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Ning Gao

Publications and source records attributed to Ning Gao.

At least 19 recordsLinked to original sources

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

World-Action Models inherit world knowledge from video-generative priors, and channel it into executable control signals through embodied experience. Existing systems, however, are monolithic: the generative backbone, visual representation, architecture, information flow, inference procedure, and training data are tightly coupled, obscuring which design choices matter and why. We introduce OpenWAM, an open research stack that turns world-action pretraining into a controlled experimental program. OpenWAM-Infra factorizes the WAM design space into composable modules with unified training, inference, deployment, and evaluation. On this substrate, OpenWAM-Study examines three questions through controlled experiments: what to inherit, how world and action learning interact, and how their synergy scales; and distills three principles: upstream knowledge transfers through a sufficiently capable generative backbone and a compact, information-rich latent space; world-action synergy requires dedicated action capacity, explicit world-to-action information flow, and synchronized joint denoising; and embodied pretraining principally improves out-of-domain generalization, with one-stage co-training over egocentric and robot data integrating world coverage and action grounding. Composing these principles, we build OpenWAM-{\alpha}, an open WAM pretrained on roughly 6,400 hours of egocentric human and robot data and evaluated across simulation and real-world benchmarks. Across the eight simulation benchmarks and the real-robot experiments, which together span embodiments from single-arm and bimanual manipulation to dexterous hands, OpenWAM-{\alpha} delivers consistently excellent performance, sustaining its top-tier standing from simulation to the physical world. We release the full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, to facilitate future research.

cs.RO

On the parabolic Fatou domains II: rigidity

This paper is a follow-up study on the holomorphic model problem for infinitely-connected parabolic Fatou domains of rational maps. We prove that simple parabolic maps serve as holomorphic models for such parabolic Fatou domains. Moreover, we show that every simple parabolic map can be perturbed into a rational map with a completely invariant attracting Fatou domain without changing the topology of the Julia set, thereby confirming the Goldberg--Milnor conjecture for simple parabolic maps.

math.DS

Queue-Aware Graph Reinforcement Learning for UAV-ISAC-Assisted Maritime Data Collection

This paper studies high-altitude platform (HAP)-assisted sparse cooperative integrated sensing and communication (ISAC) for UAV-enabled ocean monitoring. A fleet of rotary-wing UAVs senses drifting buoys, collects their monitoring data, and reports local posterior estimates to a HAP that performs fusion and sparse cooperation control. The model explicitly accounts for a spatially correlated sea-patch field, patch-aware buoy dynamics, RCS- and clutter-aware echo sensing, fused posterior Cram\'er-Rao bounds (PCRBs), and propulsion-energy-limited UAV mobility. The long-horizon objective is cast as a queue-weighted buffered-collection Markov decision process rather than instantaneous throughput, where each buoy maintains a backlog of buffered observations. The resulting long-horizon design is formulated as a mixed discrete-continuous problem with sensing, communication, mobility, safety, buffered-collection, and onboard-energy constraints. To address the combinatorial association component without replacing learning by a deterministic optimizer, we propose a structured feasible-association graph-MARL framework. A heterogeneous graph encoder produces candidate-edge logits, and a masked sequential b-matching policy samples legal UAV-buoy associations while exactly satisfying UAV-load and buoy-cluster constraints. A MAPPO-style training procedure, an independent queue-state value critic, and a consistency-verification protocol are then specified to support reproducible training. Simulation results on congested maritime scenarios show that the proposed policy improves the cumulative queue-weighted collection utility by about 106\% over the rate-driven deterministic decoder, maintains a large margin across sea-state sweeps and medium-to-heavy traffic loads, and transfers to larger networks without fine-tuning.

eess.SY

EBench: Elemental Diagnosis of Generalist Mobile Manipulation Policies

We present EBench, a simulation benchmark that diagnoses generalist mobile manipulation policies beyond a single success-rate scalar. EBench comprises 26 diverse and challenging manipulation tasks annotated along 5 capability dimensions and 4 generalization dimensions. We evaluate state-of-the-art generalist manipulation models including $\pi_0$, $\pi_{0.5}$, XVLA, and InternVLA-A1, and reveal that the models exhibit strikingly different capability profiles: $\pi_{0.5}$ achieves the highest test success rate, the best train--test retention, and the strongest mobile manipulation performance; $\pi_0$ leads on dexterous fixed-base and high-precision tasks; XVLA and InternVLA-A1 exhibit complementary strengths across atomic skills and operating regimes. Beyond capability profiling, EBench analyzes the generalization ability from 4 representative perspectives, identifying the impact of different distribution shift factors. The results reveal strengths and weaknesses of models behind an overall score. We hope this benchmark offers a broad set of diagnostic signals to guide iteration on generalist manipulation models.

cs.RO

Unlocking Proactivity in Task-Oriented Dialogue

Proactive task-oriented dialogue (TOD), such as outbound sales, demands a persuasive agent that actively probes the user's concerns and steers the conversation toward acceptance within a bounded number of turns. Yet post-trained LLMs are inherently conservative, and reward-shaping RL (e.g., GRPO) struggles since it only re-weights what an already passive policy samples. We show that conditioning on the user's latent concerns unlocks proactive capability that no amount of sampling can undermine, establishing these concerns as a pivotal training-time signal. To operationalize this finding, we build the \textbf{Cognitive User Simulator}, which models each user as a stratified persona comprising observable external traits and hidden internal concerns. The simulator produces faithful and diverse interactions, while emitting per-turn state dynamics that track persuasion progress. We then introduce \textbf{Simulator-Induced Asymmetric-View Policy Optimization}, which converts the modeled concerns and the simulation state transition into complementary training objectives: (1) \emph{Asymmetric On-Policy Self-Distillation} that transfers concern-aware behavior from a privileged view of the same policy into its deployable, conversation-only view; and (2) \emph{State-Transition Policy Refinement} ...

cs.AI

Spatiotemporal Degradation-Aware 3D Gaussian Splatting for Realistic Underwater Scene Reconstruction

Reconstructing realistic underwater scenes from underwater video remains a meaningful yet challenging task in the multimedia domain. The inherent spatiotemporal degradations in underwater imaging, including caustics, flickering, attenuation, and backscattering, frequently result in inaccurate geometry and appearance in existing 3D reconstruction methods. While a few recent works have explored underwater degradation-aware reconstruction, they often address either spatial or temporal degradation alone, falling short in more real-world underwater scenarios where both types of degradation occur. We propose MarineSTD-GS, a novel 3D Gaussian Splatting-based framework that explicitly models both temporal and spatial degradations for realistic underwater scene reconstruction. Specifically, we introduce two paired Gaussian primitives: Intrinsic Gaussians represent the true scene, while Degraded Gaussians render the degraded observations. The color of each Degraded Gaussian is physically derived from its paired Intrinsic Gaussian via a Spatiotemporal Degradation Modeling (SDM) module, enabling self-supervised disentanglement of realistic appearance from degraded images. To ensure stable training and accurate geometry, we further propose a Depth-Guided Geometry Loss and a Multi-Stage Optimization strategy. We also construct a simulated benchmark with diverse spatial and temporal degradations and ground-truth appearances for comprehensive evaluation. Experiments on both simulated and real-world datasets show that MarineSTD-GS robustly handles spatiotemporal degradations and outperforms existing methods in novel view synthesis with realistic, water-free scene appearances.

cs.CV

StarVLA-$\alpha$: Reducing Complexity in Vision-Language-Action Systems

Vision-Language-Action (VLA) models have recently emerged as a promising paradigm for building general-purpose robotic agents. However, the VLA landscape remains highly fragmented and complex: as existing approaches vary substantially in architectures, training data, embodiment configurations, and benchmark-specific engineering. In this work, we introduce StarVLA-$\alpha$, a simple yet strong baseline designed to study VLA design choices under controlled conditions. StarVLA-$\alpha$ deliberately minimizes architectural and pipeline complexity to reduce experimental confounders and enable systematic analysis. Specifically, we re-evaluate several key design axes, including action modeling strategies, robot-specific pretraining, and interface engineering. Across unified multi-benchmark training on LIBERO, SimplerEnv, RoboTwin, and RoboCasa, the same simple baseline remains highly competitive, indicating that a strong VLM backbone combined with minimal design is already sufficient to achieve strong performance without relying on additional architectural complexity or engineering tricks. Notably, our single generalist model outperforms $\pi_{0.5}$ by 20\% on the public real-world RoboChallenge benchmark. We expect StarVLA-$\alpha$ to serve as a solid starting point for future research in the VLA regime. Code will be released at https://github.com/starVLA/starVLA.

cs.RO

SAGE: A Service Agent Graph-guided Evaluation Benchmark

The development of Large Language Models (LLMs) has catalyzed automation in customer service, yet benchmarking their performance remains challenging. Existing benchmarks predominantly rely on static paradigms and single-dimensional metrics, failing to account for diverse user behaviors or the strict adherence to structured Standard Operating Procedures (SOPs) required in real-world deployments. To bridge this gap, we propose SAGE (Service Agent Graph-guided Evaluation), a universal multi-agent benchmark for automated, dual-axis assessment. SAGE formalizes unstructured SOPs into Dynamic Dialogue Graphs, enabling precise verification of logical compliance and comprehensive path coverage. We introduce an Adversarial Intent Taxonomy and a modular Extension Mechanism, enabling low-cost deployment across domains and facilitating automated dialogue data synthesis. Evaluation is conducted via a framework where Judge Agents and a Rule Engine analyze interactions between User and Service Agents to generate deterministic ground truth. Extensive experiments on 27 LLMs across 6 industrial scenarios reveal a significant ``Execution Gap'' where models accurately classify intents but fail to derive correct subsequent actions. We also observe ``Empathy Resilience'', a phenomenon where models maintain polite conversational facades despite underlying logical failures under high adversarial intensity. Code and resources are available at https://anonymous.4open.science/r/SAGE-Bench-4CD3/.

cs.AI

The HTC-Claw: Automating Discovery through High-Throughput Computational Campaigns

With the advancement of the Materials Genome Initiative, high-throughput computation has become central to accelerating materials discovery. However, conventional first-principles workflows are cumbersome and error-prone. Existing high-throughput tools, while efficient at batch job submission, lack intelligence: they cannot automatically plan tasks based on scientific objectives or dynamically adapt workflows according to intermediate results. To address these limitations, this paper proposes and implements HTC-Claw, an intelligent high-throughput computational platform built upon the OpenClaw framework. The key innovations of HTC-Claw are: 1) An agent-based framework for automatic decomposition of high-level research goals into parallelizable task sets; 2) A closed-loop execution engine that integrates real-time analysis and reporting; 3) Adaptive decision-making and workflow iteration capabilities based on intermediate results; and 4) A decoupled, modular architecture that separates the scheduling system from functional modules, enhancing extensibility and robustness. Case studies demonstrate that HTC-Claw enables an intelligent, end-to-end workflow from user intent to final reporting in materials exploration

cond-mat.mtrl-sci

RF-Agent: Automated Reward Function Design via Language Agent Tree Search

Designing efficient reward functions for low-level control tasks is a challenging problem. Recent research aims to reduce reliance on expert experience by using Large Language Models (LLMs) with task information to generate dense reward functions. These methods typically rely on training results as feedback, iteratively generating new reward functions with greedy or evolutionary algorithms. However, they suffer from poor utilization of historical feedback and inefficient search, resulting in limited improvements in complex control tasks. To address this challenge, we propose RF-Agent, a framework that treats LLMs as language agents and frames reward function design as a sequential decision-making process, enhancing optimization through better contextual reasoning. RF-Agent integrates Monte Carlo Tree Search (MCTS) to manage the reward design and optimization process, leveraging the multi-stage contextual reasoning ability of LLMs. This approach better utilizes historical information and improves search efficiency to identify promising reward functions. Outstanding experimental results in 17 diverse low-level control tasks demonstrate the effectiveness of our method. The source code is available at https://github.com/deng-ai-lab/RF-Agent.

cs.AI

Reinforcing Real-world Service Agents: Balancing Utility and Cost in Task-oriented Dialogue

The rapid evolution of Large Language Models (LLMs) has accelerated the transition from conversational chatbots to general agents. However, effectively balancing empathetic communication with budget-aware decision-making remains an open challenge. Since existing methods fail to capture these complex strategic trade-offs, we propose InteractCS-RL, a framework that reframes task-oriented dialogue as a multi-granularity reinforcement learning process. Specifically, we first establish a User-centric Interaction Framework to provide a high-fidelity training gym, enabling agents to dynamically explore diverse strategies with persona-driven users. Then, we introduce Cost-aware Multi-turn Policy Optimization (CMPO) with a hybrid advantage estimation strategy. By integrating generative process credits and employing a PID-Lagrangian cost controller, CMPO effectively guides the policy to explore Pareto boundary between user reward and global cost constraints. Extensive experiments on customized real business scenarios demonstrate that InteractCS-RL significantly outperform other baselines across three evaluation dimensions. Further evaluation on tool-agent-user interaction benchmarks verify InteractCS-RL robustness across diverse domains.

cs.CL

A Multi-Scenario UAV RF Dataset with Real-World Acquisition and Signal Processing Benchmarking

We present a real-world multi-scenario unmanned aerial vehicle (UAV) radio frequency (RF) dataset, namely DRFF-R2, which is collected using a dedicated acquisition platform under diverse operational conditions. All signals are acquired within a unified framework to ensure consistency in hardware configuration and environmental settings. The dataset is systematically organized into seven well-defined subsets corresponding to different operational and signal composition scenarios to facilitate structured experimentation. Each file follows a clearly annotated naming convention to enable convenient data indexing and reproducible analysis. The dataset contains RF recordings from 26 UAV units spanning 8 distinct models, captured across varying flight states, altitudes, speeds, acquisition days, and receiver configurations. By covering diverse acquisition settings and signal compositions, the dataset provides a comprehensive resource for future UAV RF signal research, including RF fingerprinting (RFF) identification, model-level recognition, flight state analysis, time-varying RFF study, and interference-aware signal processing.

eess.SP

ST4VLA: Spatially Guided Training for Vision-Language-Action Models

Large vision-language models (VLMs) excel at multimodal understanding but fall short when extended to embodied tasks, where instructions must be transformed into low-level motor actions. We introduce ST4VLA, a dual-system Vision-Language-Action framework that leverages Spatial Guided Training to align action learning with spatial priors in VLMs. ST4VLA includes two stages: (i) spatial grounding pre-training, which equips the VLM with transferable priors via scalable point, box, and trajectory prediction from both web-scale and robot-specific data, and (ii) spatially guided action post-training, which encourages the model to produce richer spatial priors to guide action generation via spatial prompting. This design preserves spatial grounding during policy learning and promotes consistent optimization across spatial and action objectives. Empirically, ST4VLA achieves substantial improvements over vanilla VLA, with performance increasing from 66.1 -> 84.6 on Google Robot and from 54.7 -> 73.2 on WidowX Robot, establishing new state-of-the-art results on SimplerEnv. It also demonstrates stronger generalization to unseen objects and paraphrased instructions, as well as robustness to long-horizon perturbations in real-world settings. These results highlight scalable spatially guided training as a promising direction for robust, generalizable robot learning. Source code, data and models are released at https://internrobotics.github.io/internvla-m1.github.io/

cs.RO

SynthVerse: A Large-Scale Diverse Synthetic Dataset for Point Tracking

Point tracking aims to follow visual points through complex motion, occlusion, and viewpoint changes, and has advanced rapidly with modern foundation models. Yet progress toward general point tracking remains constrained by limited high-quality data, as existing datasets often provide insufficient diversity and imperfect trajectory annotations. To this end, we introduce SynthVerse, a large-scale, diverse synthetic dataset specifically designed for point tracking. SynthVerse includes several new domains and object types missing from existing synthetic datasets, such as animated-film-style content, embodied manipulation, scene navigation, and articulated objects. SynthVerse substantially expands dataset diversity by covering a broader range of object categories and providing high-quality dynamic motions and interactions, enabling more robust training and evaluation for general point tracking. In addition, we establish a highly diverse point tracking benchmark to systematically evaluate state-of-the-art methods under broader domain shifts. Extensive experiments and analyses demonstrate that training with SynthVerse yields consistent improvements in generalization and reveal limitations of existing trackers under diverse settings.

cs.CV

SEAD: Self-Evolving Agent for Multi-Turn Service Dialogue

Large Language Models have demonstrated remarkable capabilities in open-domain dialogues. However, current methods exhibit suboptimal performance in service dialogues, as they rely on noisy, low-quality human conversation data. This limitation arises from data scarcity and the difficulty of simulating authentic, goal-oriented user behaviors. To address these issues, we propose SEAD (Self-Evolving Agent for Service Dialogue), a framework that enables agents to learn effective strategies without large-scale human annotations. SEAD decouples user modeling into two components: a Profile Controller that generates diverse user states to manage training curriculum, and a User Role-play Model that focuses on realistic role-playing. This design ensures the environment provides adaptive training scenarios rather than acting as an unfair adversary. Experiments demonstrate that SEAD significantly outperforms Open-source Foundation Models and Closed-source Commercial Models, improving task completion rate by 17.6% and dialogue efficiency by 11.1%. Code is available at: https://github.com/Da1yuqin/SEAD.

cs.CL

Nimbus: A Unified Embodied Synthetic Data Generation Framework

Scaling data volume and diversity is critical for generalizing embodied intelligence. While synthetic data generation offers a scalable alternative to expensive physical data acquisition, existing pipelines remain fragmented and task-specific. This isolation leads to significant engineering inefficiency and system instability, failing to support the sustained, high-throughput data generation required for foundation model training. To address these challenges, we present Nimbus, a unified synthetic data generation framework designed to integrate heterogeneous navigation and manipulation pipelines. Nimbus introduces a modular four-layer architecture featuring a decoupled execution model that separates trajectory planning, rendering, and storage into asynchronous stages. By implementing dynamic pipeline scheduling, global load balancing, distributed fault tolerance, and backend-specific rendering optimizations, the system maximizes resource utilization across CPU, GPU, and I/O resources. Our evaluation demonstrates that Nimbus achieves a 2-3X improvement in end-to-end throughput compared to unoptimized baselines and ensuring robust, long-term operation in large-scale distributed environments. This framework serves as the production backbone for the InternData suite, enabling seamless cross-domain data synthesis.

cs.RO

InternData-A1: Pioneering High-Fidelity Synthetic Data for Pre-training Generalist Policy

Recent works explore how real and synthetic data contribute to Vision-Language-Action (VLA) models' generalization. While current VLA models have shown the strong effectiveness of large-scale real-robot pre-training, synthetic data has not previously demonstrated comparable capability at scale. This paper provides the first evidence that synthetic data alone can match the performance of the strongest $\pi$-dataset in pre-training a VLA model, revealing the substantial value of large-scale simulation. The resulting model also exhibits surprisingly zero-shot sim-to-real transfer on several challenging tasks. Our synthetic dataset, InternData-A1, contains over 630k trajectories and 7,433 hours across 4 embodiments, 18 skills, 70 tasks, and 227 scenes, covering rigid, articulated, deformable, and fluid-object manipulation. It is generated through a highly autonomous, fully decoupled, and compositional simulation pipeline that enables long-horizon skill composition, flexible task assembly, and heterogeneous embodiments with minimal manual tuning. Using the same architecture as $\pi_0$, we pre-train a model entirely on InternData-A1 and find that it matches the official $\pi_0$ across 49 simulation tasks, 5 real-world tasks, and 4 long-horizon dexterous tasks. We release the dataset and will open-source the generation pipeline to broaden access to large-scale robotic data and to lower the barrier to scalable data creation for embodied AI research.

cs.RO

A GPU-based Monte Carlo framework for IMRT QA using EPID transit dosimetry

Purpose: We presented a GPU-based MC framework, ARCHER-EPID, specifically designed for EPID transit dosimetry, with improving accuracy and efficiency. Methods: A comprehensive MC framework was developed to perform full radiation transport simulations through three distinct zones: a detailed linear accelerator head model, a CT-based patient/phantom geometry, and a realistic, multi-layered EPID model. To convert the simulated absorbed dose to a realistic detector signal, a dose-response correction model was implemented. The framework was validated by comparing simulations against experimental measurements for 25 IMRT fields delivered to both a solid water phantom and a anthropomorphic phantom. Agreement was quantified using Gamma analysis. Results: The GPU-accelerated ARCHER-EPID framework can complete the simulation for a complex IMRT field in about 90 seconds. A 2D correction factor lookup table is generated by parameterizing radiological thickness and effective field size to account for the EPID's energy-dependent response. The data revealed that for small fields, beam hardening is the dominant effect, while for large fields, the contribution from patient-generated scatter overwhelms this effect. The average 2D gamma passing rates (3%/3 mm criteria) between simulation and measurements are 98.43% for the solid water phantom and 97.86% for the anthropomorphic phantom, respectively. Visual comparison of the images and dose profiles between simulation and measurements show a high degree of agreement. Conclusions: We have successfully developed and validated a GPU-based MC framework that provides gold-standard accuracy for EPID transit dosimetry in radiotherapy. The results demonstrate that our proposed method has potential for routine application in PSQA.

physics.med-ph