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Ning Ding

Publications and source records attributed to Ning Ding.

At least 73 records · Page 4Linked to original sources

DePass: Unified Feature Attributing by Simple Decomposed Forward Pass

Attributing the behavior of Transformer models to internal computations is a central challenge in mechanistic interpretability. We introduce DePass, a unified framework for feature attribution based on a single decomposed forward pass. DePass decomposes hidden states into customized additive components, then propagates them with attention scores and MLP's activations fixed. It achieves faithful, fine-grained attribution without requiring auxiliary training. We validate DePass across token-level, model component-level, and subspace-level attribution tasks, demonstrating its effectiveness and fidelity. Our experiments highlight its potential to attribute information flow between arbitrary components of a Transformer model. We hope DePass serves as a foundational tool for broader applications in interpretability.

cs.CL↗

From AI for Science to Agentic Science: A Survey on Autonomous Scientific Discovery

Artificial intelligence (AI) is reshaping scientific discovery, evolving from specialized computational tools into autonomous research partners. We position Agentic Science as a pivotal stage within the broader AI for Science paradigm, where AI systems progress from partial assistance to full scientific agency. Enabled by large language models (LLMs), multimodal systems, and integrated research platforms, agentic AI shows capabilities in hypothesis generation, experimental design, execution, analysis, and iterative refinement -- behaviors once regarded as uniquely human. This survey provides a domain-oriented review of autonomous scientific discovery across life sciences, chemistry, materials science, and physics. We unify three previously fragmented perspectives -- process-oriented, autonomy-oriented, and mechanism-oriented -- through a comprehensive framework that connects foundational capabilities, core processes, and domain-specific realizations. Building on this framework, we (i) trace the evolution of AI for Science, (ii) identify five core capabilities underpinning scientific agency, (iii) model discovery as a dynamic four-stage workflow, (iv) review applications across the above domains, and (v) synthesize key challenges and future opportunities. This work establishes a domain-oriented synthesis of autonomous scientific discovery and positions Agentic Science as a structured paradigm for advancing AI-driven research.

cs.LG↗

Scaling Physical Reasoning with the PHYSICS Dataset

Large Language Models (LLMs) have achieved remarkable progress on advanced reasoning tasks such as mathematics and coding competitions. Meanwhile, physics, despite being both reasoning-intensive and essential to real-world understanding, received limited academic and industrial attention. This paper introduces PHYSICS, a dataset containing 16,568 high-quality physics problems spanning subjects and difficulty levels, to facilitate this issue. Specifically, PHYSICS is curated with exercises from over 100 textbooks through a carefully designed pipeline for quality control. It covers five major physics domains: Mechanics, Electromagnetism, Thermodynamics, Optics, and Modern Physics. It also spans a wide range of difficulty levels, from high school to graduate-level physics courses. To utilize the data for improving and evaluating the model's physical reasoning capabilities, we split the dataset into training and test sets, and provide reasoning paths generated by powerful reasoning models for the training data to facilitate model training. In addition, for the evaluation part, we find that existing evaluation frameworks exhibit biases in aspects such as units, simplification, and precision in physics domain. To balance efficiency and accuracy, we introduce a Rule+Model evaluation framework tailored to physics problems. Our evaluations on current state-of-the-art open-source and proprietary models highlight the limitations of current models in handling physics-related tasks. We hope that our dataset and evaluation methodology will jointly advance the development of LLMs in the field of physics. The code and data can be found at: https://github.com/Zhengsh123/PHYSICS.

cs.CL↗

Shot2Tactic-Caption: Multi-Scale Captioning of Badminton Videos for Tactical Understanding

Tactical understanding in badminton involves interpreting not only individual actions but also how tactics are dynamically executed over time. In this paper, we propose \textbf{Shot2Tactic-Caption}, a novel framework for semantic and temporal multi-scale video captioning in badminton, capable of generating shot-level captions that describe individual actions and tactic-level captions that capture how these actions unfold over time within a tactical execution. We also introduce the Shot2Tactic-Caption Dataset, the first badminton captioning dataset containing 5,494 shot captions and 544 tactic captions. Shot2Tactic-Caption adopts a dual-branch design, with both branches including a visual encoder, a spatio-temporal Transformer encoder, and a Transformer-based decoder to generate shot and tactic captions. To support tactic captioning, we additionally introduce a Tactic Unit Detector that identifies valid tactic units, tactic types, and tactic states (e.g., Interrupt, Resume). For tactic captioning, we further incorporate a shot-wise prompt-guided mechanism, where the predicted tactic type and state are embedded as prompts and injected into the decoder via cross-attention. The shot-wise prompt-guided mechanism enables our system not only to describe successfully executed tactics but also to capture tactical executions that are temporarily interrupted and later resumed. Experimental results demonstrate the effectiveness of our framework in generating both shot and tactic captions. Ablation studies show that the ResNet50-based spatio-temporal encoder outperforms other variants, and that shot-wise prompt structuring leads to more coherent and accurate tactic captioning.

cs.CV↗

A Survey of Reinforcement Learning for Large Reasoning Models

In this paper, we survey recent advances in Reinforcement Learning (RL) for reasoning with Large Language Models (LLMs). RL has achieved remarkable success in advancing the frontier of LLM capabilities, particularly in addressing complex logical tasks such as mathematics and coding. As a result, RL has emerged as a foundational methodology for transforming LLMs into LRMs. With the rapid progress of the field, further scaling of RL for LRMs now faces foundational challenges not only in computational resources but also in algorithm design, training data, and infrastructure. To this end, it is timely to revisit the development of this domain, reassess its trajectory, and explore strategies to enhance the scalability of RL toward Artificial SuperIntelligence (ASI). In particular, we examine research applying RL to LLMs and LRMs for reasoning abilities, especially since the release of DeepSeek-R1, including foundational components, core problems, training resources, and downstream applications, to identify future opportunities and directions for this rapidly evolving area. We hope this review will promote future research on RL for broader reasoning models. Github: https://github.com/TsinghuaC3I/Awesome-RL-for-LRMs

cs.CL↗

Optimal Smooth Coverage Trajectory Planning for Quadrotors in Cluttered Environment

For typical applications of UAVs in power grid scenarios, we construct the problem as planning UAV trajectories for coverage in cluttered environments. In this paper, we propose an optimal smooth coverage trajectory planning algorithm. The algorithm consists of two stages. In the front-end, a Genetic Algorithm (GA) is employed to solve the Traveling Salesman Problem (TSP) for Points of Interest (POIs), generating an initial sequence of optimized visiting points. In the back-end, the sequence is further optimized by considering trajectory smoothness, time consumption, and obstacle avoidance. This is formulated as a nonlinear least squares problem and solved to produce a smooth coverage trajectory that satisfies these constraints. Numerical simulations validate the effectiveness of the proposed algorithm, ensuring UAVs can smoothly cover all POIs in cluttered environments.

cs.RO↗

SCI-Verifier: Scientific Verifier with Thinking

As large language models (LLMs) are increasingly applied to scientific reasoning, the complexity of answer formats and the diversity of equivalent expressions make answer verification a critical yet challenging task. Existing verification studies in scientific domains suffer from two major limitations: (a) the absence of systematic evaluation standards and insufficient disciplinary coverage, which hinders their comprehensive assessment; and (b) heavy reliance on cumbersome rule design or prompt engineering, which reduces their effectiveness in complex reasoning scenarios or limits their cross-disciplinary generalization. To address these challenges, we propose solutions at both the data and model levels. On the data side, we construct SCI-VerifyBench, a cross-disciplinary benchmark covering mathematics, physics, biology, chemistry, and general scientific QA. The benchmark is built from real LLM responses and enhanced with domain-specific equivalence transformations that generate challenging and realistic data. Model-based and expert annotations ensure both quality and diversity, enabling rigorous evaluation of verification ability. On the model side, we emphasize the importance of reasoning for verification and introduce SCI-Verifier, a unified reasoning-augmented verifier for scientific domains. Through post-training, SCI-Verifier demonstrates strong logical reasoning and equivalence judgment capabilities while maintaining concise and stable outputs. Together, SCI-VerifyBench and SCI-Verifier provide a principled framework for scientific verification, offering both systematic evaluation and practical pathways to enhance the reliability and applicability of LLMs in scientific domains.

cs.AI↗

PhysicsMinions: Winning Gold Medals in the Latest Physics Olympiads with a Coevolutionary Multimodal Multi-Agent System

Physics is central to understanding and shaping the real world, and the ability to solve physics problems is a key indicator of real-world physical intelligence. Physics Olympiads, renowned as the crown of competitive physics, provide a rigorous testbed requiring complex reasoning and deep multimodal understanding, yet they remain largely underexplored in AI research. Existing approaches are predominantly single-model based, and open-source MLLMs rarely reach gold-medal-level performance. To address this gap, we propose PhysicsMinions, a coevolutionary multi-agent system for Physics Olympiad. Its architecture features three synergistic studios: a Visual Studio to interpret diagrams, a Logic Studio to formulate solutions, and a Review Studio to perform dual-stage verification. The system coevolves through an iterative refinement loop where feedback from the Review Studio continuously guides the Logic Studio, enabling the system to self-correct and converge towards the ground truth. Evaluated on the HiPhO benchmark spanning 7 latest physics Olympiads, PhysicsMinions delivers three major breakthroughs: (i) Strong generalization: it consistently improves both open-source and closed-source models of different sizes, delivering clear benefits over their single-model baselines; (ii) Historic breakthroughs: it elevates open-source models from only 1-2 to 6 gold medals across 7 Olympiads, achieving the first-ever open-source gold medal in the latest International Physics Olympiad (IPhO) under the average-score metric; and (iii) Scaling to human expert: it further advances the open-source Pass@32 score to 26.8/30 points on the latest IPhO, ranking 4th of 406 contestants and far surpassing the top single-model score of 22.7 (ranked 22nd). Generally, PhysicsMinions offers a generalizable framework for Olympiad-level problem solving, with the potential to extend across disciplines.

cs.AI↗

UltraIF: Advancing Instruction Following from the Wild

Instruction-following made modern large language models (LLMs) helpful assistants. However, the key to taming LLMs on complex instructions remains mysterious, for that there are huge gaps between models trained by open-source community and those trained by leading companies. To bridge the gap, we propose a simple and scalable approach UltraIF for building LLMs that can follow complex instructions with open-source data. UltraIF first decomposes real-world user prompts into simpler queries, constraints, and corresponding evaluation questions for the constraints. Then, we train an UltraComposer to compose constraint-associated prompts with evaluation questions. This prompt composer allows us to synthesize complicated instructions as well as filter responses with evaluation questions. In our experiment, for the first time, we successfully align LLaMA-3.1-8B-Base to catch up with its instruct version on 5 instruction-following benchmarks without any benchmark information, using only 8B model as response generator and evaluator. The aligned model also achieved competitive scores on other benchmarks. Moreover, we also show that UltraIF could further improve LLaMA-3.1-8B-Instruct through self-alignment, motivating broader use cases for the method. Our code is available at https://github.com/kkk-an/UltraIF.

cs.CL↗

Disentangling Static and Dynamic Information for Reducing Static Bias in Action Recognition

Action recognition models rely excessively on static cues rather than dynamic human motion, which is known as static bias. This bias leads to poor performance in real-world applications and zero-shot action recognition. In this paper, we propose a method to reduce static bias by separating temporal dynamic information from static scene information. Our approach uses a statistical independence loss between biased and unbiased streams, combined with a scene prediction loss. Our experiments demonstrate that this method effectively reduces static bias and confirm the importance of scene prediction loss.

cs.CV↗

Process Reinforcement through Implicit Rewards

Dense process rewards have proven a more effective alternative to the sparse outcome-level rewards in the inference-time scaling of large language models (LLMs), particularly in tasks requiring complex multi-step reasoning. While dense rewards also offer an appealing choice for the reinforcement learning (RL) of LLMs since their fine-grained rewards have the potential to address some inherent issues of outcome rewards, such as training efficiency and credit assignment, this potential remains largely unrealized. This can be primarily attributed to the challenges of training process reward models (PRMs) online, where collecting high-quality process labels is prohibitively expensive, making them particularly vulnerable to reward hacking. To address these challenges, we propose PRIME (Process Reinforcement through IMplicit rEwards), which enables online PRM updates using only policy rollouts and outcome labels through implict process rewards. PRIME combines well with various advantage functions and forgoes the dedicated reward model training phrase that existing approaches require, substantially reducing the development overhead. We demonstrate PRIME's effectiveness on competitional math and coding. Starting from Qwen2.5-Math-7B-Base, PRIME achieves a 15.1% average improvement across several key reasoning benchmarks over the SFT model. Notably, our resulting model, Eurus-2-7B-PRIME, surpasses Qwen2.5-Math-7B-Instruct on seven reasoning benchmarks with 10% of its training data.

cs.LG↗

In-Context Learning can Perform Continual Learning Like Humans

Large language models (LLMs) can adapt to new tasks via in-context learning (ICL) without parameter updates, making them powerful learning engines for fast adaptation. While extensive research has examined ICL as a few-shot learner, whether it can achieve long-term retention and cross-task knowledge accumulation when multitasks arrive sequentially remains underexplored. Motivated by human memory studies, we investigate the retention characteristics of ICL in multitask settings and extend it to in-context continual learning (ICCL), where continual learning ability emerges through task scheduling and prompt rearrangement. Experiments on Markov-Chain benchmarks demonstrate that, for specific large-language models, ICCL benefits from distributed practice (DP) in a manner analogous to humans, consistently revealing a spacing "sweet spot" for retention. Beyond retention performance, we propose a human-retention similarity metric to quantify how closely a continual-learning (CL) method aligns with human retention dynamics. Using this metric, we show that linear-attention models such as MAMBA and RWKV exhibit particularly human-like retention patterns, despite their retention performance lagging behind that of Transformer-based LLMs. Overall, our results establish ICCL as both cognitively plausible and practically effective, providing an inference-only CL paradigm that mitigates catastrophic forgetting and addresses the stability-plasticity dilemma in conventional CL methods.

cs.LG↗

V-GameGym: Visual Game Generation for Code Large Language Models

Code large language models have demonstrated remarkable capabilities in programming tasks, yet current benchmarks primarily focus on single modality rather than visual game development. Most existing code-related benchmarks evaluate syntax correctness and execution accuracy, overlooking critical game-specific metrics such as playability, visual aesthetics, and user engagement that are essential for real-world deployment. To address the gap between current LLM capabilities in algorithmic problem-solving and competitive programming versus the comprehensive requirements of practical game development, we present V-GameGym, a comprehensive benchmark comprising 2,219 high-quality samples across 100 thematic clusters derived from real-world repositories, adopting a novel clustering-based curation methodology to ensure both diversity and structural completeness. Further, we introduce a multimodal evaluation framework with an automated LLM-driven pipeline for visual code synthesis using complete UI sandbox environments. Our extensive analysis reveals that V-GameGym effectively bridges the gap between code generation accuracy and practical game development workflows, providing quantifiable quality metrics for visual programming and interactive element generation.

cs.SE↗

SymBridge: A Human-in-the-Loop Cyber-Physical Interactive System for Adaptive Human-Robot Symbiosis

The development of intelligent robots seeks to seamlessly integrate them into the human world, providing assistance and companionship in daily life and work, with the ultimate goal of achieving human-robot symbiosis. This requires robots with intelligent interaction abilities to work naturally and effectively with humans. However, current robotic simulators fail to support real human participation, limiting their ability to provide authentic interaction experiences and gather valuable human feedback essential for enhancing robotic capabilities. In this paper, we introduce SymBridge, the first human-in-the-loop cyber-physical interactive system designed to enable the safe and efficient development, evaluation, and optimization of human-robot interaction methods. Specifically, we employ augmented reality technology to enable real humans to interact with virtual robots in physical environments, creating an authentic interactive experience. Building on this, we propose a novel robotic interaction model that generates responsive, precise robot actions in real time through continuous human behavior observation. The model incorporates multi-resolution human motion features and environmental affordances, ensuring contextually adaptive robotic responses. Additionally, SymBridge enables continuous robot learning by collecting human feedback and dynamically adapting the robotic interaction model. By leveraging a carefully designed system architecture and modules, SymBridge builds a bridge between humans and robots, as well as between cyber and physical spaces, providing a natural and realistic online interaction experience while facilitating the continuous evolution of robotic intelligence. Extensive experiments, user studies, and real robot testing demonstrate the promising performance of the system and highlight its potential to significantly advance research on human-robot symbiosis.

cs.RO↗

HiPhO: How Far Are (M)LLMs from Humans in the Latest High School Physics Olympiad Benchmark?

Recently, the physical capabilities of (M)LLMs have garnered increasing attention. However, existing benchmarks for physics suffer from two major gaps: they neither provide systematic and up-to-date coverage of real-world physics competitions such as physics Olympiads, nor enable direct performance comparison with humans. To bridge these gaps, we present HiPhO, the first benchmark dedicated to high school physics Olympiads with human-aligned evaluation. Specifically, HiPhO highlights three key innovations. (1) Comprehensive Data: It compiles 13 latest Olympiad exams from 2024-2025, spanning both international and regional competitions, and covering mixed modalities that encompass problems spanning text-only to diagram-based. (2) Professional Evaluation: We adopt official marking schemes to perform fine-grained grading at both the answer and step level, fully aligned with human examiners to ensure high-quality and domain-specific evaluation. (3) Comparison with Human Contestants: We assign gold, silver, and bronze medals to models based on official medal thresholds, thereby enabling direct comparison between (M)LLMs and human contestants. Our large-scale evaluation of 30 state-of-the-art (M)LLMs shows that: across 13 exams, open-source MLLMs mostly remain at or below the bronze level; open-source LLMs show promising progress with multiple golds; closed-source reasoning MLLMs can achieve 6 to 12 gold medals; and most models still have a significant gap from full marks. These results highlight the performance gap between open-source models and top students, the strong reasoning abilities of closed-source models, and the remaining room for improvement. HiPhO, a human-aligned Olympiad benchmark for multimodal physical reasoning, is open-source at https://github.com/SciYu/HiPhO with a public leaderboard at https://phyarena.github.io/.

cs.AI↗

MiniCPM-V 4.5: Cooking Efficient MLLMs via Architecture, Data, and Training Recipe

Multimodal Large Language Models (MLLMs) are undergoing rapid progress and represent the frontier of AI development. However, their training and inference efficiency have emerged as a core bottleneck in making MLLMs more accessible and scalable. To address the challenges, we present MiniCPM-V 4.5, an 8B parameter model designed for high efficiency and strong performance. We introduce three core improvements in model architecture, data strategy and training method: a unified 3D-Resampler model architecture for highly compact encoding over images and videos, a unified learning paradigm for document knowledge and text recognition without heavy data engineering, and a hybrid reinforcement learning strategy for proficiency in both short and long reasoning modes. Comprehensive experimental results in OpenCompass evaluation show that MiniCPM-V 4.5 surpasses widely used proprietary models such as GPT-4o-latest, and significantly larger open-source models such as Qwen2.5-VL 72B. Notably, the strong performance is achieved with remarkable efficiency. For example, on the widely adopted VideoMME benchmark, MiniCPM-V 4.5 achieves state-of-the-art performance among models under 30B size, using just 46.7\% GPU memory cost and 8.7\% inference time of Qwen2.5-VL 7B.

cs.LG↗

SimpleVLA-RL: Scaling VLA Training via Reinforcement Learning

Vision-Language-Action (VLA) models have recently emerged as a powerful paradigm for robotic manipulation. Despite substantial progress enabled by large-scale pretraining and supervised fine-tuning (SFT), these models face two fundamental challenges: (i) the scarcity and high cost of large-scale human-operated robotic trajectories required for SFT scaling, and (ii) limited generalization to tasks involving distribution shift. Recent breakthroughs in Large Reasoning Models (LRMs) demonstrate that reinforcement learning (RL) can dramatically enhance step-by-step reasoning capabilities, raising a natural question: Can RL similarly improve the long-horizon step-by-step action planning of VLA? In this work, we introduce SimpleVLA-RL, an efficient RL framework tailored for VLA models. Building upon veRL, we introduce VLA-specific trajectory sampling, scalable parallelization, multi-environment rendering, and optimized loss computation. When applied to OpenVLA-OFT, SimpleVLA-RL achieves SoTA performance on LIBERO and even outperforms $π_0$ on RoboTwin 1.0\&2.0 with the exploration-enhancing strategies we introduce. SimpleVLA-RL not only reduces dependence on large-scale data and enables robust generalization, but also remarkably surpasses SFT in real-world tasks. Moreover, we identify a novel phenomenon ``pushcut'' during RL training, wherein the policy discovers previously unseen patterns beyond those seen in the previous training process. Github: https://github.com/PRIME-RL/SimpleVLA-RL

cs.RO↗

MiniCPM4: Ultra-Efficient LLMs on End Devices

This paper introduces MiniCPM4, a highly efficient large language model (LLM) designed explicitly for end-side devices. We achieve this efficiency through systematic innovation in four key dimensions: model architecture, training data, training algorithms, and inference systems. Specifically, in terms of model architecture, we propose InfLLM v2, a trainable sparse attention mechanism that accelerates both prefilling and decoding phases for long-context processing. Regarding training data, we propose UltraClean, an efficient and accurate pre-training data filtering and generation strategy, and UltraChat v2, a comprehensive supervised fine-tuning dataset. These datasets enable satisfactory model performance to be achieved using just 8 trillion training tokens. Regarding training algorithms, we propose ModelTunnel v2 for efficient pre-training strategy search, and improve existing post-training methods by introducing chunk-wise rollout for load-balanced reinforcement learning and data-efficient tenary LLM, BitCPM. Regarding inference systems, we propose CPM.cu that integrates sparse attention, model quantization, and speculative sampling to achieve efficient prefilling and decoding. To meet diverse on-device requirements, MiniCPM4 is available in two versions, with 0.5B and 8B parameters, respectively. Furthermore, we construct a hybrid reasoning model, MiniCPM4.1, which can be used in both deep reasoning mode and non-reasoning mode. Evaluation results demonstrate that MiniCPM4 and MiniCPM4.1 outperform similar-sized open-source models across benchmarks, with the 8B variants showing significant speed improvements on long sequence understanding and generation.

cs.CL↗