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Nishant Balepur

Publications and source records attributed to Nishant Balepur.

At least 19 recordsLinked to original sources

Check The Scoreboard: An Analysis of Scoring Schemes on Multiple-Choice Evaluation

Multiple-choice question answering (MCQA) benchmarks in NLP use number-right scoring (accuracy), but in educational testing, the scoring scheme, the combination of the response mode models follow and the rule for grading responses, is a key design choice that dictates which abilities to reward. We examine how alternatives to number right change what MCQA measures with six education-inspired schemes that assess abilities beyond accuracy: distractor elimination, abstention, confidence calibration, and self-correction. On LLM benchmarks, these schemes: 1) shift rankings of 31 LLMs beyond rephrased number right prompts; 2) better predict the LLMs users prefer in LLM Arena; and 3) reveal distinct model capabilities, like that GPT-5 rarely abstains and readily self-corrects, while weaker open-weight models often abstain and hesitate to eliminate choices. Given the benefits of alternative scoring schemes, we discuss ways to extend them to tasks beyond MCQA.

cs.CL

VibeJam: A User Study Platform for Web Development with Agents

Programming with AI is increasingly agentic, users prompt LLMs to directly edit their code and review the changes, with adoption growing especially for web development tasks. Despite this growth, most NLP work uses offline evaluation and lacks support for online studies, losing insights into how programmers truly use coding agents. We release VibeJam, a browser-based user study platform for users to collaborate with AI agents to develop websites. VibeJam enables agent customization and uses the open-source Aider agent by default, and to mirror downstream use, we add diff review, chat and plan modes, and live website previews. In a pilot study with 55 released, game-based website creation tasks, five experienced AI programmers rate our system as fun, simple, and resembling commercial tools, while 13 junior students use VibeJam to make websites of higher quality than agents in the same task. We open-source VibeJam to spur extensions and support studies on how coding agents can help users.

cs.CL

(Im)Paired Programming: Coding Agents Improve Productivity but Harm Understanding

Coding agents (e.g., Cursor) improve developer productivity by optimizing task completion, but shifting users from writing code to prompting and reviewing may harm their understanding, impeding oversight, learning, and communication. To probe this, we have 54 students create a website with one of two AI systems: an agent that edits user code; or a chatbot where users write code alone or adapt generic code snippets. We test understanding via comprehension questions and a task where users extend their code without agents, showing: (1) While agents aid initial task completion, they harm users' code comprehension and thus do not prepare users to extend their code; (2) Low-effort agent interaction types, like copy+paste prompts and auto-accepted edits, are linked with lower comprehension; and (3) Despite self-reported weaker understanding, users still prefer coding agents because they are quick and easy to use. While users stay in the loop for coding workflows, understanding should not be forgotten. Towards this goal, we distill our analyses into future research directions for coding agent developers: dissuading low-effort prompting, creating readable code, and promoting active engagement.

cs.CL

Measuring User's Mental Models of Speech Translation in Human-AI Collaboration

Millions of people use machine translation (MT) tools daily, yet little is known about their perception of what systems can and cannot do. This paper studies users' mental models of speech translation systems through a new framework based on cross-lingual question answering, where users either accept MT output or request professional re-translation to answer questions based on the information presented in a foreign language. By analyzing user behavior and accuracy trends across varying translation qualities, we examine to what extent they can predict where the system is likely to be wrong, and how this mental model evolves. Users develop stronger mental models with practice, especially when they have some knowledge of the source language, primarily by relying on surface-level error cues. Moreover, providing speech transcriptions can help users develop better mental models. Our results show the promise of cross-lingual question answering as a downstream task for studying MT mental models and advancing our understanding of human-AI collaboration.

cs.CL

DRACULA: Hunting for the Actions Users Want Deep Research Agents to Execute

Scientific Deep Research (DR) agents answer user queries by synthesizing research papers into multi-section reports. User feedback can improve their utility, but existing protocols only score the final report, making it hard to study and learn which intermediate actions DR agents should take to improve reports. We collect DRACULA, the first dataset with user feedback on intermediate actions for DR. Over five weeks, nineteen expert CS researchers ask queries to a DR system that proposes actions (e.g., "Add a section on datasets"). Our users select actions they prefer, then judge whether an output report applied their selections successfully, yielding 8,103 action preferences and 5,230 execution judgments. After confirming a DR agent can execute DRACULA's actions, we study the predictability of user-preferred actions via simulation-how well LLMs predict the actions users select-a step toward learning to generate useful actions. We discover: (1) LLM judges initially struggle to predict action selections, but improve most when using a user's full selection history, rather than self-reported or extrapolated user context signals; (2) Users' selections for the same query differ based on unstated goals, bottlenecking simulation and motivating affordances that let users steer reports; and (3) Our simulation results inform an online intervention that generates new actions based on the user's past interactions, which users pick most often in follow-up studies. Overall, while work extensively studies execution, DRACULA reveals a key challenge is deciding which actions to execute in the first place. We open-source DRACULA's study design, user feedback, and simulation tasks to spur future work on action feedback for long-horizon agents.

cs.CL

Language Models Don't Know What You Want: Evaluating Personalization in Deep Research Needs Real Users

Deep Research (DR) systems help researchers cope with ballooning publishing counts. Such tools synthesize scientific papers to answer research queries, but lack understanding of their users. We address this with MyScholarQA (MySQA), a personalized DR agent that: 1) infers a profile with a user's research interests; 2) proposes personalized actions for a user's input query; and 3) writes a multi-section report for the query that follows user-approved actions. We first test MySQA with NLP's standard protocol: we build a benchmark with synthetic users and LLM judges, where MySQA beats baselines in citation metrics and personalized action-following. However, we suspect this process does not cover all aspects of personalized DR users value, so we interview users in an online version of MySQA to unmask them. We reveal nine nuanced errors of personalized DR undetectable by our LLM judges, and we study qualitative feedback to form lessons for future DR design. In all, we argue for a pillar of personalization that easy-to-use LLM judges can lead NLP to overlook: real progress in personalization is only possible with real users.

cs.CL

BenchMarker: An Education-Inspired Toolkit for Highlighting Flaws in Multiple-Choice Benchmarks

Multiple-choice question answering (MCQA) is standard in NLP, but benchmarks lack rigorous quality control. We present BenchMarker, an education-inspired toolkit using LLM judges to flag three common MCQ flaws: 1) contamination: items appearing exactly online; 2) shortcuts: cues in the choices that enable guessing; and 3) writing errors: structural/grammatical issues based on a 19-rule education rubric. We validate BenchMarker with human annotations, then run the tool to audit 12 benchmarks, revealing: 1) flaws persist in MCQA benchmarks, especially automatically-made and crowdsourced data - we detect 47% of TruthfulQA appears online and 100% of HellaSwag violates multiple writing rules; 2) contaminated MCQs tend to inflate accuracy, while writing errors tend to lower it and change rankings beyond random; and 3) prior benchmark repairs address their targeted issues (i.e., lowering accuracy with LLM-written distractors), but inadvertently add new flaws (i.e. implausible distractors, many correct answers). Overall, flaws in MCQs degrade NLP evaluation, but education research offers a path forward. We release BenchMarker to bridge the fields and improve MCQA benchmark design.

cs.CL

AstaBench: Rigorous Benchmarking of AI Agents with a Scientific Research Suite

AI agents hold the potential to revolutionize scientific productivity by automating literature reviews, replicating experiments, analyzing data, and even proposing new directions of inquiry; indeed, there are now many such agents, ranging from general-purpose "deep research" systems to specialized science-specific agents, such as AI Scientist and AIGS. Rigorous evaluation of these agents is critical for progress. Yet existing benchmarks fall short on several fronts: they often (1) lack reproducible agent tools necessary for a controlled comparison of core agentic capabilities; (2) do not account for confounding variables such as model cost and tool access; (3) do not provide standardized interfaces for quick agent prototyping and evaluation; (4) fail to provide holistic, product-informed measures of real-world use cases such as science research; and (5) lack comprehensive baseline agents necessary to identify true advances. In response, we define principles and tooling for more rigorously benchmarking agents. Using these, we present AstaBench, a suite that provides a holistic measure of agentic ability to perform scientific research, comprising 2400+ problems spanning the entire scientific discovery process and multiple scientific domains, and including many problems inspired by actual user requests to deployed Asta agents. Our suite comes with the first scientific research environment with production-grade search tools that enable controlled, reproducible evaluation, better accounting for confounders. Alongside, we provide a comprehensive suite of nine science-optimized classes of Asta agents and numerous baselines. Our extensive evaluation of 57 agents across 22 agent classes reveals several interesting findings, most importantly that despite meaningful progress on certain individual aspects, AI remains far from solving the challenge of science research assistance.

cs.AI

Can They Dixit? Yes they Can! Dixit as a Playground for Multimodal Language Model Capabilities

Multi-modal large language models (MLMs) are often assessed on static, individual benchmarks -- which cannot jointly assess MLM capabilities in a single task -- or rely on human or model pairwise comparisons -- which is highly subjective, expensive, and allows models to exploit superficial shortcuts (e.g., verbosity) to inflate their win-rates. To overcome these issues, we propose game-based evaluations to holistically assess MLM capabilities. Games require multiple abilities for players to win, are inherently competitive, and are governed by fix, objective rules, and makes evaluation more engaging, providing a robust framework to address the aforementioned challenges. We manifest this evaluation specifically through Dixit, a fantasy card game where players must generate captions for a card that trick some, but not all players, into selecting the played card. Our quantitative experiments with five MLMs show Dixit win-rate rankings are perfectly correlated with those on popular MLM benchmarks, while games between human and MLM players in Dixit reveal several differences between agent strategies and areas of improvement for MLM reasoning.

cs.CL

Test-Time Reasoners Are Strategic Multiple-Choice Test-Takers

Large language models (LLMs) now give reasoning before answering, excelling in tasks like multiple-choice question answering (MCQA). Yet, a concern is that LLMs do not solve MCQs as intended, as work finds LLMs sans reasoning succeed in MCQA without using the question, i.e., choices-only. Such partial-input success is often linked to trivial shortcuts, but reasoning traces could reveal if choices-only strategies are truly shallow. To examine these strategies, we have reasoning LLMs solve MCQs in full and choices-only inputs; test-time reasoning often boosts accuracy in full and in choices-only, half the time. While possibly due to shallow shortcuts, choices-only success is barely affected by the length of reasoning traces, and after finding traces pass faithfulness tests, we show they use less problematic strategies like inferring missing questions. In all, we challenge claims that partial-input success is always a flaw, so we propose how reasoning traces could separate problematic data from less problematic reasoning.

cs.CL

A Good Plan is Hard to Find: Aligning Models with Preferences is Misaligned with What Helps Users

To assist users in complex tasks, LLMs generate plans: step-by-step instructions towards a goal. While alignment methods aim to ensure LLM plans are helpful, they train (RLHF) or evaluate (ChatbotArena) on what users prefer, assuming this reflects what helps them. We test this with Planorama: an interface where 126 users answer 300 multi-step questions with LLM plans. We get 4388 plan executions and 5584 comparisons to measure plan helpfulness (QA success) and user preferences on plans, and recreate the setup in agents and reward models to see if they simulate or prefer what helps users. We expose: 1) user/model preferences and agent success do not accurately predict which plans help users, so common alignment feedback can misalign with helpfulness; 2) this gap is not due to user-specific preferences, as users are similarly successful when using plans they prefer/disprefer; 3) surface-level cues like brevity and question similarity strongly link to preferences, but such biases fail to predict helpfulness. In all, we argue aligning helpful LLMs needs feedback from real user interactions, not just preferences of what looks helpful, so we discuss the plan NLP researchers can execute to solve this problem.

cs.CL

Whose Boat Does it Float? Improving Personalization in Preference Tuning via Inferred User Personas

LLMs are aligned to follow input instructions by learning which of two responses users prefer for a prompt. However, such preference data do not convey why users prefer responses that are chosen or rejected, so LLMs trained on these datasets cannot tailor responses to varied user needs. To surface these parameters of personalization, we apply abductive reasoning to preference data, inferring needs and interests of users, i.e., personas, that may prefer either response. We test this idea in two steps: Persona Inference (PI), abductively inferring personas of users who prefer chosen or rejected outputs, and Persona Tailoring (PT), training models to tailor outputs to personas from PI. We show: 1) LLMs infer personas accurately explaining why different users may prefer both chosen or rejected outputs; 2) Training on preference data augmented with PI personas via PT boosts personalization and generalizes to supporting user-written personas; and 3) Rejected response personas form harder personalization evaluations, showing PT better aids users with uncommon preferences versus typical alignment methods. We argue for an abductive view of preferences for personalization, asking not only which response is better but when, why, and for whom.

cs.CL

Which of These Best Describes Multiple Choice Evaluation with LLMs? A) Forced B) Flawed C) Fixable D) All of the Above

Multiple choice question answering (MCQA) is popular for LLM evaluation due to its simplicity and human-like testing, but we argue for its reform. We first reveal flaws in MCQA's format, as it struggles to: 1) test generation/subjectivity; 2) match LLM use cases; and 3) fully test knowledge. We instead advocate for generative formats based on human testing, where LLMs construct and explain answers, better capturing user needs and knowledge while remaining easy to score. We then show even when MCQA is a useful format, its datasets suffer from: leakage; unanswerability; shortcuts; and saturation. In each issue, we give fixes from education, like rubrics to guide MCQ writing; scoring methods to bridle guessing; and Item Response Theory to build harder MCQs. Lastly, we discuss LLM errors in MCQA, robustness, biases, and unfaithful explanations, showing how our prior solutions better measure or address these issues. While we do not need to desert MCQA, we encourage more efforts in refining the task based on educational testing, advancing evaluations.

cs.CL

The Prompt Report: A Systematic Survey of Prompt Engineering Techniques

Generative Artificial Intelligence (GenAI) systems are increasingly being deployed across diverse industries and research domains. Developers and end-users interact with these systems through the use of prompting and prompt engineering. Although prompt engineering is a widely adopted and extensively researched area, it suffers from conflicting terminology and a fragmented ontological understanding of what constitutes an effective prompt due to its relatively recent emergence. We establish a structured understanding of prompt engineering by assembling a taxonomy of prompting techniques and analyzing their applications. We present a detailed vocabulary of 33 vocabulary terms, a taxonomy of 58 LLM prompting techniques, and 40 techniques for other modalities. Additionally, we provide best practices and guidelines for prompt engineering, including advice for prompting state-of-the-art (SOTA) LLMs such as ChatGPT. We further present a meta-analysis of the entire literature on natural language prefix-prompting. As a culmination of these efforts, this paper presents the most comprehensive survey on prompt engineering to date.

cs.CL

Reverse Question Answering: Can an LLM Write a Question so Hard (or Bad) that it Can't Answer?

Question answering (QA), giving correct answers to questions, is a popular task, but we test reverse question answering (RQA): for an input answer, give a question with that answer. Past work tests QA and RQA separately, but we test them jointly, comparing their difficulty, aiding benchmark design, and checking reasoning consistency. We run 16 LLMs on QA and RQA with trivia questions/answers, revealing: 1) Versus QA, LLMs are much less accurate in RQA for numerical answers, but slightly more accurate in RQA for textual answers; 2) LLMs often answer their own invalid questions from RQA accurately in QA, so RQA errors are not from knowledge gaps alone; 3) RQA errors correlate with question difficulty and inversely correlate with answer frequencies in the Dolma corpus; and 4) LLMs struggle to provide valid multi-hop questions. By finding question and answer types that lead to RQA errors, we suggest improvements for LLM reasoning.

cs.CL

MODS: Moderating a Mixture of Document Speakers to Summarize Debatable Queries in Document Collections

Query-focused summarization (QFS) gives a summary of documents to answer a query. Past QFS work assumes queries have one answer, ignoring debatable ones (Is law school worth it?). We introduce Debatable QFS (DQFS), a task to create summaries that answer debatable queries via documents with opposing perspectives; summaries must comprehensively cover all sources and balance perspectives, favoring no side. These goals elude LLM QFS systems, which: 1) lack structured content plans, failing to guide LLMs to write balanced summaries, and 2) use the same query to retrieve contexts across documents, failing to cover all perspectives specific to each document's content. To overcome this, we design MODS, a multi-LLM framework mirroring human panel discussions. MODS treats documents as individual Speaker LLMs and has a Moderator LLM that picks speakers to respond to tailored queries for planned topics. Speakers use tailored queries to retrieve relevant contexts from their documents and supply perspectives, which are tracked in a rich outline, yielding a content plan to guide the final summary. Experiments on ConflictingQA with controversial web queries and DebateQFS, our new dataset of debate queries from Debatepedia, show MODS beats SOTA by 38-59% in topic paragraph coverage and balance, based on new citation metrics. Users also find MODS's summaries to be readable and more balanced.

cs.CL

KARL: Knowledge-Aware Retrieval and Representations aid Retention and Learning in Students

Flashcard schedulers rely on 1) student models to predict the flashcards a student knows; and 2) teaching policies to pick which cards to show next via these predictions. Prior student models, however, just use study data like the student's past responses, ignoring the text on cards. We propose content-aware scheduling, the first schedulers exploiting flashcard content. To give the first evidence that such schedulers enhance student learning, we build KARL, a simple but effective content-aware student model employing deep knowledge tracing (DKT), retrieval, and BERT to predict student recall. We train KARL by collecting a new dataset of 123,143 study logs on diverse trivia questions. KARL bests existing student models in AUC and calibration error. To ensure our improved predictions lead to better student learning, we create a novel delta-based teaching policy to deploy KARL online. Based on 32 study paths from 27 users, KARL improves learning efficiency over SOTA, showing KARL's strength and encouraging researchers to look beyond historical study data to fully capture student abilities.

cs.CL

Plausibly Problematic Questions in Multiple-Choice Benchmarks for Commonsense Reasoning

Questions involving commonsense reasoning about everyday situations often admit many $\textit{possible}$ or $\textit{plausible}$ answers. In contrast, multiple-choice question (MCQ) benchmarks for commonsense reasoning require a hard selection of a single correct answer, which, in principle, should represent the $\textit{most}$ plausible answer choice. On $250$ MCQ items sampled from two commonsense reasoning benchmarks, we collect $5,000$ independent plausibility judgments on answer choices. We find that for over 20% of the sampled MCQs, the answer choice rated most plausible does not match the benchmark gold answers; upon manual inspection, we confirm that this subset exhibits higher rates of problems like ambiguity or semantic mismatch between question and answer choices. Experiments with LLMs reveal low accuracy and high variation in performance on the subset, suggesting our plausibility criterion may be helpful in identifying more reliable benchmark items for commonsense evaluation.

cs.CL