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Nina Narodytska

Publications and source records attributed to Nina Narodytska.

At least 37 records · Page 2Linked to original sources

Partial Queries for Constraint Acquisition

Learning constraint networks is known to require a number of membership queries exponential in the number of variables. In this paper, we learn constraint networks by asking the user partial queries. That is, we ask the user to classify assignments to subsets of the variables as positive or negative. We provide an algorithm, called QUACQ, that, given a negative example, focuses onto a constraint of the target network in a number of queries logarithmic in the size of the example. The whole constraint network can then be learned with a polynomial number of partial queries. We give information theoretic lower bounds for learning some simple classes of constraint networks and show that our generic algorithm is optimal in some cases.

cs.AI↗

Explanations for Monotonic Classifiers

In many classification tasks there is a requirement of monotonicity. Concretely, if all else remains constant, increasing (resp. decreasing) the value of one or more features must not decrease (resp. increase) the value of the prediction. Despite comprehensive efforts on learning monotonic classifiers, dedicated approaches for explaining monotonic classifiers are scarce and classifier-specific. This paper describes novel algorithms for the computation of one formal explanation of a (black-box) monotonic classifier. These novel algorithms are polynomial in the run time complexity of the classifier and the number of features. Furthermore, the paper presents a practically efficient model-agnostic algorithm for enumerating formal explanations.

cs.LG↗

Efficient Explanations With Relevant Sets

Recent work proposed $δ$-relevant inputs (or sets) as a probabilistic explanation for the predictions made by a classifier on a given input. $δ$-relevant sets are significant because they serve to relate (model-agnostic) Anchors with (model-accurate) PI- explanations, among other explanation approaches. Unfortunately, the computation of smallest size $δ$-relevant sets is complete for ${NP}^{PP}$, rendering their computation largely infeasible in practice. This paper investigates solutions for tackling the practical limitations of $δ$-relevant sets. First, the paper alternatively considers the computation of subset-minimal sets. Second, the paper studies concrete families of classifiers, including decision trees among others. For these cases, the paper shows that the computation of subset-minimal $δ$-relevant sets is in NP, and can be solved with a polynomial number of calls to an NP oracle. The experimental evaluation compares the proposed approach with heuristic explainers for the concrete case of the classifiers studied in the paper, and confirms the advantage of the proposed solution over the state of the art.

cs.LG↗

On Relating 'Why?' and 'Why Not?' Explanations

Explanations of Machine Learning (ML) models often address a 'Why?' question. Such explanations can be related with selecting feature-value pairs which are sufficient for the prediction. Recent work has investigated explanations that address a 'Why Not?' question, i.e. finding a change of feature values that guarantee a change of prediction. Given their goals, these two forms of explaining predictions of ML models appear to be mostly unrelated. However, this paper demonstrates otherwise, and establishes a rigorous formal relationship between 'Why?' and 'Why Not?' explanations. Concretely, the paper proves that, for any given instance, 'Why?' explanations are minimal hitting sets of 'Why Not?' explanations and vice-versa. Furthermore, the paper devises novel algorithms for extracting and enumerating both forms of explanations.

cs.LG↗

Explaining Naive Bayes and Other Linear Classifiers with Polynomial Time and Delay

Recent work proposed the computation of so-called PI-explanations of Naive Bayes Classifiers (NBCs). PI-explanations are subset-minimal sets of feature-value pairs that are sufficient for the prediction, and have been computed with state-of-the-art exact algorithms that are worst-case exponential in time and space. In contrast, we show that the computation of one PI-explanation for an NBC can be achieved in log-linear time, and that the same result also applies to the more general class of linear classifiers. Furthermore, we show that the enumeration of PI-explanations can be obtained with polynomial delay. Experimental results demonstrate the performance gains of the new algorithms when compared with earlier work. The experimental results also investigate ways to measure the quality of heuristic explanations

cs.LG↗

Automating Cluster Management with Weave

Modern cluster management systems like Kubernetes and Openstack grapple with hard combinatorial optimization problems: load balancing, placement, scheduling, and configuration. Currently, developers tackle these problems by designing custom application-specific algorithms---an approach that is proving unsustainable, as ad-hoc solutions both perform poorly and introduce overwhelming complexity to the system, making it challenging to add important new features. We propose a radically different architecture, where programmers drive cluster management tasks declaratively, using SQL queries over cluster state stored in a relational database. These queries capture in a natural way both constraints on the cluster configuration as well as optimization objectives. When a cluster reconfiguration is required at runtime, our tool, called Weave, synthesizes an encoding of these queries into an optimization model, which it solves using an off-the-shelf solver. We demonstrate Weave's efficacy by powering three production-grade systems with it: a Kubernetes scheduler, a virtual machine management solution, and a distributed transactional datastore. Using Weave, we expressed complex cluster management policies in under 20 lines of SQL, easily added new features to these existing systems, and significantly improved placement quality and convergence times.

cs.DC↗

On Validating, Repairing and Refining Heuristic ML Explanations

Recent years have witnessed a fast-growing interest in computing explanations for Machine Learning (ML) models predictions. For non-interpretable ML models, the most commonly used approaches for computing explanations are heuristic in nature. In contrast, recent work proposed rigorous approaches for computing explanations, which hold for a given ML model and prediction over the entire instance space. This paper extends earlier work to the case of boosted trees and assesses the quality of explanations obtained with state-of-the-art heuristic approaches. On most of the datasets considered, and for the vast majority of instances, the explanations obtained with heuristic approaches are shown to be inadequate when the entire instance space is (implicitly) considered.

cs.LG↗

Abduction-Based Explanations for Machine Learning Models

The growing range of applications of Machine Learning (ML) in a multitude of settings motivates the ability of computing small explanations for predictions made. Small explanations are generally accepted as easier for human decision makers to understand. Most earlier work on computing explanations is based on heuristic approaches, providing no guarantees of quality, in terms of how close such solutions are from cardinality- or subset-minimal explanations. This paper develops a constraint-agnostic solution for computing explanations for any ML model. The proposed solution exploits abductive reasoning, and imposes the requirement that the ML model can be represented as sets of constraints using some target constraint reasoning system for which the decision problem can be answered with some oracle. The experimental results, obtained on well-known datasets, validate the scalability of the proposed approach as well as the quality of the computed solutions.

cs.AI↗

Verifying Properties of Binarized Deep Neural Networks

Understanding properties of deep neural networks is an important challenge in deep learning. In this paper, we take a step in this direction by proposing a rigorous way of verifying properties of a popular class of neural networks, Binarized Neural Networks, using the well-developed means of Boolean satisfiability. Our main contribution is a construction that creates a representation of a binarized neural network as a Boolean formula. Our encoding is the first exact Boolean representation of a deep neural network. Using this encoding, we leverage the power of modern SAT solvers along with a proposed counterexample-guided search procedure to verify various properties of these networks. A particular focus will be on the critical property of robustness to adversarial perturbations. For this property, our experimental results demonstrate that our approach scales to medium-size deep neural networks used in image classification tasks. To the best of our knowledge, this is the first work on verifying properties of deep neural networks using an exact Boolean encoding of the network.

stat.ML↗

Automated Verification of Neural Networks: Advances, Challenges and Perspectives

Neural networks are one of the most investigated and widely used techniques in Machine Learning. In spite of their success, they still find limited application in safety- and security-related contexts, wherein assurance about networks' performances must be provided. In the recent past, automated reasoning techniques have been proposed by several researchers to close the gap between neural networks and applications requiring formal guarantees about their behavior. In this work, we propose a primer of such techniques and a comprehensive categorization of existing approaches for the automated verification of neural networks. A discussion about current limitations and directions for future investigation is provided to foster research on this topic at the crossroads of Machine Learning and Automated Reasoning.

cs.AI↗

Constrained Image Generation Using Binarized Neural Networks with Decision Procedures

We consider the problem of binary image generation with given properties. This problem arises in a number of practical applications, including generation of artificial porous medium for an electrode of lithium-ion batteries, for composed materials, etc. A generated image represents a porous medium and, as such, it is subject to two sets of constraints: topological constraints on the structure and process constraints on the physical process over this structure. To perform image generation we need to define a mapping from a porous medium to its physical process parameters. For a given geometry of a porous medium, this mapping can be done by solving a partial differential equation (PDE). However, embedding a PDE solver into the search procedure is computationally expensive. We use a binarized neural network to approximate a PDE solver. This allows us to encode the entire problem as a logical formula. Our main contribution is that, for the first time, we show that this problem can be tackled using decision procedures. Our experiments show that our model is able to produce random constrained images that satisfy both topological and process constraints.

cs.CV↗

Deep Neural Network Approximation using Tensor Sketching

Deep neural networks are powerful learning models that achieve state-of-the-art performance on many computer vision, speech, and language processing tasks. In this paper, we study a fundamental question that arises when designing deep network architectures: Given a target network architecture can we design a smaller network architecture that approximates the operation of the target network? The question is, in part, motivated by the challenge of parameter reduction (compression) in modern deep neural networks, as the ever increasing storage and memory requirements of these networks pose a problem in resource constrained environments. In this work, we focus on deep convolutional neural network architectures, and propose a novel randomized tensor sketching technique that we utilize to develop a unified framework for approximating the operation of both the convolutional and fully connected layers. By applying the sketching technique along different tensor dimensions, we design changes to the convolutional and fully connected layers that substantially reduce the number of effective parameters in a network. We show that the resulting smaller network can be trained directly, and has a classification accuracy that is comparable to the original network.

stat.ML↗

Simple Black-Box Adversarial Perturbations for Deep Networks

Deep neural networks are powerful and popular learning models that achieve state-of-the-art pattern recognition performance on many computer vision, speech, and language processing tasks. However, these networks have also been shown susceptible to carefully crafted adversarial perturbations which force misclassification of the inputs. Adversarial examples enable adversaries to subvert the expected system behavior leading to undesired consequences and could pose a security risk when these systems are deployed in the real world. In this work, we focus on deep convolutional neural networks and demonstrate that adversaries can easily craft adversarial examples even without any internal knowledge of the target network. Our attacks treat the network as an oracle (black-box) and only assume that the output of the network can be observed on the probed inputs. Our first attack is based on a simple idea of adding perturbation to a randomly selected single pixel or a small set of them. We then improve the effectiveness of this attack by carefully constructing a small set of pixels to perturb by using the idea of greedy local-search. Our proposed attacks also naturally extend to a stronger notion of misclassification. Our extensive experimental results illustrate that even these elementary attacks can reveal a deep neural network's vulnerabilities. The simplicity and effectiveness of our proposed schemes mean that they could serve as a litmus test for designing robust networks.

cs.LG↗

The 3rd Reactive Synthesis Competition (SYNTCOMP 2016): Benchmarks, Participants & Results

We report on the benchmarks, participants and results of the third reactive synthesis competition(SYNTCOMP 2016). The benchmark library of SYNTCOMP 2016 has been extended to benchmarks in the new LTL-based temporal logic synthesis format (TLSF), and 2 new sets of benchmarks for the existing AIGER-based format for safety specifications. The participants of SYNTCOMP 2016 can be separated according to these two classes of specifications, and we give an overview of the 6 tools that entered the competition in the AIGER-based track, and the 3 participants that entered the TLSF-based track. We briefly describe the benchmark selection, evaluation scheme and the experimental setup of SYNTCOMP 2016. Finally, we present and analyze the results of our experimental evaluation, including a comparison to participants of previous competitions and a legacy tool.

cs.LO↗

Equilibria Under the Probabilistic Serial Rule

The probabilistic serial (PS) rule is a prominent randomized rule for assigning indivisible goods to agents. Although it is well known for its good fairness and welfare properties, it is not strategyproof. In view of this, we address several fundamental questions regarding equilibria under PS. Firstly, we show that Nash deviations under the PS rule can cycle. Despite the possibilities of cycles, we prove that a pure Nash equilibrium is guaranteed to exist under the PS rule. We then show that verifying whether a given profile is a pure Nash equilibrium is coNP-complete, and computing a pure Nash equilibrium is NP-hard. For two agents, we present a linear-time algorithm to compute a pure Nash equilibrium which yields the same assignment as the truthful profile. Finally, we conduct experiments to evaluate the quality of the equilibria that exist under the PS rule, finding that the vast majority of pure Nash equilibria yield social welfare that is at least that of the truthful profile.

cs.GT↗

Manipulating the Probabilistic Serial Rule

The probabilistic serial (PS) rule is one of the most prominent randomized rules for the assignment problem. It is well-known for its superior fairness and welfare properties. However, PS is not immune to manipulative behaviour by the agents. We initiate the study of the computational complexity of an agent manipulating the PS rule. We show that computing an expected utility better response is NP- hard. On the other hand, we present a polynomial-time algorithm to compute a lexicographic best response. For the case of two agents, we show that even an expected utility best response can be computed in polynomial time. Our result for the case of two agents relies on an interesting connection with sequential allocation of discrete objects.

cs.GT↗

How Hard Is It to Control an Election by Breaking Ties?

We study the computational complexity of controlling the result of an election by breaking ties strategically. This problem is equivalent to the problem of deciding the winner of an election under parallel universes tie-breaking. When the chair of the election is only asked to break ties to choose between one of the co-winners, the problem is trivially easy. However, in multi-round elections, we prove that it can be NP-hard for the chair to compute how to break ties to ensure a given result. Additionally, we show that the form of the tie-breaking function can increase the opportunities for control. Indeed, we prove that it can be NP-hard to control an election by breaking ties even with a two-stage voting rule.

cs.AI↗

The Computational Impact of Partial Votes on Strategic Voting

In many real world elections, agents are not required to rank all candidates. We study three of the most common methods used to modify voting rules to deal with such partial votes. These methods modify scoring rules (like the Borda count), elimination style rules (like single transferable vote) and rules based on the tournament graph (like Copeland) respectively. We argue that with an elimination style voting rule like single transferable vote, partial voting does not change the situations where strategic voting is possible. However, with scoring rules and rules based on the tournament graph, partial voting can increase the situations where strategic voting is possible. As a consequence, the computational complexity of computing a strategic vote can change. For example, with Borda count, the complexity of computing a strategic vote can decrease or stay the same depending on how we score partial votes.

cs.GT↗