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Nils Dengler

Publications and source records attributed to Nils Dengler.

At least 19 recordsLinked to original sources

MS-MEM: Multi-Skill Manipulation-Enhanced Mapping via Uncertainty- and Disturbance-Aware Action Selection

Accurate scene understanding in confined, cluttered spaces such as shelves is essential for service robots, as many everyday tasks require them to locate and retrieve objects reliably. Yet, it remains challenging due to severe occlusions, restricted accessibility, and the need to avoid excessive scene changes. In this paper, we propose Multi-Skill Manipulation-Enhanced Mapping (MS-MEM), an evidential framework for uncertainty-aware mapping that integrates active viewpoint selection, object pushing, and grasping. MS-MEM combines scene-level metric-semantic evidential belief estimators with an uncertainty-aware grasp representation. This representation is learned using a novel full-evidential grasp estimator that models both grasp affordance and orientation uncertainty. In our framework, candidate perception and manipulation actions are evaluated within a unified action selection pipeline using a common information gain criterion. For manipulation actions, we further introduce a collateral disturbance constraint (CDC) that discourages excessive changes to confident regions of the scene belief. This enables MS-MEM to select actions that effectively reduce map uncertainty while limiting collateral scene changes. Experimental results show that, compared with single-skill and unconstrained baselines that ignore scene disturbance, MS-MEM achieves higher mapping accuracy while substantially reducing scene disturbance, highlighting the synergistic effects of active viewpoint selection, push, and grasp actions.

cs.RO

Semantic- and Density-Aware Planning for Accessibility-Preserving Multi-Object Placement

Long-term manipulation planning requires robots to reason not only about immediate task success but also about how current decisions affect future interactions with the environment. In this context, household service robots may need to organize groceries in partially occupied shelves while using limited storage space efficiently and preserving access for subsequent placements. In this paper, we consider an online multi-object shelf-placement setting in which future objects arrivals are unknown. Existing approaches do not jointly address semantic organization, dense space utilization, and manipulator accessibility during sequential shelf filling. To address this gap, we propose Semantic-Dense Placement Planning (SDPP), an accessibility-preserving approach that ranks candidate poses using a semantic-density score combining inter-object semantic similarity with spatial proximity. An Accessibility Map (AM) further filters candidates unlikely to be reachable before motion planning and penalizes placements that reduce the remaining accessible workspace. Simulation experiments show that SDPP significantly improves semantic placement quality over state-of-the-art baselines and achieves the highest average shelf density, while the AM substantially reduces the time required to identify feasible placement poses. A qualitative real-world experiment demonstrates the applicability of our pipeline in a domestic shelf-storage scenario.

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Point of View: How Perspective Affects Perceived Robot Sociability

Ensuring that robot navigation is safe and socially acceptable is crucial for comfortable human-robot interaction in shared environments. However, existing validation methods often rely on a bird's-eye (allocentric) perspective, which fails to capture the subjective first-person experience of pedestrians encountering robots in the real world. In this paper, we address the perceptual gap between allocentric validation and egocentric experience by investigating how different perspectives affect the perceived sociability and disturbance of robot trajectories. Our approach uses an immersive VR environment to evaluate identical robot trajectories across allocentric, egocentric-proximal, and egocentric-distal viewpoints in a user study. We perform this analysis for trajectories generated from two different navigation policies to understand if the observed differences are unique to a single type of trajectory or more generalizable. We further examine whether augmenting a trajectory with a head-nod gesture can bridge the perceptual gap and improve human comfort. Our experiments suggest that trajectories rated as sociable from an allocentric view may be perceived as significantly more disturbing when experienced from a first-person perspective in close proximity. Our results also demonstrate that while passing distance affects perceived disturbance, communicative social signaling, such as a head-nod, can effectively enhance the perceived sociability of the robot's behavior.

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RHINO-AR: An Augmented Reality Exhibit for Teaching Mobile Robotics Concepts in Museums

We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsches Museum Bonn. The system builds on our previous work RHINO-VR, which reconstructed the robot and the environment in virtual reality. Although this created an engaging experience, it also revealed an important limitation, because visitors were separated from the real exhibition space and from the physical robot on display. RHINO-AR addresses this reality gap by placing a virtual reconstruction of the robot directly into the real museum space. Implemented on a Magic Leap~2 headset using Unity, our system combines real-time environment meshing with interactive visualizations of LiDAR sensing, traversability, and path planning to make otherwise invisible robotics processes understandable to non-expert visitors. We evaluated RHINO-AR in a two-day museum study with 22 participants, assessing usability, technical performance, satisfaction, conceptual understanding, and preference comparison to RHINO-VR. The results show that RHINO-AR was well received, effectively conveyed key navigation concepts, and generally preferred over the VR exhibit due to its stronger physical grounding and increased realism.

cs.RO

Interpreting Context-Aware Human Preferences for Multi-Objective Robot Navigation

Robots operating in human-shared environments must not only achieve task-level navigation objectives such as safety and efficiency, but also adapt their behavior to human preferences. However, as human preferences are typically expressed in natural language and depend on environmental context, it is difficult to directly integrate them into low-level robot control policies. In this work, we present a pipeline that enables robots to understand and apply context-dependent navigation preferences by combining foundational models with a Multi-Objective Reinforcement Learning (MORL) navigation policy. Thus, our approach integrates high-level semantic reasoning with low-level motion control. A Vision-Language Model (VLM) extracts structured environmental context from onboard visual observations, while Large Language Models (LLM) convert natural language user feedback into interpretable, context-dependent behavioral rules stored in a persistent but updatable rule memory. A preference translation module then maps contextual information and stored rules into numerical preference vectors that parameterize a pretrained MORL policy for real-time navigation adaptation. We evaluate the proposed framework through quantitative component-level evaluations, a user study, and real-world robot deployments in various indoor environments. Our results demonstrate that the system reliably captures user intent, generates consistent preference vectors, and enables controllable behavior adaptation across diverse contexts. Overall, the proposed pipeline improves the adaptability, transparency, and usability of robots operating in shared human environments, while maintaining safe and responsive real-time control.

cs.RO

Efficient Trajectory Optimization for Autonomous Racing via Formula-1 Data-Driven Initialization

Trajectory optimization is a central component of fast and efficient autonomous racing. However practical optimization pipelines remain highly sensitive to initialization and may converge slowly or to suboptimal local solutions when seeded with heuristic trajectories such as the centerline or minimum-curvature paths. To address this limitation, we leverage expert driving behavior as a initialization prior and propose a learning-informed initialization strategy based on real-world Formula~1 telemetry. To this end, we first construct a multi-track Formula~1 trajectory dataset by reconstructing and aligning noisy GPS telemetry to a standardized reference-line representation across 17 tracks. Building on this, we present a neural network that predicts an expert-like raceline offset directly from local track geometry, without explicitly modeling vehicle dynamics or forces. The predicted raceline is then used as an informed seed for a minimum-time optimal control solver. Experiments on all 17 tracks demonstrate that the learned initialization accelerates solver convergence and significantly reduces runtime compared to traditional geometric baselines, while preserving the final optimized lap time.

cs.RO

A Robust Placeability Metric for Model-Free Unified Pick-and-Place Reasoning

Reliable manipulation of previously unseen objects remains a fundamental challenge for autonomous robotic systems operating in unstructured environments. In particular, robust pick-and-place planning directly from noisy and only partial real-world observations, where object surfaces are inherently incomplete due to occlusions (e.g., bottom faces on a tabletop), is difficult. As a result, many existing methods rely on strong object priors (e.g., CAD models) or to assume placement on continuous, flat support surfaces such as planar tabletops, without explicitly accounting for edge proximity or inclined supports. In this work, we introduce a robust probabilistic placeability metric that evaluates 6D object placement poses from partial observations by jointly scoring object stability and graspability from raw point cloud geometry. Using this metric, we generate diverse multi-orientation placement candidates and condition grasp scoring on these placements, enabling model-free unified pick-and-place reasoning. Simulation and real-robot experiments on unseen objects and challenging support geometries confirm that our metric yields accurate stability predictions and consistently improves end-to-end pick-and-place success by producing stable, collision-free grasp-place pairs directly from partial point clouds.

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Efficient Manipulation-Enhanced Semantic Mapping With Uncertainty-Informed Action Selection

Service robots operating in cluttered human environments such as homes, offices, and schools cannot rely on predefined object arrangements and must continuously update their semantic and spatial estimates while dealing with possible frequent rearrangements. Efficient and accurate mapping under such conditions demands selecting informative viewpoints and targeted manipulations to reduce occlusions and uncertainty. In this work, we present a manipulation-enhanced semantic mapping framework for occlusion-heavy shelf scenes that integrates evidential metric-semantic mapping with reinforcement-learning-based next-best view planning and targeted action selection. Our method thereby exploits uncertainty estimates from Dirichlet and Beta distributions in the map prediction networks to guide both active sensor placement and object manipulation, focusing on areas with high uncertainty and selecting actions with high expected information gain. Furthermore, we introduce an uncertainty-informed push strategy that targets occlusion-critical objects and generates minimally invasive actions to reveal hidden regions by reducing overall uncertainty in the scene. The experimental evaluation shows that our framework enables to accurately map cluttered scenes, while substantially reducing object displacement and achieving a 95% reduction in planning time compared to the state-of-the-art, thereby realizing real-world applicability.

cs.RO

EvidMTL: Evidential Multi-Task Learning for Uncertainty-Aware Semantic Surface Mapping from Monocular RGB Images

For scene understanding in unstructured environments, an accurate and uncertainty-aware metric-semantic mapping is required to enable informed action selection by autonomous systems. Existing mapping methods often suffer from overconfident semantic predictions, and sparse and noisy depth sensing, leading to inconsistent map representations. In this paper, we therefore introduce EvidMTL, a multi-task learning framework that uses evidential heads for depth estimation and semantic segmentation, enabling uncertainty-aware inference from monocular RGB images. To enable uncertainty-calibrated evidential multi-task learning, we propose a novel evidential depth loss function that jointly optimizes the belief strength of the depth prediction in conjunction with evidential segmentation loss. Building on this, we present EvidKimera, an uncertainty-aware semantic surface mapping framework, which uses evidential depth and semantics prediction for improved 3D metric-semantic consistency. We train and evaluate EvidMTL on the NYUDepthV2 and assess its zero-shot performance on ScanNetV2, demonstrating superior uncertainty estimation compared to conventional approaches while maintaining comparable depth estimation and semantic segmentation. In zero-shot mapping tests on ScanNetV2, EvidKimera outperforms Kimera in semantic surface mapping accuracy and consistency, highlighting the benefits of uncertainty-aware mapping and underscoring its potential for real-world robotic applications.

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PeRoI: A Pedestrian-Robot Interaction Dataset for Learning Avoidance, Neutrality, and Attraction Behaviors in Social Navigation

Robots are increasingly being deployed in public spaces such as shopping malls, sidewalks, and hospitals, where safe and socially aware navigation depends on anticipating how pedestrians respond to their presence. However, existing datasets rarely capture the full spectrum of robot-induced reactions, e.g., avoidance, neutrality, attraction, which limits progress in modeling these interactions. In this paper, we present the Pedestrian-Robot Interaction~(PeRoI) dataset that captures pedestrian motions categorized into attraction, neutrality, and repulsion across two outdoor sites under three controlled conditions: no robot present, with stationary robot, and with moving robot. This design explicitly reveals how pedestrian behavior varies across robot contexts, and we provide qualitative and quantitative comparisons to established state-of-the-art datasets. Building on these data, we propose the Neural Robot Social Force Model~(NeuRoSFM), an extension of the Social Force Model that integrates neural networks to augment inter-human dynamics with learned components and explicit robot-induced forces to better predict pedestrian motion in vicinity of robots. We evaluate NeuRoSFM by generating trajectories on multiple real-world datasets. The results demonstrate improved modeling of pedestrian-robot interactions, leading to better prediction accuracy, and highlight the value of our dataset and method for advancing socially aware navigation strategies in human-centered environments.

cs.HC

Map Space Belief Prediction for Manipulation-Enhanced Mapping

Searching for objects in cluttered environments requires selecting efficient viewpoints and manipulation actions to remove occlusions and reduce uncertainty in object locations, shapes, and categories. In this work, we address the problem of manipulation-enhanced semantic mapping, where a robot has to efficiently identify all objects in a cluttered shelf. Although Partially Observable Markov Decision Processes~(POMDPs) are standard for decision-making under uncertainty, representing unstructured interactive worlds remains challenging in this formalism. To tackle this, we define a POMDP whose belief is summarized by a metric-semantic grid map and propose a novel framework that uses neural networks to perform map-space belief updates to reason efficiently and simultaneously about object geometries, locations, categories, occlusions, and manipulation physics. Further, to enable accurate information gain analysis, the learned belief updates should maintain calibrated estimates of uncertainty. Therefore, we propose Calibrated Neural-Accelerated Belief Updates (CNABUs) to learn a belief propagation model that generalizes to novel scenarios and provides confidence-calibrated predictions for unknown areas. Our experiments show that our novel POMDP planner improves map completeness and accuracy over existing methods in challenging simulations and successfully transfers to real-world cluttered shelves in zero-shot fashion.

cs.RO

Evaluating Robot Influence on Pedestrian Behavior Models for Crowd Simulation and Benchmarking

The presence of robots amongst pedestrians affects them causing deviation to their trajectories. Existing methods suffer from the limitation of not being able to objectively measure this deviation in unseen cases. In order to solve this issue, we introduce a simulation framework that repetitively measures and benchmarks the deviation in trajectory of pedestrians due to robots driven by different navigation algorithms. We simulate the deviation behavior of the pedestrians using an enhanced Social Force Model (SFM) with a robot force component that accounts for the influence of robots on pedestrian behavior, resulting in the Social Robot Force Model (SRFM). Parameters for this model are learned using the pedestrian trajectories from the JRDB dataset. Pedestrians are then simulated using the SRFM with and without the robot force component to objectively measure the deviation to their trajectory caused by the robot in 5 different scenarios. Our work in this paper is a proof of concept that shows objectively measuring the pedestrian reaction to robot is possible. We use our simulation to train two different RL policies and evaluate them against traditional navigation models.

cs.RO

RHINO-VR Experience: Teaching Mobile Robotics Concepts in an Interactive Museum Exhibit

In 1997, the very first tour guide robot RHINO was deployed in a museum in Germany. With the ability to navigate autonomously through the environment, the robot gave tours to over 2,000 visitors. Today, RHINO itself has become an exhibit and is no longer operational. In this paper, we present RHINO-VR, an interactive museum exhibit using virtual reality (VR) that allows museum visitors to experience the historical robot RHINO in operation in a virtual museum. RHINO-VR, unlike static exhibits, enables users to familiarize themselves with basic mobile robotics concepts without the fear of damaging the exhibit. In the virtual environment, the user is able to interact with RHINO in VR by pointing to a location to which the robot should navigate and observing the corresponding actions of the robot. To include other visitors who cannot use the VR, we provide an external observation view to make RHINO visible to them. We evaluated our system by measuring the frame rate of the VR simulation, comparing the generated virtual 3D models with the originals, and conducting a user study. The user-study showed that RHINO-VR improved the visitors' understanding of the robot's functionality and that they would recommend experiencing the VR exhibit to others.

cs.RO

Compact Multi-Object Placement Using Adjacency-Aware Reinforcement Learning

Close and precise placement of irregularly shaped objects requires a skilled robotic system. The manipulation of objects that have sensitive top surfaces and a fixed set of neighbors is particularly challenging. To avoid damaging the surface, the robot has to grasp them from the side, and during placement, it has to maintain the spatial relations with adjacent objects, while considering the physical gripper extent. In this work, we propose a framework to learn an agent based on reinforcement learning that generates end-effector motions for placing objects as closely as possible to one another. During the placement, our agent considers the spatial constraints with neighbors defined in a given layout of the objects while avoiding collisions. Our approach learns to place compact object assemblies without the need for predefined spacing between objects, as required by traditional methods. We thoroughly evaluated our approach using a two-finger gripper mounted on a robotic arm with six degrees of freedom. The results demonstrate that our agent significantly outperforms two baseline approaches in object assembly compactness, thereby reducing the space required to position the objects while adhering to specified spatial constraints.

cs.RO

Learning Goal-Directed Object Pushing in Cluttered Scenes With Location-Based Attention

In complex scenarios where typical pick-and-place techniques are insufficient, often non-prehensile manipulation can ensure that a robot is able to fulfill its task. However, non-prehensile manipulation is challenging due to its underactuated nature with hybrid-dynamics, where a robot needs to reason about an object's long-term behavior and contact-switching, while being robust to contact uncertainty. The presence of clutter in the workspace further complicates this task, introducing the need to include more advanced spatial analysis to avoid unwanted collisions. Building upon prior work on reinforcement learning with multimodal categorical exploration for planar pushing, we propose to incorporate location-based attention to enable robust manipulation in cluttered scenes. Unlike previous approaches addressing this obstacle avoiding pushing task, our framework requires no predefined global paths and considers the desired target orientation of the manipulated object. Experimental results in simulation as well as with a real KUKA iiwa robot arm demonstrate that our learned policy manipulates objects successfully while avoiding collisions through complex obstacle configurations, including dynamic obstacles, to reach the desired target pose.

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Safe Multi-Agent Reinforcement Learning for Behavior-Based Cooperative Navigation

In this paper, we address the problem of behavior-based cooperative navigation of mobile robots using safe multi-agent reinforcement learning~(MARL). Our work is the first to focus on cooperative navigation without individual reference targets for the robots, using a single target for the formation's centroid. This eliminates the complexities involved in having several path planners to control a team of robots. To ensure safety, our MARL framework uses model predictive control (MPC) to prevent actions that could lead to collisions during training and execution. We demonstrate the effectiveness of our method in simulation and on real robots, achieving safe behavior-based cooperative navigation without using individual reference targets, with zero collisions, and faster target reaching compared to baselines. Finally, we study the impact of MPC safety filters on the learning process, revealing that we achieve faster convergence during training and we show that our approach can be safely deployed on real robots, even during early stages of the training.

cs.RO

DawnIK: Decentralized Collision-Aware Inverse Kinematics Solver for Heterogeneous Multi-Arm Systems

Although inverse kinematics of serial manipulators is a well studied problem, challenges still exist in finding smooth feasible solutions that are also collision aware. Furthermore, with collaborative service robots gaining traction, different robotic systems have to work in close proximity. This means that the current inverse kinematics approaches do not have only to avoid collisions with themselves but also collisions with other robot arms. Therefore, we present a novel approach to compute inverse kinematics for serial manipulators that take into account different constraints while trying to reach a desired end-effector pose that avoids collisions with themselves and other arms. Unlike other constraint based approaches, we neither perform expensive inverse Jacobian computations nor do we require arms with redundant degrees of freedom. Instead, we formulate different constraints as weighted cost functions to be optimized by a non-linear optimization solver. Our approach is superior to the state-of-the-art CollisionIK in terms of collision avoidance in the presence of multiple arms in confined spaces with no collisions occurring in all the experimental scenarios. When the probability of collision is low, our approach shows better performance at trajectory tracking as well. Additionally, our approach is capable of simultaneous yet decentralized control of multiple arms for trajectory tracking in intersecting workspace without any collisions.

cs.RO

NBV-SC: Next Best View Planning based on Shape Completion for Fruit Mapping and Reconstruction

Active perception for fruit mapping and harvesting is a difficult task since occlusions occur frequently and the location as well as size of fruits change over time. State-of-the-art viewpoint planning approaches utilize computationally expensive ray casting operations to find good viewpoints aiming at maximizing information gain and covering the fruits in the scene. In this paper, we present a novel viewpoint planning approach that explicitly uses information about the predicted fruit shapes to compute targeted viewpoints that observe as yet unobserved parts of the fruits. Furthermore, we formulate the concept of viewpoint dissimilarity to reduce the sampling space for more efficient selection of useful, dissimilar viewpoints. Our simulation experiments with a UR5e arm equipped with an RGB-D sensor provide a quantitative demonstration of the efficacy of our iterative next best view planning method based on shape completion. In comparative experiments with a state-of-the-art viewpoint planner, we demonstrate improvement not only in the estimation of the fruit sizes, but also in their reconstruction, while significantly reducing the planning time. Finally, we show the viability of our approach for mapping sweet peppers plants with a real robotic system in a commercial glasshouse.

cs.RO