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Ningyuan Chen

Publications and source records attributed to Ningyuan Chen.

At least 19 recordsLinked to original sources

Reinforcement Learning for Continuous-Time Jump Markov Decision Processes with Applications to Network Dynamic Pricing

We study reinforcement learning (RL) in Continuous-Time Jump Markov Decision Processes (CTJMDPs) featuring general discrete state spaces (which need not possess a vector space structure) and continuous/discrete action spaces. The setup covers many well-known applications in operations such as multi-product dynamic pricing with capacitated resources (Gallego and van Ryzin 1997). To model the exploration-exploitation tradeoff, we formulate an entropy-regularized continuous-time control problem with stochastic policies. Recent continuous-time RL techniques such as $q$-learning for controlled diffusions in (Jia and Zhou 2023) focus on continuous state spaces $\mathbb{R}^d$ and rely heavily on semimartingale theory in $\mathbb{R}^d$ for their theoretical analysis. Consequently, their methods cannot be directly applied to CTJMDPs with general discrete state spaces, which may lack the algebraic addition and subtraction structures inherent to Euclidean spaces. To bridge this gap, we establish the theoretical foundations of $q$-learning for CTJMDPs and develop model-free $q$-learning algorithms. Compared to naïve time discretization and approximating CTJMDPs using discrete-time MDPs, our approach has several conceptual and empirical benefits. Numerical experiments in network dynamic pricing (Gallego and van Ryzin 1997) show that our proposed RL algorithm reliably learns near-optimal policies and consistently outperforms standard benchmark methods, demonstrating superior solution quality and effective scalability to large-scale network instances.

cs.LG

Estimating Distributions with Failure Rate Properties from Noisy Quantile Data

Estimating an unknown cumulative distribution function (cdf) from data, either as a statistical object of interest or as an input to a downstream optimization problem, is fundamental in operations. In practice, however, distribution estimation is often complicated by incomplete knowledge of the distribution's structure and limited, censored data. To address the first complication, we study distributions satisfying failure-rate shape constraints, especially increasing failure rate (IFR), rather than assuming a fully specified parametric family. To address the second, we consider noisy quantile data: at finitely many prespecified knots, each observation records only whether an independent sample lies below or above the knot. This combination arises naturally in pricing, reliability, and healthcare applications. We formulate the IFR-constrained maximum likelihood estimator and show that the original problem is infinite-dimensional and non-convex. We then develop a tractable two-step approach that solves a finite-dimensional convex optimization problem over transformed knot values and reconstructs a full cdf through shape-preserving interpolation. We establish finite-sample error bounds and convergence rates, yielding practical guidance for offline data collection. We also extend the framework to failure-rate-average, new-better-than-used, and generalized-failure-rate properties. Numerical experiments and case studies in revenue management and reliability demonstrate strong goodness-of-fit and improved downstream decision quality.

stat.AP

Learning Consumer Preferences from Bundle Sales Data

Problem definition: This paper studies the problem of estimating consumer preferences from bundle sales data. Product bundling is a widely used pricing strategy in retail markets. To set profitable bundle selection and prices, the seller needs to learn the distribution of consumers' valuations for individual products from the transaction data. When customers purchase bundles or multiple products, classical methods such as discrete choice models cannot be used to estimate consumers' valuations. In this paper, we propose an approach to learn the distribution of consumers' valuations toward the products using bundle sales data. Methodology/results: Our approach is to define a utility model for customer choices and estimate the parameters of a valuation distribution that maximizes the likelihood of observing the transaction data. Our approach reduces this problem to an estimation problem where the samples are censored by polyhedral regions on the valuation space of customers. Using the EM algorithm and Monte Carlo simulation, our approach can recover the distribution of consumers' valuations. We extend the framework to allow for unobserved no-purchases, clustered market segments and to incorporate non-additive bundle utilities with synergy effects. In addition, we provide theoretical results on the identifiability of the probability model and sufficient conditions for local convergence of the EM algorithm. Moreover, the performance of the approach is also demonstrated numerically with synthetic and real datasets. Managerial implications: This study demonstrates the challenge to leverage the transaction data of bundle sales to learn customers' preferences. The proposed algorithm provides a practical guidance for retailers.

stat.ML

Comparing Exploration-Exploitation Strategies of LLMs and Humans: Insights from Standard Multi-armed Bandit Experiments

Large language models (LLMs) are increasingly used to simulate or automate human behavior in complex sequential decision-making settings. A natural question is then whether LLMs exhibit similar decision-making behavior to humans, and can achieve comparable (or superior) performance. In this work, we focus on the exploration-exploitation (E&E) tradeoff, a fundamental aspect of dynamic decision-making under uncertainty. We employ canonical multi-armed bandit (MAB) experiments introduced in the cognitive science and psychiatry literature to conduct a comparative study of the E&E strategies of LLMs, humans, and MAB algorithms. We use interpretable choice models to capture the E&E strategies of the agents and investigate how enabling thinking traces, through both prompting strategies and thinking models, shapes LLM decision-making. We find that enabling thinking in LLMs shifts their behavior toward more human-like behavior, characterized by a mix of random and directed exploration. In a simple stationary setting, thinking-enabled LLMs exhibit similar levels of random and directed exploration compared to humans. However, in more complex, non-stationary environments, LLMs struggle to match human adaptability, particularly in effective directed exploration, despite achieving similar regret in certain scenarios. Our findings highlight both the promise and limits of LLMs as simulators of human behavior and tools for automated decision-making and point to potential areas for improvement.

cs.LG

Reinforcement Learning for Intensity Control: An Application to Choice-Based Network Revenue Management

Intensity control is a class of continuous-time dynamic optimization problems with many important applications in Operations Research including queueing and revenue management. In this study, we propose a practical continuous-time reinforcement learning framework for intensity control using choice-based network revenue management as a case study, which is a classical problem in revenue management that features a large state space, a large action space, and a continuous time horizon. We show that by leveraging the event-driven structure of the problem and the inherent discretization of sample paths created by the state-jump times, a defining feature of intensity control, one does not need to discretize the time horizon in advance. We adapt discrete-time Monte Carlo and temporal difference learning algorithms for policy evaluation to continuous time and develop policy-gradient-based actor-critic algorithms for event-driven intensity control. Through a comprehensive numerical study, we evaluate the proposed approach against various state-of-the-art benchmarks, demonstrating its overall superior performance and effective scalability to large-scale problems. Notably, compared to discretization-based reinforcement learning methods, our continuous-time approach delivers significantly superior performance while maintaining comparable computational efficiency. This advantage is particularly pronounced in highly non-stationary environments.

cs.LG

Design Experiments to Compare Multi-armed Bandit Algorithms

Online platforms routinely compare multi-armed bandit algorithms, such as UCB and Thompson Sampling, to select the best-performing policy. Unlike standard A/B tests for static treatments, each run of a bandit algorithm over $T$ users produces only one trajectory, because the algorithm's decisions depend on all past interactions. Reliable inference therefore demands many independent restarts of the algorithm, making experimentation costly and delaying deployment decisions. We propose Artificial Replay (AR) as a new experimental design for this problem. AR first runs one policy and records its trajectory. When the second policy is executed, it reuses a recorded reward whenever it selects an action the first policy already took, and queries the real environment only otherwise. We develop a new analytical framework for this design and prove three key properties of the resulting estimator: it is unbiased; it requires only $T + o(T)$ user interactions instead of $2T$ for a run of the treatment and control policies, nearly halving the experimental cost when both policies have sub-linear regret; and its variance grows sub-linearly in $T$, whereas the estimator from a naïve design has a linearly-growing variance. Numerical experiments with UCB, Thompson Sampling, and $ε$-greedy policies confirm these theoretical gains.

cs.LG

Revenue Maximization and Learning in Products Ranking

We consider the revenue maximization problem for an online retailer who plans to display in order a set of products differing in their prices and qualities. Consumers have attention spans, i.e., the maximum number of products they are willing to view, and inspect the products sequentially before purchasing a product or leaving the platform empty-handed when the attention span gets exhausted. Our framework extends the well-known cascade model in two directions: the consumers have random attention spans instead of fixed ones, and the firm maximizes revenues instead of clicking probabilities. We show a nested structure of the optimal product ranking as a function of the attention span when the attention span is fixed. \sg{Using this fact, we develop an approximation algorithm when only the distribution of the attention spans is given. Under mild conditions, it achieves $1/e$ of the revenue of the clairvoyant case when the realized attention span is known. We also show that no algorithms can achieve more than 0.5 of the revenue of the same benchmark. The model and the algorithm can be generalized to the ranking problem when consumers make multiple purchases.} When the conditional purchase probabilities are not known and may depend on consumer and product features, we devise an online learning algorithm that achieves $\tilde{\mathcal{O}}(\sqrt{T})$ regret relative to the approximation algorithm, despite the censoring of information: the attention span of a customer who purchases an item is not observable. Numerical experiments demonstrate the outstanding performance of the approximation and online learning algorithms.

cs.LG

The Use of Binary Choice Forests to Model and Estimate Discrete Choices

Problem definition. In retailing, discrete choice models (DCMs) are commonly used to capture the choice behavior of customers when offered an assortment of products. When estimating DCMs using transaction data, flexible models (such as machine learning models or nonparametric models) are typically not interpretable and hard to estimate, while tractable models (such as the multinomial logit model) tend to misspecify the complex behavior represeted in the data. Methodology/results. In this study, we use a forest of binary decision trees to represent DCMs. This approach is based on random forests, a popular machine learning algorithm. The resulting model is interpretable: the decision trees can explain the decision-making process of customers during the purchase. We show that our approach can predict the choice probability of any DCM consistently and thus never suffers from misspecification. Moreover, our algorithm predicts assortments unseen in the training data. The mechanism and errors can be theoretically analyzed. We also prove that the random forest can recover preference rankings of customers thanks to the splitting criterion such as the Gini index and information gain ratio. Managerial implications. The framework has unique practical advantages. It can capture customers' behavioral patterns such as irrationality or sequential searches when purchasing a product. It handles nonstandard formats of training data that result from aggregation. It can measure product importance based on how frequently a random customer would make decisions depending on the presence of the product. It can also incorporate price information and customer features. Our numerical experiments using synthetic and real data show that using random forests to estimate customer choices can outperform existing methods.

cs.LG

Is Thompson Sampling Susceptible to Algorithmic Collusion?

When two players are engaged in a repeated game with unknown payoff matrices, they may use single-agent multi-armed bandit algorithms to choose the actions independent of each other. We show that when the players use Thompson sampling, the game dynamics converges to the Nash equilibrium under a mild assumption on the payoff matrices. Therefore, algorithmic collusion doesn't arise in this case despite the fact that the players do not intentionally deploy competitive strategies. To prove the convergence result, we find that the framework developed in stochastic approximation doesn't apply, because of the sporadic and infrequent updates of the inferior actions and the lack of Lipschitz continuity. We develop a novel sample-path-wise approach to show the convergence. However, when the payoff matrices do not satisfy the assumption, the game may converge to collusive outcomes.

cs.GT

Post-estimation Adjustments in Data-driven Decision-making with Applications in Pricing

The predict-then-optimize (PTO) framework is a standard approach in data-driven decision-making, where a decision-maker first estimates an unknown parameter from historical data and then uses this estimate to solve an optimization problem. While widely used for its simplicity and modularity, PTO can lead to suboptimal decisions because the estimation step does not account for the structure of the downstream optimization problem. We study a class of problems where the objective function, evaluated at the PTO decision, is asymmetric with respect to estimation errors. This asymmetry causes the expected outcome to be systematically degraded by noise in the parameter estimate, as the penalty for underestimation differs from that of overestimation. To address this, we develop a data-driven post-estimation adjustment that improves decision quality while preserving the practicality and modularity of PTO. We show that when the objective function satisfies a particular curvature condition, based on the ratio of its third and second derivatives, the adjustment simplifies to a closed-form expression. This condition holds for a broad range of pricing problems, including those with linear, log-linear, and power-law demand models. Under this condition, we establish theoretical guarantees that our adjustment uniformly and asymptotically outperforms standard PTO, and we precisely characterize the resulting improvement. Additionally, we extend our framework to multi-parameter optimization and settings with biased estimators. Numerical experiments demonstrate that our method consistently improves revenue, particularly in small-sample regimes where estimation uncertainty is most pronounced. This makes our approach especially well-suited for pricing new products or in settings with limited historical price variation.

math.OC

Contextual Optimization under Covariate Shift: A Robust Approach by Intersecting Wasserstein Balls

In contextual optimization, a decision-maker leverages contextual information, often referred to as covariates, to better resolve uncertainty and make informed decisions. In this paper, we examine the challenges of contextual decision-making under covariate shift, a phenomenon where the distribution of covariates differs between the training and test environments. Such shifts can lead to inaccurate upstream estimations for test covariates that lie far from the training data, ultimately resulting in suboptimal downstream decisions. To tackle these challenges, we propose a novel approach called Intersection Wasserstein-balls DRO (IW-DRO), which integrates multiple estimation methods into the distributionally robust optimization (DRO) framework. At the core of our approach is an innovative ambiguity set defined as the intersection of two Wasserstein balls, with their centers constructed using appropriate nonparametric and parametric estimators. On the computational side, we reformulate the IW-DRO problem as a tractable convex program and develop an approximate algorithm tailored for large-scale problems to enhance computational efficiency. From a theoretical perspective, we demonstrate that IW-DRO achieves superior performance compared to single Wasserstein-ball DRO models. We further establish performance guarantees by analyzing the coverage of the intersection ambiguity set and the measure concentration of both estimators under the Wasserstein distance. Notably, we derive a finite-sample concentration result for the Nadaraya-Watson kernel estimator under covariate shift. The proposed IW-DRO framework offers practical value for decision-makers operating in uncertain environments affected by covariate shifts.

math.OC

Bridging Adversarial and Nonstationary Multi-armed Bandit

In the multi-armed bandit framework, there are two formulations that are commonly employed to handle time-varying reward distributions: adversarial bandit and nonstationary bandit. Although their oracles, algorithms, and regret analysis differ significantly, we provide a unified formulation in this paper that smoothly bridges the two as special cases. The formulation uses an oracle that takes the best-fixed arm within time windows. Depending on the window size, it turns into the oracle in hindsight in the adversarial bandit and dynamic oracle in the nonstationary bandit. We provide algorithms that attain the optimal regret with the matching lower bound.

cs.LG

Allocating Divisible Resources on Arms with Unknown and Random Rewards

We consider a decision maker allocating one unit of renewable and divisible resource in each period on a number of arms. The arms have unknown and random rewards whose means are proportional to the allocated resource and whose variances are proportional to an order $b$ of the allocated resource. In particular, if the decision maker allocates resource $A_i$ to arm $i$ in a period, then the reward $Y_i$ is$Y_i(A_i)=A_i μ_i+A_i^b ξ_{i}$, where $μ_i$ is the unknown mean and the noise $ξ_{i}$ is independent and sub-Gaussian. When the order $b$ ranges from 0 to 1, the framework smoothly bridges the standard stochastic multi-armed bandit and online learning with full feedback. We design two algorithms that attain the optimal gap-dependent and gap-independent regret bounds for $b\in [0,1]$, and demonstrate a phase transition at $b=1/2$. The theoretical results hinge on a novel concentration inequality we have developed that bounds a linear combination of sub-Gaussian random variables whose weights are fractional, adapted to the filtration, and monotonic.

cs.LG

Algorithmic Decision-Making Safeguarded by Human Knowledge

Commercial AI solutions provide analysts and managers with data-driven business intelligence for a wide range of decisions, such as demand forecasting and pricing. However, human analysts may have their own insights and experiences about the decision-making that is at odds with the algorithmic recommendation. In view of such a conflict, we provide a general analytical framework to study the augmentation of algorithmic decisions with human knowledge: the analyst uses the knowledge to set a guardrail by which the algorithmic decision is clipped if the algorithmic output is out of bound, and seems unreasonable. We study the conditions under which the augmentation is beneficial relative to the raw algorithmic decision. We show that when the algorithmic decision is asymptotically optimal with large data, the non-data-driven human guardrail usually provides no benefit. However, we point out three common pitfalls of the algorithmic decision: (1) lack of domain knowledge, such as the market competition, (2) model misspecification, and (3) data contamination. In these cases, even with sufficient data, the augmentation from human knowledge can still improve the performance of the algorithmic decision.

stat.ML

A Dimension-free Algorithm for Contextual Continuum-armed Bandits

In contextual continuum-armed bandits, the contexts $x$ and the arms $y$ are both continuous and drawn from high-dimensional spaces. The payoff function to learn $f(x,y)$ does not have a particular parametric form. The literature has shown that for Lipschitz-continuous functions, the optimal regret is $\tilde{O}(T^{\frac{d_x+d_y+1}{d_x+d_y+2}})$, where $d_x$ and $d_y$ are the dimensions of contexts and arms, and thus suffers from the curse of dimensionality. We develop an algorithm that achieves regret $\tilde{O}(T^{\frac{d_x+1}{d_x+2}})$ when $f$ is globally concave in $y$. The global concavity is a common assumption in many applications. The algorithm is based on stochastic approximation and estimates the gradient information in an online fashion. Our results generate a valuable insight that the curse of dimensionality of the arms can be overcome with some mild structures of the payoff function.

stat.ML

Dimension Reduction in Contextual Online Learning via Nonparametric Variable Selection

We consider a contextual online learning (multi-armed bandit) problem with high-dimensional covariate $\mathbf{x}$ and decision $\mathbf{y}$. The reward function to learn, $f(\mathbf{x},\mathbf{y})$, does not have a particular parametric form. The literature has shown that the optimal regret is $\tilde{O}(T^{(d_x+d_y+1)/(d_x+d_y+2)})$, where $d_x$ and $d_y$ are the dimensions of $\mathbf x$ and $\mathbf y$, and thus it suffers from the curse of dimensionality. In many applications, only a small subset of variables in the covariate affect the value of $f$, which is referred to as \textit{sparsity} in statistics. To take advantage of the sparsity structure of the covariate, we propose a variable selection algorithm called \textit{BV-LASSO}, which incorporates novel ideas such as binning and voting to apply LASSO to nonparametric settings. Our algorithm achieves the regret $\tilde{O}(T^{(d_x^*+d_y+1)/(d_x^*+d_y+2)})$, where $d_x^*$ is the effective covariate dimension. The regret matches the optimal regret when the covariate is $d^*_x$-dimensional and thus cannot be improved. Our algorithm may serve as a general recipe to achieve dimension reduction via variable selection in nonparametric settings.

cs.LG

Sublinear Regret for Learning POMDPs

We study the model-based undiscounted reinforcement learning for partially observable Markov decision processes (POMDPs). The oracle we consider is the optimal policy of the POMDP with a known environment in terms of the average reward over an infinite horizon. We propose a learning algorithm for this problem, building on spectral method-of-moments estimations for hidden Markov models, the belief error control in POMDPs and upper-confidence-bound methods for online learning. We establish a regret bound of $O(T^{2/3}\sqrt{\log T})$ for the proposed learning algorithm where $T$ is the learning horizon. This is, to the best of our knowledge, the first algorithm achieving sublinear regret with respect to our oracle for learning general POMDPs.

cs.LG

Model-Free Assortment Pricing with Transaction Data

We study the problem when a firm sets prices for products based on the transaction data, i.e., which product past customers chose from an assortment and what were the historical prices that they observed. Our approach does not impose a model on the distribution of the customers' valuations and only assumes, instead, that purchase choices satisfy incentive-compatible constraints. The individual valuation of each past customer can then be encoded as a polyhedral set, and our approach maximizes the worst-case revenue assuming that new customers' valuations are drawn from the empirical distribution implied by the collection of such polyhedra. We show that the optimal prices in this setting can be approximated at any arbitrary precision by solving a compact mixed-integer linear program. Moreover, we study the single-product case and relate it to the traditional model-based approach. We also design three approximation strategies that are of low computational complexity and interpretable. Comprehensive numerical studies based on synthetic and real data suggest that our pricing approach is uniquely beneficial when the historical data has a limited size or is susceptible to model misspecification.

math.OC