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Nina Amenta

Publications and source records attributed to Nina Amenta.

9 recordsLinked to original sources

The Fairness of Redistricting Ghost

We explore the fairness of a redistricting game introduced by Mixon and Villar, which provides a two-party protocol for dividing a state into electoral districts, without the participation of an independent authority. We analyze the game in an abstract setting that ignores the geographic distribution of voters and assumes that voter preferences are fixed and known. We show that the minority player can always win at least $p-1$ districts, where $p$ is proportional to the percentage of minority voters. We give an upper bound on the number of districts won by the minority based on a "cracking" strategy for the majority.

cs.GT

Dihedral Rigidity and Deformation

We consider defining the embedding of a triangle mesh into $R^3$, up to translation, rotation, and scale, by its vector of dihedral angles. Theoretically, we show that locally, almost everywhere, the map from realizable vectors of dihedrals to mesh embeddings is one-to-one. We experiment with a heuristic method for mapping straight-line interpolations in dihedral space to interpolations between mesh embeddings and produce smooth and intuitively appealing morphs between three-dimensional shapes.

cs.CG

GPU LSM: A Dynamic Dictionary Data Structure for the GPU

We develop a dynamic dictionary data structure for the GPU, supporting fast insertions and deletions, based on the Log Structured Merge tree (LSM). Our implementation on an NVIDIA K40c GPU has an average update (insertion or deletion) rate of 225 M elements/s, 13.5x faster than merging items into a sorted array. The GPU LSM supports the retrieval operations of lookup, count, and range query operations with an average rate of 75 M, 32 M and 23 M queries/s respectively. The trade-off for the dynamic updates is that the sorted array is almost twice as fast on retrievals. We believe that our GPU LSM is the first dynamic general-purpose dictionary data structure for the GPU.

cs.DC

Helly's Theorem: New Variations and Applications

This survey presents recent Helly-type geometric theorems published since the appearance of the last comprehensive survey, more than ten years ago. We discuss how such theorems continue to be influential in computational geometry and in optimization.

math.MG

Quantification and visualization of variation in anatomical trees

This paper presents two approaches to quantifying and visualizing variation in datasets of trees. The first approach localizes subtrees in which significant population differences are found through hypothesis testing and sparse classifiers on subtree features. The second approach visualizes the global metric structure of datasets through low-distortion embedding into hyperbolic planes in the style of multidimensional scaling. A case study is made on a dataset of airway trees in relation to Chronic Obstructive Pulmonary Disease.

stat.AP

Normal variation for adaptive feature size

The change in the normal between any two nearby points on a closed, smooth surface is bounded with respect to the local feature size (distance to the medial axis). An incorrect proof of this lemma appeared as part of the analysis of the "crust" algorithm of Amenta and Bern.

cs.CG

Emerging Challenges in Computational Topology

Here we present the results of the NSF-funded Workshop on Computational Topology, which met on June 11 and 12 in Miami Beach, Florida. This report identifies important problems involving both computation and topology.

cs.CG

Regression Depth and Center Points

We show that, for any set of n points in d dimensions, there exists a hyperplane with regression depth at least ceiling(n/(d+1)). as had been conjectured by Rousseeuw and Hubert. Dually, for any arrangement of n hyperplanes in d dimensions there exists a point that cannot escape to infinity without crossing at least ceiling(n/(d+1)) hyperplanes. We also apply our approach to related questions on the existence of partitions of the data into subsets such that a common plane has nonzero regression depth in each subset, and to the computational complexity of regression depth problems.

cs.CG

Optimal Point Placement for Mesh Smoothing

We study the problem of moving a vertex in an unstructured mesh of triangular, quadrilateral, or tetrahedral elements to optimize the shapes of adjacent elements. We show that many such problems can be solved in linear time using generalized linear programming. We also give efficient algorithms for some mesh smoothing problems that do not fit into the generalized linear programming paradigm.

cs.CG