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Ning Yu

Publications and source records attributed to Ning Yu.

At least 19 recordsLinked to original sources

ID-V2V: Identity-Preserving Video Restylization

In visual storytelling, human performances are central to creative intent and narrative meaning. However, preserving human identity and performance while enabling flexible visual edits remains challenging for generative video models. We formalize this challenge as identity-preserving video restylization, which propagates scene, lighting, and style changes specified by an edited keyframe across a source video, while preserving facial likeness and performance, including expressions, eye gaze, and lip synchronization. A key obstacle is the absence of paired training data, as identity-preserving restylized video pairs are rare in real-world settings. To address this, we propose a decoupling of source-grounded identity preservation and edit-driven video synthesis. Our key insight is that facial appearance and expression should remain invariant, with illumination being the primary permissible variation. We therefore cast identity preservation as a video relighting problem, while modeling visual edit propagation as controlled video synthesis guided by the edited keyframe. Building on this formulation, we introduce ID-V2V, a video-to-video generative framework integrating complementary control signals: relit facial regions and facial normal maps tightly constrain facial likeness and performance, while edited keyframes and depth sequences enable flexible and temporally coherent generation. This design enables constructing training pairs from a single video, eliminating the need for scarce paired data. Extensive experiments demonstrate that ID-V2V significantly outperforms existing methods in preserving facial likeness and fine-grained facial performance, supports both single- and multi-subject scenarios, and delivers high visual quality, highlighting its potential as a human-centric tool for real-world content production. The code is available at: https://github.com/Eyeline-Labs/ID-V2V.

cs.CV

Go-with-the-Track: Video Compositing and Motion Control with Point Tracking

Filmmaking demands precise motion control and reference image compositing -- capabilities that existing methods treat separately. Point-track-conditioned image-to-video models restrict content insertion to the first frame, while reference-to-video models lack fine-grained spatial-temporal control over how reference content integrates across frames. We present Go-with-the-Track, which unifies both capabilities by jointly conditioning on multiple reference images and reference-anchored point-tracks -- extending conventional point-tracks to explicitly establish correspondences between generated frames and reference images, thus enabling precise compositing and motion control throughout the video. To achieve this, we introduce spatially-aware point-track embeddings that encode the full sequence of point-track coordinates using a coordinate-wise MLP followed by temporal pooling. This representation captures the spatial characteristics of each point-track (serving as a unique identifier), while the embedding similarity correlates directly with spatial proximity, enhancing the model's ability to distinguish and associate point-tracks. We inject these point-track embeddings into a video diffusion transformer via a lightweight adapter, resolving the pixel-to-patch resolution mismatch while avoiding the substantial motion detail loss inherent in naive point-track subsampling. We use a hybrid training strategy to train jointly on dynamic, static, and synthetic scene video datasets to boost motion controllability. Experiments demonstrate that Go-with-the-Track achieves superior motion and reference control in a single model and enables new capabilities: multi-reference conditioned video generation with point-track driven compositing, as well as camera control for both static and dynamic scenes. Project Page: https://eyeline-labs.github.io/Go-with-the-Track/

cs.CV

ReAge3D: Re-Aging 3D Faces with View Consistency

We present a novel framework for realistic and controllable 3D face re-aging which produces highly detailed, identity-preserving results. Existing 3D editing methods, while effective for coarse semantic changes, are not well suited for re-aging, as even small inconsistencies across re-aged 2D views can lead to over-smoothing of subtle but perceptually important age-related details. To address this challenge, we first introduce a 2D diffusion-based re-aging model, DiffReaging, trained on synthetically generated image pairs. We further propose a center-out editing propagation strategy that leverages this re-aging model to reconstruct multi-view-consistent re-aged images. Specifically, starting from a re-aged frontal pivot view, we reconstruct the remaining views through warping and our proposed Masked-DiffReaging process. By injecting existing content at every step of the diffusion process, Masked-DiffReaging ensures that the reconstructed regions remain coherent with existing pixels. The resulting consistent set of re-aged views supervises the optimization of the re-aged 3D representation. Our method outperforms existing 3D editing techniques both visually and quantitatively, enabling smooth, fine-grained control over age transformations in 3D face models.

cs.CV

A comparative study of $T_{cc}$ versus $X(3872)$ production in $pp$ collisions at $\sqrt{s}=$ 7 TeV

The production of exotic hadrons $T_{cc}$ and $X(3872)$ in $pp$ collisions at $\sqrt{s}=7$ TeV is compared using the parton and hadron cascade model PACIAE together with the dynamically constrained phase-space coalescence model DCPC. In the simulation, the compact tetraquark state and the loose molecular state are formed in the partonic and hadronic levels, respectively. Our analysis of the transverse momentum spectra reveals a significant discrepancy between the compact state and the molecular states. Furthermore, the production asymmetry between $T_{cc}^+$ and $T_{cc}^-$ is investigated. Finally, the coalescence parameters are extracted from the calculated spectra to further characterize the emission source properties. These distributions are proposed as valuable criteria for distinguishing between these states and investigating their internal structures in experimental measurements.

hep-ph

Vista4D: Video Reshooting with 4D Point Clouds

We present Vista4D, a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and failing to maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. See our project page for results, code, and models: https://eyeline-labs.github.io/Vista4D

cs.CV

DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models

Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance is lost due to saturation and quantization. This loss of highlight and shadow detail precludes mapping accurate luminance to HDR displays and limits meaningful re-exposure in post-production workflows. Although techniques have been proposed to convert LDR images to HDR through dynamic range expansion, they struggle to restore realistic detail in the over- and underexposed regions. To address this, we present DiffHDR, a framework that formulates LDR-to-HDR conversion as a generative radiance inpainting task within the latent space of a video diffusion model. By operating in Log-Gamma color space, DiffHDR leverages spatio-temporal generative priors from a pretrained video diffusion model to synthesize plausible HDR radiance in over- and underexposed regions while recovering the continuous scene radiance of the quantized pixels. Our framework further enables controllable LDR-to-HDR video conversion guided by text prompts or reference images. To address the scarcity of paired HDR video data, we develop a pipeline that synthesizes high-quality HDR video training data from static HDRI maps. Extensive experiments demonstrate that DiffHDR significantly outperforms state-of-the-art approaches in radiance fidelity and temporal stability, producing realistic HDR videos with considerable latitude for re-exposure.

cs.CV

FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction

Camera redirection aims to replay a dynamic scene from a single monocular video under a user-specified camera trajectory. However, large-angle redirection is inherently ill-posed: a monocular video captures only a narrow spatio-temporal view of a dynamic 3D scene, providing severely limited observations of the underlying 4D world. The key challenge is therefore to recover a complete and coherent representation from this limited input, with consistent geometry and motion. While recent diffusion-based methods achieve impressive visual generation quality, they often break down under large-angle viewpoint changes far from the original trajectory, where missing visual grounding leads to severe geometric ambiguity and temporal inconsistency. We present FreeOrbit4D, an effective training-free framework that tackles this ambiguity by recovering a foreground-complete 4D proxy as structural grounding for video generation. We obtain this proxy by decoupling foreground and background reconstructions: we unproject the monocular video into a static background and partial foreground point clouds in a unified global space, then use an object-centric multi-view diffusion model to synthesize multi-view images and reconstruct complete foreground point clouds in canonical object space. By aligning the canonical foreground point cloud to the global scene space via dense pixel-synchronized 3D-3D correspondences and projecting the foreground-complete 4D proxy onto target camera viewpoints, we provide geometric scaffolds that guide a conditional video diffusion model. Extensive experiments show that FreeOrbit4D produces more faithful and temporally coherent redirected videos under challenging large-angle trajectories, and our proxy further enables applications such as edit propagation and 4D data generation. Project page: https://freeorbit4d.vision.ischool.illinois.edu/

cs.CV

VidLeaks: Membership Inference Attacks Against Text-to-Video Models

The proliferation of powerful Text-to-Video (T2V) models, trained on massive web-scale datasets, raises urgent concerns about copyright and privacy violations. Membership inference attacks (MIAs) provide a principled tool for auditing such risks, yet existing techniques - designed for static data like images or text - fail to capture the spatio-temporal complexities of video generation. In particular, they overlook the sparsity of memorization signals in keyframes and the instability introduced by stochastic temporal dynamics. In this paper, we conduct the first systematic study of MIAs against T2V models and introduce a novel framework VidLeaks, which probes sparse-temporal memorization through two complementary signals: 1) Spatial Reconstruction Fidelity (SRF), using a Top-K similarity to amplify spatial memorization signals from sparsely memorized keyframes, and 2) Temporal Generative Stability (TGS), which measures semantic consistency across multiple queries to capture temporal leakage. We evaluate VidLeaks under three progressively restrictive black-box settings - supervised, reference-based, and query-only. Experiments on three representative T2V models reveal severe vulnerabilities: VidLeaks achieves AUC of 82.92% on AnimateDiff and 97.01% on InstructVideo even in the strict query-only setting, posing a realistic and exploitable privacy risk. Our work provides the first concrete evidence that T2V models leak substantial membership information through both sparse and temporal memorization, establishing a foundation for auditing video generation systems and motivating the development of new defenses. Code is available at: https://zenodo.org/records/17972831.

cs.CR

Video4Spatial: Towards Visuospatial Intelligence with Context-Guided Video Generation

We investigate whether video generative models can exhibit visuospatial intelligence, a capability central to human cognition, using only visual data. To this end, we present Video4Spatial, a framework showing that video diffusion models conditioned solely on video-based scene context can perform complex spatial tasks. We validate on two tasks: scene navigation - following camera-pose instructions while remaining consistent with 3D geometry of the scene, and object grounding - which requires semantic localization, instruction following, and planning. Both tasks use video-only inputs, without auxiliary modalities such as depth or poses. With simple yet effective design choices in the framework and data curation, Video4Spatial demonstrates strong spatial understanding from video context: it plans navigation and grounds target objects end-to-end, follows camera-pose instructions while maintaining spatial consistency, and generalizes to long contexts and out-of-domain environments. Taken together, these results advance video generative models toward general visuospatial reasoning.

cs.CV

EMODIS: A Benchmark for Context-Dependent Emoji Disambiguation in Large Language Models

Large language models (LLMs) are increasingly deployed in real-world communication settings, yet their ability to resolve context-dependent ambiguity remains underexplored. In this work, we present EMODIS, a new benchmark for evaluating LLMs' capacity to interpret ambiguous emoji expressions under minimal but contrastive textual contexts. Each instance in EMODIS comprises an ambiguous sentence containing an emoji, two distinct disambiguating contexts that lead to divergent interpretations, and a specific question that requires contextual reasoning. We evaluate both open-source and API-based LLMs, and find that even the strongest models frequently fail to distinguish meanings when only subtle contextual cues are present. Further analysis reveals systematic biases toward dominant interpretations and limited sensitivity to pragmatic contrast. EMODIS provides a rigorous testbed for assessing contextual disambiguation, and highlights the gap in semantic reasoning between humans and LLMs.

cs.CL

Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture

We present a unique system for large-scale, multi-performer, high resolution 4D volumetric capture providing realistic free-viewpoint video up to and including 4K resolution facial closeups. To achieve this, we employ a novel volumetric capture, reconstruction and rendering pipeline based on Dynamic Gaussian Splatting and Diffusion-based Detail Enhancement. We design our pipeline specifically to meet the demands of high-end media production. We employ two capture rigs: the Scene Rig, which captures multi-actor performances at a resolution which falls short of 4K production quality, and the Face Rig, which records high-fidelity single-actor facial detail to serve as a reference for detail enhancement. We first reconstruct dynamic performances from the Scene Rig using 4D Gaussian Splatting, incorporating new model designs and training strategies to improve reconstruction, dynamic range, and rendering quality. Then to render high-quality images for facial closeups, we introduce a diffusion-based detail enhancement model. This model is fine-tuned with high-fidelity data from the same actors recorded in the Face Rig. We train on paired data generated from low- and high-quality Gaussian Splatting (GS) models, using the low-quality input to match the quality of the Scene Rig, with the high-quality GS as ground truth. Our results demonstrate the effectiveness of this pipeline in bridging the gap between the scalable performance capture of a large-scale rig and the high-resolution standards required for film and media production.

cs.GR

AUGUSTUS: An LLM-Driven Multimodal Agent System with Contextualized User Memory

Riding on the success of LLMs with retrieval-augmented generation (RAG), there has been a growing interest in augmenting agent systems with external memory databases. However, the existing systems focus on storing text information in their memory, ignoring the importance of multimodal signals. Motivated by the multimodal nature of human memory, we present AUGUSTUS, a multimodal agent system aligned with the ideas of human memory in cognitive science. Technically, our system consists of 4 stages connected in a loop: (i) encode: understanding the inputs; (ii) store in memory: saving important information; (iii) retrieve: searching for relevant context from memory; and (iv) act: perform the task. Unlike existing systems that use vector databases, we propose conceptualizing information into semantic tags and associating the tags with their context to store them in a graph-structured multimodal contextual memory for efficient concept-driven retrieval. Our system outperforms the traditional multimodal RAG approach while being 3.5 times faster for ImageNet classification and outperforming MemGPT on the MSC benchmark.

cs.AI

Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Multi-View Performance Captures

We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric capture performances re-rendered with diverse camera trajectories via 4D Gaussian Splatting (4DGS), lighting variability obtained with a video relighting model. We fine-tune state-of-the-art open-source video diffusion models on this data to provide strong multi-view identity preservation, precise camera control, and lighting adaptability. Our framework also supports core capabilities for virtual production, including multi-subject generation using two approaches: joint training and noise blending, the latter enabling efficient composition of independently customized models at inference time; it also achieves scene and real-life video customization as well as control over motion and spatial layout during customization. Extensive experiments show improved video quality, higher personalization accuracy, and enhanced camera control and lighting adaptability, advancing the integration of video generation into virtual production. Our project page is available at: https://eyeline-labs.github.io/Virtually-Being.

cs.CV

VChain: Chain-of-Visual-Thought for Reasoning in Video Generation

Recent video generation models can produce smooth and visually appealing clips, but they often struggle to synthesize complex dynamics with a coherent chain of consequences. Accurately modeling visual outcomes and state transitions over time remains a core challenge. In contrast, large language and multimodal models (e.g., GPT-4o) exhibit strong visual state reasoning and future prediction capabilities. To bridge these strengths, we introduce VChain, a novel inference-time chain-of-visual-thought framework that injects visual reasoning signals from multimodal models into video generation. Specifically, VChain contains a dedicated pipeline that leverages large multimodal models to generate a sparse set of critical keyframes as snapshots, which are then used to guide the sparse inference-time visual-state adaptation of a pre-trained video generator only at these key moments. Our approach is tuning-efficient, introduces minimal overhead and avoids dense supervision. Extensive experiments on complex, multi-step scenarios show that VChain significantly enhances the quality of generated videos.

cs.CV

Beyond the Safety Tax: Mitigating Unsafe Text-to-Image Generation via External Safety Rectification

Text-to-image (T2I) generative models have achieved remarkable visual fidelity, yet remain vulnerable to generating unsafe content. Existing safety defenses typically intervene internally within the generative model, but suffer from severe concept entanglement, leading to degradation of benign generation quality, a trade-off we term the Safety Tax. To overcome this limitation, we advocate a paradigm shift from destructive internal editing to external safety rectification. Following this principle, we propose SafePatch, a structurally isolated safety module that performs external, interpretable rectification without modifying the base model. The core backbone of SafePatch is architecturally instantiated as a trainable clone of the base model's encoder, allowing it to inherit rich semantic priors and maintain representation consistency. To enable interpretable safety rectification, we construct a strictly aligned counterfactual safety dataset (ACS) for differential supervision training. Across nudity and multi-category benchmarks and recent adversarial prompt attacks, SafePatch achieves robust unsafe suppression (7% unsafe on I2P) while preserving image quality and semantic alignment.

cs.CV

CineScale: Free Lunch in High-Resolution Cinematic Visual Generation

Visual diffusion models achieve remarkable progress, yet they are typically trained at limited resolutions due to the lack of high-resolution data and constrained computation resources, hampering their ability to generate high-fidelity images or videos at higher resolutions. Recent efforts have explored tuning-free strategies to exhibit the untapped potential higher-resolution visual generation of pre-trained models. However, these methods are still prone to producing low-quality visual content with repetitive patterns. The key obstacle lies in the inevitable increase in high-frequency information when the model generates visual content exceeding its training resolution, leading to undesirable repetitive patterns deriving from the accumulated errors. In this work, we propose CineScale, a novel inference paradigm to enable higher-resolution visual generation. To tackle the various issues introduced by the two types of video generation architectures, we propose dedicated variants tailored to each. Unlike existing baseline methods that are confined to high-resolution T2I and T2V generation, CineScale broadens the scope by enabling high-resolution I2V and V2V synthesis, built atop state-of-the-art open-source video generation frameworks. Extensive experiments validate the superiority of our paradigm in extending the capabilities of higher-resolution visual generation for both image and video models. Remarkably, our approach enables 8k image generation without any fine-tuning, and achieves 4k video generation with only minimal LoRA fine-tuning. Generated video samples are available at our website: https://eyeline-labs.github.io/CineScale/.

cs.CV

MAViS: A Multi-Agent Framework for Long-Sequence Video Storytelling

Despite recent advances, long-sequence video generation frameworks still suffer from significant limitations: poor assistive capability, suboptimal visual quality, and limited expressiveness. To mitigate these limitations, we propose MAViS, a multi-agent collaborative framework designed to assist in long-sequence video storytelling by efficiently translating ideas into visual narratives. MAViS orchestrates specialized agents across multiple stages, including script writing, shot designing, character modeling, keyframe generation, video animation, and audio generation. In each stage, agents operate under the 3E Principle -- Explore, Examine, and Enhance -- to ensure the completeness of intermediate outputs. Considering the capability limitations of current generative models, we propose the Script Writing Guidelines to optimize compatibility between scripts and generative tools. Experimental results demonstrate that MAViS achieves state-of-the-art performance in assistive capability, visual quality, and video expressiveness. Its modular framework further enables scalability with diverse generative models and tools. With just a brief idea description, MAViS enables users to rapidly explore diverse visual storytelling and creative directions for sequential video generation by efficiently producing high-quality, complete long-sequence videos. To the best of our knowledge, MAViS is the only framework that provides multimodal design output -- videos with narratives and background music.

cs.CV

AI-Educational Development Loop (AI-EDL): A Conceptual Framework to Bridge AI Capabilities with Classical Educational Theories

This study introduces the AI-Educational Development Loop (AI-EDL), a theory-driven framework that integrates classical learning theories with human-in-the-loop artificial intelligence (AI) to support reflective, iterative learning. Implemented in EduAlly, an AI-assisted platform for writing-intensive and feedback-sensitive tasks, the framework emphasizes transparency, self-regulated learning, and pedagogical oversight. A mixed-methods study was piloted at a comprehensive public university to evaluate alignment between AI-generated feedback, instructor evaluations, and student self-assessments; the impact of iterative revision on performance; and student perceptions of AI feedback. Quantitative results demonstrated statistically significant improvement between first and second attempts, with agreement between student self-evaluations and final instructor grades. Qualitative findings indicated students valued immediacy, specificity, and opportunities for growth that AI feedback provided. These findings validate the potential to enhance student learning outcomes through developmentally grounded, ethically aligned, and scalable AI feedback systems. The study concludes with implications for future interdisciplinary applications and refinement of AI-supported educational technologies.

cs.CY