to an established productivity framework, we found that hackathons improve developers' satisfaction and well-being, strengthen the company culture, improve performance (as many ideas are tested), increase activity (as the ideas are developed quickly), and improve communication and collaboration (because the social network is strengthened). Addressing managerial concerns, we found that hackathons also increase efficiency and flow because people learn to complete work and make progress quickly, and they build new competence. Finally, with respect to virtual hackathons we found that developers work more in isolation because tasks are split between team members resulting in less collaboration. This means that some important, expected hackathon values in virtual contexts require extra effort and cannot be taken for granted.

cs.SE

Agile Information System Development Organizations Transforming to Large-Scale Collaboration

We report findings from a case study of a large agile information systems development (ISD) organization`s sudden transformation to distributed, digital work in the context of the Covid-19 pandemic. It seeks to understand how knowledge creation and sharing changes. The findings show various forms of distance being introduced, digital tool usage, increased task orientation, and variations across teams. To analyze the findings, we use the concepts of large-scale collaborations and sociability. Large-scale collaboration offers a socio-technical perspective on tackling distributed knowledge sharing and creation in the presence of multiple, loosely coupled partners using digital tools for collaboration. We show what the digital tools afford using the concept of sociability. We discuss how distributed digital practices make teams more task-oriented and that creating and maintaining sociability, a key issue for knowledge sharing in agile ISD organizations, require relation oriented communication during practical problem solving using digital tools.

cs.SE

Using Guilds to Foster Internal Startups in Large Organizations: A case study

Software product innovation in large organizations is fundamentally chal-lenging because of restrained freedom and flexibility to conduct experi-ments. As a response, large agile companies form internal startups to initiate employ-driven innovation, inspired by Lean startup. This case study investi-gates how communities of practice support five internal startups in develop-ing new software products within a large organization. We observed six communities of practice meetings, two workshops and conducted ten semi-structured interviews over the course of a year. Our findings show that a community of practice, called the Innovation guild, allowed internal startups to help each other by collectively solving problems, creating shared practic-es, and sharing knowledge. This study confirms that benefits documented in earlier research into CoPs also hold true in the context of software product innovation in large organizations. Henceforth, we suggest that similar innova-tion guilds, as described in this paper, can support large companies in the in-novation race for new software products.

cs.SE